@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
General Svend-Sved vs Maxi
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nej tak
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 artillery and 1 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 carrier moved from 37 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 37 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Yunnan
1 artillery moved from French Indo China to Yunnan
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Chahar
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 cruiser moved from 35 Sea Zone to 54 Sea Zone
3 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 42 Sea Zone
3 artilleries and 3 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 bomber moved from French Indo China to IndiaCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0,17 expected hits
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in Korea
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 0/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 3 : 3/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
Japanese win, taking Korea from Russians, taking Shan State from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Java
Japanese attack with 3 artilleries and 3 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 3 artilleries and 3 infantry in Java, round 2 : 2/6 hits, 2,00 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 3/4 hits, 1,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chahar
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Russians: 2 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers
ANZAC defend with 1 carrier, 1 fighter, 1 submarine and 1 transport
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 7/9 hits, 5,00 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 carrier, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 39
Casualties for ANZAC: 1 carrier, 1 fighter, 1 submarine and 1 transportNon Combat Move - Japanese
1 bomber moved from India to French Indo China
1 fighter moved from Shan State to Malaya
1 fighter moved from Yunnan to Malaya
1 armour and 1 mech_infantry moved from Szechwan to French Indo China
1 tactical_bomber moved from Chahar to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
ANZAC : -0,50
Chinese : 0,67
UK_Pacific : 0,33
AA fire in India : : -0,17
Japanese : 5,00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Combat Hit Differential Summary :
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Nej tak
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Norway
Battle in 16 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Norway from Germans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 submarine and 3 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans : -0,00
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
1 infantry moved from Sikang to ShensiPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : 1,17
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Norway
Battle in 16 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Norway from Germans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 submarine and 3 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
1 infantry moved from Sikang to ShensiPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUsPurchase Units - British
British buy 3 artilleries, 1 factory_minor, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from Queensland to 42 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
1 armour, 4 infantry and 4 mech_infantrys moved from Burma to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
2 fighters moved from Russia to Caucasus
1 fighter moved from Persia to Caucasus
3 infantry moved from Persia to Northwest PersiaCombat - British
Battle in 42 Sea Zone
British attack with 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 42 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Holland Belgium
British attack with 3 fighters and 3 infantry
Germans defend with 3 mech_infantrys
British roll dice for 3 fighters and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2,00 expected hits
Germans roll dice for 3 mech_infantrys in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Germans lost in Holland Belgium
British roll dice for 3 fighters and 3 infantry in Holland Belgium, round 3 : 1/6 hits, 2,00 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 armour, 1 artillery, 5 infantry and 4 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery, 5 infantry and 4 mech_infantrys in Yunnan, round 2 : 2/11 hits, 2,50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Yunnan, round 3 : 4/10 hits, 2,33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Southern France
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
British win, taking Southern France from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Caucasus
British attack with 3 fighters
Germans defend with 2 armour and 1 mech_infantry
British roll dice for 3 fighters in Caucasus, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1,33 expected hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Caucasus
British roll dice for 1 fighter in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Caucasus
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 2 fighters
Casualties for Germans: 2 armour and 1 mech_infantryNon Combat Move - British
1 fighter moved from Caucasus to Northwest Persia
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
4 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 aaGuns and 3 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 112 Sea Zone
4 destroyers moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from Holland Belgium to 112 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
1 aaGun moved from Burma to Yunnan
2 aaGuns and 11 infantry moved from India to Burma
1 tactical_bomber moved from 42 Sea Zone to Western AustraliaPlace Units - British
1 factory_minor placed in Iraq
1 fighter and 2 mech_infantrys placed in Persia
3 artilleries and 2 infantry placed in United Kingdom
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 45 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantryCombat Hit Differential Summary :
Germans : 0,17
British : 1,50
Americans : -0,00
Chinese : 1,17
Japanese : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Southern Italy to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 fighter moved from 95 Sea Zone to Southern France
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 armour, 2 artilleries and 4 infantry moved from Rostov to CaucasusCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 93 Sea Zone
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Italians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 3/3 hits, 1,33 expected hits
British roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Gibraltar
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
1 infantry moved from Western Germany to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery placed in Northern Italy
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians : 1,17
British : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 60 Sea Zone
2 fighters moved from Manchuria to KoreaCombat - ANZAC
Battle in Korea
ANZAC attack with 2 fighters
Japanese defend with 2 infantry
ANZAC roll dice for 2 fighters in Korea, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0,67 expected hits
1 fighter owned by the ANZAC lost in Korea
retreated to Korea
Japanese win with 2 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from Korea to JeholPlace Units - ANZAC
1 fighter and 1 tactical_bomber placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,6,6,6,6,5,6,4,1,5,5,5,5
ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
ANZAC : -1,00
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 60 Sea Zone
2 fighters moved from Manchuria to KoreaCombat - ANZAC
Battle in Korea
ANZAC attack with 2 fighters
Japanese defend with 2 infantry
ANZAC roll dice for 2 fighters in Korea, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0,67 expected hits
1 fighter owned by the ANZAC lost in Korea
retreated to Korea
Japanese win with 2 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from Korea to JeholPlace Units - ANZAC
1 fighter and 1 tactical_bomber placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,6,6,6,6,5,6,4,1,5,5,5,5
ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Finland to Norway
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 artillery and 1 infantry moved from Rostov to Volgograd
1 bomber moved from Western Germany to Volgograd
2 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
1 fighter moved from Novgorod to Norway
1 fighter moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 fighter moved from Western Germany to Holland Belgium
3 bombers moved from Western Germany to Norway
1 artillery and 1 infantry moved from Rostov to Bryansk
1 bomber moved from Western Germany to NorwayCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 110 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1,50 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1,33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1,33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 4 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Volgograd, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 4 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 3 aaGuns and 3 infantry; Americans defend with 1 artillery
AA fire in Norway : 0/8 hits, 1,33 expected hits
Germans roll dice for 4 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Norway, round 2 : 5/11 hits, 5,50 expected hits
Americans roll dice for 3 aaGuns, 1 artillery and 3 infantry in Norway, round 2 : 1/4 hits, 1,33 expected hits
3 aaGuns owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
Germans roll dice for 4 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Norway, round 3 : 8/10 hits, 5,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Norway, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Americans and 1 infantry owned by the British lost in Norway
Germans win, taking Norway from Americans with 4 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 1 infantry
Casualties for British: 3 aaGuns and 3 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Germans
1 bomber moved from Volgograd to Rostov
3 artilleries moved from Ukraine to Rostov
5 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Archangel to Novgorod
2 tactical_bombers moved from Norway to Western Germany
2 fighters moved from Norway to Western Germany
4 bombers moved from Norway to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 aaGun moved from Western Germany to France
2 infantry moved from Western Germany to France
2 mech_infantrys moved from Denmark to Western Germany
1 armour moved from Denmark to Germany
1 aaGun moved from Western Germany to France
1 infantry moved from Novgorod to KareliaPlace Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in France
1 bomber and 1 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : 0,50
British : -0,33
AA fire in Norway : : -1,33
Americans : -1,00
Russians : -1,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
1 artillery and 1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Volgograd, round 2 : 0/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery and 2 fighters in Volgograd, round 3 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 4/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
2 fighters moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 infantry moved from Russia to Vologda
7 armour moved from Russia to Vologda
6 infantry moved from Jehol to Manchuria
2 aaGuns moved from Jehol to ManchuriaPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -2,00
Russians : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Kiangsu to Shantung
1 fighter and 1 tactical_bomber moved from Japan to Shantung
1 artillery moved from Shan State to Yunnan
4 infantry moved from French Indo China to Yunnan
2 artilleries and 1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Anhwe to Yunnan
1 bomber moved from French Indo China to Yunnan
2 fighters moved from Malaya to Yunnan
1 carrier moved from 54 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 60 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 60 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 60 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 aaGun, 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys
AA fire in Yunnan : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 4/16 hits, 5,67 expected hits
Chinese roll dice for 1 aaGun, 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys in Yunnan, round 2 : 4/9 hits, 3,17 expected hits
4 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 8/12 hits, 5,00 expected hits
Chinese roll dice for 1 armour, 1 artillery and 4 mech_infantrys in Yunnan, round 3 : 1/6 hits, 2,17 expected hits
1 infantry owned by the Japanese, 4 mech_infantrys owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 5 infantry
Casualties for British: 1 aaGun, 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys
Battle in Shantung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shantung to Hunan
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 bomber moved from Yunnan to French Indo China
1 aaGun moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 60 Sea Zone to 56 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
4 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 fighter placed in Japan
2 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
AA fire in Yunnan : : -0,50
Chinese : 0,33
Japanese : 1,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 5 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 3/6 hits, 2,00 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 16 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 carriers, 4 destroyers, 4 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United KingdomPlace Units - Americans
3 infantry placed in Normandy Bordeaux
2 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Italians : -0,33
Americans : 2,33
Japanese : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 5 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 3/6 hits, 2,00 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 16 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 carriers, 4 destroyers, 4 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United KingdomPlace Units - Americans
3 infantry placed in Normandy Bordeaux
2 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUsPurchase Units - British
British buy 1 airfield, 1 fighter and 6 infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
3 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Caucasus
11 infantry moved from Burma to Yunnan
1 armour moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 1 armour and 11 infantry
Japanese defend with 1 aaGun, 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
British roll dice for 1 armour and 11 infantry in Yunnan, round 2 : 2/12 hits, 2,33 expected hits
Japanese roll dice for 1 aaGun, 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 3/7 hits, 2,50 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in Yunnan
British roll dice for 1 armour and 8 infantry in Yunnan, round 3 : 3/9 hits, 1,83 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 2/6 hits, 2,17 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 armour and 6 infantry in Yunnan, round 4 : 1/7 hits, 1,50 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Yunnan, round 4 : 2/3 hits, 1,17 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 armour and 4 infantry in Yunnan, round 5 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 5 : 2/2 hits, 0,83 expected hits
2 infantry owned by the British lost in Yunnan
British roll dice for 1 armour and 2 infantry in Yunnan, round 6 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 6 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 armour and 1 infantry in Yunnan, round 7 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 7 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour and 1 infantry in Yunnan, round 8 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 8 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 10 infantry
Casualties for Japanese: 1 aaGun, 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Battle in Southern France
British attack with 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 3/3 hits, 1,17 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Caucasus
British attack with 2 fighters, 3 infantry and 2 mech_infantrys
Italians defend with 1 armour, 2 artilleries and 4 infantry
British roll dice for 2 fighters, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 0/7 hits, 1,83 expected hits
Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Caucasus, round 2 : 2/7 hits, 2,50 expected hits
2 infantry owned by the British lost in Caucasus
British roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Caucasus, round 3 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Caucasus, round 3 : 5/7 hits, 2,50 expected hits
2 mech_infantrys owned by the British, 1 infantry owned by the Italians, 1 infantry owned by the British and 2 fighters owned by the British lost in Caucasus
Germans win with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is -34
Casualties for British: 2 fighters, 3 infantry and 2 mech_infantrys
Casualties for Italians: 1 infantryNon Combat Move - British
2 aaGuns moved from Burma to India
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Southern France to Gibraltar
1 carrier, 4 destroyers, 2 fighters and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 106 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Western Australia to Queensland
1 tactical_bomber moved from Queensland to New South WalesPlace Units - British
1 fighter placed in 110 Sea Zone
3 infantry placed in Iraq
3 infantry placed in Persia
1 airfield placed in GibraltarTurn Complete - British
British collect 39 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantryCombat Hit Differential Summary :
Germans : 2,00
Italians : 0,33
British : -1,50
Americans : 2,33
Japanese : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 2 artilleries and 3 infantry moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CreteCombat - Italians
Battle in CreteNon Combat Move - Italians
Place Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 artillery placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Jehol to SikangNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Queensland to New South WalesPlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 54 Sea Zone
ANZAC undo move 2.
1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Jehol to SikangNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Queensland to New South WalesPlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 54 Sea Zone
ANZAC undo move 2.
1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from Western Germany to 109 Sea Zone
2 infantry moved from Norway to Finland
1 infantry moved from Karelia to Finland
2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Eastern Poland to Bryansk
1 mech_infantry moved from Ukraine to Tambov
1 artillery moved from Rostov to Tambov
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Bryansk
1 bomber moved from Western Germany to Archangel
1 bomber moved from Rostov to Volgograd
1 bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in 109 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 2 bombers in 109 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
Americans roll dice for 1 destroyer and 2 transports in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans, 1 bomber owned by the Germans and 1 transport owned by the Americans lost in 109 Sea Zone
1 transport owned by the Americans lost in 109 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer and 2 transports
Battle in Bryansk
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 4 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 5 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 6 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Volgograd, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 3 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 1 bomber in Archangel, round 4 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 3 bombers, 4 fighters, 6 infantry and 2 tactical_bombers
British defend with 1 aaGun, 4 artilleries and 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
AA fire in Normandy Bordeaux : 0/3 hits, 0,50 expected hits
Germans roll dice for 3 bombers, 4 fighters, 6 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/15 hits, 6,33 expected hits
Americans roll dice for 1 aaGun, 4 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 0/9 hits, 3,00 expected hits
1 aaGun owned by the British, 3 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 bombers, 4 fighters, 6 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 4/15 hits, 6,33 expected hits
Americans roll dice for 4 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Germans, 3 artilleries owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 bombers, 4 fighters, 4 infantry and 2 tactical_bombers in Normandy Bordeaux, round 4 : 5/13 hits, 6,00 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 bombers, 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Americans: 3 infantry
Casualties for British: 1 aaGun, 4 artilleries and 2 infantry
Casualties for Germans: 3 infantryNon Combat Move - Germans
1 mech_infantry moved from Novgorod to Finland
1 bomber moved from Archangel to Eastern Poland
1 fighter moved from Bryansk to Eastern Poland
3 bombers, 4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 aaGuns moved from France to Western Germany
1 bomber moved from 109 Sea Zone to Western Germany
1 bomber moved from Volgograd to Germany
3 artilleries and 4 mech_infantrys moved from Ukraine to Rostov
1 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 artilleries placed in Ukraine
1 bomber and 2 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in France
8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : -8,17
Americans : -1,33
AA fire in Normandy Bordeaux : : -0,50
Russians : 0,33