@SuperbattleshipYamato NA is fun to with it’s new mechanics.
General Svend-Sved vs Maxi
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 60 Sea Zone
2 fighters moved from Manchuria to KoreaCombat - ANZAC
Battle in Korea
ANZAC attack with 2 fighters
Japanese defend with 2 infantry
ANZAC roll dice for 2 fighters in Korea, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0,67 expected hits
1 fighter owned by the ANZAC lost in Korea
retreated to Korea
Japanese win with 2 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from Korea to JeholPlace Units - ANZAC
1 fighter and 1 tactical_bomber placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,6,6,6,6,5,6,4,1,5,5,5,5
ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
ANZAC : -1,00
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 60 Sea Zone
2 fighters moved from Manchuria to KoreaCombat - ANZAC
Battle in Korea
ANZAC attack with 2 fighters
Japanese defend with 2 infantry
ANZAC roll dice for 2 fighters in Korea, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0,67 expected hits
1 fighter owned by the ANZAC lost in Korea
retreated to Korea
Japanese win with 2 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from Korea to JeholPlace Units - ANZAC
1 fighter and 1 tactical_bomber placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,6,6,6,6,5,6,4,1,5,5,5,5
ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Finland to Norway
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 artillery and 1 infantry moved from Rostov to Volgograd
1 bomber moved from Western Germany to Volgograd
2 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
1 fighter moved from Novgorod to Norway
1 fighter moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 fighter moved from Western Germany to Holland Belgium
3 bombers moved from Western Germany to Norway
1 artillery and 1 infantry moved from Rostov to Bryansk
1 bomber moved from Western Germany to NorwayCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 110 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1,50 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1,33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1,33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 4 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Volgograd, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 4 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 3 aaGuns and 3 infantry; Americans defend with 1 artillery
AA fire in Norway : 0/8 hits, 1,33 expected hits
Germans roll dice for 4 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Norway, round 2 : 5/11 hits, 5,50 expected hits
Americans roll dice for 3 aaGuns, 1 artillery and 3 infantry in Norway, round 2 : 1/4 hits, 1,33 expected hits
3 aaGuns owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
Germans roll dice for 4 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Norway, round 3 : 8/10 hits, 5,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Norway, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Americans and 1 infantry owned by the British lost in Norway
Germans win, taking Norway from Americans with 4 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 1 infantry
Casualties for British: 3 aaGuns and 3 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Germans
1 bomber moved from Volgograd to Rostov
3 artilleries moved from Ukraine to Rostov
5 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Archangel to Novgorod
2 tactical_bombers moved from Norway to Western Germany
2 fighters moved from Norway to Western Germany
4 bombers moved from Norway to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 aaGun moved from Western Germany to France
2 infantry moved from Western Germany to France
2 mech_infantrys moved from Denmark to Western Germany
1 armour moved from Denmark to Germany
1 aaGun moved from Western Germany to France
1 infantry moved from Novgorod to KareliaPlace Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in France
1 bomber and 1 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : 0,50
British : -0,33
AA fire in Norway : : -1,33
Americans : -1,00
Russians : -1,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
1 artillery and 1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Volgograd, round 2 : 0/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery and 2 fighters in Volgograd, round 3 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 4/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
2 fighters moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 infantry moved from Russia to Vologda
7 armour moved from Russia to Vologda
6 infantry moved from Jehol to Manchuria
2 aaGuns moved from Jehol to ManchuriaPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -2,00
Russians : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Kiangsu to Shantung
1 fighter and 1 tactical_bomber moved from Japan to Shantung
1 artillery moved from Shan State to Yunnan
4 infantry moved from French Indo China to Yunnan
2 artilleries and 1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Anhwe to Yunnan
1 bomber moved from French Indo China to Yunnan
2 fighters moved from Malaya to Yunnan
1 carrier moved from 54 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 60 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 60 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 60 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 aaGun, 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys
AA fire in Yunnan : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 4/16 hits, 5,67 expected hits
Chinese roll dice for 1 aaGun, 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys in Yunnan, round 2 : 4/9 hits, 3,17 expected hits
4 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 8/12 hits, 5,00 expected hits
Chinese roll dice for 1 armour, 1 artillery and 4 mech_infantrys in Yunnan, round 3 : 1/6 hits, 2,17 expected hits
1 infantry owned by the Japanese, 4 mech_infantrys owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 5 infantry
Casualties for British: 1 aaGun, 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys
Battle in Shantung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shantung to Hunan
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 bomber moved from Yunnan to French Indo China
1 aaGun moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 60 Sea Zone to 56 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
4 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 fighter placed in Japan
2 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
AA fire in Yunnan : : -0,50
Chinese : 0,33
Japanese : 1,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 5 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 3/6 hits, 2,00 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 16 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 carriers, 4 destroyers, 4 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United KingdomPlace Units - Americans
3 infantry placed in Normandy Bordeaux
2 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Italians : -0,33
Americans : 2,33
Japanese : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 5 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 3/6 hits, 2,00 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 16 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 carriers, 4 destroyers, 4 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United KingdomPlace Units - Americans
3 infantry placed in Normandy Bordeaux
2 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUsPurchase Units - British
British buy 1 airfield, 1 fighter and 6 infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
3 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Caucasus
11 infantry moved from Burma to Yunnan
1 armour moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 1 armour and 11 infantry
Japanese defend with 1 aaGun, 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
British roll dice for 1 armour and 11 infantry in Yunnan, round 2 : 2/12 hits, 2,33 expected hits
Japanese roll dice for 1 aaGun, 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 3/7 hits, 2,50 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in Yunnan
British roll dice for 1 armour and 8 infantry in Yunnan, round 3 : 3/9 hits, 1,83 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 2/6 hits, 2,17 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 armour and 6 infantry in Yunnan, round 4 : 1/7 hits, 1,50 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Yunnan, round 4 : 2/3 hits, 1,17 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 armour and 4 infantry in Yunnan, round 5 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 5 : 2/2 hits, 0,83 expected hits
2 infantry owned by the British lost in Yunnan
British roll dice for 1 armour and 2 infantry in Yunnan, round 6 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 6 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 armour and 1 infantry in Yunnan, round 7 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 7 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour and 1 infantry in Yunnan, round 8 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 8 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 10 infantry
Casualties for Japanese: 1 aaGun, 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Battle in Southern France
British attack with 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 3/3 hits, 1,17 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Caucasus
British attack with 2 fighters, 3 infantry and 2 mech_infantrys
Italians defend with 1 armour, 2 artilleries and 4 infantry
British roll dice for 2 fighters, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 0/7 hits, 1,83 expected hits
Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Caucasus, round 2 : 2/7 hits, 2,50 expected hits
2 infantry owned by the British lost in Caucasus
British roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Caucasus, round 3 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Caucasus, round 3 : 5/7 hits, 2,50 expected hits
2 mech_infantrys owned by the British, 1 infantry owned by the Italians, 1 infantry owned by the British and 2 fighters owned by the British lost in Caucasus
Germans win with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is -34
Casualties for British: 2 fighters, 3 infantry and 2 mech_infantrys
Casualties for Italians: 1 infantryNon Combat Move - British
2 aaGuns moved from Burma to India
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Southern France to Gibraltar
1 carrier, 4 destroyers, 2 fighters and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 106 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Western Australia to Queensland
1 tactical_bomber moved from Queensland to New South WalesPlace Units - British
1 fighter placed in 110 Sea Zone
3 infantry placed in Iraq
3 infantry placed in Persia
1 airfield placed in GibraltarTurn Complete - British
British collect 39 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantryCombat Hit Differential Summary :
Germans : 2,00
Italians : 0,33
British : -1,50
Americans : 2,33
Japanese : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 2 artilleries and 3 infantry moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CreteCombat - Italians
Battle in CreteNon Combat Move - Italians
Place Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 artillery placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Jehol to SikangNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Queensland to New South WalesPlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 54 Sea Zone
ANZAC undo move 2.
1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Jehol to SikangNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Queensland to New South WalesPlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 54 Sea Zone
ANZAC undo move 2.
1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from Western Germany to 109 Sea Zone
2 infantry moved from Norway to Finland
1 infantry moved from Karelia to Finland
2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Eastern Poland to Bryansk
1 mech_infantry moved from Ukraine to Tambov
1 artillery moved from Rostov to Tambov
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Bryansk
1 bomber moved from Western Germany to Archangel
1 bomber moved from Rostov to Volgograd
1 bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in 109 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 2 bombers in 109 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
Americans roll dice for 1 destroyer and 2 transports in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans, 1 bomber owned by the Germans and 1 transport owned by the Americans lost in 109 Sea Zone
1 transport owned by the Americans lost in 109 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer and 2 transports
Battle in Bryansk
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 4 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 5 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 6 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Volgograd, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 3 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 1 bomber in Archangel, round 4 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 3 bombers, 4 fighters, 6 infantry and 2 tactical_bombers
British defend with 1 aaGun, 4 artilleries and 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
AA fire in Normandy Bordeaux : 0/3 hits, 0,50 expected hits
Germans roll dice for 3 bombers, 4 fighters, 6 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/15 hits, 6,33 expected hits
Americans roll dice for 1 aaGun, 4 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 0/9 hits, 3,00 expected hits
1 aaGun owned by the British, 3 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 bombers, 4 fighters, 6 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 4/15 hits, 6,33 expected hits
Americans roll dice for 4 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Germans, 3 artilleries owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 bombers, 4 fighters, 4 infantry and 2 tactical_bombers in Normandy Bordeaux, round 4 : 5/13 hits, 6,00 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 bombers, 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Americans: 3 infantry
Casualties for British: 1 aaGun, 4 artilleries and 2 infantry
Casualties for Germans: 3 infantryNon Combat Move - Germans
1 mech_infantry moved from Novgorod to Finland
1 bomber moved from Archangel to Eastern Poland
1 fighter moved from Bryansk to Eastern Poland
3 bombers, 4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 aaGuns moved from France to Western Germany
1 bomber moved from 109 Sea Zone to Western Germany
1 bomber moved from Volgograd to Germany
3 artilleries and 4 mech_infantrys moved from Ukraine to Rostov
1 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 artilleries placed in Ukraine
1 bomber and 2 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in France
8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : -8,17
Americans : -1,33
AA fire in Normandy Bordeaux : : -0,50
Russians : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Vologda to Novgorod
Russians take Novgorod from Germans
2 armour moved from Vologda to Volgograd
1 infantry moved from Vologda to Smolensk
2 fighters moved from Russia to Smolensk
4 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Manchuria to Korea
Russians take Korea from JapaneseCombat - Russians
Battle in Volgograd
Russians attack with 2 armour, 4 fighters and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Volgograd, round 2 : 1/7 hits, 3,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Volgograd, round 3 : 4/6 hits, 3,17 expected hits
Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 armour
Casualties for Germans: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 4 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Persia
2 fighters moved from Smolensk to Russia
3 fighters moved from Volgograd to Russia
1 infantry moved from Vologda to Russia
4 armour moved from Vologda to Russia
2 aaGuns and 5 infantry moved from Manchuria to JeholPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,6,2,1,1,3
Russians collect 23 PUs (3 lost to blockades); end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : 0,00
Russians : -4,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Shantung to Jehol
1 infantry moved from Anhwe to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 bomber moved from French Indo China to India
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Jehol
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
Japanese take 17 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 transport moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 56 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 35 Sea ZoneCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0,17 expected hits
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits, 2,33 expected hits
Chinese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,83 expected hits
1 infantry owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 5 infantry
AA fire in Jehol : 1/4 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in Jehol
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Jehol, round 2 : 4/8 hits, 2,83 expected hits
Chinese roll dice for 2 aaGuns and 5 infantry in Jehol, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Jehol
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Jehol, round 3 : 4/7 hits, 2,67 expected hits
Chinese roll dice for 3 infantry in Jehol, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Russians: 2 aaGuns and 5 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Jehol to Hunan
1 fighter moved from Yunnan to 35 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea ZonePlace Units - Japanese
1 armour and 2 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in French Indo China
2 destroyers placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
AA fire in Jehol : : 0,33
Chinese : -1,50
AA fire in India : : -0,17
Japanese : 4,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
2 submarines moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 fighter moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to KiangsuCombat - Americans
Battle in Norway
Battle in Celebes
Battle in 19 Sea Zone
Americans attack with 1 submarine and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking Norway from Germans, taking Celebes from Japanese, taking 19 Sea Zone from Japanese with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 17 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Battle in Kiangsu
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour, 1 factory_minor and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 3/4 hits, 1,33 expected hits
Japanese roll dice for 1 armour and 2 infantry in Kiangsu, round 2 : 1/3 hits, 1,17 expected hits
2 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 2 infantry
Battle in 18 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 18 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 fighter moved from 18 Sea Zone to Korea
3 carriers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
1 fighter placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans : 0,17
Japanese : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
4 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Kweichow, round 4 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
Chinese : -0,33
Japanese : -1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
2 submarines moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 fighter moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to KiangsuCombat - Americans
Battle in Norway
Battle in Celebes
Battle in 19 Sea Zone
Americans attack with 1 submarine and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking Norway from Germans, taking Celebes from Japanese, taking 19 Sea Zone from Japanese with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 17 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Battle in Kiangsu
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour, 1 factory_minor and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 3/4 hits, 1,33 expected hits
Japanese roll dice for 1 armour and 2 infantry in Kiangsu, round 2 : 1/3 hits, 1,17 expected hits
2 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 2 infantry
Battle in 18 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 18 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 fighter moved from 18 Sea Zone to Korea
3 carriers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
1 fighter placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
4 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Kweichow, round 4 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUsPurchase Units - British
British buy 5 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Persia to IraqCombat - British
British creates battle in territory 54 Sea ZoneNon Combat Move - British
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to NorwayPlace Units - British
1 fighter and 2 mech_infantrys placed in Iraq
3 artilleries placed in Persia
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Americans : 0,17
Chinese : -0,33
Japanese : -2,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Egypt
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 aaGun, 1 harbour and 3 infantry; ANZAC defend with 2 infantry
AA fire in Egypt : 0/2 hits, 0,33 expected hits
Italians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 1/7 hits, 2,67 expected hits
British roll dice for 1 aaGun and 5 infantry in Egypt, round 2 : 1/5 hits, 1,67 expected hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 3 : 2/6 hits, 2,50 expected hits
British roll dice for 5 infantry in Egypt, round 3 : 2/5 hits, 1,67 expected hits
1 infantry owned by the ANZAC, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Egypt, round 4 : 1/4 hits, 1,83 expected hits
British roll dice for 3 infantry in Egypt, round 4 : 0/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Egypt
Italians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Egypt, round 5 : 2/4 hits, 1,83 expected hits
British roll dice for 2 infantry in Egypt, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 3 infantry
Casualties for British: 1 aaGun and 3 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : -2,83
British : -1,00
AA fire in Egypt : : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Sikang to India
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 54 Sea Zone from Japanese
ANZAC take 43 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
1 artillery and 3 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Sikang to India
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 54 Sea Zone from Japanese
ANZAC take 43 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
1 artillery and 3 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :