@captainwalker shifted around some units in Borneo. should have no effect on China, in case you already move.
if not, then please take the latest post
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 118 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to 125 Sea Zone
3 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Germany
1 bomber moved from India to 98 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 2 submarines moved from 42 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
Americans take 42 Sea Zone from Japanese
1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Java to 35 Sea Zone
1 cruiser moved from 118 Sea Zone to 110 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 fighter; Russians loiter and taunt
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2,17 expected hits
Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 35 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 tactical_bombers and 3 transports
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/15 hits, 7,33 expected hits
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 7/18 hits, 8,83 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
2 submarines owned by the Americans, 2 destroyers owned by the Americans and 3 destroyers owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 10/13 hits, 6,67 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 2 cruisers, 5 fighters, 3 tactical_bombers and 3 transports in 35 Sea Zone, round 3 : 11/15 hits, 7,83 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 4 carriers owned by the Japanese, 1 battleship owned by the Japanese, 4 carriers owned by the Americans, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 6 fighters and 1 tactical_bomber in 35 Sea Zone, round 4 : 3/8 hits, 4,33 expected hits
Japanese roll dice for 4 fighters, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 4 : 4/5 hits, 3,17 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
Americans roll dice for 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 5 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 2 fighters and 3 transports in 35 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits
2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
3 transports owned by the Japanese lost in 35 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters and 2 submarines
Casualties for Japanese: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 tactical_bombers and 3 transports
Battle in 26 Sea Zone
Americans attack with 1 carrier, 2 fighters and 3 submarines
Japanese defend with 1 carrier, 3 destroyers, 2 fighters and 1 transport
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 carrier and 2 fighters in 26 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 26 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 2 fighters in 26 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 26 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits
2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 fighters in 26 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits
1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -14
Casualties for Americans: 1 carrier, 2 fighters and 3 submarines
Casualties for Japanese: 1 carrier and 3 destroyers
2 fighters owned by the Japanese forced to land in Hawaiian Islands
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber could not land in 35 Sea Zone and was removed
2 fighters moved from 35 Sea Zone to Celebes
2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 107 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Holland Belgium to 91 Sea Zone
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from 98 Sea Zone to Egypt
1 destroyer moved from 118 Sea Zone to 110 Sea Zone
1 fighter moved from 125 Sea Zone to 110 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Celebes: 1 fighter
EDIT: Turning off Edit Mode
2 carriers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
1 artillery placed in Yunnan
2 artilleries placed in Szechwan
Chinese undo move 1.
Chinese undo move 1.
3 artilleries placed in Yunnan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 fighter
EDIT: Adding units owned by Chinese to Yunnan: 1 fighter
EDIT: Removing units owned by Chinese from Kansu: 1 artillery and 2 infantry
EDIT: Adding units owned by Chinese to Tsinghai: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Chinese undo move 1.
3 artilleries placed in Szechwan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
EDIT: Adding units owned by Chinese to Szechwan: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery and 2 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 5 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
2 infantry moved from Burma to Shan State
1 mech_infantry moved from Yunnan to Anhwe
3 fighters and 1 tactical_bomber moved from Yunnan to Anhwe
1 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Yunnan to Shan State
1 armour and 2 mech_infantrys moved from India to Shan State
Combat - British
Battle in Alexandria
British attack with 1 artillery and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
British roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 6 infantry
Italians defend with 2 infantry
British roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 artillery and 6 infantry in Trans-Jordan, round 2 : 1/7 hits, 1,50 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Shan State
British attack with 2 armour, 1 artillery, 4 infantry and 7 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour, 1 artillery, 4 infantry and 7 mech_infantrys in Shan State, round 2 : 2/14 hits, 3,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 armour, 1 artillery, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/5 hits, 2,33 expected hits
Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Anhwe
retreated to Anhwe
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for British: 1 fighter and 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Anhwe to Szechwan
3 aaGuns moved from Yunnan to Shan State
2 artilleries and 5 infantry moved from India to Burma
1 aaGun and 2 infantry moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Holland Belgium to 110 Sea Zone
1 armour and 3 mech_infantrys moved from Egypt to Iraq
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Iraq
1 artillery, 1 fighter and 3 infantry placed in United Kingdom
British undo move 2.
1 fighter placed in 110 Sea Zone
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 2 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,83
British : -2,00
Italians : 2,33
Americans : 1,67
Chinese : 0,33
Japanese : 2,17
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Tobruk to Egypt
2 artilleries moved from Syria to Trans-Jordan
2 infantry moved from Syria to Trans-Jordan
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Algeria to Trans-Jordan
2 infantry moved from Syria to Trans-Jordan
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
2 destroyers moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Tobruk to Egypt
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 mech_infantrys moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Tambov to Rostov
2 infantry moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Rostov
2 fighters moved from Greece to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 3 fighters and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 2 mech_infantrys in Southern France, round 2 : 1/5 hits, 1,83 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 2 artilleries, 1 bomber and 5 infantry
British defend with 1 artillery and 5 infantry
Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 2 artilleries, 1 bomber and 5 infantry in Trans-Jordan, round 2 : 3/8 hits, 2,50 expected hits
British roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 2 : 2/6 hits, 2,00 expected hits
3 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 artilleries, 1 bomber and 3 infantry in Trans-Jordan, round 3 : 1/6 hits, 2,17 expected hits
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 2/3 hits, 1,00 expected hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Trans-Jordan, round 4 : 2/4 hits, 1,67 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 4 infantry
Casualties for British: 1 artillery and 5 infantry
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry; Americans defend with 1 bomber
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1,83 expected hits
British roll dice for 1 bomber and 2 infantry in Egypt, round 2 : 0/3 hits, 0,83 expected hits
1 infantry owned by the ANZAC and 1 bomber owned by the Americans lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 3 : 1/5 hits, 1,83 expected hits
British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 bomber
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Alexandria
1 bomber moved from Trans-Jordan to Alexandria
3 fighters moved from Southern France to Southern Italy
1 artillery moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 fighter moved from Ukraine to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians : -2,33
British : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Caroline Islands to 31 Sea Zone
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
1 fighter moved from Java to Shan State
2 fighters moved from 42 Sea Zone to Shan State
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 carrier and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 31 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 31 Sea Zone to Johnston Island
1 armour and 1 infantry moved from 38 Sea Zone to Shan State
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Caroline Islands to 31 Sea Zone
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
1 fighter moved from Java to Shan State
2 fighters moved from 42 Sea Zone to Shan State
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 carrier and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 31 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 31 Sea Zone to Johnston Island
1 armour and 1 infantry moved from 38 Sea Zone to Shan State
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
2 infantry moved from 91 Sea Zone to Morocco
Combat - French
Battle in Morocco
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
1 mech_infantry moved from Bryansk to Samara
3 armour moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
2 submarines moved from 113 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans roll dice for 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 7/9 hits, 4,17 expected hits
British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2,17 expected hits
1 infantry owned by the Americans, 2 fighters owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 artillery, 1 bomber, 2 fighters and 1 infantry
Battle in 125 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer; Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 destroyer in 125 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 125 Sea Zone
Russians win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 2 submarines
Casualties for Russians: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 aaGun moved from Western Germany to Germany
2 aaGuns moved from Western Germany to Germany
2 bombers moved from Normandy Bordeaux to Germany
2 fighters moved from Normandy Bordeaux to Germany
2 tactical_bombers moved from Normandy Bordeaux to Germany
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
1 fighter, 5 infantry and 1 mech_infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 3,17
British : -0,17
Russians : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
7 infantry moved from Buyant-Uhaa to Manchuria
3 fighters and 2 tactical_bombers moved from Iraq to 98 Sea Zone
Combat - Russians
Battle in Manchuria
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Manchuria, round 2 : 2/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 98 Sea Zone
Russians attack with 3 fighters and 2 tactical_bombers
Italians defend with 1 cruiser, 2 destroyers and 2 transports
Russians roll dice for 3 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 1/5 hits, 2,83 expected hits
Italians roll dice for 1 cruiser, 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
2 fighters owned by the Russians and 1 destroyer owned by the Italians lost in 98 Sea Zone
Russians roll dice for 1 fighter and 2 tactical_bombers in 98 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
2 tactical_bombers owned by the Russians and 1 destroyer owned by the Italians lost in 98 Sea Zone
Russians roll dice for 1 fighter in 98 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Italians lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 2 fighters and 2 tactical_bombers
Casualties for Italians: 1 cruiser, 2 destroyers and 2 transports
Non Combat Move - Russians
1 fighter moved from 98 Sea Zone to Iraq
1 aaGun moved from Buyant-Uhaa to Manchuria
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 1,50
Russians : -0,50
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 mech_infantrys moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
2 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 battleship and 2 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Japan to Jehol
1 bomber moved from Kwangtung to Chahar
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
3 mech_infantrys moved from Kwangtung to Anhwe
1 fighter moved from Malaya to 38 Sea Zone
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 38 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 2,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Jehol
Japanese attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Chahar, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Chahar
Japanese roll dice for 1 bomber and 2 mech_infantrys in Chahar, round 3 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Jehol to Shantung
1 tactical_bomber moved from Shantung to Kiangsu
1 bomber moved from Chahar to Kiangsu
2 fighters and 2 tactical_bombers moved from Kwangsi to Malaya
1 fighter moved from 38 Sea Zone to Malaya
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Malaya
1 infantry placed in Shantung
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese : 1,00
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
2 aaGuns, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
Combat - Americans
Battle in Norway
Battle in Denmark
Battle in Western Germany
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Western Germany, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Western Germany, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Norway from Germans, taking Denmark from Germans, taking Western Germany from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 carriers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Celebes to Shan State
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 fighter placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0,33
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Szechwan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Tsinghai to Kansu
1 artillery moved from Szechwan to Shensi
1 infantry moved from Tsinghai to Shensi
1 artillery moved from Tsinghai to Kansu
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hunan
1 artillery moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Shensi, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Shensi, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Shensi, round 8 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
2 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -1,50
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
2 aaGuns, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
Combat - Americans
Battle in Norway
Battle in Denmark
Battle in Western Germany
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Western Germany, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Western Germany, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Norway from Germans, taking Denmark from Germans, taking Western Germany from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 carriers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Celebes to Shan State
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 fighter placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Szechwan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Tsinghai to Kansu
1 artillery moved from Szechwan to Shensi
1 infantry moved from Tsinghai to Shensi
1 artillery moved from Tsinghai to Kansu
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hunan
1 artillery moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Shensi, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Shensi, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Shensi, round 8 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
2 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 1 airfield, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 fighters and 1 tactical_bomber moved from Szechwan to Russia
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
2 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Holland Belgium to France
French take France from Germans
French take French Indo China from UK_Pacific
French take French Central Africa from British
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
Combat - British
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 113 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 113 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 113 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Northwest Persia
British attack with 1 armour, 1 fighter and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Northwest Persia, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 infantry and 3 mech_infantrys
Italians defend with 2 artilleries and 1 infantry
British roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0,67 expected hits
British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 3/5 hits, 1,17 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1,00 expected hits
2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated French West Africa 3: French captures territory French West Africa
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Trigger British Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Non Combat Move - British
1 fighter moved from Northwest Persia to Iraq
1 aaGun and 5 infantry moved from Holland Belgium to France
1 carrier moved from 110 Sea Zone to 112 Sea Zone
5 fighters and 1 tactical_bomber moved from Holland Belgium to Norway
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 armour and 7 mech_infantrys moved from Shan State to Yunnan
3 mech_infantrys moved from India to Shan State
2 artilleries and 5 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
Place Units - British
1 airfield, 2 fighters and 1 infantry placed in Iraq
2 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,67
British : 1,83
Italians : -1,00
Americans : -0,33
Chinese : -1,50
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 bomber and 1 fighter moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 mech_infantrys moved from Northern Italy to Western Germany
2 mech_infantrys moved from Southern France to Northern Italy
2 armour, 2 artilleries and 3 infantry moved from Rostov to Caucasus
1 fighter moved from Southern Italy to Trans-Jordan
2 fighters moved from Southern Italy to Western Germany
2 fighters moved from Southern Italy to Western Germany
2 mech_infantrys moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Western Germany
Italians attack with 4 fighters and 2 mech_infantrys
Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 4 fighters and 2 mech_infantrys in Western Germany, round 2 : 3/6 hits, 2,33 expected hits
Americans roll dice for 1 artillery in Western Germany, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Western Germany
Italians win, taking Western Germany from Americans with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 1 artillery, 1 infantry and 3 mech_infantrys
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 1/7 hits, 3,00 expected hits
British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 0/5 hits, 1,67 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Trans-Jordan, round 3 : 3/7 hits, 3,00 expected hits
British roll dice for 1 artillery and 3 mech_infantrys in Trans-Jordan, round 3 : 3/4 hits, 1,33 expected hits
3 mech_infantrys owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Trans-Jordan, round 4 : 2/4 hits, 2,17 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 artillery, 1 infantry and 3 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
4 fighters moved from Western Germany to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 factory_minor placed in Egypt
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : -1,50
British : 0,67
Americans : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Johnston Island to 26 Sea Zone
Combat - ANZAC
Combat Hit Differential Summary :
scramble ved hawaii??
@Maxiheimer
Ja tak, full scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Johnston Island to 26 Sea Zone
Combat - ANZAC
Japanese scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Japanese defend with 1 battleship, 2 destroyers and 2 fighters
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 26 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 26 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 26 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 2 fighters in 26 Sea Zone, round 3 : 1/4 hits, 2,33 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 26 Sea Zone
retreated to 26 Sea Zone
Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is -20
Casualties for ANZAC: 1 carrier, 1 cruiser and 1 destroyer
Casualties for Japanese: 2 destroyers
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Non Combat Move - ANZAC
1 fighter moved from 26 Sea Zone to Johnston Island
2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Shan State to Kansu
1 armour and 1 infantry moved from Shan State to Yunnan
Place Units - ANZAC
2 fighters and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Johnston Island to 26 Sea Zone
Combat - ANZAC
Japanese scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Japanese defend with 1 battleship, 2 destroyers and 2 fighters
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 26 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 26 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 26 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 2 fighters in 26 Sea Zone, round 3 : 1/4 hits, 2,33 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 26 Sea Zone
retreated to 26 Sea Zone
Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is -20
Casualties for ANZAC: 1 carrier, 1 cruiser and 1 destroyer
Casualties for Japanese: 2 destroyers
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Non Combat Move - ANZAC
1 fighter moved from 26 Sea Zone to Johnston Island
2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Shan State to Kansu
1 armour and 1 infantry moved from Shan State to Yunnan
Place Units - ANZAC
2 fighters and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 infantry moved from France to Southern France
French take Southern France from Italians
3 infantry moved from France to Western Germany
Combat - French
Battle in Western Germany
French attack with 3 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 2 mech_infantrys
French roll dice for 3 infantry in Western Germany, round 2 : 0/3 hits, 0,50 expected hits
Germans roll dice for 2 mech_infantrys in Western Germany, round 2 : 0/2 hits, 0,67 expected hits
French roll dice for 3 infantry in Western Germany, round 3 : 1/3 hits, 0,50 expected hits
Germans roll dice for 2 mech_infantrys in Western Germany, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Western Germany
French roll dice for 2 infantry in Western Germany, round 4 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Western Germany, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Western Germany
French win, taking Western Germany from Germans with 1 infantry remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for Italians: 2 mech_infantrys
Non Combat Move - French
Turn Complete - French
French collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0,33
French : 0,67
ANZAC : 0,67
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 79 PUs;
Germans buy 3 armour, 1 bomber, 3 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
3 armour moved from Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Novgorod to Finland
2 infantry moved from Germany to Western Germany
1 mech_infantry moved from Novgorod to Finland
1 fighter and 1 tactical_bomber moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Germany to 113 Sea Zone
1 fighter moved from Germany to 113 Sea Zone
3 mech_infantrys moved from Volgograd to Northwest Persia
2 bombers moved from Germany to Northwest Persia
Combat - Germans
Battle in Northwest Persia
Germans attack with 2 bombers and 3 mech_infantrys
British defend with 1 armour and 2 mech_infantrys
Germans roll dice for 2 bombers and 3 mech_infantrys in Northwest Persia, round 2 : 1/5 hits, 1,83 expected hits
British roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 1,17 expected hits
1 mech_infantry owned by the British lost in Northwest Persia
Germans roll dice for 2 bombers and 3 mech_infantrys in Northwest Persia, round 3 : 2/5 hits, 1,83 expected hits
British roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 mech_infantrys
Battle in 113 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 113 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Western Germany
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Germany, round 2 : 3/4 hits, 1,50 expected hits
French roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Western Germany
Germans win, taking Western Germany from French with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 113 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to Germany
2 bombers moved from Northwest Persia to Caucasus
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Volgograd
1 bomber, 6 infantry, 1 mech_infantry and 1 tactical_bomber placed in Germany
1 mech_infantry placed in Germany
2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 1,17
British : -2,33
French : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Manchuria to Korea
Russians take Korea from Japanese
1 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
4 infantry moved from Manchuria to Amur
1 fighter moved from Iraq to Samara
1 infantry moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 aaGun moved from Manchuria to Amur
Place Units - Russians
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Russians collect 10 PUs (3 lost to blockades); end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 transport moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 battleship moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to Japan
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Hunan
1 tactical_bomber moved from Kiangsu to Kiangsi
Combat - Japanese
Battle in Hunan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 tactical_bomber in Kiangsi, round 3 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
retreated to Kiangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Hunan to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
1 armour and 3 mech_infantrys moved from Anhwe to Kiangsu
1 infantry moved from Shantung to Anhwe
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in Kiangsu
Japanese undo move 3.
1 mech_infantry placed in Shantung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese : 0,00
Russians : -0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Shan State to Kansu
Combat - Americans
Battle in Hawaiian Islands
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 factory_minor and 1 harbour placed in Norway
2 transports placed in 101 Sea Zone
2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :