here it is. newenr85 v mike G40 start.tsvg I tend to just play local mode and manually post turns. it means we won’t be able to verify our opponent’s dice. since we are both using gmail we don’t get the dice results anyway. I believe a proton email will work but I just have not been too concerned enough to switch.
General Svend-Sved vs Maxi
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vil du scramble ved egypten?
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Nej tak!
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries and 5 infantry moved from Southern Italy to 95 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone 3 fighters moved from Southern Italy to Caucasus 1 armour moved from Ukraine to Caucasus 2 bombers moved from Novgorod to Caucasus 2 infantry moved from 98 Sea Zone to Trans-Jordan 3 artilleries and 3 infantry moved from 98 Sea Zone to Syria 3 carriers moved from 95 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from Americans 2 fighters and 2 tactical_bombers moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 94 Sea Zone Combat - Italians Battle in Trans-Jordan Battle in Syria Battle in Caucasus Italians attack with 1 armour, 2 bombers and 3 fighters British defend with 1 armour and 3 mech_infantrys; Americans defend with 1 artillery Italians roll dice for 1 armour, 2 bombers and 3 fighters in Caucasus, round 2 : 3/6 hits, 3,33 expected hits Americans roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1,83 expected hits 3 mech_infantrys owned by the British, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Caucasus Italians roll dice for 2 bombers and 2 fighters in Caucasus, round 3 : 3/4 hits, 2,33 expected hits Americans roll dice for 1 armour and 1 artillery in Caucasus, round 3 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Americans, 1 fighter owned by the Italians and 1 armour owned by the British lost in Caucasus Italians win, taking Trans-Jordan from British, taking Syria from Americans with 2 bombers and 1 fighter remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour and 2 fighters Casualties for British: 1 armour and 3 mech_infantrys Casualties for Americans: 1 artillery Non Combat Move - Italians 2 bombers and 1 fighter moved from Caucasus to Volgograd 11 infantry moved from France to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Italians collect 15 PUs (2 lost to blockades); end with 15 PUsCombat Hit Differential Summary :
Italians : 0,33 Americans : 0,33 -
TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 2 fighters moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from Eastern Persia to Trans-Jordan 1 carrier moved from 39 Sea Zone to 76 Sea Zone 2 fighters moved from West India to 76 Sea Zone 1 armour and 1 infantry moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 armour and 2 infantry moved from Java to 42 Sea Zone 2 armour, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to Shan State 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from 36 Sea Zone to India Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 3 fighters and 2 infantry Italians defend with 2 infantry ANZAC roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 3 fighters and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 1,83 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Trans-Jordan ANZAC win, taking Trans-Jordan from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - ANZAC 2 fighters moved from Trans-Jordan to 81 Sea Zone 1 fighter moved from Trans-Jordan to Egypt 3 armour and 3 infantry moved from 39 Sea Zone to India 1 armour and 3 infantry moved from 37 Sea Zone to Malaya Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : -0,67 ANZAC : -0,33 -
TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17 Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 bombers and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Rostov to Northwest Persia Germans take Caucasus from Americans 5 armour and 5 mech_infantrys moved from Volgograd to Northwest Persia 1 fighter moved from Volgograd to Northwest Persia 4 tactical_bombers moved from Rostov to Northwest Persia 8 bombers moved from Novgorod to Northwest Persia 1 bomber moved from Western Germany to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 3 armour moved from Finland to Norway Combat - Germans Battle in Norway Germans attack with 3 armour Americans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour Germans roll dice for 3 armour in Norway, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 fighter in Norway, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Norway Germans win, taking Norway from Americans with 3 armour remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in Kazakhstan Germans attack with 1 bomber and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Northwest Persia Germans attack with 6 armour, 8 bombers, 1 fighter, 5 mech_infantrys and 4 tactical_bombers British defend with 2 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber; Americans defend with 5 artilleries, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Germans roll dice for 6 armour, 8 bombers, 1 fighter, 5 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 2 : 14/24 hits, 12,33 expected hits Americans roll dice for 2 armour, 5 artilleries, 2 fighters, 1 infantry, 8 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 9/20 hits, 8,00 expected hits 5 mech_infantrys owned by the British, 1 fighter owned by the Germans, 3 armour owned by the Germans, 1 infantry owned by the Americans, 5 artilleries owned by the Americans, 5 mech_infantrys owned by the Germans and 3 mech_infantrys owned by the Americans lost in Northwest Persia Germans roll dice for 3 armour, 8 bombers and 4 tactical_bombers in Northwest Persia, round 3 : 9/15 hits, 9,33 expected hits Americans roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Northwest Persia, round 3 : 3/6 hits, 3,33 expected hits 1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Americans, 3 armour owned by the Germans, 2 fighters owned by the British and 2 armour owned by the British lost in Northwest Persia Germans win with 8 bombers and 4 tactical_bombers remaining. Battle score for attacker is 43 Casualties for Germans: 6 armour, 1 fighter and 5 mech_infantrys Casualties for Americans: 5 artilleries, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Casualties for British: 2 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber Non Combat Move - Germans 8 bombers moved from Northwest Persia to Rostov 4 tactical_bombers moved from Northwest Persia to Rostov 3 mech_infantrys moved from Ukraine to Rostov 10 infantry moved from Western Ukraine to Ukraine 1 bomber moved from Kazakhstan to Volgograd 3 mech_infantrys moved from Russia to Rostov 8 mech_infantrys moved from Novgorod to Bryansk 1 armour and 1 mech_infantry moved from Urals to Samara 2 armour moved from Finland to Novgorod 1 mech_infantry moved from Germany to Eastern Poland 2 artilleries moved from Western Germany to France 2 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France Place Units - Germans 3 armour placed in Rostov 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 2 bombers placed in Western Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : 2,00 British : -0,33 Americans : -0,00 -
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 17 Sea Zone 1 artillery and 1 infantry moved from Timguska to Kansu Japanese take Kansu from Chinese 1 armour and 1 mech_infantry moved from Shantung to Manchuria Japanese take Jehol from Chinese Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Manchuria Japanese attack with 1 armour and 1 mech_infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Chinese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Kiangsu from Chinese to Japanese EDIT: Removing units owned by Japanese from Shantung: 1 artillery EDIT: Adding units owned by Japanese to Kiangsu: 1 artillery EDIT: Turning off Edit Mode 4 fighters moved from Shantung to Japan 1 fighter moved from 17 Sea Zone to Japan Place Units - Japanese 1 fighter placed in Japan 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,3,3,6,1,4,5,2,6,2 Japanese collect 17 PUs (8 lost to blockades); end with 19 PUsCombat Hit Differential Summary :
Chinese : 1,33 Japanese : 0,33 -
Jeg er en spade til at få husket at køre japan… vanens magt…
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@Maxiheimer said in General Svend-Sved vs Maxi:
Jeg er en spade til at få husket at køre japan… vanens magt…
Ja det er ikke din spidskompetence :D
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 carriers, 2 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Amur to Siberia Americans take Siberia from Japanese 1 artillery moved from Amur to Sakha Americans take Sakha from Japanese 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Iraq to Caucasus Americans take Caucasus from Germans 1 artillery moved from Sikang to Kazakhstan 1 bomber moved from Eastern Persia to Kazakhstan Combat - Americans Battle in 93 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 93 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Italians: 1 destroyer Battle in 94 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Kazakhstan Americans attack with 1 artillery and 1 bomber Germans defend with 1 infantry Americans roll dice for 1 artillery and 1 bomber in Kazakhstan, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Americans win, taking Kazakhstan from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Kazakhstan to Iraq 3 carriers moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from 94 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 artillery moved from Manchuria to Amur Place Units - Americans 2 armour and 1 mech_infantry placed in Iraq 2 carriers and 3 transports placed in 101 Sea Zone 2 fighters and 1 tactical_bomber placed in Eastern United States 2 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUsCombat Hit Differential Summary :
Germans : -0,33 Italians : 0,33 Americans : -0,33 -
TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Kiangsu 6 artilleries and 5 infantry moved from Anhwe to Shantung Combat - Chinese Battle in Shantung Chinese attack with 6 artilleries and 5 infantry Japanese defend with 1 artillery, 1 factory_minor and 4 mech_infantrys Chinese roll dice for 6 artilleries and 5 infantry in Shantung, round 2 : 6/11 hits, 3,67 expected hits Japanese roll dice for 1 artillery and 4 mech_infantrys in Shantung, round 2 : 1/5 hits, 1,67 expected hits 4 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Japanese with 6 artilleries and 4 infantry remaining. Battle score for attacker is 17 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 4 mech_infantrys Battle in Kiangsu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi Place Units - Chinese 3 artilleries and 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
Chinese : 2,50 Japanese : -1,00 -
TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18 Purchase Units - British British buy 2 armour, 1 carrier and 4 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 2 carriers and 4 fighters moved from 92 Sea Zone to 98 Sea Zone 1 bomber and 3 fighters moved from Egypt to 98 Sea Zone 1 fighter moved from 91 Sea Zone to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 armour and 2 mech_infantrys moved from Persia to Syria 2 armour moved from Egypt to Syria 2 armour and 3 mech_infantrys moved from Eastern Persia to Iraq 3 armour and 2 mech_infantrys moved from India to Eastern Persia 1 fighter moved from Egypt to Syria 1 infantry moved from Anhwe to Kweichow 1 transport moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 1 bomber, 2 carriers, 9 fighters and 1 transport Italians defend with 3 carriers, 2 fighters, 2 tactical_bombers and 4 transports British roll dice for 1 bomber, 2 carriers, 9 fighters and 1 transport in 98 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 3 carriers, 2 fighters, 2 tactical_bombers and 4 transports in 98 Sea Zone, round 2 : 5/7 hits, 3,33 expected hits 1 fighter owned by the British, 2 carriers owned by the Italians and 2 carriers owned by the British lost in 98 Sea Zone British roll dice for 1 bomber, 8 fighters and 1 transport in 98 Sea Zone, round 3 : 6/9 hits, 4,67 expected hits Italians roll dice for 1 carrier, 2 fighters, 2 tactical_bombers and 4 transports in 98 Sea Zone, round 3 : 4/5 hits, 2,67 expected hits 2 tactical_bombers owned by the Italians, 1 transport owned by the Italians, 2 fighters owned by the Italians, 4 fighters owned by the British and 1 carrier owned by the Italians lost in 98 Sea Zone 3 transports owned by the Italians lost in 98 Sea Zone British win with 1 bomber, 4 fighters and 1 transport remaining. Battle score for attacker is 36 Casualties for British: 2 carriers and 5 fighters Casualties for Italians: 3 carriers, 2 fighters, 2 tactical_bombers and 4 transports Battle in Syria British attack with 3 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys Italians defend with 3 artilleries and 3 infantry British roll dice for 3 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Syria, round 2 : 4/8 hits, 3,00 expected hits Italians roll dice for 3 artilleries and 3 infantry in Syria, round 2 : 1/6 hits, 2,00 expected hits 1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Syria British roll dice for 3 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Syria, round 3 : 4/7 hits, 2,83 expected hits Italians roll dice for 2 artilleries in Syria, round 3 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Italians and 1 artillery owned by the British lost in Syria British win, taking Syria from Italians with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 14 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 3 artilleries and 3 infantry Non Combat Move - British 4 fighters moved from 98 Sea Zone to Egypt 1 bomber moved from 98 Sea Zone to Egypt 1 fighter moved from Syria to Egypt 1 fighter moved from United Kingdom to 91 Sea Zone Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 1 armour and 2 mech_infantrys placed in Persia 1 carrier placed in 106 Sea Zone Turn Complete - British British collect 36 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 2 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 2 armour and 3 mech_infantrysCombat Hit Differential Summary :
British : 3,33 Italians : 2,33 -
TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18 Purchase Units - Italians Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Volgograd to Persia 1 bomber moved from Volgograd to Iraq Combat - Italians Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Persia causes 4 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Iraq causes 0 damage total. Non Combat Move - Italians 1 bomber moved from Persia to Volgograd 1 fighter moved from Volgograd to Rostov Place Units - Italians 1 artillery and 1 fighter placed in Southern Italy Italians undo move 1. 1 fighter placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Italians collect 14 PUs (1 lost to blockades); end with 15 PUsCombat Hit Differential Summary :
AA fire in Persia : : -0,17 AA fire in Iraq : : 0,83 -
TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 submarine moved from 81 Sea Zone to 97 Sea Zone ANZAC take 98 Sea Zone from Italians 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 81 Sea Zone to 98 Sea Zone 2 infantry moved from Trans-Jordan to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 carrier moved from 76 Sea Zone to 98 Sea Zone 2 fighters moved from 76 Sea Zone to 98 Sea Zone 3 armour moved from India to 39 Sea Zone 3 infantry moved from India to 39 Sea Zone Combat - ANZAC Battle in Greece Non Combat Move - ANZAC 3 armour, 3 infantry and 3 transports moved from 39 Sea Zone to 76 Sea Zone 3 armour and 3 infantry moved from 76 Sea Zone to Italian Somaliland 1 armour and 3 infantry moved from Malaya to 37 Sea Zone 1 armour, 1 carrier, 3 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from India to Iraq 1 fighter and 1 tactical_bomber moved from Shan State to Eastern Persia 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 armour and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 20 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18 Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber and 15 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Samara to Caucasus 2 mech_infantrys moved from Volgograd to Caucasus 3 armour moved from Volgograd to Caucasus 6 mech_infantrys moved from Rostov to Caucasus 3 armour moved from Rostov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Russia to Kazakhstan 2 tactical_bombers moved from Rostov to Kazakhstan 1 tactical_bomber moved from Rostov to 99 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 99 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kazakhstan Germans attack with 1 mech_infantry and 2 tactical_bombers Americans defend with 1 artillery Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 artillery Battle in Caucasus Germans attack with 7 armour and 12 mech_infantrys Americans defend with 1 armour Germans roll dice for 7 armour and 12 mech_infantrys in Caucasus, round 2 : 6/19 hits, 5,50 expected hits Americans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Americans with 7 armour and 11 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 armour Non Combat Move - Germans 2 tactical_bombers moved from Kazakhstan to Rostov 8 bombers moved from Rostov to Western Germany 1 bomber moved from Volgograd to Western Germany 2 aaGuns moved from Volgograd to Caucasus 1 aaGun and 10 infantry moved from Ukraine to Rostov 8 mech_infantrys moved from Bryansk to Caucasus 2 mech_infantrys moved from Russia to Volgograd 1 mech_infantry moved from Eastern Poland to Romania 1 tactical_bomber moved from 99 Sea Zone to Rostov 2 armour moved from Novgorod to Bryansk 3 armour moved from Norway to Finland 3 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany Place Units - Germans 3 armour placed in Rostov 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Germany 1 bomber placed in Western Germany 3 mech_infantrys placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,3,1,2,2,5 Germans collect 63 PUs (2 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUsCombat Hit Differential Summary :
Germans : 0,33 Americans : 1,17 -
TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 fighter; Remaining resources: 9 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Volgograd to Kazakhstan Japanese take Kazakhstan from Americans 1 artillery and 1 infantry moved from Kansu to Novosibirsk 1 mech_infantry moved from Volgograd to Caucasus Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,3,4,2,3,3,1,3,4,2 Japanese collect 10 PUs (8 lost to blockades); end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Sikang to Kazakhstan 1 bomber moved from Iraq to Kazakhstan 1 infantry moved from Siberia to Soviet Far East Americans take Soviet Far East from Japanese 1 artillery moved from Amur to Buryatia Americans take Buryatia from Japanese 1 artillery moved from Sakha to Buryatia 1 artillery, 2 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from United Kingdom to Southern Italy 1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy 5 carriers moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 3 fighters moved from Gibraltar to Southern Italy 3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 95 Sea Zone Combat - Americans Battle in Kazakhstan Americans attack with 1 bomber and 1 infantry Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kazakhstan Americans win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Southern Italy Americans attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 3 infantry Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry AA fire in Southern Italy : 1/4 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Southern Italy Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Southern Italy, round 2 : 3/9 hits, 3,67 expected hits Italians roll dice for 2 aaGuns, 1 fighter and 3 infantry in Southern Italy, round 2 : 2/4 hits, 1,67 expected hits 2 aaGuns owned by the Italians, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Southern Italy, round 3 : 5/7 hits, 3,17 expected hits Italians roll dice for 1 fighter and 2 infantry in Southern Italy, round 3 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Americans, 1 fighter owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy Americans captures 15PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour, 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter and 3 infantry Casualties for Italians: 2 aaGuns, 1 fighter and 3 infantry triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 2 fighters moved from Southern Italy to 95 Sea Zone 1 bomber moved from Southern Italy to Greece 2 fighters moved from 91 Sea Zone to 95 Sea Zone 2 carriers moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Kazakhstan to Iraq Place Units - Americans 3 mech_infantrys placed in Iraq 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 69 PUs; end with 84 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 119 PUsCombat Hit Differential Summary :
Italians : 0,00 Americans : 1,33 AA fire in Southern Italy : : 0,33 Japanese : 0,67





