@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
General Svend-Sved vs Maxi
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 103 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 103 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 103 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 103 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 6 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 103 Sea Zone Germans win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Central United States to 26 Sea Zone 1 armour and 1 infantry moved from Central United States to Western United States 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from Guam to Queensland Place Units - Americans 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 artilleries, 1 fighter and 7 infantry moved from Szechwan to Yunnan 1 artillery and 1 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Yunnan Chinese attack with 2 artilleries, 1 fighter and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Yunnan, round 2 : 1/10 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 1 infantry moved from Shensi to Sikang Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Burma to Shan State 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 armour moved from Egypt to Kenya 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 2 fighters moved from United Kingdom to 110 Sea Zone Combat - British Battle in 110 Sea Zone British attack with 2 fighters Germans defend with 1 cruiser British roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Germans lost in 110 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kenya British attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Kenya, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 mech_infantry moved from Ethiopia to Egypt 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 transport moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Union of South Africa to Rhodesia 2 fighters moved from 110 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Ontario to Quebec 1 infantry moved from Suriname to Brazil British take Brazil from Neutral_Allies 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 1 battleship and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 2 fighters and 1 tactical_bomber moved from Shan State to Yunnan 3 aaGuns, 1 artillery and 6 infantry moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 1 artillery and 1 infantry moved from India to Burma 1 bomber and 1 tactical_bomber moved from Malta to Egypt Place Units - British 2 mech_infantrys placed in Union of South Africa 1 carrier and 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1 British collect 32 PUs (1 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 fighter, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 1 fighter, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,33 British : 0,00 Italians : -0,33 Americans : -0,33 Chinese : -2,67 Japanese : 2,00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Albania to Greece 1 armour moved from Yugoslavia to Greece 1 bomber moved from Southern Italy to Greece 1 fighter moved from Northern Italy to Greece 1 fighter moved from Southern Italy to Greece 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 armour moved from Normandy Bordeaux to Northern Italy 2 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in Gibraltar Battle in Greece Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 2/6 hits, 2,50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Greece, round 3 : 4/5 hits, 2,33 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy 2 fighters moved from Greece to Southern Italy 1 submarine moved from 96 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis Place Units - Italians 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 1,17 Neutral_Allies : -1,00
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 artillery, 4 fighters and 3 infantry moved from New South Wales to Queensland 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 artillery, 4 fighters and 3 infantry moved from New South Wales to Queensland 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 94 Sea Zone Combat - French Battle in 94 Sea Zone French attack with 1 destroyer Italians defend with 1 destroyer French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,33 French : 0,67
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 3 armour and 4 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 2 artilleries and 9 infantry moved from Slovakia Hungary to Eastern Poland 6 artilleries and 13 infantry moved from Poland to Eastern Poland 6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland 8 artilleries and 4 infantry moved from Germany to Poland 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 94 Sea Zone 1 bomber moved from Western Germany to 94 Sea Zone 1 bomber moved from Western Germany to 94 Sea Zone 1 bomber moved from Western Germany to 94 Sea Zone 2 bombers moved from Western Germany to 94 Sea Zone Combat - Germans Battle in 94 Sea Zone Germans attack with 5 bombers, 1 fighter and 1 tactical_bomber French defend with 1 destroyer Germans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 5/7 hits, 4,50 expected hits French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 94 Sea Zone Germans win with 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar 5 bombers moved from 94 Sea Zone to Western Germany 1 artillery moved from 91 Sea Zone to Morocco Germans take Morocco from Neutral_Axis 1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar 3 aaGuns moved from Poland to Eastern Poland Place Units - Germans 1 submarine placed in 112 Sea Zone 1 bomber placed in Western Germany 1 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 40 PUs (3 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0,50 French : -0,33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia 1 fighter moved from Russia to Bessarabia 1 infantry moved from Belarus to Baltic States 2 fighters moved from Novgorod to Baltic States 1 infantry moved from Belarus to Baltic States Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bessarabia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Baltic States to Novgorod 1 fighter moved from Bessarabia to Bryansk 2 artilleries and 8 infantry moved from Western Ukraine to Bryansk 2 aaGuns, 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Ukraine to Bryansk 3 artilleries and 16 infantry moved from Belarus to Bryansk 1 infantry moved from Russia to Bryansk 6 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 armour and 2 infantry placed in Novgorod 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -1,33 Russians : -0,33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 7 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 armour moved from Jehol to Amur 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria 2 artilleries moved from Anhwe to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 2 mech_infantrys moved from Kiangsu to Kwangtung 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 2 infantry moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 battleship and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 43 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 bomber moved from Kwangsi to Shan State 1 fighter moved from Japan to Kwangtung 1 artillery moved from Hunan to Kiangsi 3 infantry moved from Hunan to Kiangsi 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Malaya 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Kwangsi to Shan State Combat - Japanese Battle in Sumatra Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking Sumatra from UK_Pacific with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Malaya Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 2 : 0/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 3 : 0/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shan State, round 4 : 3/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Celebes Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter moved from Shan State to 37 Sea Zone 1 bomber moved from Shan State to Kwangtung 3 fighters and 5 tactical_bombers moved from Kwangsi to Kwangtung 1 fighter moved from 44 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Jehol to Anhwe 1 aaGun moved from Manchuria to Amur Place Units - Japanese 3 mech_infantrys placed in Kiangsu 2 infantry placed in Shantung 1 artillery and 1 infantry placed in Japan 2 destroyers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : -0,33 ANZAC : -0,33 UK_Pacific : 0,33 Japanese : -0,17
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 3 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Borneo Battle in Philippines Battle in 44 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Borneo from Japanese, taking Philippines from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 44 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier placed in 101 Sea Zone 2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 54 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 artillery and 1 infantry placed in Tsinghai Chinese undo move 1. 1 artillery and 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Shensi: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 1,00 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 3 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Borneo Battle in Philippines Battle in 44 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Borneo from Japanese, taking Philippines from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 44 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier placed in 101 Sea Zone 2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 54 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 artillery and 1 infantry placed in Tsinghai Chinese undo move 1. 1 artillery and 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Shensi: 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 carrier and 2 fighters; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 destroyer moved from 39 Sea Zone to 44 Sea Zone 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 1 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 2 fighters moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Shan State 3 infantry moved from Persia to Iraq 1 bomber moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 1 artillery and 1 infantry moved from Kenya to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Yunnan to Shan State 1 fighter moved from United Kingdom to 91 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Battle in 91 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 91 Sea Zone British win, taking 106 Sea Zone from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 44 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone British win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iraq British attack with 1 artillery, 1 bomber, 4 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 bomber, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 2/6 hits, 2,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Shan State to India 1 armour and 1 mech_infantry moved from Yunnan to India 1 armour moved from Kenya to Egypt 1 infantry moved from Italian Somaliland to Ethiopia 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Rhodesia to Belgian Congo 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 bomber moved from Iraq to India 1 tactical_bomber moved from Iraq to Eastern Persia 1 fighter moved from 91 Sea Zone to 89 Sea Zone 1 carrier and 1 destroyer moved from 106 Sea Zone to 89 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone Place Units - British 1 carrier placed in 106 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 artilleries and 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,2,1,3,3,2,1,4,4,3,6,6,1,1,1 UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
British : -1,00 Americans : -0,33 Chinese : 1,00 Neutral_Axis : 0,67 Japanese : 0,67
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Jeg har en kammerat som jeg spiller en del sammen med. Kunne se du også spiller med en. Kunne i 2 være friske på et raskt spil 2vs2?
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Yugoslavia to Romania 1 armour moved from Greece to Romania 2 armour moved from Northern Italy to Romania 1 cruiser moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 bomber moved from Southern Italy to Malta 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Greece to Albania 1 infantry moved from Tunisia to Libya Combat - Italians Battle in Malta Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 aaGun and 1 infantry AA fire in Malta : 0/1 hits, 0,17 expected hits Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 2/3 hits, 1,33 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 bomber moved from Malta to Southern Italy 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis Place Units - Italians 1 destroyer and 1 transport placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 1,17 British : -0,33 AA fire in Malta : : -0,17
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Bessarabia 2 infantry moved from Poland to Baltic States 9 armour, 8 artilleries, 24 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine 2 bombers moved from Western Germany to Baltic States 1 bomber moved from Western Germany to Bessarabia 1 bomber moved from Western Germany to Bessarabia 1 bomber moved from Western Germany to Belarus 1 bomber moved from Western Germany to Baltic States 1 artillery and 1 infantry moved from Morocco to Algeria Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Western Ukraine Germans attack with 9 armour, 8 artilleries, 24 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 8 artilleries, 24 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 10/45 hits, 13,17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 9 armour, 8 artilleries, 24 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 3 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 bombers and 2 infantry in Baltic States, round 2 : 2/5 hits, 2,33 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Eastern Poland to Western Ukraine 2 bombers moved from Bessarabia to Northern Italy 3 bombers moved from Baltic States to Western Germany 1 bomber moved from Belarus to Germany 8 artilleries and 2 infantry moved from Poland to Eastern Poland 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 submarine placed in 112 Sea Zone 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Germans collect 43 PUs (3 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -2,83 Russians : 0,33
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@Maxiheimer said in General Svend-Sved vs Maxi:
Jeg har en kammerat som jeg spiller en del sammen med. Kunne se du også spiller med en. Kunne i 2 være friske på et raskt spil 2vs2?
Jeg tror desværre ikke rigtig han gider, han tabte for meget, så han gider ikke spille mere :D
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Novgorod to Belarus 4 fighters moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Belarus 12 infantry moved from Buryatia to Amur 1 infantry moved from Ulaanbaatar to Amur 2 infantry moved from Buyant-Uhaa to Amur Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Amur Russians attack with 15 infantry Japanese defend with 1 aaGun, 1 armour and 7 infantry Russians roll dice for 15 infantry in Amur, round 2 : 1/15 hits, 2,50 expected hits Japanese roll dice for 1 aaGun, 1 armour and 7 infantry in Amur, round 2 : 0/8 hits, 2,83 expected hits 1 aaGun owned by the Japanese lost in Amur Russians roll dice for 15 infantry in Amur, round 3 : 4/15 hits, 2,50 expected hits Japanese roll dice for 1 armour and 7 infantry in Amur, round 3 : 2/8 hits, 2,83 expected hits 4 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur Russians roll dice for 13 infantry in Amur, round 4 : 4/13 hits, 2,17 expected hits Japanese roll dice for 1 armour and 3 infantry in Amur, round 4 : 1/4 hits, 1,50 expected hits 3 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 12 infantry remaining. Battle score for attacker is 23 Casualties for Japanese: 1 aaGun, 1 armour and 7 infantry Casualties for Russians: 3 infantry Battle in Belarus Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/7 hits, 3,00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Belarus to Bryansk 4 fighters moved from Belarus to Bryansk 1 artillery and 7 infantry moved from Russia to Bryansk 2 armour moved from Novgorod to Bryansk 2 artilleries moved from Novgorod to Archangel 2 aaGuns moved from Novgorod to Archangel 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Tsagaan Olom 6 infantry moved from Yenisey to Dzavhan 2 aaGuns moved from Buryatia to Amur Place Units - Russians 1 armour, 2 artilleries, 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : 0,83 Japanese : -4,17
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Haha okay - det var ærgerligt.
Vi er nogle gutter der mødes og spiller den ægte vare en gang imellem. Næste gang er det i odense d.17 februar. Hvis du er til den slags er du velkommen til at deltage? -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 3 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 2 infantry moved from Malaya to Shan State 1 cruiser moved from 37 Sea Zone to 43 Sea Zone 1 fighter moved from Kwangtung to 45 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Kwangtung to Philippines 1 tactical_bomber moved from Kwangtung to 35 Sea Zone 3 carriers moved from 37 Sea Zone to 43 Sea Zone 1 battleship moved from 37 Sea Zone to 43 Sea Zone 1 destroyer moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Manchuria to Korea 2 infantry moved from Shantung to Jehol 1 infantry moved from Kiangsi to Anhwe 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Kwangtung to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to Kweichow 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsi to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 artillery moved from Kiangsi to Kwangtung 2 mech_infantrys moved from Kiangsu to Kwangtung 2 artilleries moved from Kiangsi to Anhwe 1 mech_infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Kwangtung 2 fighters moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in 25 Sea Zone retreated to 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 5 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 5 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone retreated to 41 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 44 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Borneo, round 2 : 1/6 hits, 2,17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 3 : 4/5 hits, 2,00 expected hits UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter could not land in 45 Sea Zone and was removed 1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from 41 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Malaya 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Kwangtung 1 bomber moved from Philippines to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 infantry placed in Shantung 1 destroyer, 1 fighter and 2 transports placed in 6 Sea Zone Japanese undo move 3. 2 artilleries, 1 fighter and 2 infantry placed in Japan 1 destroyer and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4 Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
British : -0,33 Americans : 0,00 ANZAC : -0,33 Chinese : -1,00 UK_Pacific : -0,33 Japanese : -4,17
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@Maxiheimer said in General Svend-Sved vs Maxi:
Haha okay - det var ærgerligt.
Vi er nogle gutter der mødes og spiller den ægte vare en gang imellem. Næste gang er det i odense d.17 februar. Hvis du er til den slags er du velkommen til at deltage?Spiller i global 1940 eller det originale?