@Ragnell804 gg, I concede
General Svend-Sved vs Maxi
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ja tak alle 6
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Finland to Novgorod 1 armour moved from Finland to Novgorod 3 fighters moved from Norway to Novgorod 2 armour, 3 artilleries and 5 infantry moved from Finland to Karelia 1 armour moved from Norway to Karelia 1 artillery and 2 infantry moved from Norway to Finland 2 fighters moved from Norway to Novgorod 2 fighters moved from 112 Sea Zone to Norway 1 tactical_bomber moved from 91 Sea Zone to Norway 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 5 transports moved from 112 Sea Zone to 91 Sea Zone 4 carriers moved from 112 Sea Zone to 91 Sea Zone 2 destroyers moved from 112 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 carrier and 1 fighter moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 bomber and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Malaya to Yunnan 6 fighters moved from 37 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 1,4,3,5,2,5 Battle in 6 Sea Zone Americans attack with 1 fighter and 2 submarines Japanese defend with 3 destroyers Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 3 destroyers in 6 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 3 destroyers in 6 Sea Zone, round 4 : 0/3 hits, 1,00 expected hits 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 6 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 18 Casualties for Americans: 1 submarine Casualties for Japanese: 3 destroyers Battle in Yunnan Americans attack with 7 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 armour Americans roll dice for 7 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 5/9 hits, 4,33 expected hits Japanese roll dice for 2 armour in Yunnan, round 2 : 2/2 hits, 1,00 expected hits 2 armour owned by the Japanese, 1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Yunnan Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 mech_infantry Casualties for Japanese: 2 armour Battle in 43 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Novgorod Americans attack with 1 armour, 5 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 armour, 5 fighters, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 5/8 hits, 3,33 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Novgorod Americans win, taking Novgorod from Germans with 1 armour, 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 1 fighter could not land in 6 Sea Zone and was removed 5 fighters moved from Novgorod to Finland 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Hawaiian Islands to Wake Island 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 1 fighter moved from 43 Sea Zone to 37 Sea Zone 6 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone Place Units - Americans 1 factory_minor placed in Finland 2 armour and 1 fighter placed in Norway 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 bombers placed in Western United States 1 artillery and 1 infantry placed in Western United States Americans undo move 2. 3 armour placed in Norway 1 artillery, 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -0,67 Americans : -0,33 Japanese : -1,67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Yunnan Chinese creates battle in territory Kweichow Chinese creates battle in territory Kansu Chinese creates battle in territory Hopei Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,4,1,3,5,4,4,2,1,4,5,1,2,4,6,4,6,1,3,6,6,3,2,4,3,3,2,5 Chinese collect 9 PUs (1 lost to blockades); end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - British British buy 2 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 16 PUs; UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from West India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 1 bomber moved from India to Eastern Persia 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Eastern Persia 1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from Norway to Russia 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Finland to Karelia 3 artilleries and 2 infantry moved from Norway to Finland 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone Combat - British Battle in Eastern Persia British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 3 infantry British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/7 hits, 3,17 expected hits Italians roll dice for 3 infantry in Eastern Persia, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Italians lost in Eastern Persia British win, taking Eastern Persia from Italians with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Italians: 3 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Eastern Persia to India 1 bomber moved from Eastern Persia to India 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 2 armour and 1 tactical_bomber placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
British : -0,17 Italians : -1,00
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Sikang to Turkmenistan Italians take Turkmenistan from Russians 2 armour and 1 mech_infantry moved from Persia to Eastern Persia 2 bombers moved from Persia to Eastern Persia 1 fighter moved from Persia to Eastern Persia Combat - Italians Battle in Eastern Persia Italians attack with 2 armour, 2 bombers, 1 fighter and 1 mech_infantry British defend with 1 artillery, 1 infantry and 1 mech_infantry Italians roll dice for 2 armour, 2 bombers, 1 fighter and 1 mech_infantry in Eastern Persia, round 2 : 2/6 hits, 3,00 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/3 hits, 1,00 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Eastern Persia Italians roll dice for 2 armour, 2 bombers, 1 fighter and 1 mech_infantry in Eastern Persia, round 3 : 4/6 hits, 3,00 expected hits British roll dice for 1 artillery in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Eastern Persia Italians win, taking Eastern Persia from British with 2 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Eastern Persia to Persia 2 bombers moved from Eastern Persia to Bulgaria 2 artilleries and 4 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Southern Italy to 95 Sea Zone 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from Holland Belgium to France Place Units - Italians 1 armour and 2 mech_infantrys placed in Persia 1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Italians collect 30 PUs (2 lost to blockades); end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : 0,00 British : -0,33
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 1 fighter moved from Queensland to 37 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Siam Non Combat Move - ANZAC 1 infantry moved from 37 Sea Zone to Malaya Place Units - ANZAC 2 fighters placed in Queensland 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 27 armour, 5 artilleries, 27 infantry and 33 mech_infantrys moved from Bryansk to Russia 2 armour, 6 bombers, 5 fighters, 1 mech_infantry and 4 tactical_bombers moved from Ukraine to Russia 2 bombers moved from Germany to Russia Combat - Germans Battle in Russia Germans attack with 29 armour, 5 artilleries, 8 bombers, 5 fighters, 27 infantry, 34 mech_infantrys and 4 tactical_bombers British defend with 6 fighters; Americans defend with 4 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 6 fighters, 69 infantry, 4 mech_infantrys and 2 tactical_bombers AA fire in Russia : 3/12 hits, 2,00 expected hits 3 fighters owned by the Germans lost in Russia Germans roll dice for 29 armour, 5 artilleries, 8 bombers, 2 fighters, 27 infantry, 34 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 37/109 hits, 36,17 expected hits Russians roll dice for 4 aaGuns, 5 artilleries, 16 fighters, 69 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 44/97 hits, 38,17 expected hits 33 infantry owned by the Russians, 27 infantry owned by the Germans, 4 aaGuns owned by the Russians and 17 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 29 armour, 5 artilleries, 8 bombers, 2 fighters, 17 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 31/65 hits, 28,83 expected hits Russians roll dice for 5 artilleries, 16 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 25/64 hits, 27,17 expected hits 31 infantry owned by the Russians, 5 artilleries owned by the Germans, 3 armour owned by the Germans and 17 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 26 armour, 8 bombers, 2 fighters and 4 tactical_bombers in Russia, round 4 : 23/40 hits, 22,00 expected hits Russians roll dice for 5 artilleries, 16 fighters, 5 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 19/33 hits, 16,83 expected hits 4 mech_infantrys owned by the Russians, 2 tactical_bombers owned by the Russians, 5 infantry owned by the Russians, 5 artilleries owned by the Russians, 1 tactical_bomber owned by the Americans, 19 armour owned by the Germans, 4 fighters owned by the Americans and 2 fighters owned by the British lost in Russia Germans roll dice for 7 armour, 8 bombers, 2 fighters and 4 tactical_bombers in Russia, round 5 : 16/21 hits, 12,50 expected hits Russians roll dice for 10 fighters in Russia, round 5 : 7/10 hits, 6,67 expected hits 6 fighters owned by the Russians, 1 fighter owned by the Germans, 6 armour owned by the Germans and 4 fighters owned by the British lost in Russia Germans captures 19PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour, 8 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 28 armour, 5 artilleries, 4 fighters, 27 infantry and 34 mech_infantrys Casualties for Russians: 4 aaGuns, 5 artilleries, 6 fighters, 69 infantry, 4 mech_infantrys and 2 tactical_bombers Casualties for Americans: 4 fighters and 1 tactical_bomber Casualties for British: 6 fighters triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 aaGuns moved from Bryansk to Russia 1 armour moved from Western Germany to Poland 3 mech_infantrys moved from Western Germany to Poland 1 artillery and 10 infantry moved from Germany to Poland 3 artilleries and 3 infantry moved from Egypt to Trans-Jordan 2 bombers moved from Russia to Bryansk 1 fighter and 2 tactical_bombers moved from Russia to Bryansk 2 tactical_bombers moved from Russia to Ukraine 6 bombers moved from Russia to Poland Place Units - Germans 8 infantry placed in Western Germany 3 armour placed in Ukraine 3 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1,00 Germans : 7,50 Russians : 6,17
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av av av den blev dyr… men lettede presset lidt:stuck_out_tongue:
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Volgograd to Rostov Russians take Rostov from Germans 1 armour moved from Volgograd to Russia 1 armour moved from Archangel to Russia Combat - Russians Battle in Russia Russians attack with 2 armour Germans defend with 3 aaGuns, 1 airfield, 1 armour and 1 factory_minor Russians roll dice for 2 armour in Russia, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 3 aaGuns and 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Russia Russians roll dice for 1 armour in Russia, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 3 aaGuns and 1 armour in Russia, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 armour in Russia, round 4 : 1/1 hits, 0,50 expected hits Germans roll dice for 3 aaGuns and 1 armour in Russia, round 4 : 1/1 hits, 0,50 expected hits 1 aaGun owned by the Germans and 1 armour owned by the Russians lost in Russia Germans win with 2 aaGuns and 1 armour remaining. Battle score for attacker is -7 Casualties for Russians: 2 armour Casualties for Germans: 1 aaGun Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,50 Russians : -1,00
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@Maxiheimer Ja det Ă¥bnede da tingene lidt op!
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Kwangsi 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Kiangsu to Hunan Japanese take Hunan from Chinese 1 mech_infantry moved from Kiangsu to Kweichow 1 tactical_bomber moved from French Indo China to Kweichow 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 infantry moved from French Indo China to Siam 1 infantry moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Siam 1 fighter moved from 36 Sea Zone to Shan State 1 fighter moved from 36 Sea Zone to Siam 2 fighters moved from 36 Sea Zone to Kwangsi 1 fighter moved from 36 Sea Zone to Jehol 1 infantry moved from Anhwe to Jehol 1 infantry moved from Suiyuyan to Chahar Japanese take Chahar from Chinese Combat - Japanese Battle in Kweichow Japanese attack with 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Siam Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/3 hits, 1,33 expected hits ANZAC roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Jehol Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 mech_infantry in Kwangsi, round 2 : 2/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 fighter moved from Jehol to Shantung 2 fighters moved from Kwangsi to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Siam to 36 Sea Zone 1 tactical_bomber moved from Shan State to 36 Sea Zone 1 fighter moved from Shan State to 36 Sea Zone 1 tactical_bomber moved from Kweichow to French Indo China 1 infantry moved from Yakut S.S.R. to Yenisey Place Units - Japanese 1 carrier placed in 36 Sea Zone 2 infantry placed in French Indo China 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,1,6,3,4,1,4,6,3,6,3,6,3,4,5,5,3,2,6,3,2,5,1,1,2,3,2,1,4,1,6,6,1,3,4,6,1,5,1,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1 Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Chinese : 1,67 UK_Pacific : -0,33 Japanese : 3,00
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Jeg har et spil magen til vores igang med en kammerat. Han har i tur 1 med UK placeret en INF i southern france. Vichy france er stadigvæk trĂ¥dt i kraft? er det en fejl i programmeringen eller er det os der har misforstĂ¥et de 3 regler for hvornĂ¥r vichy france træder i kraft?
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Reglerne siger:
At the beginning of France’s turn, if the following conditions are met, the Franco-German Armistice will occur: 1. Axis has control of both France and Normandy Bordeaux; 2. Axis has never controlled Southern France; and 3. There are no non-French, Allied land units in Southern France.SĂ¥ hvis han har haft 1 unit i southern france ved starten af den franske tur træder vichy france ikke i kraft.
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 2 fighters, 4 mech_infantrys, 2 submarines and 3 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 1 infantry moved from Novgorod to Baltic States Americans take Baltic States from Italians 1 mech_infantry moved from Novgorod to Belarus Americans take Belarus from Italians 3 armour, 3 artilleries and 5 infantry moved from Karelia to Novgorod 1 artillery moved from Finland to Karelia 2 infantry moved from Finland to Karelia 5 fighters moved from Finland to Novgorod 3 armour moved from Norway to Karelia 2 fighters moved from Gibraltar to 92 Sea Zone 5 carriers, 3 destroyers and 10 transports moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to Shan State 6 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 bomber moved from Wake Island to Queensland 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Western United States to Hawaiian Islands 2 fighters and 1 tactical_bomber moved from Norway to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone Combat - Americans Battle in Shan State Americans attack with 6 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/8 hits, 3,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State Americans win, taking Shan State from Japanese with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 6 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 armour and 1 mech_infantry placed in Finland 3 mech_infantrys placed in Norway 2 submarines placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Americans undo move 4. 2 fighters and 3 tactical_bombers placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans : -0,83 Japanese : -0,33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 3 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Kweichow Combat - Chinese Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - British British buy 2 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt British take Egypt from Italians 1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 2 armour moved from Union of South Africa to Belgian Congo 1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan 2 mech_infantrys moved from India to Eastern Persia 1 fighter and 1 tactical_bomber moved from India to Eastern Persia 1 bomber moved from India to Eastern Persia 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Karelia to Novgorod 3 artilleries and 2 infantry moved from Finland to Karelia 1 fighter moved from United Kingdom to Gibraltar 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 2 mech_infantrys moved from India to Yunnan Combat - British Battle in Algeria Battle in Eastern Persia British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Italians defend with 2 armour British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 2/5 hits, 2,17 expected hits Italians roll dice for 2 armour in Eastern Persia, round 2 : 2/2 hits, 1,00 expected hits 2 mech_infantrys owned by the British and 2 armour owned by the Italians lost in Eastern Persia British win, taking Algeria from Italians with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 mech_infantrys Casualties for Italians: 2 armour Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Eastern Persia to India 1 bomber moved from Eastern Persia to India Place Units - British 1 transport placed in 106 Sea Zone 1 fighter placed in United Kingdom 2 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
British : -0,17 Italians : 1,00
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Tak for udredningen. SĂ¥ er der en fejl i programmeringen for vichy træder i kraft. Men vi editerer det bare manuelt.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Italians Italians buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Southern Italy to 95 Sea Zone 4 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Egypt 2 artilleries moved from Trans-Jordan to Egypt 4 infantry moved from Trans-Jordan to Egypt 1 mech_infantry moved from Persia to West India Italians take West India from UK_Pacific 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt Combat - Italians Battle in Egypt Italians attack with 2 artilleries and 10 infantry British defend with 1 airfield, 1 harbour and 1 mech_infantry Italians roll dice for 2 artilleries and 10 infantry in Egypt, round 2 : 4/12 hits, 2,67 expected hits British roll dice for 1 mech_infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 2 artilleries and 9 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 bombers moved from Bulgaria to Southern Italy 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 1 fighter moved from Southern Italy to 95 Sea Zone 2 artilleries and 4 infantry moved from France to Northern Italy Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy 3 mech_infantrys placed in Persia Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Italians collect 28 PUs (2 lost to blockades); end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Persia: 1 armour and 1 mech_infantry EDIT: Removing units owned by Italians from Turkmenistan: 1 armour EDIT: Adding units owned by Italians to Eastern Persia: 2 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1,33 British : 0,67
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Malaya to 37 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone 1 transport moved from 37 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 79 Sea Zone to West India 1 carrier moved from 37 Sea Zone to 79 Sea Zone 2 fighters moved from 37 Sea Zone to 79 Sea Zone 1 carrier and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone Combat - ANZAC Battle in West India ANZAC attack with 1 artillery and 3 infantry Italians defend with 1 mech_infantry ANZAC roll dice for 1 artillery and 3 infantry in West India, round 2 : 2/4 hits, 1,00 expected hits Italians roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in West India ANZAC win, taking West India from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - ANZAC 2 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0,33 ANZAC : 1,00