@SuperbattleshipYamato NA is fun to with it’s new mechanics.
General Svend-Sved vs Maxi
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Du kan bare springe rusland over :)
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Russia to Samara Germans take Samara from Russians 1 armour moved from Samara to Russia 1 armour moved from Russia to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Russia 1 armour moved from Russia to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 2 infantry moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Baltic States 7 bombers moved from Western Germany to 91 Sea Zone 1 bomber moved from Western Germany to Belarus 1 fighter moved from Eastern Poland to Belarus 2 tactical_bombers moved from Eastern Poland to Belarus 2 armour and 5 mech_infantrys moved from Germany to Baltic States 5 armour, 1 artillery, 4 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Baltic States 1 bomber moved from Western Germany to Finland 1 bomber moved from Western Germany to Norway Combat - Germans
Combat Hit Differential Summary :
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Jeg springer let og elegant hen over rusland:grin:
vil du scramble ved Gibraltar?
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@Maxiheimer Ja tak, 2 britiske og 1 amerikansk fighter
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Russia to Samara Germans take Samara from Russians 1 armour moved from Samara to Russia 1 armour moved from Russia to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Russia 1 armour moved from Russia to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 2 infantry moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Baltic States 7 bombers moved from Western Germany to 91 Sea Zone 1 bomber moved from Western Germany to Belarus 1 fighter moved from Eastern Poland to Belarus 2 tactical_bombers moved from Eastern Poland to Belarus 2 armour and 5 mech_infantrys moved from Germany to Baltic States 5 armour, 1 artillery, 4 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Baltic States 1 bomber moved from Western Germany to Finland 1 bomber moved from Western Germany to Norway Combat - Germans Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0,17 expected hits Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Strategic bombing raid in Finland AA fire in Finland : 0/1 hits, 0,17 expected hits Bombing raid in Finland rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Finland causes 6 damage total. Battle in 91 Sea Zone Germans attack with 7 bombers British defend with 1 destroyer, 2 fighters and 2 transports; Americans defend with 1 fighter and 4 transports Germans roll dice for 7 bombers in 91 Sea Zone, round 2 : 5/7 hits, 4,67 expected hits Americans roll dice for 1 destroyer, 3 fighters and 6 transports in 91 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits 1 destroyer owned by the British, 2 bombers owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Americans and 2 fighters owned by the British lost in 91 Sea Zone 2 transports owned by the British and 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 5 bombers remaining. Battle score for attacker is 56 Casualties for Germans: 2 bombers Casualties for British: 1 destroyer, 2 fighters and 2 transports Casualties for Americans: 1 fighter and 4 transports Battle in Baltic States Germans attack with 7 armour, 1 artillery, 6 infantry, 9 mech_infantrys and 2 tactical_bombers Americans defend with 2 infantry Germans roll dice for 7 armour, 1 artillery, 6 infantry, 9 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 3/25 hits, 7,83 expected hits Americans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Baltic States Germans win, taking Baltic States from Americans with 7 armour, 1 artillery, 6 infantry, 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Belarus Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers Americans defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 0/6 hits, 2,67 expected hits Americans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Belarus, round 3 : 6/6 hits, 2,67 expected hits Americans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Belarus Germans win, taking Belarus from Americans with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Germans 1 fighter moved from Belarus to Russia 2 tactical_bombers moved from Baltic States to Russia 2 tactical_bombers moved from Belarus to Russia 2 armour moved from Rostov to Russia 1 armour moved from Volgograd to Russia 1 bomber moved from Belarus to Russia 1 aaGun moved from Germany to Poland 1 bomber moved from Norway to Western Germany 1 bomber moved from Finland to Western Germany 5 bombers moved from 91 Sea Zone to Southern France 4 infantry moved from France to Southern France 2 infantry moved from France to Southern France 10 infantry moved from Northern Italy to Greater Southern Germany 3 infantry moved from Western Germany to Germany 2 artilleries moved from Western Germany to Germany 8 infantry moved from France to Western Germany Place Units - Germans 3 armour placed in Russia 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -3,83 AA fire in Norway : : -0,17 Americans : -2,33 AA fire in Finland : : -0,17
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@Maxiheimer Og du husker at springe let og elegant over Rusland? :)
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 3 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 mech_infantrys moved from Kiangsu to Kweichow 1 infantry moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Urals to Nenetsia Japanese take Nenetsia from Russians 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Anhwe to Kweichow Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 infantry and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 0/4 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry and 3 mech_infantrys in Kweichow, round 3 : 0/4 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Japanese roll dice for 3 mech_infantrys in Kweichow, round 4 : 0/3 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Japanese roll dice for 2 mech_infantrys in Kweichow, round 5 : 1/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -4 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Jehol to Chahar 1 fighter moved from Chahar to 19 Sea Zone 1 fighter moved from 43 Sea Zone to 19 Sea Zone 1 fighter moved from 35 Sea Zone to 19 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 submarines, 4 tactical_bombers and 2 transports moved from 36 Sea Zone to 19 Sea Zone 2 fighters moved from 19 Sea Zone to Japan 1 tactical_bomber moved from 19 Sea Zone to Japan Place Units - Japanese 2 destroyers and 1 submarine placed in 6 Sea Zone 1 fighter placed in 19 Sea Zone 3 mech_infantrys placed in Kiangsu 1 mech_infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2 Japanese collect 43 PUs (2 lost to blockades); end with 46 PUs
Combat Hit Differential Summary :
Chinese : 0,67 Japanese : -1,17
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Ja da… Nu gjorde jeg i hvert fald:grinning:
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 78 PUs; Americans buy 3 armour, 2 carriers, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 2 bombers moved from Marianas to 36 Sea Zone 1 bomber moved from Malaya to India 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 37 Sea Zone to 35 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 35 Sea Zone to 20 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 bombers moved from Western United States to Midway 1 artillery and 1 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Americans take Iraq from Italians 1 infantry moved from Trans-Jordan to Syria Americans take Syria from Italians 2 tactical_bombers moved from Gibraltar to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Gibraltar to Norway 3 fighters moved from Eastern United States to Gibraltar 1 infantry moved from Archangel to Smolensk Americans take Smolensk from Germans 1 armour moved from Archangel to Nenetsia 2 fighters moved from Novgorod to Nenetsia 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Novgorod to Belarus 3 mech_infantrys moved from Karelia to Belarus 1 armour moved from Archangel to Bryansk Americans take Bryansk from Germans 5 armour and 3 artilleries moved from Archangel to Belarus 3 armour moved from Finland to Karelia 3 mech_infantrys moved from Norway to Karelia 3 fighters moved from Novgorod to Nenetsia Combat - Americans Americans creates battle in territory 6 Sea Zone Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Kwangtung Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber 1 submarine owned by the Japanese Submerged Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win, taking Kwangtung from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 36 Sea Zone Americans attack with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 5/9 hits, 5,17 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Nenetsia Americans attack with 1 armour and 5 fighters Japanese defend with 1 infantry Americans roll dice for 1 armour and 5 fighters in Nenetsia, round 2 : 3/6 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Nenetsia Americans win with 5 fighters remaining. Battle score for attacker is -3 Casualties for Americans: 1 armour Casualties for Japanese: 1 infantry Battle in Belarus Americans attack with 7 armour, 4 artilleries, 2 infantry and 4 mech_infantrys Germans defend with 2 infantry Americans roll dice for 7 armour, 4 artilleries, 2 infantry and 4 mech_infantrys in Belarus, round 2 : 7/17 hits, 6,50 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Belarus Americans win, taking Belarus from Germans with 7 armour, 4 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 5 fighters moved from Nenetsia to Archangel 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone 2 bombers moved from 36 Sea Zone to Kwangsi Place Units - Americans 2 carriers and 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 3 armour placed in Finland 3 mech_infantrys placed in Norway Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : 0,33 Americans : 1,00 Japanese : 1,83
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 3 artilleries and 6 infantry moved from Kwangsi to Hunan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14 Purchase Units - British British buy 1 carrier, 1 factory_minor and 1 fighter; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Archangel to Vologda British take Vologda from Germans 3 artilleries moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Archangel to Belarus 1 infantry moved from Tunisia to Libya British take Libya from Italians 6 armour and 1 mech_infantry moved from Egypt to Trans-Jordan 2 armour and 1 mech_infantry moved from Belgian Congo to Egypt 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 fighters moved from United Kingdom to Norway 1 infantry moved from French Indo China to Kwangsi 2 mech_infantrys moved from French Indo China to Kwangtung 1 mech_infantry moved from Eastern Persia to Turkmenistan British take Turkmenistan from Italians 4 mech_infantrys moved from India to Eastern Persia 1 bomber moved from India to Persia 2 fighters and 1 tactical_bomber moved from India to Eastern Persia 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Eastern Persia 4 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Alexandria to Egypt Combat - British Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Non Combat Move - British 1 bomber moved from Persia to India Place Units - British 1 factory_minor placed in Egypt 1 carrier placed in 106 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
AA fire in Persia : : -0,17
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Jeg glemte at rykke min ubåd væk fra japan, og så kom jeg til at trykke submerge til den japanske ubåd, så det endte med at min ubåd ramte og du mistede en destroyer, men du kan bare edit, så du mister ubåden i stedet, hvis du foretrækker det
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 27 PUs; Italians buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 2 bombers moved from Persia to Smolensk Combat - Italians Battle in Smolensk Italians attack with 2 bombers Americans defend with 1 infantry Italians roll dice for 2 bombers in Smolensk, round 2 : 2/2 hits, 1,33 expected hits Americans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Smolensk Italians win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 2 bombers moved from Smolensk to Russia 1 carrier, 1 destroyer and 1 transport moved from 97 Sea Zone to 95 Sea Zone 2 fighters moved from Greece to 95 Sea Zone 1 fighter moved from Greece to Southern Italy 6 mech_infantrys moved from Persia to Caucasus 2 fighters and 2 tactical_bombers moved from Greece to Southern Italy 1 fighter moved from Greece to Southern Italy Place Units - Italians 2 transports placed in 95 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,4,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1 Italians collect 16 PUs (4 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0,67 Americans : -0,33
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 carrier moved from 37 Sea Zone to 20 Sea Zone 2 fighters moved from Kwangsi to 20 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 2 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone 1 cruiser, 1 destroyer and 4 submarines moved from 37 Sea Zone to 79 Sea Zone 1 carrier and 2 fighters moved from 80 Sea Zone to 79 Sea Zone 2 transports moved from 80 Sea Zone to 39 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 79 Sea Zone to West India Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15 Purchase Units - Germans Germans buy 1 armour, 1 factory_minor, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 armour moved from Russia to Belarus Germans take Smolensk from Americans 5 armour moved from Russia to Archangel 4 tactical_bombers moved from Russia to Archangel 1 bomber and 1 fighter moved from Russia to Belarus 7 armour, 1 artillery, 6 infantry and 9 mech_infantrys moved from Baltic States to Belarus 5 bombers moved from Southern France to Belarus 2 bombers moved from Western Germany to Belarus 1 armour moved from Ukraine to Bryansk 2 mech_infantrys moved from Volgograd to Bryansk Combat - Germans Battle in Bryansk Germans attack with 1 armour and 2 mech_infantrys Americans defend with 1 armour Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 2 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Bryansk Germans win, taking Bryansk from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Archangel Germans attack with 5 armour and 4 tactical_bombers Americans defend with 5 fighters Germans roll dice for 5 armour and 4 tactical_bombers in Archangel, round 2 : 7/9 hits, 5,17 expected hits Russians roll dice for 5 fighters in Archangel, round 2 : 5/5 hits, 3,33 expected hits 5 armour owned by the Germans and 5 fighters owned by the Americans lost in Archangel Germans win with 4 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Germans: 5 armour Casualties for Americans: 5 fighters Battle in Belarus Germans attack with 11 armour, 1 artillery, 8 bombers, 1 fighter, 6 infantry and 9 mech_infantrys British defend with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry; Americans defend with 7 armour, 4 artilleries, 1 infantry and 4 mech_infantrys Germans roll dice for 11 armour, 1 artillery, 8 bombers, 1 fighter, 6 infantry and 9 mech_infantrys in Belarus, round 2 : 9/36 hits, 14,33 expected hits Americans roll dice for 8 armour, 8 artilleries, 6 infantry and 5 mech_infantrys in Belarus, round 2 : 9/27 hits, 10,33 expected hits 6 infantry owned by the Germans, 1 infantry owned by the Americans, 3 mech_infantrys owned by the Germans, 5 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in Belarus Germans roll dice for 11 armour, 1 artillery, 8 bombers, 1 fighter and 6 mech_infantrys in Belarus, round 3 : 14/27 hits, 12,83 expected hits Americans roll dice for 8 armour, 8 artilleries and 2 mech_infantrys in Belarus, round 3 : 7/18 hits, 7,33 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 4 armour owned by the Americans, 4 artilleries owned by the Americans, 4 artilleries owned by the British, 6 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Belarus Germans roll dice for 11 armour, 8 bombers and 1 fighter in Belarus, round 4 : 12/20 hits, 11,33 expected hits Americans roll dice for 4 armour in Belarus, round 4 : 2/4 hits, 2,00 expected hits 2 armour owned by the Germans, 3 armour owned by the Americans and 1 armour owned by the British lost in Belarus Germans win, taking Belarus from Americans with 9 armour, 8 bombers and 1 fighter remaining. Battle score for attacker is 48 Casualties for Germans: 2 armour, 1 artillery, 6 infantry and 9 mech_infantrys Casualties for Americans: 7 armour, 4 artilleries, 1 infantry and 4 mech_infantrys Casualties for British: 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Belarus to Western Germany 1 fighter moved from Belarus to Russia 2 bombers moved from Belarus to Russia 5 bombers moved from Belarus to Eastern Poland 1 mech_infantry moved from Ukraine to Belarus 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 aaGun moved from Poland to Eastern Poland 5 mech_infantrys moved from Germany to Eastern Poland 2 artilleries and 3 infantry moved from Germany to Poland 10 infantry moved from Greater Southern Germany to Slovakia Hungary 4 tactical_bombers moved from Archangel to Eastern Poland Place Units - Germans 1 factory_minor placed in Rostov 1 armour and 2 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 1 infantry and 2 mech_infantrys placed in Russia 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -1,50 Americans : -2,17 Russians : 1,67
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Tsinghai to Vologda 1 infantry moved from Novosibirsk to Vologda 1 infantry moved from Shensi to Kansu 1 artillery moved from Suiyuyan to Kansu 2 mech_infantrys moved from Kweichow to Sikang Combat - Japanese Battle in Kansu Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 mech_infantrys in Sikang, round 2 : 0/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 mech_infantrys in Sikang, round 3 : 0/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 mech_infantrys in Sikang, round 4 : 0/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 mech_infantrys in Sikang, round 5 : 1/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Vologda Japanese attack with 1 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0,33 expected hits British roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Vologda Japanese roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0,17 expected hits British roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Vologda, round 5 : 0/1 hits, 0,17 expected hits British roll dice for 1 infantry in Vologda, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Vologda British win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 mech_infantry moved from Shantung to Kiangsu 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Hopei to Anhwe 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Kiangsu Place Units - Japanese 2 fighters and 2 infantry placed in Japan 3 infantry placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,6,2,3,5,2,2,6,4,1,2,3,6,3,5,1,4,4,1,6,3,4,6,5,2,3,1,1,2,2,6,6,1,1 Japanese collect 42 PUs (1 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
British : 0,67 Chinese : -1,67 Japanese : -0,83
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 factory_minor, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 3 PUs; Combat Move - Americans 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters and 3 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone 2 bombers moved from Kwangsi to 19 Sea Zone 2 submarines moved from 33 Sea Zone to 19 Sea Zone 2 bombers moved from Midway to 19 Sea Zone 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Iraq to Northwest Persia Americans take Northwest Persia from Italians 1 infantry moved from Syria to Iraq 6 artilleries and 2 infantry moved from Trans-Jordan to Iraq 2 tactical_bombers moved from Trans-Jordan to Egypt 1 bomber moved from India to Egypt 1 artillery and 1 infantry moved from Shan State to Yunnan 3 armour and 3 mech_infantrys moved from Karelia to Finland 3 mech_infantrys moved from Norway to Finland 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Norway to 91 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 1 battleship, 4 bombers, 6 carriers, 2 cruisers, 4 destroyers, 9 fighters, 2 submarines and 3 tactical_bombers Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 8 fighters, 4 submarines, 4 tactical_bombers and 2 transports Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 4 bombers, 6 carriers, 2 cruisers, 4 destroyers, 9 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 14/23 hits, 12,17 expected hits Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 4 submarines in 19 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 8 fighters, 4 tactical_bombers and 2 transports in 19 Sea Zone, round 2 : 13/23 hits, 11,83 expected hits Units damaged: 1 battleship owned by the Americans 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 4 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 19 Sea Zone Americans roll dice for 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 1 destroyer, 9 fighters and 3 tactical_bombers in 19 Sea Zone, round 3 : 10/19 hits, 10,67 expected hits Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 8 fighters, 4 tactical_bombers and 2 transports in 19 Sea Zone, round 3 : 8/21 hits, 11,17 expected hits 4 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 6 carriers owned by the Japanese, 1 carrier owned by the Americans and 5 fighters owned by the Americans lost in 19 Sea Zone Americans roll dice for 1 battleship, 4 bombers, 2 carriers, 1 destroyer, 4 fighters and 3 tactical_bombers in 19 Sea Zone, round 4 : 10/13 hits, 7,67 expected hits Japanese roll dice for 2 battleships, 1 cruiser, 8 fighters and 2 transports in 19 Sea Zone, round 4 : 6/11 hits, 7,17 expected hits 8 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese, 2 fighters owned by the Americans, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 19 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 5 : 6/7 hits, 4,33 expected hits Japanese roll dice for 1 battleship and 2 transports in 19 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 2 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 19 Sea Zone Americans win with 1 battleship, 1 bomber, 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 77 Casualties for Americans: 3 bombers, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 8 fighters, 4 submarines, 4 tactical_bombers and 2 transports Non Combat Move - Americans 1 bomber moved from 19 Sea Zone to Kwangtung 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 factory_minor placed in Iraq 3 artilleries placed in Finland 1 fighter and 2 infantry placed in Norway 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 bomber and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans : 4,50 Japanese : -3,50
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 5 artilleries and 8 infantry moved from Hunan to Anhwe 1 infantry moved from Kiangsi to Anhwe Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Kweichow Chinese creates battle in territory Hopei Chinese creates battle in territory Tsinghai Battle in Anhwe Chinese attack with 5 artilleries and 9 infantry Japanese defend with 1 infantry Chinese roll dice for 5 artilleries and 9 infantry in Anhwe, round 2 : 6/14 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Anhwe from Japanese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 2,00 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15 Purchase Units - British British buy 1 armour, 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 24 PUs; UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Vologda to Urals British take Urals from Japanese 1 mech_infantry moved from Turkmenistan to Kazakhstan British take Kazakhstan from Italians 4 mech_infantrys moved from Eastern Persia to Persia British take Persia from Italians 6 armour and 1 mech_infantry moved from Trans-Jordan to Persia 1 infantry moved from Kwangsi to Kiangsi 2 mech_infantrys moved from Kwangtung to Anhwe 4 mech_infantrys moved from India to Eastern Persia 3 fighters and 2 tactical_bombers moved from Eastern Persia to Egypt 2 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Libya to Tobruk British take Tobruk from Italians 2 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 carrier moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from Norway to 91 Sea Zone 1 bomber moved from India to Egypt Combat - British Non Combat Move - British Place Units - British 1 carrier and 1 transport placed in 106 Sea Zone 1 fighter placed in United Kingdom 1 armour, 1 infantry and 1 mech_infantry placed in Egypt Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :