Bad luck with the Germans !
just post once per turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24
Purchase Units - Americans
Americans buy 5 artilleries, 5 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 bomber moved from Southern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone
2 transports moved from 95 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Yugoslavia
5 carriers moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to 91 Sea Zone
5 fighters moved from Eastern United States to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Southern France
Battle in Yugoslavia
Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/5 hits, 2,50 expected hits
Germans roll dice for 2 mech_infantrys in Yugoslavia, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Yugoslavia
Americans win, taking Southern France from Italians, taking Yugoslavia from Germans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Northern Italy
Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/5 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Northern Italy to Southern Italy
1 bomber moved from Yugoslavia to Southern Italy
1 fighter moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
5 fighters moved from Egypt to 91 Sea Zone
2 tactical_bombers moved from Egypt to 91 Sea Zone
4 fighters and 3 tactical_bombers moved from Egypt to Southern Italy
3 fighters moved from Egypt to 91 Sea Zone
3 fighters moved from Egypt to Southern Italy
6 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 artillery, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
Place Units - Americans
5 fighters placed in Eastern United States
5 artilleries and 5 infantry placed in Central United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 74 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Combat Hit Differential Summary :
Germans : -1,00
Americans : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
20 artilleries and 18 infantry moved from Shensi to Szechwan
11 artilleries and 9 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kansu to Shensi
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
2 artilleries and 6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24
Purchase Units - British
British buy 1 armour, 3 fighters and 2 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 22 PUs;
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 bomber moved from Eastern Persia to Kazakhstan
6 armour moved from Eastern Persia to West India
2 mech_infantrys moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to India
1 mech_infantry moved from West India to Eastern Persia
6 armour and 1 mech_infantry moved from West India to India
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 armour moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from Egypt to 91 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Southern Italy
1 fighter moved from Egypt to Southern Italy
1 fighter moved from Egypt to Southern Italy
Combat - British
Battle in Kazakhstan
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
British roll dice for 1 bomber in Kazakhstan, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kazakhstan
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 bomber moved from Kazakhstan to India
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 armour and 2 infantry placed in Egypt
3 fighters placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 artillery and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 1 artillery and 6 infantry
Combat Hit Differential Summary :
British : -0,50
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24
Combat Move - Italians
1 fighter moved from Iraq to Eastern Persia
Combat - Italians
Battle in Eastern Persia
Italians attack with 1 fighter
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 fighter in Eastern Persia, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 fighter in Eastern Persia, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 1/2 hits, 0,83 expected hits
1 fighter owned by the Italians lost in Eastern Persia
British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
Italians : -1,00
British : -0,67
Så kan vi vidst godt springe italien over:relaxed:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 6 armour; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 armour moved from Southern Italy to Greater Southern Germany
1 armour moved from Albania to Slovakia Hungary
ANZAC take Slovakia Hungary from Germans
1 artillery and 1 infantry moved from Bulgaria to Romania
1 fighter and 1 tactical_bomber moved from Bulgaria to Romania
1 tactical_bomber moved from Bulgaria to Romania
1 armour moved from Southern Italy to Greater Southern Germany
2 fighters moved from 95 Sea Zone to Greater Southern Germany
4 submarines moved from 81 Sea Zone to 80 Sea Zone
3 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 95 Sea Zone to 98 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
Combat - ANZAC
Battle in Romania
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Germans defend with 2 mech_infantrys
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Romania, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 2 mech_infantrys in Romania, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 2 mech_infantrys owned by the Germans lost in Romania
ANZAC win, taking Romania from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Greater Southern Germany
ANZAC attack with 2 armour and 2 fighters
Germans defend with 1 infantry
ANZAC roll dice for 2 armour and 2 fighters in Greater Southern Germany, round 2 : 1/4 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the ANZAC and 1 infantry owned by the Germans lost in Greater Southern Germany
ANZAC win, taking Greater Southern Germany from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 armour
Casualties for Germans: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Egypt to 98 Sea Zone
1 armour moved from Southern Italy to Yugoslavia
2 fighters moved from Greater Southern Germany to Southern Italy
3 armour moved from Greece to Yugoslavia
1 bomber moved from Queensland to India
1 fighter and 2 tactical_bombers moved from Romania to Southern Italy
3 fighters moved from Egypt to 98 Sea Zone
Place Units - ANZAC
3 armour placed in Greece
3 armour placed in Southern Italy
Turn Complete - ANZAC
ANZAC collect 35 PUs; end with 41 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 44 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 47 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 1,00
ANZAC : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 24
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 8 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 93 Sea Zone
10 armour and 20 mech_infantrys moved from Persia to Eastern Persia
6 mech_infantrys moved from Northwest Persia to Eastern Persia
2 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Southern France
1 bomber moved from Western Germany to Southern France
2 bombers moved from Eastern Poland to Southern France
4 bombers moved from Eastern Poland to Northern Italy
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
2 bombers moved from Eastern Poland to Greater Southern Germany
2 bombers moved from Eastern Poland to Slovakia Hungary
2 bombers moved from Eastern Poland to Romania
2 mech_infantrys moved from Ukraine to Romania
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Rostov to Trans-Jordan
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northern Italy
Germans attack with 4 bombers and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 4 bombers and 2 infantry in Northern Italy, round 2 : 3/6 hits, 3,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 4 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Romania
Germans attack with 2 bombers and 2 mech_infantrys
ANZAC defend with 1 artillery
Germans roll dice for 2 bombers and 2 mech_infantrys in Romania, round 2 : 3/4 hits, 1,67 expected hits
ANZAC roll dice for 1 artillery in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Romania
Germans win, taking Romania from ANZAC with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Eastern Persia
Germans attack with 10 armour and 26 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 10 armour and 26 mech_infantrys in Eastern Persia, round 2 : 7/36 hits, 9,33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 10 armour and 25 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Greater Southern Germany
Germans attack with 2 bombers and 2 infantry
ANZAC defend with 1 armour
Germans roll dice for 2 bombers and 2 infantry in Greater Southern Germany, round 2 : 1/4 hits, 1,67 expected hits
ANZAC roll dice for 1 armour in Greater Southern Germany, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the ANZAC lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in Trans-Jordan
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 3 bombers and 2 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 bombers and 2 mech_infantrys in Southern France, round 2 : 1/5 hits, 2,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 3 bombers and 1 mech_infantry in Southern France, round 3 : 3/4 hits, 2,17 expected hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 bombers and 2 mech_infantrys
ANZAC defend with 1 armour
Germans roll dice for 2 bombers and 2 mech_infantrys in Slovakia Hungary, round 2 : 0/4 hits, 1,67 expected hits
ANZAC roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 2 bombers and 1 mech_infantry in Slovakia Hungary, round 3 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 1 armour in Slovakia Hungary, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Slovakia Hungary
Germans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for ANZAC: 1 armour
Non Combat Move - Germans
3 mech_infantrys moved from Eastern Poland to Novgorod
4 bombers moved from Northern Italy to Germany
1 bomber moved from Southern France to Germany
2 bombers moved from Slovakia Hungary to Germany
2 bombers moved from Greater Southern Germany to Germany
2 bombers moved from Eastern Poland to Germany
2 bombers moved from Romania to Iraq
1 bomber moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Ukraine to Eastern Poland
2 bombers moved from Southern France to Western Germany
1 bomber moved from 93 Sea Zone to Germany
Place Units - Germans
6 armour placed in Western Germany
4 mech_infantrys placed in Western Germany
3 infantry placed in Finland
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
5 infantry and 1 mech_infantry placed in Germany
Germans undo move 5.
3 mech_infantrys placed in Germany
Germans undo move 2.
1 mech_infantry placed in Germany
3 mech_infantrys placed in Western Germany
Germans undo move 1.
Germans undo move 3.
6 armour placed in Germany
5 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,3,5,5,1,5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,6,4,5,6,5,1,6,1,1,3,2,4
Germans collect 66 PUs (5 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -3,17
British : -0,17
Americans : 0,33
ANZAC : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers and 1 fighter; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Caucasus to Germany
Non Combat Move - Japanese
3 fighters moved from Yakut S.S.R. to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
Place Units - Japanese
2 carriers and 3 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,1,5,5,2,5,6,4
Japanese collect 6 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 6 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
3 fighters and 3 tactical_bombers moved from Southern Italy to Northern Italy
2 bombers moved from Southern Italy to Romania
1 fighter and 1 tactical_bomber moved from Southern Italy to Romania
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
9 artilleries, 9 infantry and 9 transports moved from 91 Sea Zone to 112 Sea Zone
9 artilleries and 9 infantry moved from 112 Sea Zone to Norway
8 carriers moved from 91 Sea Zone to 112 Sea Zone
2 destroyers moved from 91 Sea Zone to 112 Sea Zone
10 fighters moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 fighter and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 2 tactical_bombers moved from 91 Sea Zone to United Kingdom
3 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 fighters moved from Gibraltar to United Kingdom
1 artillery moved from Shan State to Burma
1 mech_infantry moved from Shan State to Burma
2 infantry moved from Shan State to Burma
1 submarine moved from 6 Sea Zone to 23 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Combat - Americans
Battle in Norway
Battle in Romania
Americans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 2 : 2/6 hits, 3,17 expected hits
Germans roll dice for 2 mech_infantrys in Romania, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Americans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Romania
Americans win, taking Norway from Germans, taking Romania from Germans with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Northern Italy
Americans attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Northern Italy, round 2 : 3/8 hits, 4,17 expected hits
Germans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 bombers moved from Romania to Southern Italy
1 tactical_bomber moved from Romania to Yugoslavia
3 fighters and 3 tactical_bombers moved from Northern Italy to Southern Italy
5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 101 Sea Zone
4 fighters and 2 tactical_bombers placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
3 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,4,6,3,4,3,4,5,6
Americans collect 74 PUs (3 lost to blockades); end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Combat Hit Differential Summary :
Germans : 1,00
Americans : -2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 6 infantry moved from Yunnan to Burma
20 artilleries and 19 infantry moved from Szechwan to Yunnan
11 artilleries and 9 infantry moved from Kiangsi to Kwangsi
Place Units - Chinese
5 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 25
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
6 fighters moved from Egypt to Trans-Jordan
1 infantry moved from India to West India
1 bomber moved from India to Persia
3 fighters moved from Southern Italy to Norway
5 fighters moved from United Kingdom to Norway
2 fighters moved from 91 Sea Zone to Norway
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
Combat - British
Strategic bombing raid in Persia
AA fire in Persia : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Battle in Trans-Jordan
British attack with 6 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 6 fighters and 1 infantry in Trans-Jordan, round 2 : 3/7 hits, 3,17 expected hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
6 fighters moved from Trans-Jordan to Egypt
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
Place Units - British
1 armour and 2 infantry placed in Egypt
3 artilleries, 1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 artillery, 5 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 1 artillery, 5 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0,33
AA fire in Persia : : 0,83
British : -0,17
Det var jo egentlig nu du skulle have sprunget italien over, meeeeen jeg vælger at strække våben og lykønske dig med sejren. Spændende spil der udviklede sig lidt anderledes end normalt.
Jeg er klar på et mere hvis du er?
@Maxiheimer
Du har ret, vanens magt er stærk…!
Det var meget sjovt at Italien blev så store i starten, har jeg ikke set før. Det kan vi godt, skal jeg så tage axis nu?
Nej det har jeg heller ikke oplevet før. Jeg forspillede japan ret hurtigt og det gav dig luft til at fokusere på tyskland.
Ja en bytter ville være fint. Starter du op?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
3 armour moved from Holland Belgium to France
1 artillery moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
3 infantry moved from Western Germany to France
1 artillery moved from Holland Belgium to France
4 mech_infantrys moved from Western Germany to France
2 infantry moved from Holland Belgium to France
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Denmark to Western Germany
3 artilleries and 11 infantry moved from Germany to Poland
Combat - Germans
Combat Hit Differential Summary :
@GeneralSvend-Sved
Vil du scramble?
Ja, jeg fik sænket japans flåde lidt for hurtigt
fuld scramble i sz110
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
3 armour moved from Holland Belgium to France
1 artillery moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
3 infantry moved from Western Germany to France
1 artillery moved from Holland Belgium to France
4 mech_infantrys moved from Western Germany to France
2 infantry moved from Holland Belgium to France
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Denmark to Western Germany
3 artilleries and 11 infantry moved from Germany to Poland
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in France
Germans attack with 6 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 0/1 hits, 0,17 expected hits
Germans roll dice for 6 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/18 hits, 6,17 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 2/11 hits, 4,33 expected hits
1 aaGun owned by the French, 2 infantry owned by the Germans and 4 infantry owned by the French lost in France
Germans roll dice for 6 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/16 hits, 5,83 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 3/7 hits, 3,00 expected hits
3 infantry owned by the Germans, 2 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 6 armour, 2 artilleries, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 6/13 hits, 5,33 expected hits
French roll dice for 1 armour and 1 fighter in France, round 4 : 1/2 hits, 1,17 expected hits
1 artillery owned by the Germans, 1 armour owned by the French and 1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 1 artillery, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 1 artillery and 5 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 111 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 2/5 hits, 3,00 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone
Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 battleship owned by the British lost in 111 Sea Zone
Germans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3,67 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits
Units damaged: 1 battleship owned by the Germans
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the British lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 battleship owned by the British lost in 110 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 5/6 hits, 3,67 expected hits
British roll dice for 2 fighters in 110 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Germans: 2 fighters and 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 2 fighters
Casualties for French: 1 cruiser and 1 fighter
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0,83 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0,33 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
French win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for French: 1 infantry
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 4/15 hits, 4,50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1,67 expected hits
4 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 3 : 5/15 hits, 4,50 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_Allies: 5 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 fighter moved from Yugoslavia to Southern Italy
1 bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from France to Western Germany
2 fighters moved from 111 Sea Zone to Western Germany
2 tactical_bombers moved from 111 Sea Zone to Western Germany
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
3 aaGuns moved from Germany to Poland
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
Place Units - Germans
1 submarine placed in 112 Sea Zone
3 artilleries placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -0,17
British : -1,83
AA fire in France : : -0,17
French : -1,50
Neutral_Allies : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Baltic States to Belarus
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Volgograd to Ukraine
1 armour and 1 mech_infantry moved from Russia to Belarus
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 artillery moved from Novgorod to Belarus
6 infantry moved from Novgorod to Belarus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Belarus
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 submarine moved from 127 Sea Zone to 112 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Amur to Buryatia
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 6 infantry moved from Sakha to Buryatia
2 aaGuns moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Novgorod
1 fighter placed in Novgorod
1 fighter placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :