@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
18L G40 Ichabod (X) vs Sovietishcat (A)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 factory_minor, 3 infantry and 9 submarines; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Archangel
2 fighters moved from 127 Sea Zone to ArchangelCombat - Americans
Battle in Archangel
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Americans win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Archangel to Russia
2 artilleries, 2 infantry and 2 mech_infantrys moved from Novgorod to 127 Sea Zone
2 artilleries, 2 infantry and 2 mech_infantrys moved from 127 Sea Zone to Finland
12 bombers moved from India to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea ZonePlace Units - Americans
9 submarines placed in 10 Sea Zone
1 factory_minor placed in Finland
3 infantry placed in NorwayTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 3 armour, 1 artillery, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Archangel to Smolensk
2 fighters moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Italians
1 artillery and 1 infantry moved from Albania to BulgariaCombat - British
British creates battle in territory 106 Sea Zone
Battle in Smolensk
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Smolensk
British win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Bulgaria
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 0/2 hits
Italians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits
1 infantry owned by the British lost in Bulgaria
British roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits
Italians roll dice for 1 armour in Bulgaria, round 3 : 0/1 hits
British roll dice for 1 artillery in Bulgaria, round 4 : 0/1 hits
Italians roll dice for 1 armour in Bulgaria, round 4 : 0/1 hits
British roll dice for 1 artillery in Bulgaria, round 5 : 0/1 hits
Italians roll dice for 1 armour in Bulgaria, round 5 : 1/1 hits
1 artillery owned by the British lost in Bulgaria
Italians win with 1 armour remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Smolensk to Russia
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
3 fighters moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from West India to India
1 armour and 1 infantry moved from Scotland to 119 Sea Zone
1 armour, 1 infantry and 1 transport moved from 119 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
4 infantry moved from Novgorod to 127 Sea Zone
4 infantry moved from 127 Sea Zone to Finland
1 infantry moved from Kenya to Anglo Egyptian SudanPlace Units - British
2 armour and 1 fighter placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
British collect 33 PUs (3 lost to blockades); end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Bulgaria to Albania
Italians take Albania from British
1 armour moved from Albania to Greece
3 fighters moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Greece
Italians attack with 1 armour
British defend with 1 aaGun
1 aaGun owned by the British lost in Greece
Italians win, taking Greece from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
3 mech_infantrys moved from Southern France to Yugoslavia
3 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Gibraltar: 2 infantry
EDIT: Adding units owned by ANZAC to 109 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Gibraltar: 2 infantry
EDIT: Adding units owned by ANZAC to 109 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
Germans buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Evenkiyskiy to Urals
Germans take Urals from Russians
1 infantry moved from Tambov to Bryansk
Germans take Bryansk from Russians
2 mech_infantrys moved from Baltic States to Western Ukraine
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 artillery moved from Baltic States to Belarus
8 mech_infantrys moved from Baltic States to Belarus
1 armour moved from Baltic States to Western Ukraine
3 armour moved from Baltic States to Belarus
1 tactical_bomber moved from Baltic States to Western Ukraine
1 fighter moved from Baltic States to Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
1 infantry moved from Volgograd to Rostov
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Rostov
1 infantry moved from Samara to Novosibirsk
1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
1 tactical_bomber moved from Tambov to Ukraine
1 tactical_bomber moved from Tambov to Ukraine
1 fighter moved from Tambov to Caucasus
1 fighter moved from Western Germany to Western Ukraine -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Gibraltar: 2 infantry
EDIT: Adding units owned by ANZAC to 109 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
Germans buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Evenkiyskiy to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Bryansk
Germans take Bryansk from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Ukraine
2 tactical_bombers moved from Tambov to Ukraine
1 fighter moved from Tambov to Caucasus
1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
1 armour and 1 mech_infantry moved from Baltic States to Western Ukraine
1 armour moved from Baltic States to Western Ukraine
1 tactical_bomber moved from Baltic States to Western Ukraine
1 fighter moved from Baltic States to Ukraine
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 artillery and 1 mech_infantry moved from Baltic States to Belarus -
combat moves not complete…want to attack more at Belarus.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Gibraltar: 2 infantry
EDIT: Adding units owned by ANZAC to 109 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
Germans buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Evenkiyskiy to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Bryansk
Germans take Bryansk from Russians
1 armour and 1 mech_infantry moved from Tambov to Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
1 fighter moved from Tambov to Caucasus
2 tactical_bombers moved from Tambov to Ukraine
1 fighter moved from Baltic States to Ukraine
1 tactical_bomber moved from Baltic States to Ukraine
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 armour moved from Baltic States to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
1 armour moved from Baltic States to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
2 armour, 1 artillery and 8 mech_infantrys moved from Baltic States to Belarus -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Gibraltar: 2 infantry
EDIT: Adding units owned by ANZAC to 109 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
Germans buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Western Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
1 armour moved from Tambov to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Ukraine
2 tactical_bombers moved from Tambov to Ukraine
1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Evenkiyskiy to Urals
Germans take Urals from Russians
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
1 tactical_bomber moved from Baltic States to Ukraine
1 fighter moved from Baltic States to Ukraine
1 fighter moved from Tambov to Caucasus
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Baltic States to Western Ukraine
1 armour moved from Baltic States to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
1 artillery moved from Baltic States to Belarus
3 armour moved from Baltic States to Belarus
4 mech_infantrys moved from Baltic States to Belarus
2 mech_infantrys moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Gibraltar: 2 infantry
EDIT: Adding units owned by ANZAC to 109 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
Germans buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Western Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
1 armour moved from Tambov to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Ukraine
2 tactical_bombers moved from Tambov to Ukraine
1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Evenkiyskiy to Urals
Germans take Urals from Russians
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
1 tactical_bomber moved from Baltic States to Ukraine
1 fighter moved from Baltic States to Ukraine
1 fighter moved from Tambov to Caucasus
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Baltic States to Western Ukraine
1 armour moved from Baltic States to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
1 artillery moved from Baltic States to Belarus
3 armour moved from Baltic States to Belarus
4 mech_infantrys moved from Baltic States to Belarus
2 mech_infantrys moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to BelarusCombat - Germans
Battle in Novosibirsk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Caucasus, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 fighter and 1 infantry in Caucasus, round 5 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
retreated to Caucasus
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Western Ukraine
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Ukraine
Germans attack with 2 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 3 armour and 1 factory_minor
Germans roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Ukraine, round 2 : 6/8 hits, 3.83 expected hits
Russians roll dice for 3 armour in Ukraine, round 2 : 2/3 hits, 1.50 expected hits
3 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 armour
Battle in Belarus
Germans attack with 3 armour, 1 artillery and 7 mech_infantrys
British defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery and 7 mech_infantrys in Belarus, round 2 : 4/11 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Belarus
Germans win, taking Belarus from Russians with 3 armour, 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 aaGun moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Bryansk
1 fighter and 1 tactical_bomber moved from Novosibirsk to Tambov
1 fighter moved from Rostov to Tambov
1 tactical_bomber moved from Rostov to Tambov
1 fighter moved from Caucasus to Tambov
1 fighter moved from Ukraine to Bessarabia
1 tactical_bomber moved from Ukraine to Tambov
1 tactical_bomber moved from Ukraine to Tambov
1 tactical_bomber moved from Ukraine to Bessarabia
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
7 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 artillery moved from Western Germany to Germany
1 infantry moved from Western Germany to Denmark
1 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Denmark to Western Germany
1 infantry moved from Western Germany to DenmarkPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 fighter placed in Western Germany
2 armour and 8 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUsCombat Hit Differential Summary :
Germans : 0.67
Russians : 1.50 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Olgiy to Timguska
Russians take Timguska from Germans
1 infantry moved from Dzavhan to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Ulaanbaatar to Yakut S.S.R. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Olgiy to Timguska
Russians take Timguska from Germans
1 infantry moved from Dzavhan to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Ulaanbaatar to Yakut S.S.R.Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/4 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 artillery and 1 infantry moved from Amur to Buyant-Uhaa
1 armour and 1 mech_infantry moved from Jehol to Buyant-Uhaa
2 fighters moved from Manchuria to Buyant-Uhaa
1 armour and 1 mech_infantry moved from Chahar to Kansu
1 tactical_bomber moved from Yunnan to Kansu
1 armour and 1 mech_infantry moved from Anhwe to Central Mongolia
Japanese take Central Mongolia from Russians
1 submarine moved from 6 Sea Zone to 25 Sea Zone
8 fighters and 6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
3 infantry moved from 31 Sea Zone to Wake Island
2 battleships, 7 carriers, 2 cruisers and 10 destroyers moved from 6 Sea Zone to 31 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 bombers moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 submarine moved from 79 Sea Zone to 39 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 artillery and 1 infantry moved from Amur to Buyant-Uhaa
1 armour and 1 mech_infantry moved from Jehol to Buyant-Uhaa
2 fighters moved from Manchuria to Buyant-Uhaa
1 armour and 1 mech_infantry moved from Chahar to Kansu
1 tactical_bomber moved from Yunnan to Kansu
1 armour and 1 mech_infantry moved from Anhwe to Central Mongolia
Japanese take Central Mongolia from Russians
1 submarine moved from 6 Sea Zone to 25 Sea Zone
8 fighters and 6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
3 infantry moved from 31 Sea Zone to Wake Island
2 battleships, 7 carriers, 2 cruisers and 10 destroyers moved from 6 Sea Zone to 31 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 bombers moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 submarine moved from 79 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in Wake Island
Battle in Kansu
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Wake Island from Americans, taking Kansu from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Buyant-Uhaa, round 2 : 1/6 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Buyant-Uhaa, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Buyant-Uhaa, round 3 : 0/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Buyant-Uhaa
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Buyant-Uhaa, round 4 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 8 fighters and 6 tactical_bombers in 25 Sea Zone, round 2 : 9/14 hits, 8.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 8 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
8 fighters and 6 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
2 fighters moved from Buyant-Uhaa to 6 Sea Zone
1 tactical_bomber moved from Kansu to Shensi
3 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from French Indo China to YunnanPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
1 armour and 2 infantry placed in French Indo China
1 artillery and 3 infantry placed in Japan
Japanese undo move 3.
Japanese undo move 3.
1 armour, 1 artillery and 3 infantry placed in Japan
Japanese undo move 3.
Japanese undo move 2.
1 armour, 1 artillery and 4 infantry placed in Japan
2 fighters and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans : -0.33
Chinese : -0.33
Russians : 0.67
Japanese : -2.83 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 5 infantry and 9 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Archangel to 127 Sea Zone
1 armour moved from Karelia to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 5 infantry and 9 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Archangel to 127 Sea Zone
1 armour moved from Karelia to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to NovgorodCombat - Americans
Battle in Novgorod
Americans attack with 1 armour and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 26 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 26 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries, 3 infantry and 2 mech_infantrys moved from Finland to Karelia
3 infantry moved from Norway to FinlandPlace Units - Americans
1 destroyer and 9 submarines placed in 10 Sea Zone
3 infantry placed in Finland
2 infantry placed in NorwayTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - British
1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
1 infantry moved from Caucasus to Rostov
3 fighters moved from Northwest Persia to Volgograd
2 fighters moved from Russia to Rostov
1 fighter moved from Persia to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 5 infantry and 9 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Archangel to 127 Sea Zone
1 armour moved from Karelia to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to NovgorodCombat - Americans
Battle in Novgorod
Americans attack with 1 armour and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 26 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 26 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries, 3 infantry and 2 mech_infantrys moved from Finland to Karelia
3 infantry moved from Norway to FinlandPlace Units - Americans
1 destroyer and 9 submarines placed in 10 Sea Zone
3 infantry placed in Finland
2 infantry placed in NorwayTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 3 armour and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
1 infantry moved from Caucasus to Rostov
3 fighters moved from Northwest Persia to Volgograd
2 fighters moved from Russia to Rostov
1 fighter moved from Persia to RostovCombat - British
Battle in Volgograd
British attack with 1 armour, 3 fighters and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Volgograd, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Volgograd
British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Volgograd, round 3 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Volgograd
British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Volgograd, round 4 : 1/5 hits
Germans roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Rostov
British attack with 3 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 3 fighters and 1 infantry in Rostov, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 fighter owned by the British and 2 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for British: 1 fighterNon Combat Move - British
2 fighters moved from Rostov to Persia
1 fighter moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
2 armour moved from Persia to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 infantry moved from Norway to 125 Sea Zone
1 armour, 1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to Karelia
4 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Scotland to 119 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to NorwayPlace Units - British
2 armour placed in Persia
British undo move 1.
2 armour and 1 fighter placed in Iraq
1 armour and 1 fighter placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
I feel like we are just waiting for a big battle to come.
Axis is conservative + allies too lol -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone





