18L G40 Ichabod (X) vs Sovietishcat (A)

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour and 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Germans
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                2 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk

    triplea_42576_Rus7.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour and 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Germans
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                2 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from West India to India
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                2 aaGuns and 15 infantry moved from Vologda to Russia
                1 infantry moved from Russia to Smolensk

    Place Units - Russians
                1 armour and 3 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs

    triplea_42576_Rus7.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                7 artilleries and 18 infantry moved from Yunnan to Burma
                1 infantry moved from Siberia to Sakha
                3 mech_infantrys moved from Kweichow to Burma
                1 armour moved from Kweichow to Burma
                3 armour moved from Kiangsu to Kweichow
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 artillery moved from French Indo China to Yunnan
                3 mech_infantrys moved from French Indo China to Burma
                3 armour moved from French Indo China to Burma

    triplea_42576_Jap7.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 carrier, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                7 artilleries and 18 infantry moved from Yunnan to Burma
                1 infantry moved from Siberia to Sakha
                3 mech_infantrys moved from Kweichow to Burma
                1 armour moved from Kweichow to Burma
                3 armour moved from Kiangsu to Kweichow
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 artillery moved from French Indo China to Yunnan
                3 mech_infantrys moved from French Indo China to Burma
                3 armour moved from French Indo China to Burma

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 4 armour, 7 artilleries, 18 infantry and 6 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 4 armour, 7 artilleries, 18 infantry and 6 mech_infantrys in Burma, round 2 : 12/35 hits, 9.50 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 4 armour, 7 artilleries, 17 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Yunnan to Burma
                1 fighter moved from French Indo China to Yunnan
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                4 artilleries moved from Japan to 6 Sea Zone
                5 infantry moved from Japan to 6 Sea Zone
                1 armour, 4 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 36 Sea Zone
                1 armour moved from 36 Sea Zone to French Indo China
                4 artilleries moved from 36 Sea Zone to French Indo China
                5 infantry moved from 36 Sea Zone to French Indo China
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from French Indo China to Kweichow
                1 tactical_bomber moved from French Indo China to Kweichow
                2 fighters moved from French Indo China to Kweichow

    Place Units - Japanese
                1 carrier and 2 fighters placed in 6 Sea Zone
                3 armour placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    Combat Hit Differential Summary :

    UK_Pacific : 0.67
        Japanese : 2.50

    triplea_42576_Jap7.tsvg

  • 17

    I almost took the bait to snatch Hawaii, but I decided to keep on track with India first. I don’t know how things would have played out if I did throw away a transport for Hawaii.

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 1 factory_minor, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Norway to 125 Sea Zone
                1 armour, 2 artilleries, 3 infantry, 2 mech_infantrys and 5 transports moved from 125 Sea Zone to 127 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 127 Sea Zone to Novgorod

    triplea_42576_Ame7.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 1 factory_minor, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Norway to 125 Sea Zone
                1 armour, 2 artilleries, 3 infantry, 2 mech_infantrys and 5 transports moved from 125 Sea Zone to 127 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 127 Sea Zone to Novgorod

    Combat - Americans
                Battle in Novgorod

    Non Combat Move - Americans
                13 bombers moved from Western United States to Queensland
                8 bombers moved from Russia to India
                3 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands

    Place Units - Americans
                2 carriers, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 factory_minor placed in Norway
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 127 Sea Zone: 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 submarine
                EDIT: Adding units owned by Americans to 127 Sea Zone: 2 fighters
                EDIT: Removing units owned by Americans from 125 Sea Zone: 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    triplea_42576_Ame7.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7

    Combat Move - British
                2 fighters moved from Russia to Caucasus
                1 infantry moved from Bulgaria to Yugoslavia
                      British take Yugoslavia from Germans
                1 artillery moved from Bulgaria to Albania
                1 infantry moved from Greece to Albania

    triplea_42576_Bri7.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 1 factory_minor, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Norway to 125 Sea Zone
                1 armour, 2 artilleries, 3 infantry, 2 mech_infantrys and 5 transports moved from 125 Sea Zone to 127 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 127 Sea Zone to Novgorod

    Combat - Americans
                Battle in Novgorod

    Non Combat Move - Americans
                13 bombers moved from Western United States to Queensland
                8 bombers moved from Russia to India
                3 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands

    Place Units - Americans
                2 carriers, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 factory_minor placed in Norway
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 127 Sea Zone: 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 submarine
                EDIT: Adding units owned by Americans to 127 Sea Zone: 2 fighters
                EDIT: Removing units owned by Americans from 125 Sea Zone: 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs

    Purchase Units - British
                British buy 1 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from Russia to Caucasus
                1 infantry moved from Bulgaria to Yugoslavia
                      British take Yugoslavia from Germans
                1 artillery moved from Bulgaria to Albania
                1 infantry moved from Greece to Albania

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in Albania
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Albania, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Albania, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Albania
                    British win, taking Albania from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Caucasus
                    British attack with 2 fighters
                    Germans defend with 2 mech_infantrys
                        British roll dice for 2 fighters in Caucasus, round 2 :  2/2 hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Germans lost in Caucasus
                    British win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - British
                3 fighters moved from Persia to India
                1 infantry moved from Iraq to Northwest Persia
                2 fighters moved from Caucasus to Persia
                5 infantry and 1 mech_infantry moved from Norway to 125 Sea Zone
                5 infantry, 1 mech_infantry and 3 transports moved from 125 Sea Zone to 127 Sea Zone
                2 fighters moved from Norway to Novgorod
                5 infantry and 1 mech_infantry moved from 127 Sea Zone to Novgorod
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
                1 infantry moved from 119 Sea Zone to Scotland
                1 armour moved from 119 Sea Zone to Scotland

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 factory_minor placed in Iraq
                1 armour, 1 fighter and 1 mech_infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,3,4
                British collect 35 PUs (4 lost to blockades); end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Some Units in India change ownership: 1 artillery and 1 infantry

    triplea_42576_UK_7.tsvg

  • 19

    @Ichabod:

    I almost took the bait to snatch Hawaii, but I decided to keep on track with India first. I don’t know how things would have played out if I did throw away a transport for Hawaii.

    Well I really thought you were going to take Hawaii to give you more $$ and complicated life for USA; it makes the battle for India more difficult for the allies, but I am able to send my Bombers in Queensland and see your next move!

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 mech_infantrys moved from Northern Italy to Southern France
                2 fighters moved from Denmark to Southern France
                1 fighter moved from Denmark to Yugoslavia
                1 armour moved from Romania to Bulgaria
                1 armour and 1 mech_infantry moved from Romania to Yugoslavia

    triplea_42576_Ita7.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 mech_infantrys moved from Northern Italy to Southern France
                2 fighters moved from Denmark to Southern France
                1 fighter moved from Denmark to Yugoslavia
                1 armour moved from Romania to Bulgaria
                1 armour and 1 mech_infantry moved from Romania to Yugoslavia

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Yugoslavia, round 2 : 0/3 hits, 1.17 expected hits
                        British roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Italians lost in Yugoslavia
                        Italians roll dice for 1 armour and 1 fighter in Yugoslavia, round 3 : 0/2 hits, 1.00 expected hits
                        British roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 armour and 1 fighter in Yugoslavia, round 4 : 0/2 hits, 1.00 expected hits
                        British roll dice for 1 infantry in Yugoslavia, round 4 : 1/1 hits, 0.33 expected hits
                        1 armour owned by the Italians lost in Yugoslavia
                        Italians roll dice for 1 fighter in Yugoslavia, round 5 : 1/1 hits, 0.50 expected hits
                        British roll dice for 1 infantry in Yugoslavia, round 5 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Yugoslavia
                    Italians win with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Bulgaria
                    Italians attack with 1 armour
                    British defend with 1 infantry
                        Italians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0.50 expected hits
                        British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Bulgaria
                    Italians win, taking Bulgaria from British with 1 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Southern France
                    Italians attack with 2 fighters and 3 mech_infantrys
                    ANZAC defend with 1 factory_minor, 1 harbour and 2 infantry
                        Italians roll dice for 2 fighters and 3 mech_infantrys in Southern France, round 2 : 1/5 hits, 1.50 expected hits
                        ANZAC roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the ANZAC lost in Southern France
                        Italians roll dice for 2 fighters and 3 mech_infantrys in Southern France, round 3 : 0/5 hits, 1.50 expected hits
                        ANZAC roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 2 fighters and 3 mech_infantrys in Southern France, round 4 : 1/5 hits, 1.50 expected hits
                        ANZAC roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the ANZAC lost in Southern France
                    Italians win, taking Southern France from ANZAC with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Italians
                2 fighters moved from Southern France to Northern Italy
                1 fighter moved from Yugoslavia to Northern Italy
                3 artilleries moved from Southern Italy to Northern Italy
                4 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs

    Combat Hit Differential Summary :

    Italians : -4.67
        British : 0.33
        ANZAC : -1.33

    triplea_42576_Ita7.tsvg

  • 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Germans

    triplea_42576_Ger8.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Germans
                Germans buy 2 armour, 1 fighter, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Western Germany to Yugoslavia
                      Germans take Yugoslavia from British
                1 infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from Americans
                1 infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 infantry moved from Samara to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Tambov to Samara
                1 mech_infantry moved from Timguska to Yenisey
                      Germans take Yenisey from Russians
                1 mech_infantry moved from Novosibirsk to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Ukraine to Bryansk
                2 mech_infantrys moved from Ukraine to Tambov
                1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
                1 tactical_bomber moved from Tambov to Bryansk
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Smolensk
                1 fighter and 1 tactical_bomber moved from Belarus to Archangel
                1 fighter and 1 tactical_bomber moved from Belarus to Smolensk

    triplea_42576_Ger8.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Germans
                Germans buy 2 armour, 1 fighter, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Western Germany to Yugoslavia
                      Germans take Yugoslavia from British
                1 infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from Americans
                1 infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 infantry moved from Samara to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Tambov to Samara
                1 mech_infantry moved from Timguska to Yenisey
                      Germans take Yenisey from Russians
                1 mech_infantry moved from Novosibirsk to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Ukraine to Bryansk
                2 mech_infantrys moved from Ukraine to Tambov
                1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
                1 tactical_bomber moved from Tambov to Bryansk
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Smolensk
                1 fighter and 1 tactical_bomber moved from Belarus to Archangel
                1 fighter and 1 tactical_bomber moved from Belarus to Smolensk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 0/4 hits, 1.83 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 1 fighter and 2 tactical_bombers in Bryansk, round 3 : 2/3 hits, 1.67 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 0/3 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 4 : 1/3 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Bryansk to Tambov
                2 tactical_bombers moved from Bryansk to Tambov
                1 tactical_bomber moved from Smolensk to Tambov
                1 fighter moved from Smolensk to Tambov
                1 fighter and 1 tactical_bomber moved from Archangel to Tambov
                1 aaGun, 2 armour, 1 artillery and 5 mech_infantrys moved from Belarus to Baltic States
                2 armour and 8 mech_infantrys moved from Germany to Baltic States
                1 fighter moved from Western Germany to Baltic States
                1 tactical_bomber moved from Western Germany to Baltic States
                1 artillery and 5 infantry moved from France to Western Germany

    Place Units - Germans
                3 infantry placed in Volgograd
                1 infantry and 2 mech_infantrys placed in Ukraine
                2 armour, 1 infantry and 7 mech_infantrys placed in Germany
                1 fighter placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Baltic States: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Bessarabia: 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    Combat Hit Differential Summary :

    Germans : -3.83
        Russians : -1.00

    triplea_42576_Ger8.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 armour moved from Russia to Rostov
                      Russians take Rostov from Germans
                1 infantry moved from Urals to Novosibirsk
                      Russians take Novosibirsk from Germans
                2 armour moved from Russia to Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                1 armour moved from Russia to Ukraine

    triplea_42576_Rus8.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 armour moved from Russia to Rostov
                      Russians take Rostov from Germans
                1 infantry moved from Urals to Novosibirsk
                      Russians take Novosibirsk from Germans
                2 armour moved from Russia to Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                1 armour moved from Russia to Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 3 armour, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
                        Russians roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 2 :  4/5 hits
                        Germans roll dice for 1 infantry and 2 mech_infantrys in Ukraine, round 2 :  0/3 hits
                        2 mech_infantrys owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry and 2 mech_infantrys

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Ukraine to Russia

    Place Units - Russians
                1 armour and 2 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs

    triplea_42576_Rus8.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 80 Sea Zone to 79 Sea Zone
                2 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                2 tactical_bombers moved from Kweichow to 6 Sea Zone
                2 fighters moved from Japan to Manchuria
                1 mech_infantry moved from Kiangsu to Jehol
                1 armour moved from Kweichow to Jehol
                1 mech_infantry moved from Kiangsu to Chahar
                1 armour moved from Kweichow to Chahar

    Combat - Japanese
                Battle in Amur
                Battle in 79 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 79 Sea Zone
                        Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese win, taking Amur from Russians, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 aaGun, 4 armour, 7 artilleries, 16 infantry and 6 mech_infantrys moved from Burma to Yunnan
                4 artilleries and 5 infantry moved from French Indo China to Yunnan
                2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports moved from 36 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                2 tactical_bombers moved from Kweichow to 6 Sea Zone
                1 fighter moved from Kweichow to 6 Sea Zone
                4 armour moved from Yunnan to French Indo China
                6 mech_infantrys moved from Yunnan to French Indo China
                1 armour moved from Kweichow to Anhwe
                1 mech_infantry moved from Kiangsu to Anhwe
                5 fighters moved from Kweichow to French Indo China
                2 bombers moved from French Indo China to Japan
                1 tactical_bomber moved from Kweichow to Yunnan
                1 tactical_bomber moved from Kweichow to French Indo China

    Place Units - Japanese
                2 destroyers and 1 submarine placed in 6 Sea Zone
                1 artillery, 1 fighter and 3 infantry placed in Japan
                2 armour and 1 mech_infantry placed in French Indo China
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Combat Hit Differential Summary :

    Japanese : 0.67

    triplea_42576_Jap8.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 factory_minor, 3 infantry and 9 submarines; Remaining resources: 2 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 armour moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 infantry moved from Novgorod to Archangel
                2 fighters moved from 127 Sea Zone to Archangel

    triplea_42576_Ame8.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 factory_minor, 3 infantry and 9 submarines; Remaining resources: 2 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 armour moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 infantry moved from Novgorod to Archangel
                2 fighters moved from 127 Sea Zone to Archangel

    Combat - Americans
                Battle in Archangel
                    Americans attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 2 fighters and 1 infantry in Archangel, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Americans win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Archangel to Russia
                2 artilleries, 2 infantry and 2 mech_infantrys moved from Novgorod to 127 Sea Zone
                2 artilleries, 2 infantry and 2 mech_infantrys moved from 127 Sea Zone to Finland
                12 bombers moved from India to Queensland
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
                2 fighters moved from Western United States to 10 Sea Zone

    Place Units - Americans
                9 submarines placed in 10 Sea Zone
                1 factory_minor placed in Finland
                3 infantry placed in Norway

    Turn Complete - Americans
                Americans collect 55 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    triplea_42576_Ame8.tsvg

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