@Ragnell804 gg, I concede
General Svend-Sved vs Maxi
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to Caroline Islands 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Queensland to Caroline Islands Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1,00 expected hits Italians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 2 : 4/6 hits, 3,00 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Italians win with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -11 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Italians: 1 infantry Battle in Caroline Islands Americans attack with 1 armour, 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/3 hits, 0,50 expected hits Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Caroline Islands, round 2 : 3/5 hits, 2,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 42 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory 1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 1 bomber moved from Caroline Islands to New Guinea 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Italians : 1,00 Americans : 0,50 AA fire in Caroline Islands : : -0,50 Japanese : 1,00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Hopei 1 fighter moved from Yunnan to Hopei 1 artillery and 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan Place Units - Chinese 1 artillery placed in Shensi 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : 1,33
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@Maxiheimer said in General Svend-Sved vs Maxi:
Vi spiller global. Dog ikke i balance mod
Hvor længe plejer det at tage når i spiller?
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to Caroline Islands 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Queensland to Caroline Islands Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1,00 expected hits Italians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 2 : 4/6 hits, 3,00 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Italians win with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -11 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Italians: 1 infantry Battle in Caroline Islands Americans attack with 1 armour, 1 bomber, 2 fighters and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/3 hits, 0,50 expected hits Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Caroline Islands, round 2 : 3/5 hits, 2,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 42 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory 1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 1 bomber moved from Caroline Islands to New Guinea 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Hopei 1 fighter moved from Yunnan to Hopei 1 artillery and 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan Place Units - Chinese 1 artillery placed in Shensi 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from United Kingdom to Gibraltar 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 cruiser moved from 81 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Iraq to Syria 1 artillery moved from Burma to Shan State 1 mech_infantry moved from India to Shan State 3 fighters moved from India to Shan State 1 infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Yunnan to Kwangsi 1 bomber moved from India to Kwangsi 1 tactical_bomber moved from India to Hunan 1 infantry moved from Yunnan to Hunan 1 fighter moved from 89 Sea Zone to Gibraltar 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Combat - British Battle in 96 Sea Zone British attack with 1 cruiser and 1 destroyer Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone British roll dice for 1 cruiser in 96 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6 Casualties for Italians: 1 destroyer and 1 submarine Casualties for British: 1 cruiser and 1 destroyer Battle in Gibraltar British attack with 4 fighters and 2 infantry Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 harbour and 1 infantry British roll dice for 4 fighters and 2 infantry in Gibraltar, round 2 : 3/6 hits, 2,33 expected hits Italians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 4/5 hits, 2,67 expected hits 2 tactical_bombers owned by the Germans, 1 infantry owned by the Italians, 2 fighters owned by the British and 2 infantry owned by the British lost in Gibraltar Italians win with 2 fighters remaining. Battle score for attacker is -1 Casualties for British: 2 fighters and 2 infantry Casualties for Germans: 2 tactical_bombers Casualties for Italians: 1 infantry 2 fighters owned by the British retreated Battle in Hunan British attack with 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry and 1 tactical_bomber in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry and 1 tactical_bomber in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi British attack with 1 bomber and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 artillery, 3 fighters and 1 mech_infantry Japanese defend with 2 infantry British roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Shan State, round 2 : 2/5 hits, 2,17 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State British win, taking Shan State from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 1 artillery Casualties for Japanese: 2 infantry Battle in Syria British attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Syria British win, taking Syria from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Eastern Persia to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from India to Yunnan 1 tactical_bomber moved from Hunan to Yunnan 1 bomber moved from Kwangsi to India 3 fighters moved from Shan State to Yunnan 1 infantry moved from Iraq to Trans-Jordan 2 fighters moved from Gibraltar to 91 Sea Zone 1 carrier moved from 106 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 battleship moved from 39 Sea Zone to 76 Sea Zone Place Units - British 1 factory_minor placed in Iraq 1 fighter placed in United Kingdom 2 transports placed in 106 Sea Zone 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4 British collect 35 PUs (1 lost to blockades); end with 35 PUs Place Units - UK_Pacific 1 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Italians : 2,00 British : -0,33 Americans : 0,50 AA fire in Caroline Islands : : -0,50 Chinese : -0,67 Neutral_Axis : 0,67 Japanese : 1,33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 airfield, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 cruiser moved from 96 Sea Zone to 99 Sea Zone 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 2 infantry moved from Tobruk to Alexandria 1 bomber moved from Southern Italy to Alexandria 2 fighters moved from Southern Italy to Greece 1 infantry moved from Libya to Tobruk 1 mech_infantry moved from Algeria to Libya 1 armour moved from Romania to Western Ukraine Italians take Bessarabia from Russians 2 armour moved from Romania to Western Ukraine 2 infantry moved from Romania to Bessarabia 2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine Combat - Italians Battle in Crete Battle in Cyprus Battle in Alexandria Italians attack with 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Alexandria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Alexandria to Tobruk Place Units - Italians 1 airfield placed in Greece 1 transport placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0,00 British : -0,33
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vi starter kl 10.00 og så har vi sluttet alt imellem kl 20.00 og 23.00. en enkelt gang måtte vi fortsætte spillet i triple a:)
Vi er gerne omkring 8 så vi har to spil igang samtidigt -
TripleA Manual Gamesave Post: ANZAC round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from Trans-Jordan to Egypt Combat - ANZAC
Combat Hit Differential Summary :
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vil du bruge nogle kami’er?
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@Maxiheimer said in General Svend-Sved vs Maxi:
vi starter kl 10.00 og så har vi sluttet alt imellem kl 20.00 og 23.00. en enkelt gang måtte vi fortsætte spillet i triple a:)
Vi er gerne omkring 8 så vi har to spil igang samtidigtOkay, men det kunne da være sjovt at prøve, jeg tjekker lige kalenderen
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Du må gerne skyde 4 kami’er afsted på den
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from Trans-Jordan to Egypt Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 3 hits. Rolls: 2,2,2,5 Battle in 35 Sea Zone Japanese defend with 1 transport Non Combat Move - ANZAC 3 fighters moved from Queensland to Caroline Islands 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from Trans-Jordan to Egypt Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 3 hits. Rolls: 2,2,2,5 Battle in 35 Sea Zone Japanese defend with 1 transport Non Combat Move - ANZAC 3 fighters moved from Queensland to Caroline Islands 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 infantry moved from Finland to Karelia 1 infantry moved from Baltic States to Belarus 2 fighters moved from Gibraltar to Southern Italy 1 bomber moved from Germany to Belarus 1 bomber moved from Western Germany to Belarus 2 bombers moved from Northern Italy to Western Germany 1 infantry moved from Eastern Poland to Belarus 1 submarine moved from 105 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 109 Sea Zone to 124 Sea Zone Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Belarus Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour, 8 artilleries, 1 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 2 bombers moved from Belarus to Germany Place Units - Germans 1 bomber and 2 mech_infantrys placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Germans collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -0,33
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries moved from Archangel to Novgorod 1 fighter moved from Russia to Novgorod 2 infantry moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Novgorod 4 fighters moved from Bryansk to Ukraine 4 infantry moved from Amur to Korea 4 infantry moved from Amur to Manchuria 4 infantry moved from Amur to Korea 2 infantry moved from Kansu to Suiyuyan 1 infantry moved from Tsagaan Olom to Suiyuyan Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Novgorod Russians attack with 2 artilleries and 2 fighters Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 2 artilleries and 2 fighters in Novgorod, round 2 : 3/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery Casualties for Germans: 1 infantry Battle in Manchuria Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 3,00 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Korea Russians attack with 8 infantry Japanese defend with 1 infantry Russians roll dice for 8 infantry in Korea, round 2 : 0/8 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 8 infantry in Korea, round 3 : 2/8 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 7 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Amur to Korea 1 aaGun moved from Amur to Manchuria 6 infantry moved from Dzavhan to Central Mongolia 4 fighters and 1 tactical_bomber moved from Ukraine to Russia 2 fighters moved from Novgorod to Vologda 2 aaGuns moved from Archangel to Vologda 2 aaGuns, 4 armour, 7 artilleries, 33 infantry and 2 mech_infantrys moved from Bryansk to Russia Place Units - Russians 1 artillery, 8 infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,2,3,1,4,4 Russians collect 31 PUs (3 lost to blockades); end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : 1,50 Japanese : -0,33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from Malaya to Shan State 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 cruiser moved from 43 Sea Zone to 37 Sea Zone 1 battleship moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 3 carriers moved from 43 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Shan State 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 2 fighters moved from 6 Sea Zone to Korea 1 fighter moved from Japan to Korea 1 fighter and 1 tactical_bomber moved from Anhwe to Korea 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Hunan 1 tactical_bomber moved from Kwangtung to Hunan 1 fighter moved from Shan State to Hunan 1 artillery moved from Anhwe to Kweichow 1 tactical_bomber moved from Shan State to Kweichow 1 fighter moved from Kwangtung to Kweichow 1 bomber moved from Kwangtung to Korea 1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 2 mech_infantrys moved from Kiangsu to Kwangtung 1 mech_infantry moved from Anhwe to Kwangtung 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 tactical_bomber moved from Kwangtung to Kwangsi Combat - Japanese Battle in Korea Japanese attack with 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 aaGun and 7 infantry AA fire in Korea : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Korea, round 2 : 3/10 hits, 4,67 expected hits Russians roll dice for 1 aaGun and 7 infantry in Korea, round 2 : 4/7 hits, 2,33 expected hits 2 infantry owned by the Japanese, 4 infantry owned by the Russians, 2 artilleries owned by the Japanese and 1 aaGun owned by the Russians lost in Korea Russians win with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 artilleries and 2 infantry Casualties for Russians: 1 aaGun and 4 infantry 1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 1 battleship in Shan State, round 2 : 1/1 hits, 0,67 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hunan Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,50 expected hits Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Hunan to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya 2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone 2 tactical_bombers moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 3 fighters moved from Korea to Japan 1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 bomber moved from Korea to Japan Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 factory_minor placed in Malaya 3 mech_infantrys placed in Kiangsu 3 infantry placed in Shantung 1 artillery and 1 infantry placed in Japan Japanese undo move 4. Japanese undo move 3. 1 infantry and 2 mech_infantrys placed in Shantung 2 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
AA fire in Korea : : -0,50 Chinese : -1,00 UK_Pacific : 0,67 Russians : 1,67 Japanese : -2,17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 fighter, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Caroline Islands to 33 Sea Zone 1 armour and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 armour moved from 43 Sea Zone to Borneo 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Borneo Battle in Gibraltar Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win, taking Borneo from Japanese, taking Gibraltar from Italians with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from New Guinea to India 1 fighter moved from Northern Territory to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from Northern Territory to Queensland 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Eastern United States to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Eastern United States to Southeast Mexico Place Units - Americans 3 transports placed in 101 Sea Zone Americans undo move 1. 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 3 submarines and 2 transports placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : -1,00 Japanese : 0,00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Kweichow 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 6 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -1,33 Japanese : -2,67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 fighter, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Caroline Islands to 33 Sea Zone 1 armour and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 armour moved from 43 Sea Zone to Borneo 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Borneo Battle in Gibraltar Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win, taking Borneo from Japanese, taking Gibraltar from Italians with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from New Guinea to India 1 fighter moved from Northern Territory to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from Northern Territory to Queensland 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Eastern United States to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Eastern United States to Southeast Mexico Place Units - Americans 3 transports placed in 101 Sea Zone Americans undo move 1. 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 3 submarines and 2 transports placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Kweichow 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 6 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Siam to Shan State 3 fighters moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Shan State 1 bomber moved from India to Malaya Combat - British Strategic bombing raid in Malaya AA fire in Malaya : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Malaya causes 0 damage total. Battle in Shan State British attack with 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2,33 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to Yunnan 1 fighter moved from Shan State to India 3 mech_infantrys moved from India to Yunnan 2 fighters moved from Yunnan to India 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 artillery moved from Syria to Trans-Jordan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from India to Burma Place Units - British 1 fighter and 2 mech_infantrys placed in Iraq 2 infantry placed in Union of South Africa 1 tactical_bomber placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5 British collect 35 PUs (1 lost to blockades); end with 35 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,6,1,2,6,4,3,3,5,2 UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 0,67 Americans : -1,00 AA fire in Malaya : : 0,83 Chinese : -1,33 Japanese : -3,00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 3 armour, 2 artilleries and 2 infantry moved from Western Ukraine to Bryansk Italians take Bryansk from Russians 2 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Alexandria to Tobruk 1 mech_infantry moved from Libya to Tobruk Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 2 infantry moved from Cyprus to 99 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone 1 cruiser and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 1 fighter moved from Greece to Southern Italy 1 artillery and 3 infantry moved from 97 Sea Zone to Southern Italy 1 bomber moved from Tobruk to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone 2 artilleries and 1 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 carrier, 1 cruiser and 1 fighter moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to 42 Sea Zone 1 fighter moved from Caroline Islands to Hawaiian Islands 1 fighter moved from Caroline Islands to Queensland Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :