@The_Good_Captain Nice, I’ll stay tunned!
General Svend-Sved vs Maxi
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tobruk to Egypt 1 mech_infantry moved from Tobruk to Egypt 2 artilleries moved from Syria to Trans-Jordan 2 infantry moved from Syria to Trans-Jordan 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 bomber moved from Algeria to Trans-Jordan 2 infantry moved from Syria to Trans-Jordan 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 2 destroyers moved from 99 Sea Zone to 98 Sea Zone 1 fighter moved from Tobruk to Egypt 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 mech_infantrys moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Tambov to Rostov 2 infantry moved from Bryansk to Rostov 2 artilleries moved from Bryansk to Rostov 2 fighters moved from Greece to Southern France Combat - Italians Battle in Southern France Italians attack with 3 fighters and 2 mech_infantrys British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 fighters and 2 mech_infantrys in Southern France, round 2 : 1/5 hits, 1,83 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Trans-Jordan Italians attack with 2 artilleries, 1 bomber and 5 infantry British defend with 1 artillery and 5 infantry Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 2 artilleries, 1 bomber and 5 infantry in Trans-Jordan, round 2 : 3/8 hits, 2,50 expected hits British roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 2 : 2/6 hits, 2,00 expected hits 3 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 2 artilleries, 1 bomber and 3 infantry in Trans-Jordan, round 3 : 1/6 hits, 2,17 expected hits British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 2/3 hits, 1,00 expected hits 1 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Trans-Jordan, round 4 : 2/4 hits, 1,67 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 4 infantry Casualties for British: 1 artillery and 5 infantry Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry; Americans defend with 1 bomber Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1,83 expected hits British roll dice for 1 bomber and 2 infantry in Egypt, round 2 : 0/3 hits, 0,83 expected hits 1 infantry owned by the ANZAC and 1 bomber owned by the Americans lost in Egypt Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 3 : 1/5 hits, 1,83 expected hits British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for ANZAC: 2 infantry Casualties for Americans: 1 bomber Casualties for Italians: 1 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Alexandria 1 bomber moved from Trans-Jordan to Alexandria 3 fighters moved from Southern France to Southern Italy 1 artillery moved from Southern Italy to Northern Italy 1 mech_infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Southern Italy 1 fighter moved from Ukraine to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 4 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians : -2,33 British : -0,17
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Caroline Islands to 31 Sea Zone 1 destroyer moved from 62 Sea Zone to 30 Sea Zone 1 fighter moved from Java to Shan State 2 fighters moved from 42 Sea Zone to Shan State 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 carrier and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 31 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 31 Sea Zone to Johnston Island 1 armour and 1 infantry moved from 38 Sea Zone to Shan State Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Caroline Islands to 31 Sea Zone 1 destroyer moved from 62 Sea Zone to 30 Sea Zone 1 fighter moved from Java to Shan State 2 fighters moved from 42 Sea Zone to Shan State 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 carrier and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 31 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 31 Sea Zone to Johnston Island 1 armour and 1 infantry moved from 38 Sea Zone to Shan State Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 2 infantry moved from 91 Sea Zone to Morocco Combat - French Battle in Morocco Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Urals Germans take Urals from Russians 1 infantry moved from Smolensk to Vologda 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Bryansk 1 mech_infantry moved from Samara to Novosibirsk Germans take Novosibirsk from Russians 1 mech_infantry moved from Volgograd to Northwest Persia Germans take Northwest Persia from British 1 mech_infantry moved from Bryansk to Samara 3 armour moved from Ukraine to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 2 submarines moved from 113 Sea Zone to 125 Sea Zone Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans roll dice for 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 7/9 hits, 4,17 expected hits British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2,17 expected hits 1 infantry owned by the Americans, 2 fighters owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 31 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 1 artillery, 1 bomber, 2 fighters and 1 infantry Battle in 125 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer; Russians defend with 1 submarine Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 destroyer in 125 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 125 Sea Zone Russians win with no units remaining. Battle score for attacker is 2 Casualties for Germans: 2 submarines Casualties for Russians: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 aaGun moved from Western Germany to Germany 2 aaGuns moved from Western Germany to Germany 2 bombers moved from Normandy Bordeaux to Germany 2 fighters moved from Normandy Bordeaux to Germany 2 tactical_bombers moved from Normandy Bordeaux to Germany Place Units - Germans 3 armour placed in Ukraine 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Novgorod 1 fighter, 5 infantry and 1 mech_infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 3,17 British : -0,17 Russians : 0,17
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 7 infantry moved from Buyant-Uhaa to Manchuria 3 fighters and 2 tactical_bombers moved from Iraq to 98 Sea Zone Combat - Russians Battle in Manchuria Russians attack with 7 infantry Japanese defend with 1 infantry Russians roll dice for 7 infantry in Manchuria, round 2 : 2/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 98 Sea Zone Russians attack with 3 fighters and 2 tactical_bombers Italians defend with 1 cruiser, 2 destroyers and 2 transports Russians roll dice for 3 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 1/5 hits, 2,83 expected hits Italians roll dice for 1 cruiser, 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits 2 fighters owned by the Russians and 1 destroyer owned by the Italians lost in 98 Sea Zone Russians roll dice for 1 fighter and 2 tactical_bombers in 98 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits 2 tactical_bombers owned by the Russians and 1 destroyer owned by the Italians lost in 98 Sea Zone Russians roll dice for 1 fighter in 98 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Italians lost in 98 Sea Zone 2 transports owned by the Italians lost in 98 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 2 fighters and 2 tactical_bombers Casualties for Italians: 1 cruiser, 2 destroyers and 2 transports Non Combat Move - Russians 1 fighter moved from 98 Sea Zone to Iraq 1 aaGun moved from Buyant-Uhaa to Manchuria Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 1,50 Russians : -0,50 Japanese : 0,33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 2 mech_infantrys moved from Kwangtung to Kwangsi 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 2 infantry moved from Shantung to Jehol 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 battleship and 2 destroyers moved from 6 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Japan to Jehol 1 bomber moved from Kwangtung to Chahar 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Anhwe 3 mech_infantrys moved from Kwangtung to Anhwe 1 fighter moved from Malaya to 38 Sea Zone Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 38 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangsi Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Jehol Japanese attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Chahar Japanese attack with 1 bomber and 2 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Chahar, round 2 : 1/3 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Chahar Japanese roll dice for 1 bomber and 2 mech_infantrys in Chahar, round 3 : 1/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Jehol to Shantung 1 tactical_bomber moved from Shantung to Kiangsu 1 bomber moved from Chahar to Kiangsu 2 fighters and 2 tactical_bombers moved from Kwangsi to Malaya 1 fighter moved from 38 Sea Zone to Malaya Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 3 infantry placed in Malaya 1 infantry placed in Shantung 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese : 1,00 Japanese : 0,50
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 2 aaGuns, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Battle in Norway Battle in Denmark Battle in Western Germany Americans attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Western Germany, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Germany, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany Americans converts factory_major into different units Americans win, taking Norway from Germans, taking Denmark from Germans, taking Western Germany from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 carriers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Celebes to Shan State Place Units - Americans 1 destroyer and 2 submarines placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 fighter placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0,33 Americans : -0,33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi 1 fighter moved from Szechwan to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Tsinghai to Kansu 1 artillery moved from Szechwan to Shensi 1 infantry moved from Tsinghai to Shensi 1 artillery moved from Tsinghai to Kansu 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kweichow to Hunan 1 artillery moved from Szechwan to Kweichow 1 artillery moved from Szechwan to Yunnan Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 8 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -1,50 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 2 aaGuns, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Battle in Norway Battle in Denmark Battle in Western Germany Americans attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Western Germany, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Germany, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany Americans converts factory_major into different units Americans win, taking Norway from Germans, taking Denmark from Germans, taking Western Germany from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 carriers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Celebes to Shan State Place Units - Americans 1 destroyer and 2 submarines placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 fighter placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi 1 fighter moved from Szechwan to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Tsinghai to Kansu 1 artillery moved from Szechwan to Shensi 1 infantry moved from Tsinghai to Shensi 1 artillery moved from Tsinghai to Kansu 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kweichow to Hunan 1 artillery moved from Szechwan to Kweichow 1 artillery moved from Szechwan to Yunnan Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 8 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 airfield, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 fighters and 1 tactical_bomber moved from Szechwan to Russia 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan 2 mech_infantrys moved from Iraq to Trans-Jordan 1 mech_infantry moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Northwest Persia 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Holland Belgium to France French take France from Germans French take French Indo China from UK_Pacific French take French Central Africa from British 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 110 Sea Zone to 113 Sea Zone 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia Combat - British Battle in Normandy Bordeaux British attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 113 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 113 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 113 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Northwest Persia British attack with 1 armour, 1 fighter and 2 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Northwest Persia, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Trans-Jordan British attack with 1 artillery, 1 infantry and 3 mech_infantrys Italians defend with 2 artilleries and 1 infantry British roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 3/5 hits, 1,17 expected hits Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1,00 expected hits 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Italians: 2 artilleries and 1 infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French West Africa 3: French captures territory French West Africa Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated French Madagascar 3: French captures territory French Madagascar Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 1 fighter moved from Northwest Persia to Iraq 1 aaGun and 5 infantry moved from Holland Belgium to France 1 carrier moved from 110 Sea Zone to 112 Sea Zone 5 fighters and 1 tactical_bomber moved from Holland Belgium to Norway 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 2 fighters moved from Normandy Bordeaux to 112 Sea Zone 2 armour and 7 mech_infantrys moved from Shan State to Yunnan 3 mech_infantrys moved from India to Shan State 2 artilleries and 5 infantry moved from Burma to Shan State 2 infantry moved from India to Burma Place Units - British 1 airfield, 2 fighters and 1 infantry placed in Iraq 2 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,67 British : 1,83 Italians : -1,00 Americans : -0,33 Chinese : -1,50 Japanese : -0,67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 bomber and 1 fighter moved from Alexandria to Trans-Jordan 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 2 mech_infantrys moved from Northern Italy to Western Germany 2 mech_infantrys moved from Southern France to Northern Italy 2 armour, 2 artilleries and 3 infantry moved from Rostov to Caucasus 1 fighter moved from Southern Italy to Trans-Jordan 2 fighters moved from Southern Italy to Western Germany 2 fighters moved from Southern Italy to Western Germany 2 mech_infantrys moved from Southern Italy to Northern Italy Combat - Italians Battle in Western Germany Italians attack with 4 fighters and 2 mech_infantrys Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 4 fighters and 2 mech_infantrys in Western Germany, round 2 : 3/6 hits, 2,33 expected hits Americans roll dice for 1 artillery in Western Germany, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Western Germany Italians win, taking Western Germany from Americans with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Trans-Jordan Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry British defend with 1 artillery, 1 infantry and 3 mech_infantrys Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 1/7 hits, 3,00 expected hits British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 0/5 hits, 1,67 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Trans-Jordan, round 3 : 3/7 hits, 3,00 expected hits British roll dice for 1 artillery and 3 mech_infantrys in Trans-Jordan, round 3 : 3/4 hits, 1,33 expected hits 3 mech_infantrys owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 armour, 1 bomber and 2 fighters in Trans-Jordan, round 4 : 2/4 hits, 2,17 expected hits British roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 armour owned by the Italians lost in Trans-Jordan Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 artillery, 1 infantry and 3 mech_infantrys Casualties for Italians: 1 armour, 1 artillery and 2 infantry Non Combat Move - Italians 2 fighters moved from Trans-Jordan to Egypt 1 bomber moved from Trans-Jordan to Egypt 4 fighters moved from Western Germany to Southern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 factory_minor placed in Egypt 1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : -1,50 British : 0,67 Americans : -0,33
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TripleA Manual Gamesave Post: ANZAC round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from Johnston Island to 26 Sea Zone Combat - ANZAC
Combat Hit Differential Summary :
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scramble ved hawaii??
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@Maxiheimer
Ja tak, full scramble -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from Johnston Island to 26 Sea Zone Combat - ANZAC Japanese scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in 26 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Japanese defend with 1 battleship, 2 destroyers and 2 fighters ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 26 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits 1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 26 Sea Zone ANZAC roll dice for 1 cruiser and 1 fighter in 26 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 2 fighters in 26 Sea Zone, round 3 : 1/4 hits, 2,33 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 26 Sea Zone retreated to 26 Sea Zone Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is -20 Casualties for ANZAC: 1 carrier, 1 cruiser and 1 destroyer Casualties for Japanese: 2 destroyers Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands Non Combat Move - ANZAC 1 fighter moved from 26 Sea Zone to Johnston Island 2 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from Shan State to Kansu 1 armour and 1 infantry moved from Shan State to Yunnan Place Units - ANZAC 2 fighters and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : -1,00
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from Johnston Island to 26 Sea Zone Combat - ANZAC Japanese scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in 26 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Japanese defend with 1 battleship, 2 destroyers and 2 fighters ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 26 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits 1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 26 Sea Zone ANZAC roll dice for 1 cruiser and 1 fighter in 26 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 2 fighters in 26 Sea Zone, round 3 : 1/4 hits, 2,33 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 26 Sea Zone retreated to 26 Sea Zone Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is -20 Casualties for ANZAC: 1 carrier, 1 cruiser and 1 destroyer Casualties for Japanese: 2 destroyers Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands Non Combat Move - ANZAC 1 fighter moved from 26 Sea Zone to Johnston Island 2 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from Shan State to Kansu 1 armour and 1 infantry moved from Shan State to Yunnan Place Units - ANZAC 2 fighters and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 infantry moved from France to Southern France French take Southern France from Italians 3 infantry moved from France to Western Germany Combat - French Battle in Western Germany French attack with 3 infantry Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 2 mech_infantrys French roll dice for 3 infantry in Western Germany, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 2 mech_infantrys in Western Germany, round 2 : 0/2 hits, 0,67 expected hits French roll dice for 3 infantry in Western Germany, round 3 : 1/3 hits, 0,50 expected hits Germans roll dice for 2 mech_infantrys in Western Germany, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Western Germany French roll dice for 2 infantry in Western Germany, round 4 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Western Germany, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Western Germany French win, taking Western Germany from Germans with 1 infantry remaining. Battle score for attacker is 2 Casualties for French: 2 infantry Casualties for Italians: 2 mech_infantrys Non Combat Move - French Turn Complete - French French collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0,33 French : 0,67 ANZAC : 0,67 Japanese : -1,00
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 79 PUs; Germans buy 3 armour, 1 bomber, 3 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 3 armour moved from Ukraine to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Novgorod to Finland 2 infantry moved from Germany to Western Germany 1 mech_infantry moved from Novgorod to Finland 1 fighter and 1 tactical_bomber moved from Germany to Western Germany 1 fighter and 1 tactical_bomber moved from Germany to 113 Sea Zone 1 fighter moved from Germany to 113 Sea Zone 3 mech_infantrys moved from Volgograd to Northwest Persia 2 bombers moved from Germany to Northwest Persia Combat - Germans Battle in Northwest Persia Germans attack with 2 bombers and 3 mech_infantrys British defend with 1 armour and 2 mech_infantrys Germans roll dice for 2 bombers and 3 mech_infantrys in Northwest Persia, round 2 : 1/5 hits, 1,83 expected hits British roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 1,17 expected hits 1 mech_infantry owned by the British lost in Northwest Persia Germans roll dice for 2 bombers and 3 mech_infantrys in Northwest Persia, round 3 : 2/5 hits, 1,83 expected hits British roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 14 Casualties for British: 1 armour and 2 mech_infantrys Battle in 113 Sea Zone Germans attack with 2 fighters and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 113 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Western Germany Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber French defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Germany, round 2 : 3/4 hits, 1,50 expected hits French roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Western Germany Germans win, taking Western Germany from French with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from 113 Sea Zone to Finland 1 fighter and 1 tactical_bomber moved from Western Germany to Germany 2 bombers moved from Northwest Persia to Caucasus Place Units - Germans 3 armour placed in Ukraine 3 mech_infantrys placed in Volgograd 1 bomber, 6 infantry, 1 mech_infantry and 1 tactical_bomber placed in Germany 1 mech_infantry placed in Germany 2 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 49 PUs; end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 1,17 British : -2,33 French : 0,67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Manchuria to Korea Russians take Korea from Japanese 1 infantry moved from Manchuria to Amur Russians take Amur from Japanese 4 infantry moved from Manchuria to Amur 1 fighter moved from Iraq to Samara 1 infantry moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara retreated to Samara Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 aaGun moved from Manchuria to Amur Place Units - Russians 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3 Russians collect 10 PUs (3 lost to blockades); end with 10 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : -0,67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Jehol to Manchuria Japanese take Manchuria from Chinese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 battleship moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to Japan 1 mech_infantry moved from Anhwe to Shensi 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kiangsu to Kiangsi 1 bomber moved from Kiangsu to Hunan 1 tactical_bomber moved from Kiangsu to Kiangsi Combat - Japanese Battle in Hunan Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 1 tactical_bomber in Kiangsi, round 3 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits retreated to Kiangsi Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Korea Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Hunan to Kiangsu 1 tactical_bomber moved from Kiangsi to Kiangsu 1 armour and 3 mech_infantrys moved from Anhwe to Kiangsu 1 infantry moved from Shantung to Anhwe Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 3 infantry placed in Malaya 2 infantry and 1 mech_infantry placed in Kiangsu Japanese undo move 3. 1 mech_infantry placed in Shantung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese : 0,00 Russians : -0,33 Japanese : -0,67
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Shan State to Kansu Combat - Americans Battle in Hawaiian Islands Non Combat Move - Americans 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 aaGun, 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 factory_minor and 1 harbour placed in Norway 2 transports placed in 101 Sea Zone 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kansu to Shensi 1 artillery moved from Kweichow to Hopei 1 fighter moved from Yunnan to Hopei 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kwangsi to Hunan 3 artilleries and 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 3 artilleries and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 artilleries and 2 infantry in Hunan, round 2 : 3/5 hits, 1,67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hopei Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 fighter in Hopei, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan Place Units - Chinese 5 infantry placed in Hunan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 1,50 Japanese : -0,33