General Svend-Sved vs Maxi
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 mech_infantry moved from Kwangsi to 36 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 mech_infantry moved from 35 Sea Zone to Philippines 3 tactical_bombers moved from 36 Sea Zone to Philippines 1 infantry moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 fighter moved from 36 Sea Zone to Shan State 4 fighters moved from 36 Sea Zone to Philippines 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 infantry moved from Chahar to Jehol Japanese take Jehol from Chinese 1 fighter moved from Shantung to Chahar Combat - Japanese Battle in Borneo Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 4 fighters, 1 mech_infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 4 fighters, 1 mech_infantry and 3 tactical_bombers in Philippines, round 2 : 3/8 hits, 4,17 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone 4 fighters and 3 tactical_bombers moved from Philippines to 36 Sea Zone 3 infantry moved from Kiangsu to Anhwe 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Hunan to French Indo China Place Units - Japanese 1 factory_minor placed in Shantung 2 destroyers placed in 6 Sea Zone 3 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,1,3,5,3,4,3,3,4,4,4,3,2,1,6,1,4,6,1,1,3,5,1,4,2,4,6,5,6,2,5,5,2,5,5,5,6,5,5,6,3,2,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6 Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs
Combat Hit Differential Summary :
Americans : -0,33 UK_Pacific : -0,33 Japanese : -0,50
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from Hawaiian Islands to 6 Sea Zone 1 tactical_bomber moved from Queensland to 37 Sea Zone 1 bomber moved from Queensland to Malaya 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 4 fighters and 2 tactical_bombers moved from 37 Sea Zone to Borneo 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 6 artilleries and 6 infantry moved from Gibraltar to 92 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 92 Sea Zone to 98 Sea Zone 5 carriers, 4 destroyers, 5 fighters and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from Gibraltar to 98 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 4 transports moved from 92 Sea Zone to 91 Sea Zone 2 fighters and 3 tactical_bombers moved from Eastern United States to Gibraltar 6 artilleries and 6 infantry moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from Novgorod to Baltic States 2 infantry moved from Novgorod to Belarus 2 fighters moved from Novgorod to Belarus 3 fighters moved from Novgorod to Baltic States 3 armour moved from Karelia to Archangel 4 armour moved from Novgorod to Archangel 3 artilleries moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 artillery and 2 infantry moved from Karelia to Novgorod 2 armour and 1 mech_infantry moved from Finland to Novgorod 3 mech_infantrys moved from Norway to Karelia Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 98 Sea Zone Americans attack with 5 carriers, 4 destroyers, 7 fighters, 1 tactical_bomber and 6 transports Italians defend with 3 transports 3 transports owned by the Italians lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Italians with 5 carriers, 4 destroyers, 7 fighters, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 21 Casualties for Italians: 3 transports Battle in Belarus Americans attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Americans roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Americans win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Trans-Jordan Americans attack with 6 artilleries and 6 infantry Germans defend with 3 artilleries and 3 infantry Americans roll dice for 6 artilleries and 6 infantry in Trans-Jordan, round 2 : 2/12 hits, 4,00 expected hits Italians roll dice for 3 artilleries and 3 infantry in Trans-Jordan, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Trans-Jordan Americans roll dice for 6 artilleries and 4 infantry in Trans-Jordan, round 3 : 3/10 hits, 3,33 expected hits Italians roll dice for 3 artilleries and 1 infantry in Trans-Jordan, round 3 : 0/4 hits, 1,33 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Trans-Jordan Americans roll dice for 6 artilleries and 4 infantry in Trans-Jordan, round 4 : 3/10 hits, 3,33 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Trans-Jordan Americans win, taking Trans-Jordan from Italians with 6 artilleries and 4 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 2 infantry Casualties for Germans: 3 artilleries and 3 infantry Battle in Baltic States Americans attack with 3 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 3 fighters and 2 infantry in Baltic States, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Americans win, taking Baltic States from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Borneo Americans attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 2/8 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 6 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 2 destroyers Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Non Combat Move - Americans 2 bombers moved from 6 Sea Zone to Marianas 1 fighter moved from 43 Sea Zone to 37 Sea Zone 4 fighters and 2 tactical_bombers moved from Borneo to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Belarus to Novgorod 3 fighters moved from Baltic States to Novgorod Place Units - Americans 3 armour placed in Finland 3 mech_infantrys placed in Norway 2 bombers placed in Western United States 3 fighters placed in Eastern United States 1 artillery and 1 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -0,67 Italians : -1,67 Americans : -5,50 Japanese : -1,00
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 artilleries and 5 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Chahar Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Hunan from Japanese with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Kwangsi Turn Complete - Chinese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,3,4,1,5,1,6,5,6,4,2,3,4,1,6,4,3,6,2,2,2,1,4,2,2,5,3,4,6,6,5,2 Chinese collect 7 PUs (1 lost to blockades); end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -0,17 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Purchase Units - British British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 17 PUs; UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Novgorod to Archangel 1 infantry moved from Karelia to Novgorod 3 artilleries moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 4 armour, 5 fighters, 5 mech_infantrys and 2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt 2 armour moved from Belgian Congo to Egypt 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Algeria to Tunisia British take Tunisia from Italians 1 artillery moved from Algeria to 92 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 transport moved from 92 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 1 bomber moved from India to French Indo China 4 mech_infantrys moved from India to Eastern Persia 1 fighter and 1 tactical_bomber moved from India to Eastern Persia Combat - British Battle in Alexandria Battle in French Indo China British attack with 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys Japanese defend with 1 factory_minor, 3 infantry and 1 mech_infantry British roll dice for 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/6 hits, 1,83 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in French Indo China, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British roll dice for 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in French Indo China, round 3 : 2/5 hits, 1,67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in French Indo China British win, taking Alexandria from Italians, taking French Indo China from Japanese with 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Japanese: 3 infantry and 1 mech_infantry Battle in Eastern Persia British attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber Italians defend with 2 armour and 1 mech_infantry British roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 1/6 hits, 1,83 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 2 : 2/3 hits, 1,33 expected hits 1 mech_infantry owned by the Italians and 2 mech_infantrys owned by the British lost in Eastern Persia British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 3 : 1/4 hits, 1,50 expected hits Italians roll dice for 2 armour in Eastern Persia, round 3 : 1/2 hits, 1,00 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Eastern Persia British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 4 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 armour in Eastern Persia, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Eastern Persia British win, taking Eastern Persia from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 3 mech_infantrys Casualties for Italians: 2 armour and 1 mech_infantry Battle in Egypt British attack with 6 armour, 1 artillery, 5 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers Italians defend with 1 airfield, 2 artilleries, 1 harbour and 9 infantry British roll dice for 6 armour, 1 artillery, 5 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 8/20 hits, 8,33 expected hits Italians roll dice for 2 artilleries and 9 infantry in Egypt, round 2 : 5/11 hits, 3,67 expected hits 4 mech_infantrys owned by the British, 8 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British roll dice for 6 armour, 1 artillery, 5 fighters, 1 mech_infantry and 2 tactical_bombers in Egypt, round 3 : 9/15 hits, 7,50 expected hits Italians roll dice for 2 artilleries and 1 infantry in Egypt, round 3 : 1/3 hits, 1,00 expected hits 2 artilleries owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt British win, taking Egypt from Italians with 6 armour, 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 1 artillery, 1 infantry and 4 mech_infantrys Casualties for Italians: 2 artilleries and 9 infantry Non Combat Move - British 5 fighters moved from Egypt to Anglo Egyptian Sudan 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Eastern Persia to India 1 fighter moved from French Indo China to India 1 bomber moved from French Indo China to India 1 fighter moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 2 armour and 1 mech_infantry placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,6,5,4,1,4,3,4,3,1,2,4,4,2,4,2,6,1,6,6,2,4,5,4,6,3,5,5,5,1,4,6 UK_Pacific collect 13 PUs (2 lost to blockades); end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
British : -0,00 Italians : 1,50 Japanese : -1,00
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 bombers moved from Southern Italy to 98 Sea Zone 3 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone 1 fighter moved from Persia to 98 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 95 Sea Zone to 98 Sea Zone 3 submarines moved from 95 Sea Zone to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 8 fighters, 4 submarines and 2 tactical_bombers British defend with 2 transports; Americans defend with 5 carriers, 4 destroyers, 7 fighters, 1 tactical_bomber and 6 transports Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Americans Italians roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 8 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 9/14 hits, 7,67 expected hits Units damaged: 3 carriers owned by the Americans Americans roll dice for 5 carriers, 4 destroyers, 7 fighters, 1 tactical_bomber and 8 transports in 98 Sea Zone, round 2 : 8/17 hits, 8,17 expected hits Units damaged: 1 battleship owned by the Italians 3 destroyers owned by the Americans, 2 carriers owned by the Americans, 3 submarines owned by the Italians and 2 carriers owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 battleship, 2 bombers, 1 destroyer, 8 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 : 10/14 hits, 7,67 expected hits Americans roll dice for 3 carriers, 1 destroyer, 7 fighters, 1 tactical_bomber and 8 transports in 98 Sea Zone, round 3 : 4/12 hits, 6,50 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 3 carriers owned by the Americans, 5 fighters owned by the Americans, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone Italians roll dice for 2 bombers, 7 fighters and 2 tactical_bombers in 98 Sea Zone, round 4 : 4/11 hits, 6,17 expected hits Americans roll dice for 2 fighters and 8 transports in 98 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 2 fighters owned by the Americans, 2 transports owned by the Americans and 1 fighter owned by the Italians lost in 98 Sea Zone 2 transports owned by the British and 4 transports owned by the Americans lost in 98 Sea Zone Italians win with 2 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 145 Casualties for Italians: 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 4 submarines Casualties for Americans: 5 carriers, 4 destroyers, 7 fighters, 1 tactical_bomber and 6 transports Casualties for British: 2 transports Non Combat Move - Italians 6 fighters and 2 tactical_bombers moved from 98 Sea Zone to Greece 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 bombers moved from 98 Sea Zone to Persia Place Units - Italians 1 carrier and 1 destroyer placed in 97 Sea Zone 3 mech_infantrys placed in Persia 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Italians collect 22 PUs (2 lost to blockades); end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0,83 Americans : -3,00
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 9 PUs; Combat Move - ANZAC 1 artillery moved from West India to 79 Sea Zone 3 infantry moved from West India to 79 Sea Zone 1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone 1 artillery and 3 infantry moved from 80 Sea Zone to Persia 2 fighters moved from 80 Sea Zone to Persia 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 2 fighters moved from 37 Sea Zone to Shan State 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in Shan State ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Persia ANZAC attack with 1 artillery, 2 fighters and 3 infantry Italians defend with 2 bombers, 1 factory_minor and 6 mech_infantrys ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Persia, round 2 : 0/6 hits, 2,00 expected hits Italians roll dice for 2 bombers and 6 mech_infantrys in Persia, round 2 : 3/8 hits, 2,33 expected hits 3 infantry owned by the ANZAC lost in Persia 2 fighters owned by the ANZAC retreated ANZAC roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 bombers and 6 mech_infantrys in Persia, round 3 : 1/8 hits, 2,33 expected hits 1 artillery owned by the ANZAC lost in Persia Italians win with 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is -13 Casualties for ANZAC: 1 artillery and 3 infantry Battle in Philippines ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 2 fighters moved from Persia to 80 Sea Zone 2 fighters moved from Shan State to Kwangsi Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 27 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : -0,67 ANZAC : -0,50 Japanese : -0,67
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Du kan bare springe rusland over :)
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Russia to Samara Germans take Samara from Russians 1 armour moved from Samara to Russia 1 armour moved from Russia to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Russia 1 armour moved from Russia to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 2 infantry moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Baltic States 7 bombers moved from Western Germany to 91 Sea Zone 1 bomber moved from Western Germany to Belarus 1 fighter moved from Eastern Poland to Belarus 2 tactical_bombers moved from Eastern Poland to Belarus 2 armour and 5 mech_infantrys moved from Germany to Baltic States 5 armour, 1 artillery, 4 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Baltic States 1 bomber moved from Western Germany to Finland 1 bomber moved from Western Germany to Norway Combat - Germans
Combat Hit Differential Summary :
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Jeg springer let og elegant hen over rusland:grin:
vil du scramble ved Gibraltar?
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@Maxiheimer Ja tak, 2 britiske og 1 amerikansk fighter
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Russia to Samara Germans take Samara from Russians 1 armour moved from Samara to Russia 1 armour moved from Russia to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Russia 1 armour moved from Russia to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 2 infantry moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Baltic States 7 bombers moved from Western Germany to 91 Sea Zone 1 bomber moved from Western Germany to Belarus 1 fighter moved from Eastern Poland to Belarus 2 tactical_bombers moved from Eastern Poland to Belarus 2 armour and 5 mech_infantrys moved from Germany to Baltic States 5 armour, 1 artillery, 4 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Baltic States 1 bomber moved from Western Germany to Finland 1 bomber moved from Western Germany to Norway Combat - Germans Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0,17 expected hits Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Strategic bombing raid in Finland AA fire in Finland : 0/1 hits, 0,17 expected hits Bombing raid in Finland rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Finland causes 6 damage total. Battle in 91 Sea Zone Germans attack with 7 bombers British defend with 1 destroyer, 2 fighters and 2 transports; Americans defend with 1 fighter and 4 transports Germans roll dice for 7 bombers in 91 Sea Zone, round 2 : 5/7 hits, 4,67 expected hits Americans roll dice for 1 destroyer, 3 fighters and 6 transports in 91 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits 1 destroyer owned by the British, 2 bombers owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Americans and 2 fighters owned by the British lost in 91 Sea Zone 2 transports owned by the British and 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 5 bombers remaining. Battle score for attacker is 56 Casualties for Germans: 2 bombers Casualties for British: 1 destroyer, 2 fighters and 2 transports Casualties for Americans: 1 fighter and 4 transports Battle in Baltic States Germans attack with 7 armour, 1 artillery, 6 infantry, 9 mech_infantrys and 2 tactical_bombers Americans defend with 2 infantry Germans roll dice for 7 armour, 1 artillery, 6 infantry, 9 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 3/25 hits, 7,83 expected hits Americans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Baltic States Germans win, taking Baltic States from Americans with 7 armour, 1 artillery, 6 infantry, 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Belarus Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers Americans defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 0/6 hits, 2,67 expected hits Americans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Belarus, round 3 : 6/6 hits, 2,67 expected hits Americans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Belarus Germans win, taking Belarus from Americans with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Germans 1 fighter moved from Belarus to Russia 2 tactical_bombers moved from Baltic States to Russia 2 tactical_bombers moved from Belarus to Russia 2 armour moved from Rostov to Russia 1 armour moved from Volgograd to Russia 1 bomber moved from Belarus to Russia 1 aaGun moved from Germany to Poland 1 bomber moved from Norway to Western Germany 1 bomber moved from Finland to Western Germany 5 bombers moved from 91 Sea Zone to Southern France 4 infantry moved from France to Southern France 2 infantry moved from France to Southern France 10 infantry moved from Northern Italy to Greater Southern Germany 3 infantry moved from Western Germany to Germany 2 artilleries moved from Western Germany to Germany 8 infantry moved from France to Western Germany Place Units - Germans 3 armour placed in Russia 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -3,83 AA fire in Norway : : -0,17 Americans : -2,33 AA fire in Finland : : -0,17
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@Maxiheimer Og du husker at springe let og elegant over Rusland? :)
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 3 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 mech_infantrys moved from Kiangsu to Kweichow 1 infantry moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Urals to Nenetsia Japanese take Nenetsia from Russians 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Anhwe to Kweichow Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 infantry and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 0/4 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry and 3 mech_infantrys in Kweichow, round 3 : 0/4 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Japanese roll dice for 3 mech_infantrys in Kweichow, round 4 : 0/3 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Japanese roll dice for 2 mech_infantrys in Kweichow, round 5 : 1/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -4 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Jehol to Chahar 1 fighter moved from Chahar to 19 Sea Zone 1 fighter moved from 43 Sea Zone to 19 Sea Zone 1 fighter moved from 35 Sea Zone to 19 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 submarines, 4 tactical_bombers and 2 transports moved from 36 Sea Zone to 19 Sea Zone 2 fighters moved from 19 Sea Zone to Japan 1 tactical_bomber moved from 19 Sea Zone to Japan Place Units - Japanese 2 destroyers and 1 submarine placed in 6 Sea Zone 1 fighter placed in 19 Sea Zone 3 mech_infantrys placed in Kiangsu 1 mech_infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2 Japanese collect 43 PUs (2 lost to blockades); end with 46 PUs
Combat Hit Differential Summary :
Chinese : 0,67 Japanese : -1,17
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Ja da… Nu gjorde jeg i hvert fald:grinning:
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 78 PUs; Americans buy 3 armour, 2 carriers, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 2 bombers moved from Marianas to 36 Sea Zone 1 bomber moved from Malaya to India 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 37 Sea Zone to 35 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 35 Sea Zone to 20 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 bombers moved from Western United States to Midway 1 artillery and 1 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Americans take Iraq from Italians 1 infantry moved from Trans-Jordan to Syria Americans take Syria from Italians 2 tactical_bombers moved from Gibraltar to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Gibraltar to Norway 3 fighters moved from Eastern United States to Gibraltar 1 infantry moved from Archangel to Smolensk Americans take Smolensk from Germans 1 armour moved from Archangel to Nenetsia 2 fighters moved from Novgorod to Nenetsia 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Novgorod to Belarus 3 mech_infantrys moved from Karelia to Belarus 1 armour moved from Archangel to Bryansk Americans take Bryansk from Germans 5 armour and 3 artilleries moved from Archangel to Belarus 3 armour moved from Finland to Karelia 3 mech_infantrys moved from Norway to Karelia 3 fighters moved from Novgorod to Nenetsia Combat - Americans Americans creates battle in territory 6 Sea Zone Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Kwangtung Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber 1 submarine owned by the Japanese Submerged Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win, taking Kwangtung from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 36 Sea Zone Americans attack with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 5/9 hits, 5,17 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Nenetsia Americans attack with 1 armour and 5 fighters Japanese defend with 1 infantry Americans roll dice for 1 armour and 5 fighters in Nenetsia, round 2 : 3/6 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Nenetsia Americans win with 5 fighters remaining. Battle score for attacker is -3 Casualties for Americans: 1 armour Casualties for Japanese: 1 infantry Battle in Belarus Americans attack with 7 armour, 4 artilleries, 2 infantry and 4 mech_infantrys Germans defend with 2 infantry Americans roll dice for 7 armour, 4 artilleries, 2 infantry and 4 mech_infantrys in Belarus, round 2 : 7/17 hits, 6,50 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Belarus Americans win, taking Belarus from Germans with 7 armour, 4 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 5 fighters moved from Nenetsia to Archangel 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone 2 bombers moved from 36 Sea Zone to Kwangsi Place Units - Americans 2 carriers and 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 3 armour placed in Finland 3 mech_infantrys placed in Norway Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : 0,33 Americans : 1,00 Japanese : 1,83
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 3 artilleries and 6 infantry moved from Kwangsi to Hunan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14 Purchase Units - British British buy 1 carrier, 1 factory_minor and 1 fighter; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Archangel to Vologda British take Vologda from Germans 3 artilleries moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Archangel to Belarus 1 infantry moved from Tunisia to Libya British take Libya from Italians 6 armour and 1 mech_infantry moved from Egypt to Trans-Jordan 2 armour and 1 mech_infantry moved from Belgian Congo to Egypt 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 fighters moved from United Kingdom to Norway 1 infantry moved from French Indo China to Kwangsi 2 mech_infantrys moved from French Indo China to Kwangtung 1 mech_infantry moved from Eastern Persia to Turkmenistan British take Turkmenistan from Italians 4 mech_infantrys moved from India to Eastern Persia 1 bomber moved from India to Persia 2 fighters and 1 tactical_bomber moved from India to Eastern Persia 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Eastern Persia 4 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Alexandria to Egypt Combat - British Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Non Combat Move - British 1 bomber moved from Persia to India Place Units - British 1 factory_minor placed in Egypt 1 carrier placed in 106 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
AA fire in Persia : : -0,17
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Jeg glemte at rykke min ubåd væk fra japan, og så kom jeg til at trykke submerge til den japanske ubåd, så det endte med at min ubåd ramte og du mistede en destroyer, men du kan bare edit, så du mister ubåden i stedet, hvis du foretrækker det