@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
18L G40 Ichabod (X) vs Sovietishcat (A)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 mech_infantrys moved from Northern Italy to Southern France
2 fighters moved from Denmark to Southern France
1 fighter moved from Denmark to Yugoslavia
1 armour moved from Romania to Bulgaria
1 armour and 1 mech_infantry moved from Romania to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Yugoslavia, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour and 1 fighter in Yugoslavia, round 3 : 0/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 fighter in Yugoslavia, round 4 : 0/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Yugoslavia, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Yugoslavia
Italians roll dice for 1 fighter in Yugoslavia, round 5 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Yugoslavia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yugoslavia
Italians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Bulgaria
Italians attack with 1 armour
British defend with 1 infantry
Italians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 2 fighters and 3 mech_infantrys
ANZAC defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 2 fighters and 3 mech_infantrys in Southern France, round 2 : 1/5 hits, 1.50 expected hits
ANZAC roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Southern France
Italians roll dice for 2 fighters and 3 mech_infantrys in Southern France, round 3 : 0/5 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters and 3 mech_infantrys in Southern France, round 4 : 1/5 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Southern France
Italians win, taking Southern France from ANZAC with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Northern Italy
1 fighter moved from Yugoslavia to Northern Italy
3 artilleries moved from Southern Italy to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians : -4.67
British : 0.33
ANZAC : -1.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Germans
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Western Germany to Yugoslavia
Germans take Yugoslavia from British
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Samara to Vologda
Germans take Vologda from Russians
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Tambov
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Belarus to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Western Germany to Yugoslavia
Germans take Yugoslavia from British
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Samara to Vologda
Germans take Vologda from Russians
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Tambov
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Belarus to SmolenskCombat - Germans
Battle in Bryansk
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 0/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 fighter and 2 tactical_bombers in Bryansk, round 3 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 4 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Bryansk to Tambov
2 tactical_bombers moved from Bryansk to Tambov
1 tactical_bomber moved from Smolensk to Tambov
1 fighter moved from Smolensk to Tambov
1 fighter and 1 tactical_bomber moved from Archangel to Tambov
1 aaGun, 2 armour, 1 artillery and 5 mech_infantrys moved from Belarus to Baltic States
2 armour and 8 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
1 artillery and 5 infantry moved from France to Western GermanyPlace Units - Germans
3 infantry placed in Volgograd
1 infantry and 2 mech_infantrys placed in Ukraine
2 armour, 1 infantry and 7 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 2 mech_infantrys
EDIT: Adding units owned by Germans to Bessarabia: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : -3.83
Russians : -1.00 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Russia to Rostov
Russians take Rostov from Germans
1 infantry moved from Urals to Novosibirsk
Russians take Novosibirsk from Germans
2 armour moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 armour moved from Russia to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Russia to Rostov
Russians take Rostov from Germans
1 infantry moved from Urals to Novosibirsk
Russians take Novosibirsk from Germans
2 armour moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 armour moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 3 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
Russians roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 2 : 4/5 hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 2 mech_infantrysNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to RussiaPlace Units - Russians
1 armour and 2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
2 tactical_bombers moved from Kweichow to 6 Sea Zone
2 fighters moved from Japan to Manchuria
1 mech_infantry moved from Kiangsu to Jehol
1 armour moved from Kweichow to Jehol
1 mech_infantry moved from Kiangsu to Chahar
1 armour moved from Kweichow to ChaharCombat - Japanese
Battle in Amur
Battle in 79 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking Amur from Russians, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 aaGun, 4 armour, 7 artilleries, 16 infantry and 6 mech_infantrys moved from Burma to Yunnan
4 artilleries and 5 infantry moved from French Indo China to Yunnan
2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 tactical_bombers moved from Kweichow to 6 Sea Zone
1 fighter moved from Kweichow to 6 Sea Zone
4 armour moved from Yunnan to French Indo China
6 mech_infantrys moved from Yunnan to French Indo China
1 armour moved from Kweichow to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
5 fighters moved from Kweichow to French Indo China
2 bombers moved from French Indo China to Japan
1 tactical_bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to French Indo ChinaPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Japan
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Japanese : 0.67
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 factory_minor, 3 infantry and 9 submarines; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Archangel
2 fighters moved from 127 Sea Zone to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 factory_minor, 3 infantry and 9 submarines; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Archangel
2 fighters moved from 127 Sea Zone to ArchangelCombat - Americans
Battle in Archangel
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Americans win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Archangel to Russia
2 artilleries, 2 infantry and 2 mech_infantrys moved from Novgorod to 127 Sea Zone
2 artilleries, 2 infantry and 2 mech_infantrys moved from 127 Sea Zone to Finland
12 bombers moved from India to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea ZonePlace Units - Americans
9 submarines placed in 10 Sea Zone
1 factory_minor placed in Finland
3 infantry placed in NorwayTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Archangel to Smolensk
2 fighters moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Italians
1 artillery and 1 infantry moved from Albania to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 factory_minor, 3 infantry and 9 submarines; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Archangel
2 fighters moved from 127 Sea Zone to ArchangelCombat - Americans
Battle in Archangel
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Americans win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Archangel to Russia
2 artilleries, 2 infantry and 2 mech_infantrys moved from Novgorod to 127 Sea Zone
2 artilleries, 2 infantry and 2 mech_infantrys moved from 127 Sea Zone to Finland
12 bombers moved from India to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea ZonePlace Units - Americans
9 submarines placed in 10 Sea Zone
1 factory_minor placed in Finland
3 infantry placed in NorwayTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 3 armour, 1 artillery, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Archangel to Smolensk
2 fighters moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Italians
1 artillery and 1 infantry moved from Albania to BulgariaCombat - British
British creates battle in territory 106 Sea Zone
Battle in Smolensk
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Smolensk
British win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Bulgaria
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 0/2 hits
Italians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits
1 infantry owned by the British lost in Bulgaria
British roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits
Italians roll dice for 1 armour in Bulgaria, round 3 : 0/1 hits
British roll dice for 1 artillery in Bulgaria, round 4 : 0/1 hits
Italians roll dice for 1 armour in Bulgaria, round 4 : 0/1 hits
British roll dice for 1 artillery in Bulgaria, round 5 : 0/1 hits
Italians roll dice for 1 armour in Bulgaria, round 5 : 1/1 hits
1 artillery owned by the British lost in Bulgaria
Italians win with 1 armour remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Smolensk to Russia
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
3 fighters moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from West India to India
1 armour and 1 infantry moved from Scotland to 119 Sea Zone
1 armour, 1 infantry and 1 transport moved from 119 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
4 infantry moved from Novgorod to 127 Sea Zone
4 infantry moved from 127 Sea Zone to Finland
1 infantry moved from Kenya to Anglo Egyptian SudanPlace Units - British
2 armour and 1 fighter placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
British collect 33 PUs (3 lost to blockades); end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Bulgaria to Albania
Italians take Albania from British
1 armour moved from Albania to Greece
3 fighters moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Greece
Italians attack with 1 armour
British defend with 1 aaGun
1 aaGun owned by the British lost in Greece
Italians win, taking Greece from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
3 mech_infantrys moved from Southern France to Yugoslavia
3 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Gibraltar: 2 infantry
EDIT: Adding units owned by ANZAC to 109 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Gibraltar: 2 infantry
EDIT: Adding units owned by ANZAC to 109 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
Germans buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Evenkiyskiy to Urals
Germans take Urals from Russians
1 infantry moved from Tambov to Bryansk
Germans take Bryansk from Russians
2 mech_infantrys moved from Baltic States to Western Ukraine
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 artillery moved from Baltic States to Belarus
8 mech_infantrys moved from Baltic States to Belarus
1 armour moved from Baltic States to Western Ukraine
3 armour moved from Baltic States to Belarus
1 tactical_bomber moved from Baltic States to Western Ukraine
1 fighter moved from Baltic States to Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
1 infantry moved from Volgograd to Rostov
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Rostov
1 infantry moved from Samara to Novosibirsk
1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
1 tactical_bomber moved from Tambov to Ukraine
1 tactical_bomber moved from Tambov to Ukraine
1 fighter moved from Tambov to Caucasus
1 fighter moved from Western Germany to Western Ukraine -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Gibraltar: 2 infantry
EDIT: Adding units owned by ANZAC to 109 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
Germans buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Evenkiyskiy to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Bryansk
Germans take Bryansk from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Ukraine
2 tactical_bombers moved from Tambov to Ukraine
1 fighter moved from Tambov to Caucasus
1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
1 armour and 1 mech_infantry moved from Baltic States to Western Ukraine
1 armour moved from Baltic States to Western Ukraine
1 tactical_bomber moved from Baltic States to Western Ukraine
1 fighter moved from Baltic States to Ukraine
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 artillery and 1 mech_infantry moved from Baltic States to Belarus -
combat moves not complete…want to attack more at Belarus.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Gibraltar: 2 infantry
EDIT: Adding units owned by ANZAC to 109 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
Germans buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Evenkiyskiy to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Bryansk
Germans take Bryansk from Russians
1 armour and 1 mech_infantry moved from Tambov to Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
1 fighter moved from Tambov to Caucasus
2 tactical_bombers moved from Tambov to Ukraine
1 fighter moved from Baltic States to Ukraine
1 tactical_bomber moved from Baltic States to Ukraine
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 armour moved from Baltic States to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
1 armour moved from Baltic States to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
2 armour, 1 artillery and 8 mech_infantrys moved from Baltic States to Belarus -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Gibraltar: 2 infantry
EDIT: Adding units owned by ANZAC to 109 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
Germans buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Western Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
1 armour moved from Tambov to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Ukraine
2 tactical_bombers moved from Tambov to Ukraine
1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Evenkiyskiy to Urals
Germans take Urals from Russians
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
1 tactical_bomber moved from Baltic States to Ukraine
1 fighter moved from Baltic States to Ukraine
1 fighter moved from Tambov to Caucasus
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Baltic States to Western Ukraine
1 armour moved from Baltic States to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
1 artillery moved from Baltic States to Belarus
3 armour moved from Baltic States to Belarus
4 mech_infantrys moved from Baltic States to Belarus
2 mech_infantrys moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Gibraltar: 2 infantry
EDIT: Adding units owned by ANZAC to 109 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
Germans buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Western Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
1 armour moved from Tambov to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Ukraine
2 tactical_bombers moved from Tambov to Ukraine
1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Evenkiyskiy to Urals
Germans take Urals from Russians
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Tambov to Rostov
1 tactical_bomber moved from Baltic States to Ukraine
1 fighter moved from Baltic States to Ukraine
1 fighter moved from Tambov to Caucasus
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Baltic States to Western Ukraine
1 armour moved from Baltic States to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
1 artillery moved from Baltic States to Belarus
3 armour moved from Baltic States to Belarus
4 mech_infantrys moved from Baltic States to Belarus
2 mech_infantrys moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to BelarusCombat - Germans
Battle in Novosibirsk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Caucasus, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 fighter and 1 infantry in Caucasus, round 5 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
retreated to Caucasus
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Western Ukraine
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Ukraine
Germans attack with 2 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 3 armour and 1 factory_minor
Germans roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Ukraine, round 2 : 6/8 hits, 3.83 expected hits
Russians roll dice for 3 armour in Ukraine, round 2 : 2/3 hits, 1.50 expected hits
3 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 armour
Battle in Belarus
Germans attack with 3 armour, 1 artillery and 7 mech_infantrys
British defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery and 7 mech_infantrys in Belarus, round 2 : 4/11 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Belarus
Germans win, taking Belarus from Russians with 3 armour, 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 aaGun moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Bryansk
1 fighter and 1 tactical_bomber moved from Novosibirsk to Tambov
1 fighter moved from Rostov to Tambov
1 tactical_bomber moved from Rostov to Tambov
1 fighter moved from Caucasus to Tambov
1 fighter moved from Ukraine to Bessarabia
1 tactical_bomber moved from Ukraine to Tambov
1 tactical_bomber moved from Ukraine to Tambov
1 tactical_bomber moved from Ukraine to Bessarabia
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
7 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 artillery moved from Western Germany to Germany
1 infantry moved from Western Germany to Denmark
1 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Denmark to Western Germany
1 infantry moved from Western Germany to DenmarkPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 fighter placed in Western Germany
2 armour and 8 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUsCombat Hit Differential Summary :
Germans : 0.67
Russians : 1.50





