Good Luck and Fun to both of us!
Bid placement follows.
18L G40 Ichabod (X) vs Sovietishcat (A)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
7 artilleries and 18 infantry moved from Yunnan to Burma
1 infantry moved from Siberia to Sakha
3 mech_infantrys moved from Kweichow to Burma
1 armour moved from Kweichow to Burma
3 armour moved from Kiangsu to Kweichow
1 infantry moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
3 mech_infantrys moved from French Indo China to Burma
3 armour moved from French Indo China to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 4 armour, 7 artilleries, 18 infantry and 6 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 4 armour, 7 artilleries, 18 infantry and 6 mech_infantrys in Burma, round 2 : 12/35 hits, 9.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 armour, 7 artilleries, 17 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
1 fighter moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 armour moved from Japan to 6 Sea Zone
4 artilleries moved from Japan to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
4 artilleries moved from 36 Sea Zone to French Indo China
5 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
2 fighters moved from French Indo China to KweichowPlace Units - Japanese
1 carrier and 2 fighters placed in 6 Sea Zone
3 armour placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
UK_Pacific : 0.67
Japanese : 2.50 -
I almost took the bait to snatch Hawaii, but I decided to keep on track with India first. I don’t know how things would have played out if I did throw away a transport for Hawaii.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 factory_minor, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Norway to 125 Sea Zone
1 armour, 2 artilleries, 3 infantry, 2 mech_infantrys and 5 transports moved from 125 Sea Zone to 127 Sea Zone
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 127 Sea Zone to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 factory_minor, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Norway to 125 Sea Zone
1 armour, 2 artilleries, 3 infantry, 2 mech_infantrys and 5 transports moved from 125 Sea Zone to 127 Sea Zone
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 127 Sea Zone to NovgorodCombat - Americans
Battle in NovgorodNon Combat Move - Americans
13 bombers moved from Western United States to Queensland
8 bombers moved from Russia to India
3 fighters and 1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 carriers, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 factory_minor placed in Norway
Turning on Edit Mode
EDIT: Adding units owned by Americans to 127 Sea Zone: 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 submarine
EDIT: Adding units owned by Americans to 127 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - British
2 fighters moved from Russia to Caucasus
1 infantry moved from Bulgaria to Yugoslavia
British take Yugoslavia from Germans
1 artillery moved from Bulgaria to Albania
1 infantry moved from Greece to Albania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 factory_minor, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Norway to 125 Sea Zone
1 armour, 2 artilleries, 3 infantry, 2 mech_infantrys and 5 transports moved from 125 Sea Zone to 127 Sea Zone
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 127 Sea Zone to NovgorodCombat - Americans
Battle in NovgorodNon Combat Move - Americans
13 bombers moved from Western United States to Queensland
8 bombers moved from Russia to India
3 fighters and 1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 carriers, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 factory_minor placed in Norway
Turning on Edit Mode
EDIT: Adding units owned by Americans to 127 Sea Zone: 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 submarine
EDIT: Adding units owned by Americans to 127 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Russia to Caucasus
1 infantry moved from Bulgaria to Yugoslavia
British take Yugoslavia from Germans
1 artillery moved from Bulgaria to Albania
1 infantry moved from Greece to AlbaniaCombat - British
British creates battle in territory 106 Sea Zone
Battle in Albania
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Albania, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Albania
British win, taking Albania from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caucasus
British attack with 2 fighters
Germans defend with 2 mech_infantrys
British roll dice for 2 fighters in Caucasus, round 2 : 2/2 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Caucasus
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - British
3 fighters moved from Persia to India
1 infantry moved from Iraq to Northwest Persia
2 fighters moved from Caucasus to Persia
5 infantry and 1 mech_infantry moved from Norway to 125 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 125 Sea Zone to 127 Sea Zone
2 fighters moved from Norway to Novgorod
5 infantry and 1 mech_infantry moved from 127 Sea Zone to Novgorod
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 infantry moved from 119 Sea Zone to Scotland
1 armour moved from 119 Sea Zone to ScotlandPlace Units - British
1 transport placed in 106 Sea Zone
1 factory_minor placed in Iraq
1 armour, 1 fighter and 1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,3,4
British collect 35 PUs (4 lost to blockades); end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
I almost took the bait to snatch Hawaii, but I decided to keep on track with India first. I don’t know how things would have played out if I did throw away a transport for Hawaii.
Well I really thought you were going to take Hawaii to give you more $$ and complicated life for USA; it makes the battle for India more difficult for the allies, but I am able to send my Bombers in Queensland and see your next move!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 mech_infantrys moved from Northern Italy to Southern France
2 fighters moved from Denmark to Southern France
1 fighter moved from Denmark to Yugoslavia
1 armour moved from Romania to Bulgaria
1 armour and 1 mech_infantry moved from Romania to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 mech_infantrys moved from Northern Italy to Southern France
2 fighters moved from Denmark to Southern France
1 fighter moved from Denmark to Yugoslavia
1 armour moved from Romania to Bulgaria
1 armour and 1 mech_infantry moved from Romania to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Yugoslavia, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour and 1 fighter in Yugoslavia, round 3 : 0/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 fighter in Yugoslavia, round 4 : 0/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Yugoslavia, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Yugoslavia
Italians roll dice for 1 fighter in Yugoslavia, round 5 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Yugoslavia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yugoslavia
Italians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Bulgaria
Italians attack with 1 armour
British defend with 1 infantry
Italians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 2 fighters and 3 mech_infantrys
ANZAC defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 2 fighters and 3 mech_infantrys in Southern France, round 2 : 1/5 hits, 1.50 expected hits
ANZAC roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Southern France
Italians roll dice for 2 fighters and 3 mech_infantrys in Southern France, round 3 : 0/5 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters and 3 mech_infantrys in Southern France, round 4 : 1/5 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Southern France
Italians win, taking Southern France from ANZAC with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Northern Italy
1 fighter moved from Yugoslavia to Northern Italy
3 artilleries moved from Southern Italy to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians : -4.67
British : 0.33
ANZAC : -1.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Germans
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Western Germany to Yugoslavia
Germans take Yugoslavia from British
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Samara to Vologda
Germans take Vologda from Russians
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Tambov
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Belarus to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Western Germany to Yugoslavia
Germans take Yugoslavia from British
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Samara to Vologda
Germans take Vologda from Russians
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Tambov
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Belarus to SmolenskCombat - Germans
Battle in Bryansk
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 0/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 fighter and 2 tactical_bombers in Bryansk, round 3 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 4 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Bryansk to Tambov
2 tactical_bombers moved from Bryansk to Tambov
1 tactical_bomber moved from Smolensk to Tambov
1 fighter moved from Smolensk to Tambov
1 fighter and 1 tactical_bomber moved from Archangel to Tambov
1 aaGun, 2 armour, 1 artillery and 5 mech_infantrys moved from Belarus to Baltic States
2 armour and 8 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
1 artillery and 5 infantry moved from France to Western GermanyPlace Units - Germans
3 infantry placed in Volgograd
1 infantry and 2 mech_infantrys placed in Ukraine
2 armour, 1 infantry and 7 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 2 mech_infantrys
EDIT: Adding units owned by Germans to Bessarabia: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : -3.83
Russians : -1.00 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Russia to Rostov
Russians take Rostov from Germans
1 infantry moved from Urals to Novosibirsk
Russians take Novosibirsk from Germans
2 armour moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 armour moved from Russia to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Russia to Rostov
Russians take Rostov from Germans
1 infantry moved from Urals to Novosibirsk
Russians take Novosibirsk from Germans
2 armour moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 armour moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 3 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
Russians roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 2 : 4/5 hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 2 mech_infantrysNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to RussiaPlace Units - Russians
1 armour and 2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
2 tactical_bombers moved from Kweichow to 6 Sea Zone
2 fighters moved from Japan to Manchuria
1 mech_infantry moved from Kiangsu to Jehol
1 armour moved from Kweichow to Jehol
1 mech_infantry moved from Kiangsu to Chahar
1 armour moved from Kweichow to ChaharCombat - Japanese
Battle in Amur
Battle in 79 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking Amur from Russians, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 aaGun, 4 armour, 7 artilleries, 16 infantry and 6 mech_infantrys moved from Burma to Yunnan
4 artilleries and 5 infantry moved from French Indo China to Yunnan
2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 tactical_bombers moved from Kweichow to 6 Sea Zone
1 fighter moved from Kweichow to 6 Sea Zone
4 armour moved from Yunnan to French Indo China
6 mech_infantrys moved from Yunnan to French Indo China
1 armour moved from Kweichow to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
5 fighters moved from Kweichow to French Indo China
2 bombers moved from French Indo China to Japan
1 tactical_bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to French Indo ChinaPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Japan
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Japanese : 0.67
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 factory_minor, 3 infantry and 9 submarines; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Archangel
2 fighters moved from 127 Sea Zone to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 factory_minor, 3 infantry and 9 submarines; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Archangel
2 fighters moved from 127 Sea Zone to ArchangelCombat - Americans
Battle in Archangel
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Americans win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Archangel to Russia
2 artilleries, 2 infantry and 2 mech_infantrys moved from Novgorod to 127 Sea Zone
2 artilleries, 2 infantry and 2 mech_infantrys moved from 127 Sea Zone to Finland
12 bombers moved from India to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea ZonePlace Units - Americans
9 submarines placed in 10 Sea Zone
1 factory_minor placed in Finland
3 infantry placed in NorwayTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Archangel to Smolensk
2 fighters moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Italians
1 artillery and 1 infantry moved from Albania to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 factory_minor, 3 infantry and 9 submarines; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Archangel
2 fighters moved from 127 Sea Zone to ArchangelCombat - Americans
Battle in Archangel
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Americans win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Archangel to Russia
2 artilleries, 2 infantry and 2 mech_infantrys moved from Novgorod to 127 Sea Zone
2 artilleries, 2 infantry and 2 mech_infantrys moved from 127 Sea Zone to Finland
12 bombers moved from India to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea ZonePlace Units - Americans
9 submarines placed in 10 Sea Zone
1 factory_minor placed in Finland
3 infantry placed in NorwayTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 3 armour, 1 artillery, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Archangel to Smolensk
2 fighters moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Italians
1 artillery and 1 infantry moved from Albania to BulgariaCombat - British
British creates battle in territory 106 Sea Zone
Battle in Smolensk
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Smolensk
British win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Bulgaria
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 0/2 hits
Italians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits
1 infantry owned by the British lost in Bulgaria
British roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits
Italians roll dice for 1 armour in Bulgaria, round 3 : 0/1 hits
British roll dice for 1 artillery in Bulgaria, round 4 : 0/1 hits
Italians roll dice for 1 armour in Bulgaria, round 4 : 0/1 hits
British roll dice for 1 artillery in Bulgaria, round 5 : 0/1 hits
Italians roll dice for 1 armour in Bulgaria, round 5 : 1/1 hits
1 artillery owned by the British lost in Bulgaria
Italians win with 1 armour remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Smolensk to Russia
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
3 fighters moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from West India to India
1 armour and 1 infantry moved from Scotland to 119 Sea Zone
1 armour, 1 infantry and 1 transport moved from 119 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
4 infantry moved from Novgorod to 127 Sea Zone
4 infantry moved from 127 Sea Zone to Finland
1 infantry moved from Kenya to Anglo Egyptian SudanPlace Units - British
2 armour and 1 fighter placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
British collect 33 PUs (3 lost to blockades); end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Bulgaria to Albania
Italians take Albania from British
1 armour moved from Albania to Greece
3 fighters moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Greece
Italians attack with 1 armour
British defend with 1 aaGun
1 aaGun owned by the British lost in Greece
Italians win, taking Greece from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
3 mech_infantrys moved from Southern France to Yugoslavia
3 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :





