here it is. newenr85 v mike G40 start.tsvg I tend to just play local mode and manually post turns. it means we won’t be able to verify our opponent’s dice. since we are both using gmail we don’t get the dice results anyway. I believe a proton email will work but I just have not been too concerned enough to switch.
General Svend-Sved vs Maxi
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Anhwe to Hopei 1 mech_infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 2 artilleries moved from Kwangtung to 20 Sea Zone 2 artilleries and 3 transports moved from 20 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 fighter moved from 20 Sea Zone to 44 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 25 Sea Zone to 26 Sea Zone 2 destroyers moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Japan to 26 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to Japan 1 battleship moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Malaya to 41 Sea Zone 1 infantry moved from Malaya to Shan State 1 fighter and 2 tactical_bombers moved from Malaya to Shan State 2 mech_infantrys moved from Kwangtung to Kwangsi 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 1 battleship moved from 20 Sea Zone to 35 Sea Zone 2 cruisers moved from 20 Sea Zone to 35 Sea Zone 3 destroyers moved from 20 Sea Zone to 35 Sea Zone 4 carriers moved from 20 Sea Zone to 35 Sea Zone 4 fighters and 3 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 tactical_bombers and 3 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Hawaiian Islands Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Hawaiian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Wake Island Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 0/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Wake Island from Americans, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 artillery Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 4/6 hits, 2,67 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Philippines Japanese attack with 2 artilleries, 3 infantry and 1 mech_infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Philippines, round 2 : 0/6 hits, 1,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Philippines, round 3 : 1/6 hits, 1,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Philippines, round 4 : 2/5 hits, 1,50 expected hits Americans roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 41 Sea Zone to Malaya 2 tactical_bombers moved from Shan State to Malaya 1 fighter moved from Shan State to Malaya 2 fighters moved from Kwangsi to Kwangtung 2 tactical_bombers moved from Kwangsi to Kwangtung 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Shantung to Anhwe Place Units - Japanese 2 destroyers placed in 6 Sea Zone 3 infantry placed in Malaya 1 armour and 2 mech_infantrys placed in Kiangsu 2 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Americans : 0,33 Chinese : -0,33 UK_Pacific : -0,67 Japanese : -2,17 -
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 118 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to 125 Sea Zone 3 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Germany 1 bomber moved from India to 98 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 2 submarines moved from 42 Sea Zone to 35 Sea Zone Americans take 43 Sea Zone from Japanese Americans take 42 Sea Zone from Japanese 1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Java to 35 Sea Zone 1 cruiser moved from 118 Sea Zone to 110 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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vil du bruge dine 2 kamikaze?
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@Maxiheimer said in General Svend-Sved vs Maxi:
vil du bruge dine 2 kamikaze?
Ja tak, en på hver cruiser!
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 118 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to 125 Sea Zone 3 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Germany 1 bomber moved from India to 98 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 2 submarines moved from 42 Sea Zone to 35 Sea Zone Americans take 43 Sea Zone from Japanese Americans take 42 Sea Zone from Japanese 1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Java to 35 Sea Zone 1 cruiser moved from 118 Sea Zone to 110 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in 98 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 125 Sea Zone Americans attack with 1 destroyer and 1 fighter; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Holland Belgium Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 2 mech_infantrys Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2,17 expected hits Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in 35 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 tactical_bombers and 3 transports Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/15 hits, 7,33 expected hits Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 7/18 hits, 8,83 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 3 destroyers owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 10/13 hits, 6,67 expected hits Japanese roll dice for 1 battleship, 4 carriers, 2 cruisers, 5 fighters, 3 tactical_bombers and 3 transports in 35 Sea Zone, round 3 : 11/15 hits, 7,83 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 4 carriers owned by the Japanese, 1 battleship owned by the Japanese, 4 carriers owned by the Americans, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 battleship, 6 fighters and 1 tactical_bomber in 35 Sea Zone, round 4 : 3/8 hits, 4,33 expected hits Japanese roll dice for 4 fighters, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 4 : 4/5 hits, 3,17 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Americans roll dice for 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 5 : 2/4 hits, 2,17 expected hits Japanese roll dice for 2 fighters and 3 transports in 35 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits 2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone 3 transports owned by the Japanese lost in 35 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32 Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters and 2 submarines Casualties for Japanese: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 tactical_bombers and 3 transports Battle in 26 Sea Zone Americans attack with 1 carrier, 2 fighters and 3 submarines Japanese defend with 1 carrier, 3 destroyers, 2 fighters and 1 transport Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 carrier and 2 fighters in 26 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 26 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 2 fighters in 26 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 26 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits 2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans roll dice for 2 fighters in 26 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -14 Casualties for Americans: 1 carrier, 2 fighters and 3 submarines Casualties for Japanese: 1 carrier and 3 destroyers 2 fighters owned by the Japanese forced to land in Hawaiian Islands Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber could not land in 35 Sea Zone and was removed 2 fighters moved from 35 Sea Zone to Celebes 2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry and 1 transport moved from 107 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Holland Belgium to 91 Sea Zone 2 fighters moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Germany to Normandy Bordeaux 1 bomber moved from 98 Sea Zone to Egypt 1 destroyer moved from 118 Sea Zone to 110 Sea Zone 1 fighter moved from 125 Sea Zone to 110 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Celebes: 1 fighter EDIT: Turning off Edit Mode 2 carriers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : -0,83 Americans : 1,67 Japanese : 2,17 AA fire in Germany : : -0,17 -
Fik fjernet en fighter istedet for en tac som ikke kunne nå hjem i sidste runde af søslaget mellem us og japan så tillod mig at editere det efterfølgende.
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@Maxiheimer said in General Svend-Sved vs Maxi:
Fik fjernet en fighter istedet for en tac som ikke kunne nå hjem i sidste runde af søslaget mellem us og japan så tillod mig at editere det efterfølgende.
Ok, det er bare i orden
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 2 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 1 artillery placed in Yunnan 2 artilleries placed in Szechwan Chinese undo move 1. Chinese undo move 1. 3 artilleries placed in Yunnan Turning on Edit Mode EDIT: Removing units owned by Chinese from Szechwan: 1 fighter EDIT: Adding units owned by Chinese to Yunnan: 1 fighter EDIT: Removing units owned by Chinese from Kansu: 1 artillery and 2 infantry EDIT: Adding units owned by Chinese to Tsinghai: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Chinese undo move 1. 3 artilleries placed in Szechwan Turning on Edit Mode EDIT: Removing units owned by Chinese from Yunnan: 1 fighter EDIT: Adding units owned by Chinese to Szechwan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : -1,00 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 118 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to 125 Sea Zone 3 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Germany 1 bomber moved from India to 98 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 2 submarines moved from 42 Sea Zone to 35 Sea Zone Americans take 43 Sea Zone from Japanese Americans take 42 Sea Zone from Japanese 1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Java to 35 Sea Zone 1 cruiser moved from 118 Sea Zone to 110 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in 98 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 125 Sea Zone Americans attack with 1 destroyer and 1 fighter; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Holland Belgium Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 2 mech_infantrys Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2,17 expected hits Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in 35 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 tactical_bombers and 3 transports Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/15 hits, 7,33 expected hits Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 7/18 hits, 8,83 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 3 destroyers owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 10/13 hits, 6,67 expected hits Japanese roll dice for 1 battleship, 4 carriers, 2 cruisers, 5 fighters, 3 tactical_bombers and 3 transports in 35 Sea Zone, round 3 : 11/15 hits, 7,83 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 4 carriers owned by the Japanese, 1 battleship owned by the Japanese, 4 carriers owned by the Americans, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 battleship, 6 fighters and 1 tactical_bomber in 35 Sea Zone, round 4 : 3/8 hits, 4,33 expected hits Japanese roll dice for 4 fighters, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 4 : 4/5 hits, 3,17 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Americans roll dice for 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 5 : 2/4 hits, 2,17 expected hits Japanese roll dice for 2 fighters and 3 transports in 35 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits 2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone 3 transports owned by the Japanese lost in 35 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32 Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters and 2 submarines Casualties for Japanese: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 tactical_bombers and 3 transports Battle in 26 Sea Zone Americans attack with 1 carrier, 2 fighters and 3 submarines Japanese defend with 1 carrier, 3 destroyers, 2 fighters and 1 transport Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 carrier and 2 fighters in 26 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 26 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 2 fighters in 26 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 26 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits 2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans roll dice for 2 fighters in 26 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -14 Casualties for Americans: 1 carrier, 2 fighters and 3 submarines Casualties for Japanese: 1 carrier and 3 destroyers 2 fighters owned by the Japanese forced to land in Hawaiian Islands Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber could not land in 35 Sea Zone and was removed 2 fighters moved from 35 Sea Zone to Celebes 2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry and 1 transport moved from 107 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Holland Belgium to 91 Sea Zone 2 fighters moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Germany to Normandy Bordeaux 1 bomber moved from 98 Sea Zone to Egypt 1 destroyer moved from 118 Sea Zone to 110 Sea Zone 1 fighter moved from 125 Sea Zone to 110 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Celebes: 1 fighter EDIT: Turning off Edit Mode 2 carriers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 2 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 1 artillery placed in Yunnan 2 artilleries placed in Szechwan Chinese undo move 1. Chinese undo move 1. 3 artilleries placed in Yunnan Turning on Edit Mode EDIT: Removing units owned by Chinese from Szechwan: 1 fighter EDIT: Adding units owned by Chinese to Yunnan: 1 fighter EDIT: Removing units owned by Chinese from Kansu: 1 artillery and 2 infantry EDIT: Adding units owned by Chinese to Tsinghai: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Chinese undo move 1. 3 artilleries placed in Szechwan Turning on Edit Mode EDIT: Removing units owned by Chinese from Yunnan: 1 fighter EDIT: Adding units owned by Chinese to Szechwan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Germans 1 artillery and 2 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery and 5 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 2 infantry moved from Burma to Shan State 1 mech_infantry moved from Yunnan to Anhwe 3 fighters and 1 tactical_bomber moved from Yunnan to Anhwe 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Yunnan to Shan State 1 armour and 2 mech_infantrys moved from India to Shan State Combat - British Battle in Alexandria British attack with 1 artillery and 2 infantry Italians defend with 2 infantry British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 2 infantry in Alexandria, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria British roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win with no units remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 2 infantry Battle in Trans-Jordan British attack with 1 artillery and 6 infantry Italians defend with 2 infantry British roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 artillery and 6 infantry in Trans-Jordan, round 2 : 1/7 hits, 1,50 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Shan State British attack with 2 armour, 1 artillery, 4 infantry and 7 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 armour, 1 artillery, 4 infantry and 7 mech_infantrys in Shan State, round 2 : 2/14 hits, 3,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 armour, 1 artillery, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 mech_infantrys British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/5 hits, 2,33 expected hits Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Anhwe retreated to Anhwe Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for British: 1 fighter and 1 mech_infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Anhwe to Szechwan 3 aaGuns moved from Yunnan to Shan State 2 artilleries and 5 infantry moved from India to Burma 1 aaGun and 2 infantry moved from Normandy Bordeaux to Holland Belgium 4 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from Holland Belgium to 110 Sea Zone 1 armour and 3 mech_infantrys moved from Egypt to Iraq Place Units - British 1 artillery, 1 fighter and 1 infantry placed in Iraq 1 artillery, 1 fighter and 3 infantry placed in United Kingdom British undo move 2. 1 fighter placed in 110 Sea Zone 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 2 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 2 infantry and 3 mech_infantrysCombat Hit Differential Summary :
Germans : -0,83 British : -2,00 Italians : 2,33 Americans : 1,67 Chinese : 0,33 Japanese : 2,17 AA fire in Germany : : -0,17 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tobruk to Egypt 1 mech_infantry moved from Tobruk to Egypt 2 artilleries moved from Syria to Trans-Jordan 2 infantry moved from Syria to Trans-Jordan 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 bomber moved from Algeria to Trans-Jordan 2 infantry moved from Syria to Trans-Jordan 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 2 destroyers moved from 99 Sea Zone to 98 Sea Zone 1 fighter moved from Tobruk to Egypt 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 mech_infantrys moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Tambov to Rostov 2 infantry moved from Bryansk to Rostov 2 artilleries moved from Bryansk to Rostov 2 fighters moved from Greece to Southern France Combat - Italians Battle in Southern France Italians attack with 3 fighters and 2 mech_infantrys British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 fighters and 2 mech_infantrys in Southern France, round 2 : 1/5 hits, 1,83 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Trans-Jordan Italians attack with 2 artilleries, 1 bomber and 5 infantry British defend with 1 artillery and 5 infantry Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 2 artilleries, 1 bomber and 5 infantry in Trans-Jordan, round 2 : 3/8 hits, 2,50 expected hits British roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 2 : 2/6 hits, 2,00 expected hits 3 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 2 artilleries, 1 bomber and 3 infantry in Trans-Jordan, round 3 : 1/6 hits, 2,17 expected hits British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 2/3 hits, 1,00 expected hits 1 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Trans-Jordan, round 4 : 2/4 hits, 1,67 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 4 infantry Casualties for British: 1 artillery and 5 infantry Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry; Americans defend with 1 bomber Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1,83 expected hits British roll dice for 1 bomber and 2 infantry in Egypt, round 2 : 0/3 hits, 0,83 expected hits 1 infantry owned by the ANZAC and 1 bomber owned by the Americans lost in Egypt Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 3 : 1/5 hits, 1,83 expected hits British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for ANZAC: 2 infantry Casualties for Americans: 1 bomber Casualties for Italians: 1 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Alexandria 1 bomber moved from Trans-Jordan to Alexandria 3 fighters moved from Southern France to Southern Italy 1 artillery moved from Southern Italy to Northern Italy 1 mech_infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Southern Italy 1 fighter moved from Ukraine to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 4 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Italians : -2,33 British : -0,17 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Caroline Islands to 31 Sea Zone 1 destroyer moved from 62 Sea Zone to 30 Sea Zone 1 fighter moved from Java to Shan State 2 fighters moved from 42 Sea Zone to Shan State 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 carrier and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 31 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 31 Sea Zone to Johnston Island 1 armour and 1 infantry moved from 38 Sea Zone to Shan State Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Caroline Islands to 31 Sea Zone 1 destroyer moved from 62 Sea Zone to 30 Sea Zone 1 fighter moved from Java to Shan State 2 fighters moved from 42 Sea Zone to Shan State 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 carrier and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 31 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 31 Sea Zone to Johnston Island 1 armour and 1 infantry moved from 38 Sea Zone to Shan State Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 2 infantry moved from 91 Sea Zone to Morocco Combat - French Battle in Morocco Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Urals Germans take Urals from Russians 1 infantry moved from Smolensk to Vologda 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Bryansk 1 mech_infantry moved from Samara to Novosibirsk Germans take Novosibirsk from Russians 1 mech_infantry moved from Volgograd to Northwest Persia Germans take Northwest Persia from British 1 mech_infantry moved from Bryansk to Samara 3 armour moved from Ukraine to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 2 submarines moved from 113 Sea Zone to 125 Sea Zone Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans roll dice for 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 7/9 hits, 4,17 expected hits British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2,17 expected hits 1 infantry owned by the Americans, 2 fighters owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 31 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 1 artillery, 1 bomber, 2 fighters and 1 infantry Battle in 125 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer; Russians defend with 1 submarine Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 destroyer in 125 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 125 Sea Zone Russians win with no units remaining. Battle score for attacker is 2 Casualties for Germans: 2 submarines Casualties for Russians: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 aaGun moved from Western Germany to Germany 2 aaGuns moved from Western Germany to Germany 2 bombers moved from Normandy Bordeaux to Germany 2 fighters moved from Normandy Bordeaux to Germany 2 tactical_bombers moved from Normandy Bordeaux to Germany Place Units - Germans 3 armour placed in Ukraine 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Novgorod 1 fighter, 5 infantry and 1 mech_infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : 3,17 British : -0,17 Russians : 0,17 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 7 infantry moved from Buyant-Uhaa to Manchuria 3 fighters and 2 tactical_bombers moved from Iraq to 98 Sea Zone Combat - Russians Battle in Manchuria Russians attack with 7 infantry Japanese defend with 1 infantry Russians roll dice for 7 infantry in Manchuria, round 2 : 2/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 98 Sea Zone Russians attack with 3 fighters and 2 tactical_bombers Italians defend with 1 cruiser, 2 destroyers and 2 transports Russians roll dice for 3 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 1/5 hits, 2,83 expected hits Italians roll dice for 1 cruiser, 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits 2 fighters owned by the Russians and 1 destroyer owned by the Italians lost in 98 Sea Zone Russians roll dice for 1 fighter and 2 tactical_bombers in 98 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits 2 tactical_bombers owned by the Russians and 1 destroyer owned by the Italians lost in 98 Sea Zone Russians roll dice for 1 fighter in 98 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Italians lost in 98 Sea Zone 2 transports owned by the Italians lost in 98 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 2 fighters and 2 tactical_bombers Casualties for Italians: 1 cruiser, 2 destroyers and 2 transports Non Combat Move - Russians 1 fighter moved from 98 Sea Zone to Iraq 1 aaGun moved from Buyant-Uhaa to Manchuria Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 1,50 Russians : -0,50 Japanese : 0,33 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 2 mech_infantrys moved from Kwangtung to Kwangsi 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 2 infantry moved from Shantung to Jehol 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 battleship and 2 destroyers moved from 6 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Japan to Jehol 1 bomber moved from Kwangtung to Chahar 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Anhwe 3 mech_infantrys moved from Kwangtung to Anhwe 1 fighter moved from Malaya to 38 Sea Zone Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 38 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangsi Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Jehol Japanese attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Chahar Japanese attack with 1 bomber and 2 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Chahar, round 2 : 1/3 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Chahar Japanese roll dice for 1 bomber and 2 mech_infantrys in Chahar, round 3 : 1/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Jehol to Shantung 1 tactical_bomber moved from Shantung to Kiangsu 1 bomber moved from Chahar to Kiangsu 2 fighters and 2 tactical_bombers moved from Kwangsi to Malaya 1 fighter moved from 38 Sea Zone to Malaya Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 3 infantry placed in Malaya 1 infantry placed in Shantung 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Chinese : 1,00 Japanese : 0,50 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 2 aaGuns, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Battle in Norway Battle in Denmark Battle in Western Germany Americans attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Western Germany, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Germany, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany Americans converts factory_major into different units Americans win, taking Norway from Germans, taking Denmark from Germans, taking Western Germany from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 carriers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Celebes to Shan State Place Units - Americans 1 destroyer and 2 submarines placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 fighter placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : 0,33 Americans : -0,33 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi 1 fighter moved from Szechwan to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Tsinghai to Kansu 1 artillery moved from Szechwan to Shensi 1 infantry moved from Tsinghai to Shensi 1 artillery moved from Tsinghai to Kansu 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kweichow to Hunan 1 artillery moved from Szechwan to Kweichow 1 artillery moved from Szechwan to Yunnan Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 8 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese : -1,50 Japanese : -0,67 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 2 aaGuns, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Battle in Norway Battle in Denmark Battle in Western Germany Americans attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Western Germany, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Germany, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany Americans converts factory_major into different units Americans win, taking Norway from Germans, taking Denmark from Germans, taking Western Germany from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 carriers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Celebes to Shan State Place Units - Americans 1 destroyer and 2 submarines placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 fighter placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi 1 fighter moved from Szechwan to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Tsinghai to Kansu 1 artillery moved from Szechwan to Shensi 1 infantry moved from Tsinghai to Shensi 1 artillery moved from Tsinghai to Kansu 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kweichow to Hunan 1 artillery moved from Szechwan to Kweichow 1 artillery moved from Szechwan to Yunnan Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Shensi, round 8 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 airfield, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 fighters and 1 tactical_bomber moved from Szechwan to Russia 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan 2 mech_infantrys moved from Iraq to Trans-Jordan 1 mech_infantry moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Northwest Persia 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Holland Belgium to France French take France from Germans French take French Indo China from UK_Pacific French take French Central Africa from British 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 110 Sea Zone to 113 Sea Zone 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia Combat - British Battle in Normandy Bordeaux British attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 113 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 113 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 113 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Northwest Persia British attack with 1 armour, 1 fighter and 2 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Northwest Persia, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Trans-Jordan British attack with 1 artillery, 1 infantry and 3 mech_infantrys Italians defend with 2 artilleries and 1 infantry British roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 3/5 hits, 1,17 expected hits Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1,00 expected hits 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Italians: 2 artilleries and 1 infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French West Africa 3: French captures territory French West Africa Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated French Madagascar 3: French captures territory French Madagascar Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 1 fighter moved from Northwest Persia to Iraq 1 aaGun and 5 infantry moved from Holland Belgium to France 1 carrier moved from 110 Sea Zone to 112 Sea Zone 5 fighters and 1 tactical_bomber moved from Holland Belgium to Norway 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 2 fighters moved from Normandy Bordeaux to 112 Sea Zone 2 armour and 7 mech_infantrys moved from Shan State to Yunnan 3 mech_infantrys moved from India to Shan State 2 artilleries and 5 infantry moved from Burma to Shan State 2 infantry moved from India to Burma Place Units - British 1 airfield, 2 fighters and 1 infantry placed in Iraq 2 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 4 mech_infantrysCombat Hit Differential Summary :
Germans : -0,67 British : 1,83 Italians : -1,00 Americans : -0,33 Chinese : -1,50 Japanese : -0,67 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 bomber and 1 fighter moved from Alexandria to Trans-Jordan 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 2 mech_infantrys moved from Northern Italy to Western Germany 2 mech_infantrys moved from Southern France to Northern Italy 2 armour, 2 artilleries and 3 infantry moved from Rostov to Caucasus 1 fighter moved from Southern Italy to Trans-Jordan 2 fighters moved from Southern Italy to Western Germany 2 fighters moved from Southern Italy to Western Germany 2 mech_infantrys moved from Southern Italy to Northern Italy Combat - Italians Battle in Western Germany Italians attack with 4 fighters and 2 mech_infantrys Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 4 fighters and 2 mech_infantrys in Western Germany, round 2 : 3/6 hits, 2,33 expected hits Americans roll dice for 1 artillery in Western Germany, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Western Germany Italians win, taking Western Germany from Americans with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Trans-Jordan Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry British defend with 1 artillery, 1 infantry and 3 mech_infantrys Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 1/7 hits, 3,00 expected hits British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 0/5 hits, 1,67 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Trans-Jordan, round 3 : 3/7 hits, 3,00 expected hits British roll dice for 1 artillery and 3 mech_infantrys in Trans-Jordan, round 3 : 3/4 hits, 1,33 expected hits 3 mech_infantrys owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 armour, 1 bomber and 2 fighters in Trans-Jordan, round 4 : 2/4 hits, 2,17 expected hits British roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 armour owned by the Italians lost in Trans-Jordan Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 artillery, 1 infantry and 3 mech_infantrys Casualties for Italians: 1 armour, 1 artillery and 2 infantry Non Combat Move - Italians 2 fighters moved from Trans-Jordan to Egypt 1 bomber moved from Trans-Jordan to Egypt 4 fighters moved from Western Germany to Southern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 factory_minor placed in Egypt 1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians : -1,50 British : 0,67 Americans : -0,33 -
TripleA Manual Gamesave Post: ANZAC round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from Johnston Island to 26 Sea Zone Combat - ANZACCombat Hit Differential Summary :





