picture not clear. will let you do edit before germany or after. to edit before you hit done button on purchase hit game button then edit button. you can then click what you want to remove and the remove option will light up. to add just click territority or sz then add whatever you want. you can also edit after ncm. same thing hit game button then edit selection. you can not edit in combat turn. sometimes you can edit in ncm but not always.
General Svend-Sved vs Maxi
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - Russians Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Smolensk 1 armour moved from Urals to Timguska Russians take Timguska from Japanese 1 armour moved from Timguska to Yenisey 1 mech_infantry moved from Russia to Rostov Russians take Rostov from Italians 1 mech_infantry moved from Kazakhstan to Caucasus Russians take Caucasus from Italians 2 mech_infantrys moved from Russia to Volgograd 1 infantry moved from Russia to Tambov 2 fighters moved from Russia to Smolensk 4 fighters and 2 tactical_bombers moved from Russia to Volgograd Combat - Russians Battle in Yenisey Russians attack with 1 armour Japanese defend with 1 infantry Russians roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yenisey Russians win, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Volgograd Russians attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 5/8 hits, 3,67 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 2 tactical_bombers moved from Volgograd to Russia 4 fighters moved from Volgograd to Russia Place Units - Russians 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : 0,50 Japanese : -0,33 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 armour, 1 carrier, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kiangsu to Kwangtung Japanese take Kiangsi from Chinese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 fighter moved from French Indo China to Yunnan 1 artillery moved from Anhwe to Hopei 1 infantry moved from Suiyuyan to Chahar 1 mech_infantry moved from Kweichow to Shensi 2 infantry moved from Shan State to Yunnan 1 tactical_bomber moved from Kiangsu to Shensi 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 fighters moved from 20 Sea Zone to Kwangtung 2 fighters moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from Kiangsu to Chahar 1 tactical_bomber moved from French Indo China to Hopei Combat - Japanese Battle in Kwangtung Japanese attack with 1 armour and 4 fighters Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour and 4 fighters in Kwangtung, round 2 : 4/5 hits, 2,50 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 4 fighters remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 fighter and 2 infantry British defend with 1 artillery Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Shensi Japanese attack with 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 submarines, 1 tactical_bomber and 4 transports moved from 20 Sea Zone to 36 Sea Zone 4 fighters moved from Kwangtung to 36 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Shantung to Anhwe 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Siberia to Amur 3 mech_infantrys moved from Malaya to Shan State 3 infantry moved from French Indo China to Shan State 1 tactical_bomber moved from Shensi to Suiyuyan 1 tactical_bomber moved from Hopei to Suiyuyan 1 tactical_bomber moved from Chahar to Kiangsu Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone 1 armour and 2 infantry placed in Malaya 3 armour placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1 Japanese collect 46 PUs (5 lost to blockades); end with 46 PUsCombat Hit Differential Summary :
Chinese : -0,33 UK_Pacific : -0,33 Japanese : 0,67 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 5 artilleries, 1 carrier, 2 fighters, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Gibraltar to 91 Sea Zone 1 armour and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 3 carriers moved from 91 Sea Zone to 112 Sea Zone 3 fighters moved from Norway to Russia 3 fighters moved from 91 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Norway 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 2 destroyers moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 2 fighters moved from Hawaiian Islands to Caroline Islands 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone Combat - Americans Non Combat Move - Americans 2 artilleries moved from 112 Sea Zone to Norway 3 infantry moved from 112 Sea Zone to Norway 1 armour and 1 mech_infantry moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 1 armour, 1 artillery and 1 infantry placed in Norway 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in Eastern United States 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 1 artillery moved from Kwangsi to Kwangtung 2 infantry moved from Kwangsi to Kwangtung 4 artilleries and 6 infantry moved from Kwangsi to Yunnan 1 fighter moved from Sikang to Yunnan Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Kwangtung Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 armour and 1 harbour Chinese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 2 tactical_bombers Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 tactical_bombers in Suiyuyan, round 2 : 2/2 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 4 artilleries, 1 fighter and 6 infantry Japanese defend with 2 infantry Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Yunnan, round 2 : 3/11 hits, 3,50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 4 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,2,6,4,5,4,1,6,1,3,4,1,2,3,2,4,6,1,1,4,4,4,1,6,1,4,5,6,6,3,1,6 Chinese collect 7 PUs (1 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Chinese : -0,50 Japanese : -0,17 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from India to Burma 1 mech_infantry moved from India to Eastern Persia 1 fighter and 1 tactical_bomber moved from India to Eastern Persia 1 fighter moved from India to Burma 1 bomber moved from India to Persia Combat - British Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in Burma British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Eastern Persia British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Eastern Persia British win, taking Eastern Persia from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Eastern Persia to India 1 bomber moved from Persia to India 1 fighter moved from Burma to India 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 1 mech_infantry moved from 112 Sea Zone to Norway 3 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Norway to Russia 1 fighter moved from United Kingdom to Norway 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from United Kingdom to Norway 1 fighter moved from United Kingdom to Norway Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 2 artilleries, 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 armour and 1 mech_infantryCombat Hit Differential Summary :
AA fire in Persia : : -0,17 British : 1,00 Italians : -0,33 Japanese : -0,33 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 33 PUs; Italians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 2 mech_infantrys moved from Novgorod to Archangel 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 artillery and 2 infantry moved from Persia to Eastern Persia 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Southern Italy to Caucasus 1 armour moved from Persia to Caucasus 1 bomber moved from Southern Italy to Rostov 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Egypt Battle in Eastern Persia Italians attack with 1 artillery and 2 infantry British defend with 1 mech_infantry Italians roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 2/3 hits, 0,83 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Eastern Persia Italians win, taking Egypt from British, taking Eastern Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Battle in Archangel Italians attack with 2 armour and 2 mech_infantrys Russians defend with 1 mech_infantry Italians roll dice for 2 armour and 2 mech_infantrys in Archangel, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Italians win, taking Archangel from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Rostov Italians attack with 1 bomber and 1 fighter Russians defend with 1 mech_infantry Italians roll dice for 1 bomber and 1 fighter in Rostov, round 2 : 2/2 hits, 1,17 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Caucasus Italians attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 armour, 1 bomber and 1 infantry in Caucasus, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 1 bomber moved from Rostov to Romania 1 bomber moved from Caucasus to Romania 2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Trans-Jordan 2 artilleries moved from 98 Sea Zone to Trans-Jordan 2 fighters moved from 95 Sea Zone to Germany 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 95 Sea Zone to 98 Sea Zone Place Units - Italians 3 infantry placed in Persia 3 infantry placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Italians collect 29 PUs (2 lost to blockades); end with 29 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Italians : 2,33 British : 0,67 Russians : 0,00 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 8 PUs; Combat Move - ANZAC 3 fighters moved from Kwangsi to Yunnan 1 fighter moved from 35 Sea Zone to Yunnan 1 fighter moved from Queensland to 35 Sea Zone 1 fighter moved from New South Wales to Queensland 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Non Combat Move - ANZAC 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Germans Germans buy 6 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Tambov 3 bombers moved from Bryansk to Tambov 1 armour moved from Ukraine to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Bryansk to Rostov 1 armour and 1 mech_infantry moved from Rostov to Volgograd 3 tactical_bombers moved from Bryansk to Volgograd 2 bombers moved from Bryansk to Volgograd 21 armour, 5 artilleries, 28 infantry and 20 mech_infantrys moved from Bryansk to Tambov 2 armour moved from Ukraine to Tambov 1 bomber moved from Western Germany to Smolensk 1 mech_infantry moved from Novgorod to Smolensk Combat - Germans Battle in Tambov Germans attack with 23 armour, 5 artilleries, 3 bombers, 29 infantry and 20 mech_infantrys Russians defend with 1 infantry Germans roll dice for 23 armour, 5 artilleries, 3 bombers, 29 infantry and 20 mech_infantrys in Tambov, round 2 : 26/80 hits, 24,17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 23 armour, 5 artilleries, 3 bombers, 28 infantry and 20 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 armour, 2 bombers, 1 mech_infantry and 3 tactical_bombers Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 armour, 2 bombers, 1 mech_infantry and 3 tactical_bombers in Volgograd, round 2 : 4/7 hits, 3,67 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 2 bombers, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Smolensk Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Smolensk to Ukraine 3 mech_infantrys moved from Eastern Poland to Ukraine 3 aaGuns moved from Bryansk to Tambov 2 bombers moved from Volgograd to Ukraine 3 tactical_bombers moved from Volgograd to Ukraine 2 mech_infantrys moved from Novgorod to Archangel 1 tactical_bomber moved from Western Germany to Ukraine 9 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Holland Belgium to Western Germany 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Germany 3 bombers moved from Tambov to Ukraine Place Units - Germans 3 armour placed in Ukraine 2 armour and 1 infantry placed in Novgorod 1 armour and 8 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : 1,50 Russians : 0,67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk 2 armour and 2 mech_infantrys moved from Russia to Archangel 6 fighters and 2 tactical_bombers moved from Russia to Archangel 1 armour moved from Yenisey to Urals Combat - Russians Battle in Bryansk Russians attack with 1 infantry Italians defend with 2 aaGuns 2 aaGuns owned by the Italians lost in Bryansk Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 2 aaGuns Battle in Archangel Russians attack with 2 armour, 6 fighters, 2 mech_infantrys and 2 tactical_bombers Germans defend with 2 mech_infantrys; Italians defend with 2 armour and 2 mech_infantrys Russians roll dice for 2 armour, 6 fighters, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 7/12 hits, 5,67 expected hits Italians roll dice for 2 armour and 4 mech_infantrys in Archangel, round 2 : 2/6 hits, 2,33 expected hits 2 mech_infantrys owned by the Russians, 2 mech_infantrys owned by the Italians, 2 mech_infantrys owned by the Germans and 2 armour owned by the Italians lost in Archangel Russians win, taking Archangel from Italians with 2 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Russians: 2 mech_infantrys Casualties for Italians: 2 armour and 2 mech_infantrys Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 6 fighters and 2 tactical_bombers moved from Archangel to Russia 1 infantry moved from Russia to Samara Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : -0,33 Russians : 1,33 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Hopei to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 3 infantry and 3 mech_infantrys moved from Shan State to Yunnan 1 armour moved from Malaya to Yunnan 1 mech_infantry moved from Chahar to Kansu Japanese take Kansu from Chinese 1 artillery moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 3 armour moved from Kiangsu to Kwangtung 1 tactical_bomber moved from Kiangsu to Yunnan 8 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 2 tactical_bombers moved from Suiyuyan to Yunnan 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians Combat - Japanese Battle in Kwangtung Japanese attack with 3 armour Chinese defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 armour in Kwangtung, round 2 : 2/3 hits, 1,50 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Chinese lost in Kwangtung Japanese roll dice for 3 armour in Kwangtung, round 3 : 2/3 hits, 1,50 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 armour remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 armour Battle in Yunnan Japanese attack with 1 armour, 8 fighters, 3 infantry, 5 mech_infantrys and 4 tactical_bombers ANZAC defend with 4 fighters; Chinese defend with 4 artilleries and 9 infantry Japanese roll dice for 1 armour, 8 fighters, 3 infantry, 5 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 6/21 hits, 8,50 expected hits Chinese roll dice for 4 artilleries, 4 fighters and 9 infantry in Yunnan, round 2 : 6/17 hits, 7,00 expected hits 3 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan 2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese retreated to Kweichow Chinese win with 4 artilleries, 4 fighters and 3 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 3 infantry and 3 mech_infantrys Casualties for Chinese: 6 infantry Non Combat Move - Japanese 8 fighters moved from Yunnan to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 3 tactical_bombers moved from Yunnan to French Indo China 1 aaGun moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 artillery and 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Malaya to Shan State 1 infantry moved from Amur to Buryatia Place Units - Japanese 1 fighter placed in 36 Sea Zone 2 infantry placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in Kiangsu 4 infantry placed in Japan Japanese undo move 3. 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,3 Japanese collect 46 PUs (7 lost to blockades); end with 46 PUsCombat Hit Differential Summary :
Chinese : -1,00 UK_Pacific : -0,33 Japanese : -1,50 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 harbour, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Karelia to Vyborg Russians take Vyborg from Germans 5 infantry moved from Norway to Finland 3 armour moved from Norway to Finland 3 artilleries and 1 mech_infantry moved from Norway to Finland 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 112 Sea Zone 4 fighters moved from 91 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from Norway to Russia 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 fighters moved from 112 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 infantry, 1 mech_infantry, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Caroline Islands to 54 Sea Zone 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Battle in Malaya Non Combat Move - Americans 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 112 Sea Zone to Norway Place Units - Americans 1 armour, 1 fighter, 1 harbour and 1 infantry placed in Norway 1 bomber placed in Western United States 1 tactical_bomber placed in Western United States 2 artilleries, 1 fighter and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 2 infantry moved from Yunnan to Hunan 1 fighter moved from Sikang to Hunan Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Chahar Chinese win, taking Suiyuyan from Japanese, taking Anhwe from Japanese, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,1,5,4,5,3,5,5,3,2,2,5,3,5,5,2,3,6,1,1,5,1,6,6,5,6,3,2,6,5,6,6,4,6 Chinese collect 8 PUs (1 lost to blockades); end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : 1,17 Japanese : 0,67 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - British British buy 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 11 PUs; UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 5 infantry moved from Norway to Finland 1 armour moved from Norway to Finland 1 artillery moved from Norway to Finland 1 mech_infantry moved from Norway to Finland 2 fighters moved from Norway to Russia 2 fighters moved from United Kingdom to Norway 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 5 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Burma to Shan State 1 mech_infantry moved from India to Shan State 2 armour moved from India to Eastern Persia 1 bomber moved from India to Eastern Persia 1 fighter and 1 tactical_bomber moved from India to Shan State 1 fighter moved from India to Eastern Persia 1 artillery and 1 infantry moved from India to West India Combat - British Battle in Eastern Persia British attack with 2 armour, 1 bomber and 1 fighter Italians defend with 1 artillery and 1 infantry British roll dice for 2 armour, 1 bomber and 1 fighter in Eastern Persia, round 2 : 3/4 hits, 2,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Eastern Persia British win, taking Eastern Persia from Italians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Shan State British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Japanese: 2 infantry Battle in Egypt British attack with 5 fighters, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 airfield, 1 harbour and 1 infantry British roll dice for 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 1/8 hits, 3,50 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Egypt British win, taking Egypt from Italians with 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 5 fighters moved from Egypt to Anglo Egyptian Sudan 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries, 2 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 3 artilleries and 2 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Norway to Russia 1 fighter and 1 tactical_bomber moved from Shan State to India 1 bomber and 1 fighter moved from Eastern Persia to India Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 3 artilleries and 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,1,3,4,4,3,6 British collect 27 PUs (2 lost to blockades); end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : -2,50 Italians : -1,00 Japanese : 1,00 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 armour, 1 mech_infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Persia to Eastern Persia 2 bombers moved from Romania to Eastern Persia 2 artilleries and 4 infantry moved from Trans-Jordan to Egypt 1 armour moved from Caucasus to Sikang Italians take Kazakhstan from Russians Italians take Sikang from Chinese Combat - Italians Battle in Eastern Persia Italians attack with 2 bombers and 3 infantry British defend with 2 armour Italians roll dice for 2 bombers and 3 infantry in Eastern Persia, round 2 : 4/5 hits, 1,83 expected hits British roll dice for 2 armour in Eastern Persia, round 2 : 0/2 hits, 1,00 expected hits 2 armour owned by the British lost in Eastern Persia Italians win, taking Eastern Persia from British with 2 bombers and 3 infantry remaining. Battle score for attacker is 12 Casualties for British: 2 armour Battle in Egypt Italians attack with 2 artilleries and 4 infantry British defend with 1 airfield, 1 harbour and 2 mech_infantrys Italians roll dice for 2 artilleries and 4 infantry in Egypt, round 2 : 3/6 hits, 1,67 expected hits British roll dice for 2 mech_infantrys in Egypt, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the British lost in Egypt Italians win, taking Egypt from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Non Combat Move - Italians 2 bombers moved from Eastern Persia to Persia 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 4 transports moved from 98 Sea Zone to 95 Sea Zone 5 infantry moved from Northern Italy to France 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 2 fighters moved from Germany to Southern Italy 1 fighter moved from Ukraine to Persia Place Units - Italians 3 submarines and 1 tactical_bomber placed in 95 Sea Zone 2 armour and 1 mech_infantry placed in Persia Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Italians collect 30 PUs (2 lost to blockades); end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Italians : 3,50 British : -1,67 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Philippines to 35 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone 2 submarines moved from 35 Sea Zone to 37 Sea Zone 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 2 destroyers moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone 1 fighter moved from 35 Sea Zone to Yunnan 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 fighter moved from New South Wales to Queensland 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Shan State Non Combat Move - ANZAC 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 2 bombers, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour and 3 mech_infantrys moved from Ukraine to Bryansk 23 armour, 5 artilleries, 28 infantry and 20 mech_infantrys moved from Tambov to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 2 armour and 1 infantry moved from Novgorod to Archangel 6 bombers moved from Ukraine to Archangel Combat - Germans Battle in Bryansk Germans attack with 27 armour, 5 artilleries, 28 infantry and 33 mech_infantrys Russians defend with 1 infantry Germans roll dice for 27 armour, 5 artilleries, 28 infantry and 33 mech_infantrys in Bryansk, round 2 : 22/93 hits, 26,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 27 armour, 5 artilleries, 27 infantry and 33 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 armour, 6 bombers and 1 infantry Russians defend with 2 armour Germans roll dice for 2 armour, 6 bombers and 1 infantry in Archangel, round 2 : 4/9 hits, 5,17 expected hits Russians roll dice for 2 armour in Archangel, round 2 : 2/2 hits, 1,00 expected hits 2 armour owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 6 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 armour and 1 infantry Casualties for Russians: 2 armour Non Combat Move - Germans 6 bombers moved from Archangel to Ukraine 1 fighter moved from Germany to Ukraine 1 fighter moved from Western Germany to Ukraine 3 aaGuns moved from Tambov to Bryansk 3 fighters moved from Southern Italy to Ukraine 3 artilleries and 3 infantry moved from Alexandria to Egypt 1 infantry moved from France to Western Germany 1 armour moved from Germany to Western Germany 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Volgograd 2 infantry placed in Novgorod 1 artillery and 2 bombers placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : -5,33 Russians : 1,67 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Urals to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Samara to Volgograd 1 armour moved from Russia to Volgograd Russians take Tambov from Germans 5 fighters and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Archangel Russians attack with 1 armour, 1 fighter and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,67 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Volgograd Russians attack with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 mech_infantrys Russians roll dice for 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 3,83 expected hits Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 0/3 hits, 1,00 expected hits 3 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 3 mech_infantrys Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 1 infantry and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans : -1,50 Russians : -1,50 -
@GeneralSvend-Sved Du er stadig ikke helt med på konceptet i kina? :P
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry and 3 tactical_bombers moved from French Indo China to Yunnan 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Kweichow to Yunnan 2 armour moved from Kwangtung to Yunnan Japanese take Kwangsi from Chinese 9 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hopei to Suiyuyan 1 artillery moved from Shensi to Suiyuyan 1 mech_infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 submarine moved from 36 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Suiyuyan Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 3 armour, 1 artillery, 9 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers ANZAC defend with 5 fighters; Chinese defend with 4 artilleries, 1 fighter and 4 infantry Japanese roll dice for 3 armour, 1 artillery, 9 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 9/22 hits, 10,00 expected hits Chinese roll dice for 4 artilleries, 6 fighters and 4 infantry in Yunnan, round 2 : 8/14 hits, 6,67 expected hits 2 fighters owned by the Japanese, 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 fighter owned by the ANZAC, 4 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Yunnan Japanese roll dice for 3 armour, 7 fighters and 4 tactical_bombers in Yunnan, round 3 : 7/14 hits, 7,67 expected hits Chinese roll dice for 5 fighters in Yunnan, round 3 : 1/5 hits, 3,33 expected hits 4 fighters owned by the ANZAC, 1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Japanese: 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys Casualties for ANZAC: 5 fighters Casualties for Chinese: 4 artilleries, 1 fighter and 4 infantry Battle in Anhwe Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Anhwe, round 5 : 1/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 7 fighters and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 3 tactical_bombers moved from Yunnan to French Indo China 1 infantry moved from Buryatia to Yakut S.S.R. Place Units - Japanese 3 destroyers placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,4,1,4,4,5,5,3,1,5,3,1,5,3,4,6,2,3,4,2,1,4,5,3,5,6,1,1,3,5,3,3,6,5,2,4,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,3 Japanese collect 38 PUs (9 lost to blockades); end with 39 PUsCombat Hit Differential Summary :
Chinese : -1,67 Japanese : -2,33





