@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
18L G40 Ichabod (X) vs Sovietishcat (A)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
1 destroyer moved from 66 Sea Zone to 86 Sea Zone
1 cruiser moved from 67 Sea Zone to 86 Sea ZonePlace Units - ANZAC
1 armour and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsCombat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-JordanNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by UK_Pacific to 43 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from Java: 3 fighters
EDIT: Adding units owned by ANZAC to India: 3 fighters
EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to India: 1 aaGun and 1 infantry
EDIT: Removing units owned by ANZAC from Java: 1 aaGun and 1 infantry
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
Game is programmed to screw Italy. @4 dice misses, but the defending @2 dice hits.
Italy’s luck always benefits the allies :-P I had to do some late edits for Anzac + Uk Pac fleet, let me know if you are not okay with them!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 armour, 3 artilleries, 18 infantry and 1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
6 artilleries moved from Poland to Eastern Poland
2 artilleries and 11 infantry moved from Romania to Eastern Poland
9 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 destroyer, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 mech_infantrys moved from Western Germany to Slovakia Hungary
3 tactical_bombers moved from Romania to Slovakia HungaryCombat - Germans
Battle in Gibraltar
Battle in Eastern Poland
Germans attack with 9 armour, 8 artilleries, 11 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 8 artilleries, 11 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 11/36 hits, 11.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Gibraltar from British, taking Eastern Poland from Russians with 9 armour, 8 artilleries, 11 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 armour moved from Normandy Bordeaux to Western Germany
1 aaGun and 1 artillery moved from Normandy Bordeaux to France
2 bombers moved from Western Germany to Slovakia HungaryPlace Units - Germans
3 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
4 aaGuns moved from Belarus to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
8 armour moved from Belarus to Bryansk
2 artilleries moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
2 artilleries and 8 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bryansk
17 infantry moved from Belarus to Bryansk
2 aaGuns and 18 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
8 infantry placed in Russia
2 artilleries placed in Russia
2 artilleries placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 2 infantry moved from Kweichow to Szechwan
1 armour, 1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
2 tactical_bombers moved from Hunan to Szechwan
2 fighters moved from Hunan to Szechwan
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Kiangsi to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 bomber moved from Kwangsi to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 2 infantry moved from Kweichow to Szechwan
1 armour, 1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
2 tactical_bombers moved from Hunan to Szechwan
2 fighters moved from Hunan to Szechwan
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Kiangsi to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 bomber moved from Kwangsi to SzechwanCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
UK_Pacific defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
UK_Pacific roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the UK_Pacific lost in 43 Sea Zone
Japanese win, taking Guam from Americans, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for UK_Pacific: 1 destroyer
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 1.67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 8 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 8/12 hits, 5.67 expected hits
Chinese roll dice for 8 infantry in Szechwan, round 2 : 4/8 hits, 2.67 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Chinese: 8 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 tactical_bombers and 2 transports
British defend with 1 battleship
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
British roll dice for 1 battleship in 35 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 35 Sea Zone
Japanese win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 3/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of French Indo China from French to Japanese
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 bomber moved from 35 Sea Zone to Yunnan
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Hunan to Yunnan
1 bomber, 2 fighters and 3 tactical_bombers moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
2 infantry moved from Hopei to Kweichow
1 aaGun and 4 infantry moved from Anhwe to Kweichow
3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to French Indo China
2 bombers moved from Yunnan to KweichowPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
British : -0.17
Americans : 0.33
Chinese : 1.33
UK_Pacific : -0.67
Japanese : 1.83 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 harbour, 1 infantry and 3 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to 91 Sea Zone
8 bombers moved from Western United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 harbour, 1 infantry and 3 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to 91 Sea Zone
8 bombers moved from Western United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 9 bombers and 1 destroyer
Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Americans roll dice for 9 bombers and 1 destroyer in 91 Sea Zone, round 2 : 7/10 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/3 hits
1 battleship owned by the Germans, 1 transport owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Americans win with 9 bombers and 1 destroyer remaining. Battle score for attacker is 47
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Americans
1 bomber moved from 91 Sea Zone to Scotland
8 bombers moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Wake Island to Queensland
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 64 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 64 Sea Zone to Central America
1 infantry moved from 64 Sea Zone to Central America
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 battleship moved from 26 Sea Zone to 64 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
3 transports placed in 101 Sea Zone
1 infantry placed in Central United States
1 bomber placed in Western United States
1 harbour placed in Central America
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs -
I did an edit for a walk on to FIC. Ok?
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
2 fighters moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 harbour, 1 infantry and 3 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to 91 Sea Zone
8 bombers moved from Western United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 9 bombers and 1 destroyer
Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Americans roll dice for 9 bombers and 1 destroyer in 91 Sea Zone, round 2 : 7/10 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/3 hits
1 battleship owned by the Germans, 1 transport owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Americans win with 9 bombers and 1 destroyer remaining. Battle score for attacker is 47
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Americans
1 bomber moved from 91 Sea Zone to Scotland
8 bombers moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Wake Island to Queensland
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 64 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 64 Sea Zone to Central America
1 infantry moved from 64 Sea Zone to Central America
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 battleship moved from 26 Sea Zone to 64 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
3 transports placed in 101 Sea Zone
1 infantry placed in Central United States
1 bomber placed in Western United States
1 harbour placed in Central America
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUsPurchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
2 fighters moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 artillery moved from Anglo Egyptian Sudan to Belgian CongoCombat - British
Battle in Belgian Congo
British attack with 1 artillery and 2 fighters
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 fighters in Belgian Congo, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits
1 artillery owned by the British lost in Belgian Congo
retreated to Belgian Congo
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery
Battle in Iraq
British attack with 3 fighters and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 3 fighters and 2 tactical_bombers in Iraq, round 2 : 3/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
3 infantry owned by the Neutral_Axis and 2 tactical_bombers owned by the British lost in Iraq
British win with 3 fighters remaining. Battle score for attacker is -13
Casualties for British: 2 tactical_bombers
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
3 fighters moved from Iraq to Persia
1 infantry moved from Eastern Persia to Persia
2 fighters moved from Belgian Congo to Egypt
3 aaGuns and 3 infantry moved from United Kingdom to Scotland
3 infantry moved from Burma to India
1 transport moved from 87 Sea Zone to 89 Sea ZonePlace Units - British
3 fighters placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
British collect 32 PUs; end with 32 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,1,3,5,6,4,4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry -
Got very lucky in sz 91 - Got your German Fleet for 0$
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to 99 Sea Zone
2 armour moved from Romania to Belarus
1 mech_infantry moved from Romania to Belarus
2 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from BritishCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 99 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Alexandria
Italians attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Belarus
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Belarus, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Belarus: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : -1.67
British : -0.33
Russians : 0.33 -
I ran Italy’s turn 2x not realizing that the first time was live. Edits reflect the original dice rolled.
I did not count the spaces for the US bombers. Mistake on my part. I would not have sent my battleship to SZ 91 if I took the time to count that. Maybe it costs me the game.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 10 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry and 1 transport moved from 66 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
ANZAC take Brazil from Neutral_Allies
1 cruiser and 1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 armour and 2 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 10 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry and 1 transport moved from 66 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
ANZAC take Brazil from Neutral_Allies
1 cruiser and 1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 armour and 2 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 26 PUsCombat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 infantry moved from Eastern Poland to Bessarabia
4 tactical_bombers moved from Slovakia Hungary to Bessarabia
2 bombers moved from Slovakia Hungary to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 infantry moved from Eastern Poland to Bessarabia
4 tactical_bombers moved from Slovakia Hungary to Bessarabia
2 bombers moved from Slovakia Hungary to RussiaCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Bessarabia
Germans attack with 1 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 4 tactical_bombers in Bessarabia, round 2 : 1/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win with 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Russia to Belarus
1 aaGun, 3 armour, 3 artilleries, 25 infantry and 1 mech_infantry moved from Novgorod to Belarus
1 aaGun, 8 artilleries and 10 infantry moved from Eastern Poland to Belarus
2 tactical_bombers moved from Bessarabia to Eastern Poland
2 mech_infantrys moved from Slovakia Hungary to Belarus
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
2 tactical_bombers moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Eastern Poland to Belarus
1 aaGun moved from France to Southern France
1 artillery moved from France to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
2 fighters and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : -1.17
Russians : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Yenisey to Timguska
2 artilleries moved from Volgograd to Samara
4 aaGuns, 2 fighters and 1 tactical_bomber moved from Bryansk to Russia
5 artilleries moved from Bryansk to Russia
28 infantry moved from Bryansk to Russia
8 armour moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Bessarabia
1 mech_infantry moved from Bryansk to Russia
2 infantry moved from Northwest Persia to PersiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs





