Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
Nej tak jeg gemmer dem:grinning:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 43 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea Zone
2 fighters moved from 33 Sea Zone to Paulau Island
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Marianas
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 harbour
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/6 hits, 1,67 expected hits
Italians roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 3 : 3/6 hits, 1,67 expected hits
Italians roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Gibraltar
Americans win, taking Marianas from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Paulau Island
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Paulau Island, round 2 : 3/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Paulau Island to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 45 Sea Zone to 33 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Italians : -1,00
Americans : 0,67
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Chahar
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 4 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 5 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 6 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Kansu from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,5,2,6,5,3,1,3,3,3,2,1,6,5,4,5,2
Chinese collect 13 PUs (3 lost to blockades); end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -1,50
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
British take 109 Sea Zone from Germans
1 fighter moved from British Guiana to Nigeria
1 bomber moved from British Guiana to French Equatorial Africa
1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
2 armour, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
2 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from West India to India
1 armour and 2 mech_infantrys moved from India to Burma
1 fighter moved from United Kingdom to Gibraltar
Combat - British
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
1 armour, 1 bomber and 1 fighter placed in Union of South Africa
Turn Complete - British
British collect 26 PUs; end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : -0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
2 artilleries and 2 infantry moved from Eastern Persia to West India
Italians take West India from UK_Pacific
Combat - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 artilleries and 6 infantry moved from Egypt to Trans-Jordan
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Yugoslavia to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Romania to Western Ukraine
2 aaGuns moved from Romania to Eastern Poland
2 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 artillery and 4 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Northern Italy to Eastern Persia
Place Units - Italians
3 fighters placed in Southern Italy
1 transport placed in 97 Sea Zone
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 29 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from Caroline Islands to Kiangsu
Combat - ANZAC
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits, 0,17 expected hits
Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Non Combat Move - ANZAC
1 bomber moved from Kiangsu to Chahar
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
AA fire in Kiangsu : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Belarus
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
11 armour, 5 artilleries, 28 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
2 armour moved from Eastern Poland to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery moved from Eastern Poland to Belarus
3 tactical_bombers moved from Eastern Poland to Belarus
2 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Persia to India
2 submarines moved from 112 Sea Zone to 113 Sea Zone
4 bombers moved from Eastern Poland to 113 Sea Zone
Combat - Germans
Air Battle in India
Combat Hit Differential Summary :
intercept i indien? eller submerge med dein russiske ubåd?
@Maxiheimer Nej tak til intercept og ja til submerge :relaxed:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Belarus
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
11 armour, 5 artilleries, 28 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
2 armour moved from Eastern Poland to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery moved from Eastern Poland to Belarus
3 tactical_bombers moved from Eastern Poland to Belarus
2 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Persia to India
2 submarines moved from 112 Sea Zone to 113 Sea Zone
4 bombers moved from Eastern Poland to 113 Sea Zone
Combat - Germans
Air Battle in India
Germans attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0,17 expected hits
AA fire in India : 0/2 hits, 0,33 expected hits
Bombing raid in India rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in India rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in India causes 18 damage total. Damaged units is as follows: factory_major = 12, airfield = 6
Battle in Bryansk
Germans attack with 13 armour, 5 artilleries, 28 infantry and 11 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 13 armour, 5 artilleries, 28 infantry and 11 mech_infantrys in Bryansk, round 2 : 17/57 hits, 15,50 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 13 armour, 5 artilleries, 28 infantry and 11 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 113 Sea Zone
Germans attack with 4 bombers and 2 submarines
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 4 bombers in 113 Sea Zone, round 2 : 3/4 hits, 2,67 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in Belarus
Germans attack with 1 artillery, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Belarus, round 2 : 1/5 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 aaGuns moved from Western Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
3 tactical_bombers moved from Belarus to Western Ukraine
3 fighters moved from Eastern Poland to Western Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Poland to Eastern Poland
2 infantry moved from Germany to Western Germany
4 bombers moved from 113 Sea Zone to Western Germany
3 artilleries and 3 infantry moved from Algeria to Tunisia
1 fighter and 1 tactical_bomber moved from India to Eastern Persia
2 bombers moved from India to Eastern Persia
Place Units - Germans
3 armour placed in Germany
3 infantry placed in Novgorod
4 infantry placed in Western Germany
3 infantry placed in France
1 artillery and 2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 3 fighters and 3 tactical_bombers
EDIT: Adding units owned by Germans to Eastern Poland: 3 fighters and 3 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,00
AA fire in India : : -0,50
Russians : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
2 fighters and 2 tactical_bombers moved from Smolensk to Belarus
1 mech_infantry moved from Volgograd to Ukraine
3 fighters moved from Russia to Ukraine
1 armour moved from Volgograd to Novosibirsk
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Ukraine
Russians attack with 3 fighters and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 3 fighters and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 1/5 hits, 2,50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Belarus, round 3 : 2/5 hits, 2,50 expected hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
4 aaGuns, 2 armour, 5 artilleries, 33 infantry and 6 mech_infantrys moved from Smolensk to Russia
2 fighters and 2 tactical_bombers moved from Belarus to Russia
3 fighters moved from Ukraine to Russia
Place Units - Russians
2 armour and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -1,33
Russians : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from Kiangsi to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 bombers moved from Korea to Chahar
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung
1 fighter moved from 19 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 22 Sea Zone
1 fighter moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Jehol
1 tactical_bomber moved from Korea to Anhwe
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/4 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 bombers
ANZAC defend with 1 bomber; Chinese defend with 1 infantry
Japanese roll dice for 2 bombers in Chahar, round 2 : 1/2 hits, 1,33 expected hits
Chinese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 0/2 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 2 bombers in Chahar, round 3 : 2/2 hits, 1,33 expected hits
Chinese roll dice for 1 bomber in Chahar, round 3 : 1/1 hits, 0,17 expected hits
1 bomber owned by the ANZAC and 1 bomber owned by the Japanese lost in Chahar
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 bomber
Battle in Jehol
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 2 fighters and 2 tactical_bombers in Burma, round 2 : 4/4 hits, 2,33 expected hits
UK_Pacific roll dice for 1 armour and 2 mech_infantrys in Burma, round 2 : 2/3 hits, 1,17 expected hits
2 tactical_bombers owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Burma
Japanese win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 2/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
1 tactical_bomber moved from Anhwe to Kiangsu
1 bomber moved from Chahar to Kiangsu
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
3 fighters moved from Korea to 19 Sea Zone
1 tactical_bomber moved from Korea to 19 Sea Zone
1 fighter moved from 34 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
1 fighter moved from Shan State to French Indo China
1 aaGun moved from Korea to Manchuria
2 fighters moved from Burma to Malaya
Place Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese : 0,33
UK_Pacific : 1,17
Japanese : 3,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 carriers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Norway
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans win, taking Norway from Germans, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry and 1 tactical_bomber placed in Western United States
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Yunnan to Anhwe
4 artilleries and 6 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
1 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
1 artillery and 4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 1 airfield, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to 80 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
1 bomber and 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 fighter moved from Nigeria to Anglo Egyptian Sudan
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from India to West India
1 artillery and 1 infantry moved from Yunnan to Shan State
2 artilleries and 4 infantry moved from Yunnan to Burma
Combat - British
Battle in 80 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 80 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in West India
British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 2 infantry
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/6 hits, 2,50 expected hits
Italians roll dice for 2 artilleries and 2 infantry in West India, round 2 : 2/4 hits, 1,33 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in West India
British roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in West India, round 3 : 1/4 hits, 1,83 expected hits
Italians roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in West India
British win, taking West India from Italians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to India
1 bomber moved from 80 Sea Zone to India
1 armour and 1 mech_infantry moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Norway
Place Units - British
1 airfield placed in Gibraltar
1 mech_infantry and 1 tactical_bomber placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,5,4
British collect 26 PUs (2 lost to blockades); end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
British : -0,67
Italians : 0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 factory_minor, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Eastern Persia to West India
1 bomber moved from Eastern Persia to West India
1 infantry moved from Caucasus to Rostov
Italians take Rostov from Russians
2 armour and 2 mech_infantrys moved from Romania to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
Combat - Italians
Battle in West India
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 2 artilleries
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in West India, round 2 : 0/3 hits, 1,33 expected hits
UK_Pacific roll dice for 2 artilleries in West India, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in West India, round 3 : 1/3 hits, 1,33 expected hits
UK_Pacific roll dice for 2 artilleries in West India, round 3 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in West India
retreated to West India
UK_Pacific win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 1 artillery
Battle in Egypt
Italians attack with 1 fighter and 2 infantry
British defend with 1 airfield, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Belarus
Italians attack with 2 armour and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour and 3 mech_infantrys in Belarus, round 2 : 3/5 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Eastern Poland to Belarus
1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from West India to Trans-Jordan
Place Units - Italians
1 factory_minor placed in Iraq
Italians undo move 1.
1 factory_minor placed in Persia
1 submarine and 1 transport placed in 95 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 30 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians : 0,00
British : 0,67
UK_Pacific : 0,67
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from Caroline Islands to Philippines
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Archangel
1 tactical_bomber moved from Eastern Poland to Ukraine
1 armour moved from Bryansk to Vologda
Germans take Smolensk from Russians
Germans take Vologda from Russians
1 infantry moved from Bryansk to Smolensk
2 bombers moved from Eastern Persia to Novosibirsk
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Ukraine
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 3/5 hits, 2,00 expected hits
Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Novosibirsk
Germans attack with 2 bombers
Russians defend with 1 armour
Germans roll dice for 2 bombers in Novosibirsk, round 2 : 2/2 hits, 1,33 expected hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 bomber owned by the Germans lost in Novosibirsk
Germans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Russians: 1 armour
Battle in Archangel
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Novosibirsk to Bryansk
1 fighter and 2 tactical_bombers moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
2 infantry moved from Eastern Poland to Western Ukraine
10 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Eastern Persia to Bryansk
3 artilleries and 3 infantry moved from Tunisia to Libya
2 infantry moved from Western Germany to Germany
2 infantry moved from France to Western Germany
1 aaGun moved from France to Western Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Novgorod to Belarus
Place Units - Germans
3 armour placed in Novgorod
1 artillery and 3 infantry placed in Western Germany
9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 artillery and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 5 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67
Russians : 0,83