here it is. newenr85 v mike G40 start.tsvg I tend to just play local mode and manually post turns. it means we won’t be able to verify our opponent’s dice. since we are both using gmail we don’t get the dice results anyway. I believe a proton email will work but I just have not been too concerned enough to switch.
General Svend-Sved vs Maxi
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@Maxiheimer said in General Svend-Sved vs Maxi:
bedre sent end aldrig… som man siger…:upside_down_face:
Det er jo lige præcis det som man siger…! :) Jeg tillod mig at vælge ikke at scramble fra japan på dine vegne, da det virker som en no brainer.
Og glædelig jul & godt nytår!
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 2 bombers moved from Ukraine to Karelia Combat - Italians Battle in Karelia Italians attack with 2 bombers Americans defend with 1 mech_infantry Italians roll dice for 2 bombers in Karelia, round 2 : 2/2 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Karelia Italians win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 2 bombers moved from Karelia to Novgorod 1 armour moved from Romania to Ukraine 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 4 infantry moved from Northern Italy to France Place Units - Italians 1 carrier and 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4 Italians collect 13 PUs (2 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 0,67 Russians : -0,33 -
Det er helt fint med japan:+1:
God jul og godt nytår til dig også:relaxed:
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from 37 Sea Zone to West India 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 55 Sea Zone 1 armour and 1 infantry moved from Northern Territory to 55 Sea Zone 1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 transport moved from 37 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Shan State to Eastern Persia 2 infantry moved from Italian Somaliland to 76 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 carrier moved from 19 Sea Zone to 36 Sea Zone 2 fighters moved from 19 Sea Zone to 36 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 81 Sea Zone to Egypt 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 2 armour and 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from 45 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 fighter and 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16 Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber and 15 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 9 armour and 6 mech_infantrys moved from Novgorod to Finland Germans take Karelia from Russians 8 bombers moved from Southern Italy to Finland 1 mech_infantry moved from Vologda to Urals 1 armour moved from Russia to Urals 1 fighter and 4 tactical_bombers moved from Rostov to Caucasus 2 mech_infantrys moved from Volgograd to Caucasus 1 mech_infantry moved from Ukraine to Caucasus Combat - Germans Battle in Finland Germans attack with 9 armour, 8 bombers and 6 mech_infantrys Americans defend with 9 armour, 3 artilleries, 1 factory_minor, 2 infantry and 4 mech_infantrys Germans roll dice for 9 armour, 8 bombers and 6 mech_infantrys in Finland, round 2 : 9/23 hits, 10,83 expected hits Americans roll dice for 9 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in Finland, round 2 : 6/18 hits, 7,50 expected hits 2 infantry owned by the Americans, 3 artilleries owned by the Americans, 6 mech_infantrys owned by the Germans and 4 mech_infantrys owned by the Americans lost in Finland Germans roll dice for 9 armour and 8 bombers in Finland, round 3 : 8/17 hits, 9,83 expected hits Americans roll dice for 9 armour in Finland, round 3 : 4/9 hits, 4,50 expected hits 4 armour owned by the Germans and 8 armour owned by the Americans lost in Finland Germans roll dice for 5 armour and 8 bombers in Finland, round 4 : 7/13 hits, 7,83 expected hits Americans roll dice for 1 armour in Finland, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Finland Germans win, taking Finland from Americans with 5 armour and 8 bombers remaining. Battle score for attacker is 40 Casualties for Germans: 4 armour and 6 mech_infantrys Casualties for Americans: 9 armour, 3 artilleries, 2 infantry and 4 mech_infantrys Battle in Urals Germans attack with 1 armour and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Urals Germans win, taking Urals from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Germans attack with 1 fighter, 3 mech_infantrys and 4 tactical_bombers British defend with 2 armour and 1 mech_infantry Germans roll dice for 1 fighter, 3 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 3/8 hits, 3,17 expected hits British roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,33 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 fighter, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 1 mech_infantry Casualties for British: 2 armour and 1 mech_infantry Non Combat Move - Germans 4 tactical_bombers moved from Caucasus to Rostov 1 fighter moved from Caucasus to Volgograd 1 mech_infantry moved from Kazakhstan to Volgograd 2 aaGuns and 1 infantry moved from Tambov to Volgograd 1 armour and 1 mech_infantry moved from Russia to Volgograd 5 mech_infantrys moved from Eastern Poland to Novgorod 10 infantry moved from Eastern Poland to Western Ukraine 1 aaGun moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Ukraine to Volgograd 2 artilleries and 3 infantry moved from Germany to Western Germany 2 infantry moved from Western Germany to France 8 bombers moved from Finland to Novgorod Place Units - Germans 3 mech_infantrys placed in Volgograd 1 artillery and 2 mech_infantrys placed in Rostov 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 mech_infantry placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : -4,33 British : -0,67 Americans : -2,50 -
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries and 1 tactical_bomber; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 fighters, 12 infantry and 6 mech_infantrys moved from Shantung to Jehol 2 fighters moved from Japan to Jehol 1 fighter moved from Japan to 19 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Jehol Japanese attack with 4 fighters, 12 infantry and 6 mech_infantrys Chinese defend with 8 artilleries and 10 infantry Japanese roll dice for 4 fighters, 12 infantry and 6 mech_infantrys in Jehol, round 2 : 7/22 hits, 5,00 expected hits Chinese roll dice for 8 artilleries and 10 infantry in Jehol, round 2 : 7/18 hits, 6,00 expected hits 7 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Jehol Japanese roll dice for 4 fighters, 5 infantry and 6 mech_infantrys in Jehol, round 3 : 7/15 hits, 3,83 expected hits Chinese roll dice for 8 artilleries and 3 infantry in Jehol, round 3 : 6/11 hits, 3,67 expected hits 5 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Jehol 5 mech_infantrys owned by the Japanese retreated to Shantung Chinese win with 4 artilleries remaining. Battle score for attacker is 6 Casualties for Japanese: 12 infantry and 1 mech_infantry Casualties for Chinese: 4 artilleries and 10 infantry Non Combat Move - Japanese 4 fighters moved from Jehol to Shantung 1 fighter moved from 19 Sea Zone to Japan Place Units - Japanese 1 armour and 2 artilleries placed in Shantung 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,2,6,2,2,5,5,1 Japanese collect 14 PUs (8 lost to blockades); end with 15 PUsCombat Hit Differential Summary :
Chinese : 3,33 Japanese : 5,17 -
TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17 Purchase Units - Americans Americans buy 5 armour, 1 artillery, 1 carrier, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Vyborg to Finland 2 mech_infantrys moved from Norway to Finland 1 fighter moved from Norway to Finland 1 bomber moved from Norway to Finland 1 bomber moved from United Kingdom to Finland 1 tactical_bomber moved from Egypt to Caucasus 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Northwest Persia 1 artillery moved from Korea to Amur Americans take Amur from Japanese 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 3 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Szechwan to Sikang Combat - Americans Battle in Caucasus Americans attack with 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Americans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 3/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus Americans win, taking Caucasus from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 2 infantry Casualties for Germans: 2 mech_infantrys Battle in Iwo Jima Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Iwo Jima, round 2 : 1/6 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Finland Americans attack with 2 bombers, 1 fighter and 3 mech_infantrys Germans defend with 5 armour and 1 factory_minor Americans roll dice for 2 bombers, 1 fighter and 3 mech_infantrys in Finland, round 2 : 0/6 hits, 2,33 expected hits Germans roll dice for 5 armour in Finland, round 2 : 4/5 hits, 2,50 expected hits 1 bomber owned by the Americans and 3 mech_infantrys owned by the Americans lost in Finland retreated to Finland Germans win with 5 armour remaining. Battle score for attacker is -24 Casualties for Americans: 1 bomber and 3 mech_infantrys Non Combat Move - Americans 1 fighter moved from Finland to Norway 1 bomber moved from Finland to United Kingdom 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from Caucasus to Northwest Persia 1 bomber moved from Kwangtung to Eastern Persia 2 fighters and 2 tactical_bombers moved from Iwo Jima to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Korea to Amur 1 artillery and 1 infantry moved from Korea to Manchuria Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 3 fighters and 1 tactical_bomber placed in Eastern United States 3 armour placed in Iraq Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUsCombat Hit Differential Summary :
Germans : 2,50 Americans : -2,50 Japanese : -0,33 -
TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 artilleries moved from Jehol to Anhwe 1 infantry moved from Chahar to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Sikang to Szechwan Non Combat Move - Chinese Place Units - Chinese 3 artilleries and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17 Purchase Units - British British buy 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Szechwan to Kazakhstan British take Kazakhstan from Germans 1 infantry moved from Alexandria to Egypt 2 carriers, 3 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Norway to 92 Sea Zone 1 carrier moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 6 armour, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Rostov 1 fighter moved from Egypt to Rostov 1 tactical_bomber moved from Egypt to Rostov Combat - British Battle in Rostov British attack with 6 armour, 1 bomber, 3 fighters, 5 mech_infantrys and 3 tactical_bombers Germans defend with 4 armour, 1 artillery, 1 factory_minor, 7 mech_infantrys and 4 tactical_bombers British roll dice for 6 armour, 1 bomber, 3 fighters, 5 mech_infantrys and 3 tactical_bombers in Rostov, round 2 : 6/18 hits, 8,00 expected hits Germans roll dice for 4 armour, 1 artillery, 7 mech_infantrys and 4 tactical_bombers in Rostov, round 2 : 7/16 hits, 6,67 expected hits 5 mech_infantrys owned by the British, 6 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Rostov British roll dice for 4 armour, 1 bomber, 3 fighters and 3 tactical_bombers in Rostov, round 3 : 5/11 hits, 6,17 expected hits Germans roll dice for 4 armour, 1 artillery, 1 mech_infantry and 4 tactical_bombers in Rostov, round 3 : 7/10 hits, 4,67 expected hits 2 tactical_bombers owned by the British, 1 artillery owned by the Germans, 3 armour owned by the Germans, 1 mech_infantry owned by the Germans, 1 fighter owned by the British and 4 armour owned by the British lost in Rostov retreated to Rostov Germans win with 1 armour and 4 tactical_bombers remaining. Battle score for attacker is -38 Casualties for British: 6 armour, 1 fighter, 5 mech_infantrys and 2 tactical_bombers Casualties for Germans: 3 armour, 1 artillery and 7 mech_infantrys Non Combat Move - British 2 fighters moved from Rostov to Northwest Persia 1 tactical_bomber moved from Rostov to Northwest Persia 1 bomber moved from Rostov to Egypt 3 mech_infantrys moved from Persia to Northwest Persia 1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 2 armour and 3 mech_infantrys moved from Eastern Persia to Northwest Persia 2 armour and 3 mech_infantrys moved from India to Eastern Persia 2 mech_infantrys moved from Northwest Persia to Caucasus 1 armour moved from Northwest Persia to Caucasus 1 mech_infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Manchuria to Amur Place Units - British 1 transport placed in 106 Sea Zone 1 fighter and 2 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Persia 1 fighter placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Some Units in India change ownership: 3 armour and 2 mech_infantrysCombat Hit Differential Summary :
Germans : 2,67 British : -3,17 -
TripleA Manual Gamesave Post: Italians round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries and 5 infantry moved from Southern Italy to 95 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone 3 fighters moved from Southern Italy to Caucasus 1 armour moved from Ukraine to Caucasus 2 bombers moved from Novgorod to Caucasus 2 infantry moved from 98 Sea Zone to Trans-Jordan 3 artilleries and 3 infantry moved from 98 Sea Zone to Syria 3 carriers moved from 95 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from Americans 2 fighters and 2 tactical_bombers moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 94 Sea Zone Combat - ItaliansCombat Hit Differential Summary :
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vil du scramble ved egypten?
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Nej tak!
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries and 5 infantry moved from Southern Italy to 95 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone 3 fighters moved from Southern Italy to Caucasus 1 armour moved from Ukraine to Caucasus 2 bombers moved from Novgorod to Caucasus 2 infantry moved from 98 Sea Zone to Trans-Jordan 3 artilleries and 3 infantry moved from 98 Sea Zone to Syria 3 carriers moved from 95 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from Americans 2 fighters and 2 tactical_bombers moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 94 Sea Zone Combat - Italians Battle in Trans-Jordan Battle in Syria Battle in Caucasus Italians attack with 1 armour, 2 bombers and 3 fighters British defend with 1 armour and 3 mech_infantrys; Americans defend with 1 artillery Italians roll dice for 1 armour, 2 bombers and 3 fighters in Caucasus, round 2 : 3/6 hits, 3,33 expected hits Americans roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1,83 expected hits 3 mech_infantrys owned by the British, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Caucasus Italians roll dice for 2 bombers and 2 fighters in Caucasus, round 3 : 3/4 hits, 2,33 expected hits Americans roll dice for 1 armour and 1 artillery in Caucasus, round 3 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Americans, 1 fighter owned by the Italians and 1 armour owned by the British lost in Caucasus Italians win, taking Trans-Jordan from British, taking Syria from Americans with 2 bombers and 1 fighter remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour and 2 fighters Casualties for British: 1 armour and 3 mech_infantrys Casualties for Americans: 1 artillery Non Combat Move - Italians 2 bombers and 1 fighter moved from Caucasus to Volgograd 11 infantry moved from France to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Italians collect 15 PUs (2 lost to blockades); end with 15 PUsCombat Hit Differential Summary :
Italians : 0,33 Americans : 0,33 -
TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 2 fighters moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from Eastern Persia to Trans-Jordan 1 carrier moved from 39 Sea Zone to 76 Sea Zone 2 fighters moved from West India to 76 Sea Zone 1 armour and 1 infantry moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 armour and 2 infantry moved from Java to 42 Sea Zone 2 armour, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to Shan State 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from 36 Sea Zone to India Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 3 fighters and 2 infantry Italians defend with 2 infantry ANZAC roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 3 fighters and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 1,83 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Trans-Jordan ANZAC win, taking Trans-Jordan from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - ANZAC 2 fighters moved from Trans-Jordan to 81 Sea Zone 1 fighter moved from Trans-Jordan to Egypt 3 armour and 3 infantry moved from 39 Sea Zone to India 1 armour and 3 infantry moved from 37 Sea Zone to Malaya Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : -0,67 ANZAC : -0,33 -
TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17 Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 bombers and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Rostov to Northwest Persia Germans take Caucasus from Americans 5 armour and 5 mech_infantrys moved from Volgograd to Northwest Persia 1 fighter moved from Volgograd to Northwest Persia 4 tactical_bombers moved from Rostov to Northwest Persia 8 bombers moved from Novgorod to Northwest Persia 1 bomber moved from Western Germany to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 3 armour moved from Finland to Norway Combat - Germans Battle in Norway Germans attack with 3 armour Americans defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour Germans roll dice for 3 armour in Norway, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 fighter in Norway, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Norway Germans win, taking Norway from Americans with 3 armour remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in Kazakhstan Germans attack with 1 bomber and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Northwest Persia Germans attack with 6 armour, 8 bombers, 1 fighter, 5 mech_infantrys and 4 tactical_bombers British defend with 2 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber; Americans defend with 5 artilleries, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Germans roll dice for 6 armour, 8 bombers, 1 fighter, 5 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 2 : 14/24 hits, 12,33 expected hits Americans roll dice for 2 armour, 5 artilleries, 2 fighters, 1 infantry, 8 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 9/20 hits, 8,00 expected hits 5 mech_infantrys owned by the British, 1 fighter owned by the Germans, 3 armour owned by the Germans, 1 infantry owned by the Americans, 5 artilleries owned by the Americans, 5 mech_infantrys owned by the Germans and 3 mech_infantrys owned by the Americans lost in Northwest Persia Germans roll dice for 3 armour, 8 bombers and 4 tactical_bombers in Northwest Persia, round 3 : 9/15 hits, 9,33 expected hits Americans roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Northwest Persia, round 3 : 3/6 hits, 3,33 expected hits 1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Americans, 3 armour owned by the Germans, 2 fighters owned by the British and 2 armour owned by the British lost in Northwest Persia Germans win with 8 bombers and 4 tactical_bombers remaining. Battle score for attacker is 43 Casualties for Germans: 6 armour, 1 fighter and 5 mech_infantrys Casualties for Americans: 5 artilleries, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Casualties for British: 2 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber Non Combat Move - Germans 8 bombers moved from Northwest Persia to Rostov 4 tactical_bombers moved from Northwest Persia to Rostov 3 mech_infantrys moved from Ukraine to Rostov 10 infantry moved from Western Ukraine to Ukraine 1 bomber moved from Kazakhstan to Volgograd 3 mech_infantrys moved from Russia to Rostov 8 mech_infantrys moved from Novgorod to Bryansk 1 armour and 1 mech_infantry moved from Urals to Samara 2 armour moved from Finland to Novgorod 1 mech_infantry moved from Germany to Eastern Poland 2 artilleries moved from Western Germany to France 2 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France Place Units - Germans 3 armour placed in Rostov 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 2 bombers placed in Western Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : 2,00 British : -0,33 Americans : -0,00 -
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 17 Sea Zone 1 artillery and 1 infantry moved from Timguska to Kansu Japanese take Kansu from Chinese 1 armour and 1 mech_infantry moved from Shantung to Manchuria Japanese take Jehol from Chinese Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Manchuria Japanese attack with 1 armour and 1 mech_infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Chinese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Kiangsu from Chinese to Japanese EDIT: Removing units owned by Japanese from Shantung: 1 artillery EDIT: Adding units owned by Japanese to Kiangsu: 1 artillery EDIT: Turning off Edit Mode 4 fighters moved from Shantung to Japan 1 fighter moved from 17 Sea Zone to Japan Place Units - Japanese 1 fighter placed in Japan 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,3,3,6,1,4,5,2,6,2 Japanese collect 17 PUs (8 lost to blockades); end with 19 PUsCombat Hit Differential Summary :
Chinese : 1,33 Japanese : 0,33 -
Jeg er en spade til at få husket at køre japan… vanens magt…





