18L G40 Ichabod (X) vs Sovietishcat (A)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 80 Sea Zone to 79 Sea Zone
                2 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                2 tactical_bombers moved from Kweichow to 6 Sea Zone
                2 fighters moved from Japan to Manchuria
                1 mech_infantry moved from Kiangsu to Jehol
                1 armour moved from Kweichow to Jehol
                1 mech_infantry moved from Kiangsu to Chahar
                1 armour moved from Kweichow to Chahar

    Combat - Japanese
                Battle in Amur
                Battle in 79 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 79 Sea Zone
                        Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese win, taking Amur from Russians, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 aaGun, 4 armour, 7 artilleries, 16 infantry and 6 mech_infantrys moved from Burma to Yunnan
                4 artilleries and 5 infantry moved from French Indo China to Yunnan
                2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports moved from 36 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                2 tactical_bombers moved from Kweichow to 6 Sea Zone
                1 fighter moved from Kweichow to 6 Sea Zone
                4 armour moved from Yunnan to French Indo China
                6 mech_infantrys moved from Yunnan to French Indo China
                1 armour moved from Kweichow to Anhwe
                1 mech_infantry moved from Kiangsu to Anhwe
                5 fighters moved from Kweichow to French Indo China
                2 bombers moved from French Indo China to Japan
                1 tactical_bomber moved from Kweichow to Yunnan
                1 tactical_bomber moved from Kweichow to French Indo China

    Place Units - Japanese
                2 destroyers and 1 submarine placed in 6 Sea Zone
                1 artillery, 1 fighter and 3 infantry placed in Japan
                2 armour and 1 mech_infantry placed in French Indo China
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Combat Hit Differential Summary :

    Japanese : 0.67

    triplea_42576_Jap8.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 factory_minor, 3 infantry and 9 submarines; Remaining resources: 2 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 armour moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 infantry moved from Novgorod to Archangel
                2 fighters moved from 127 Sea Zone to Archangel

    triplea_42576_Ame8.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 factory_minor, 3 infantry and 9 submarines; Remaining resources: 2 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 armour moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 infantry moved from Novgorod to Archangel
                2 fighters moved from 127 Sea Zone to Archangel

    Combat - Americans
                Battle in Archangel
                    Americans attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 2 fighters and 1 infantry in Archangel, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Americans win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Archangel to Russia
                2 artilleries, 2 infantry and 2 mech_infantrys moved from Novgorod to 127 Sea Zone
                2 artilleries, 2 infantry and 2 mech_infantrys moved from 127 Sea Zone to Finland
                12 bombers moved from India to Queensland
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
                2 fighters moved from Western United States to 10 Sea Zone

    Place Units - Americans
                9 submarines placed in 10 Sea Zone
                1 factory_minor placed in Finland
                3 infantry placed in Norway

    Turn Complete - Americans
                Americans collect 55 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    triplea_42576_Ame8.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans
                1 mech_infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Archangel to Smolensk
                2 fighters moved from Novgorod to Smolensk
                1 infantry moved from Novgorod to Belarus
                      Russians take Belarus from Italians
                1 artillery and 1 infantry moved from Albania to Bulgaria

    triplea_42576_Bri8.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 factory_minor, 3 infantry and 9 submarines; Remaining resources: 2 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 armour moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 infantry moved from Novgorod to Archangel
                2 fighters moved from 127 Sea Zone to Archangel

    Combat - Americans
                Battle in Archangel
                    Americans attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 2 fighters and 1 infantry in Archangel, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Americans win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Archangel to Russia
                2 artilleries, 2 infantry and 2 mech_infantrys moved from Novgorod to 127 Sea Zone
                2 artilleries, 2 infantry and 2 mech_infantrys moved from 127 Sea Zone to Finland
                12 bombers moved from India to Queensland
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
                2 fighters moved from Western United States to 10 Sea Zone

    Place Units - Americans
                9 submarines placed in 10 Sea Zone
                1 factory_minor placed in Finland
                3 infantry placed in Norway

    Turn Complete - Americans
                Americans collect 55 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs

    Purchase Units - British
                British buy 3 armour, 1 artillery, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans
                1 mech_infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Archangel to Smolensk
                2 fighters moved from Novgorod to Smolensk
                1 infantry moved from Novgorod to Belarus
                      Russians take Belarus from Italians
                1 artillery and 1 infantry moved from Albania to Bulgaria

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in Smolensk
                    British attack with 2 fighters and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 2 fighters and 1 mech_infantry in Smolensk, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Smolensk
                    British win with 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Bulgaria
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 armour
                        British roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 :  0/2 hits
                        Italians roll dice for 1 armour in Bulgaria, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Bulgaria
                        British roll dice for 1 artillery in Bulgaria, round 3 :  0/1 hits
                        Italians roll dice for 1 armour in Bulgaria, round 3 :  0/1 hits
                        British roll dice for 1 artillery in Bulgaria, round 4 :  0/1 hits
                        Italians roll dice for 1 armour in Bulgaria, round 4 :  0/1 hits
                        British roll dice for 1 artillery in Bulgaria, round 5 :  0/1 hits
                        Italians roll dice for 1 armour in Bulgaria, round 5 :  1/1 hits
                        1 artillery owned by the British lost in Bulgaria
                    Italians win with 1 armour remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - British
                2 fighters moved from Smolensk to Russia
                1 armour and 1 mech_infantry moved from Persia to Northwest Persia
                3 fighters moved from Persia to Northwest Persia
                1 artillery and 1 infantry moved from West India to India
                1 armour and 1 infantry moved from Scotland to 119 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 119 Sea Zone to 125 Sea Zone
                1 armour and 1 infantry moved from 125 Sea Zone to Norway
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
                1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
                4 infantry moved from Novgorod to 127 Sea Zone
                4 infantry moved from 127 Sea Zone to Finland
                1 infantry moved from Kenya to Anglo Egyptian Sudan

    Place Units - British
                2 armour and 1 fighter placed in Persia
                1 armour and 2 mech_infantrys placed in Iraq
                1 artillery placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
                British collect 33 PUs (3 lost to blockades); end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 7 PUs
                Some Units in India change ownership: 1 infantry

    triplea_42576_UK_8.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour moved from Bulgaria to Albania
                      Italians take Albania from British
                1 armour moved from Albania to Greece
                3 fighters moved from Northern Italy to Southern Italy

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour
                    British defend with 1 aaGun
                        1 aaGun owned by the British lost in Greece
                    Italians win, taking Greece from British with 1 armour remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun

    Non Combat Move - Italians
                3 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to Southern France
                3 mech_infantrys moved from Southern France to Yugoslavia
                3 mech_infantrys moved from Northern Italy to Romania

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 16 PUs

    Combat Hit Differential Summary :

    triplea_42576_Ita8.tsvg

  • 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Purchase Units - Germans

    triplea_42576_Ger9.tsvg

  • 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
                EDIT: Removing units owned by ANZAC from Gibraltar: 2 infantry
                EDIT: Adding units owned by ANZAC to 109 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to United Kingdom: 2 infantry
                EDIT: Turning off Edit Mode

    triplea_42576_Ger9.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
                EDIT: Removing units owned by ANZAC from Gibraltar: 2 infantry
                EDIT: Adding units owned by ANZAC to 109 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to United Kingdom: 2 infantry
                EDIT: Turning off Edit Mode
                Germans buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                1 mech_infantry moved from Evenkiyskiy to Urals
                      Germans take Urals from Russians
                1 infantry moved from Tambov to Bryansk
                      Germans take Bryansk from Russians
                2 mech_infantrys moved from Baltic States to Western Ukraine
                1 mech_infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 artillery moved from Baltic States to Belarus
                8 mech_infantrys moved from Baltic States to Belarus
                1 armour moved from Baltic States to Western Ukraine
                3 armour moved from Baltic States to Belarus
                1 tactical_bomber moved from Baltic States to Western Ukraine
                1 fighter moved from Baltic States to Ukraine
                2 mech_infantrys moved from Bessarabia to Ukraine
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Kazakhstan to Caucasus
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Samara to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Tambov to Rostov
                1 tactical_bomber moved from Tambov to Ukraine
                1 tactical_bomber moved from Tambov to Ukraine
                1 fighter moved from Tambov to Caucasus
                1 fighter moved from Western Germany to Western Ukraine

    triplea_42576_Ger9.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
                EDIT: Removing units owned by ANZAC from Gibraltar: 2 infantry
                EDIT: Adding units owned by ANZAC to 109 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to United Kingdom: 2 infantry
                EDIT: Turning off Edit Mode
                Germans buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                1 mech_infantry moved from Evenkiyskiy to Urals
                      Germans take Urals from Russians
                1 infantry moved from Vologda to Novosibirsk
                1 infantry moved from Kazakhstan to Caucasus
                1 infantry moved from Volgograd to Caucasus
                2 infantry moved from Volgograd to Rostov
                1 infantry moved from Tambov to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Tambov to Bryansk
                1 armour moved from Bryansk to Ukraine
                2 mech_infantrys moved from Bessarabia to Ukraine
                1 armour moved from Tambov to Bryansk
                1 armour moved from Bryansk to Ukraine
                2 tactical_bombers moved from Tambov to Ukraine
                1 fighter moved from Tambov to Caucasus
                1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Tambov to Rostov
                1 armour and 1 mech_infantry moved from Baltic States to Western Ukraine
                1 armour moved from Baltic States to Western Ukraine
                1 tactical_bomber moved from Baltic States to Western Ukraine
                1 fighter moved from Baltic States to Ukraine
                1 mech_infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 artillery and 1 mech_infantry moved from Baltic States to Belarus

    triplea_42576_Ger9.tsvg

  • 17

    combat moves not complete…want to attack more at Belarus.

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
                EDIT: Removing units owned by ANZAC from Gibraltar: 2 infantry
                EDIT: Adding units owned by ANZAC to 109 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to United Kingdom: 2 infantry
                EDIT: Turning off Edit Mode
                Germans buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                1 mech_infantry moved from Evenkiyskiy to Urals
                      Germans take Urals from Russians
                1 infantry moved from Vologda to Novosibirsk
                1 infantry moved from Kazakhstan to Caucasus
                1 infantry moved from Volgograd to Caucasus
                2 infantry moved from Volgograd to Rostov
                1 infantry moved from Tambov to Bryansk
                      Germans take Bryansk from Russians
                1 armour and 1 mech_infantry moved from Tambov to Ukraine
                2 mech_infantrys moved from Bessarabia to Ukraine
                1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Tambov to Rostov
                1 fighter moved from Tambov to Caucasus
                2 tactical_bombers moved from Tambov to Ukraine
                1 fighter moved from Baltic States to Ukraine
                1 tactical_bomber moved from Baltic States to Ukraine
                1 mech_infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 armour moved from Baltic States to Western Ukraine
                1 mech_infantry moved from Baltic States to Western Ukraine
                1 armour moved from Baltic States to Western Ukraine
                1 mech_infantry moved from Baltic States to Western Ukraine
                2 armour, 1 artillery and 8 mech_infantrys moved from Baltic States to Belarus

    triplea_42576_Ger9.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
                EDIT: Removing units owned by ANZAC from Gibraltar: 2 infantry
                EDIT: Adding units owned by ANZAC to 109 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to United Kingdom: 2 infantry
                EDIT: Turning off Edit Mode
                Germans buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Western Germany to Western Ukraine
                2 mech_infantrys moved from Bessarabia to Ukraine
                1 armour moved from Tambov to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Bryansk to Ukraine
                1 armour moved from Tambov to Bryansk
                1 armour moved from Bryansk to Ukraine
                2 tactical_bombers moved from Tambov to Ukraine
                1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
                1 infantry moved from Vologda to Novosibirsk
                1 mech_infantry moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                1 mech_infantry moved from Evenkiyskiy to Urals
                      Germans take Urals from Russians
                1 infantry moved from Kazakhstan to Caucasus
                1 infantry moved from Volgograd to Caucasus
                2 infantry moved from Volgograd to Rostov
                1 fighter and 1 tactical_bomber moved from Tambov to Rostov
                1 tactical_bomber moved from Baltic States to Ukraine
                1 fighter moved from Baltic States to Ukraine
                1 fighter moved from Tambov to Caucasus
                1 mech_infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 mech_infantry moved from Baltic States to Western Ukraine
                1 armour moved from Baltic States to Western Ukraine
                1 mech_infantry moved from Baltic States to Western Ukraine
                1 artillery moved from Baltic States to Belarus
                3 armour moved from Baltic States to Belarus
                4 mech_infantrys moved from Baltic States to Belarus
                2 mech_infantrys moved from Baltic States to Belarus
                1 mech_infantry moved from Baltic States to Belarus

    triplea_42576_Ger9.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
                EDIT: Removing units owned by ANZAC from Gibraltar: 2 infantry
                EDIT: Adding units owned by ANZAC to 109 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to United Kingdom: 2 infantry
                EDIT: Turning off Edit Mode
                Germans buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Western Germany to Western Ukraine
                2 mech_infantrys moved from Bessarabia to Ukraine
                1 armour moved from Tambov to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Bryansk to Ukraine
                1 armour moved from Tambov to Bryansk
                1 armour moved from Bryansk to Ukraine
                2 tactical_bombers moved from Tambov to Ukraine
                1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
                1 infantry moved from Vologda to Novosibirsk
                1 mech_infantry moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                1 mech_infantry moved from Evenkiyskiy to Urals
                      Germans take Urals from Russians
                1 infantry moved from Kazakhstan to Caucasus
                1 infantry moved from Volgograd to Caucasus
                2 infantry moved from Volgograd to Rostov
                1 fighter and 1 tactical_bomber moved from Tambov to Rostov
                1 tactical_bomber moved from Baltic States to Ukraine
                1 fighter moved from Baltic States to Ukraine
                1 fighter moved from Tambov to Caucasus
                1 mech_infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 mech_infantry moved from Baltic States to Western Ukraine
                1 armour moved from Baltic States to Western Ukraine
                1 mech_infantry moved from Baltic States to Western Ukraine
                1 artillery moved from Baltic States to Belarus
                3 armour moved from Baltic States to Belarus
                4 mech_infantrys moved from Baltic States to Belarus
                2 mech_infantrys moved from Baltic States to Belarus
                1 mech_infantry moved from Baltic States to Belarus

    Combat - Germans
                Battle in Novosibirsk
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 fighter and 2 infantry in Caucasus, round 4 : 0/3 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Caucasus
                        Germans roll dice for 1 fighter and 1 infantry in Caucasus, round 5 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Caucasus, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Caucasus
                    retreated to Caucasus
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 infantry
                Battle in Rostov
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
                        Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Western Ukraine
                    Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
                    Russians defend with 1 armour
                        Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
                        Russians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour
                Battle in Ukraine
                    Germans attack with 2 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
                    Russians defend with 3 armour and 1 factory_minor
                        Germans roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Ukraine, round 2 : 6/8 hits, 3.83 expected hits
                        Russians roll dice for 3 armour in Ukraine, round 2 : 2/3 hits, 1.50 expected hits
                        3 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 3 armour
                Battle in Belarus
                    Germans attack with 3 armour, 1 artillery and 7 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 3 armour, 1 artillery and 7 mech_infantrys in Belarus, round 2 : 4/11 hits, 3.17 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Belarus
                    Germans win, taking Belarus from Russians with 3 armour, 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Baltic States to Belarus
                1 mech_infantry moved from Baltic States to Bryansk
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Tambov
                1 fighter moved from Rostov to Tambov
                1 tactical_bomber moved from Rostov to Tambov
                1 fighter moved from Caucasus to Tambov
                1 fighter moved from Ukraine to Bessarabia
                1 tactical_bomber moved from Ukraine to Tambov
                1 tactical_bomber moved from Ukraine to Tambov
                1 tactical_bomber moved from Ukraine to Bessarabia
                2 mech_infantrys moved from Yugoslavia to Bessarabia
                1 fighter moved from Western Ukraine to Bessarabia
                7 mech_infantrys moved from Germany to Eastern Poland
                2 armour moved from Germany to Eastern Poland
                1 infantry moved from Germany to Poland
                1 artillery moved from Western Germany to Germany
                1 infantry moved from Western Germany to Denmark
                1 infantry moved from Normandy Bordeaux to France
                1 aaGun moved from Denmark to Western Germany
                1 infantry moved from Western Germany to Denmark

    Place Units - Germans
                1 artillery and 2 infantry placed in Volgograd
                1 fighter placed in Western Germany
                2 armour and 8 mech_infantrys placed in Germany
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs

    Combat Hit Differential Summary :

    Germans : 0.67
        Russians : 1.50

    triplea_42576_Ger9.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                2 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia
                1 infantry moved from Olgiy to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Olgiy to Timguska
                      Russians take Timguska from Germans
                1 infantry moved from Dzavhan to Yenisey
                      Russians take Yenisey from Germans
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.

    triplea_42576_Rus9.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                2 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia
                1 infantry moved from Olgiy to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Olgiy to Timguska
                      Russians take Timguska from Germans
                1 infantry moved from Dzavhan to Yenisey
                      Russians take Yenisey from Germans
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 :  0/4 hits
                        Germans roll dice for 1 mech_infantry in Bryansk, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 3 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Bryansk, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Yakut S.S.R.
                    Russians attack with 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 infantry in Yakut S.S.R., round 2 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Yakut S.S.R., round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Yakut S.S.R.
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia

    Place Units - Russians
                2 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs

    triplea_42576_Rus9.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 artillery and 1 infantry moved from Amur to Buyant-Uhaa
                1 armour and 1 mech_infantry moved from Jehol to Buyant-Uhaa
                2 fighters moved from Manchuria to Buyant-Uhaa
                1 armour and 1 mech_infantry moved from Chahar to Kansu
                1 tactical_bomber moved from Yunnan to Kansu
                1 armour and 1 mech_infantry moved from Anhwe to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                8 fighters and 6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 31 Sea Zone
                1 artillery moved from 31 Sea Zone to Wake Island
                3 infantry moved from 31 Sea Zone to Wake Island
                2 battleships, 7 carriers, 2 cruisers and 10 destroyers moved from 6 Sea Zone to 31 Sea Zone
                1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 bombers moved from Japan to Philippines
                1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
                1 submarine moved from 79 Sea Zone to 39 Sea Zone

    triplea_42576_Jap9.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 artillery and 1 infantry moved from Amur to Buyant-Uhaa
                1 armour and 1 mech_infantry moved from Jehol to Buyant-Uhaa
                2 fighters moved from Manchuria to Buyant-Uhaa
                1 armour and 1 mech_infantry moved from Chahar to Kansu
                1 tactical_bomber moved from Yunnan to Kansu
                1 armour and 1 mech_infantry moved from Anhwe to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                8 fighters and 6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 31 Sea Zone
                1 artillery moved from 31 Sea Zone to Wake Island
                3 infantry moved from 31 Sea Zone to Wake Island
                2 battleships, 7 carriers, 2 cruisers and 10 destroyers moved from 6 Sea Zone to 31 Sea Zone
                1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 bombers moved from Japan to Philippines
                1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
                1 submarine moved from 79 Sea Zone to 39 Sea Zone

    Combat - Japanese
                Battle in Wake Island
                Battle in Kansu
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits, 1.33 expected hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Kansu
                    Japanese win, taking Wake Island from Americans, taking Kansu from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Buyant-Uhaa
                    Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Buyant-Uhaa, round 2 : 1/6 hits, 2.33 expected hits
                        Russians roll dice for 2 infantry in Buyant-Uhaa, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa
                        Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Buyant-Uhaa, round 3 : 0/5 hits, 2.17 expected hits
                        Russians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in Buyant-Uhaa
                        Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Buyant-Uhaa, round 4 : 2/4 hits, 1.67 expected hits
                        Russians roll dice for 1 infantry in Buyant-Uhaa, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Buyant-Uhaa
                    Japanese win, taking Buyant-Uhaa from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 8 fighters, 1 submarine and 6 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 8 fighters and 6 tactical_bombers in 25 Sea Zone, round 2 : 9/14 hits, 8.00 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 8 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                8 fighters and 6 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
                2 fighters moved from Buyant-Uhaa to 6 Sea Zone
                1 tactical_bomber moved from Kansu to Shensi
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 fighter moved from French Indo China to Yunnan

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
                2 fighters placed in Japan
                1 armour and 2 infantry placed in French Indo China
                1 artillery and 3 infantry placed in Japan
                Japanese undo move 3.
                Japanese undo move 3.
                1 armour, 1 artillery and 3 infantry placed in Japan
                Japanese undo move 3.
                Japanese undo move 2.
                1 armour, 1 artillery and 4 infantry placed in Japan
                2 fighters and 1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Combat Hit Differential Summary :

    Americans : -0.33
        Chinese : -0.33
        Russians : 0.67
        Japanese : -2.83

    triplea_42576_Jap9.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 destroyer, 5 infantry and 9 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Archangel to 127 Sea Zone
                1 armour moved from Karelia to 127 Sea Zone
                1 armour and 1 infantry moved from 127 Sea Zone to Novgorod

    triplea_42576_Ame9.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 destroyer, 5 infantry and 9 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Archangel to 127 Sea Zone
                1 armour moved from Karelia to 127 Sea Zone
                1 armour and 1 infantry moved from 127 Sea Zone to Novgorod

    Combat - Americans
                Battle in Novgorod
                    Americans attack with 1 armour and 1 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Novgorod, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Novgorod
                    Americans win, taking Novgorod from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in 26 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 26 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 artilleries, 3 infantry and 2 mech_infantrys moved from Finland to Karelia
                3 infantry moved from Norway to Finland

    Place Units - Americans
                1 destroyer and 9 submarines placed in 10 Sea Zone
                3 infantry placed in Finland
                2 infantry placed in Norway

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    triplea_42576_Ame9.tsvg

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