@Ragnell804 gg, I concede
General Svend-Sved vs Maxi
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 armour, 1 mech_infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Persia to Eastern Persia 2 bombers moved from Romania to Eastern Persia 2 artilleries and 4 infantry moved from Trans-Jordan to Egypt 1 armour moved from Caucasus to Sikang Italians take Kazakhstan from Russians Italians take Sikang from Chinese Combat - Italians Battle in Eastern Persia Italians attack with 2 bombers and 3 infantry British defend with 2 armour Italians roll dice for 2 bombers and 3 infantry in Eastern Persia, round 2 : 4/5 hits, 1,83 expected hits British roll dice for 2 armour in Eastern Persia, round 2 : 0/2 hits, 1,00 expected hits 2 armour owned by the British lost in Eastern Persia Italians win, taking Eastern Persia from British with 2 bombers and 3 infantry remaining. Battle score for attacker is 12 Casualties for British: 2 armour Battle in Egypt Italians attack with 2 artilleries and 4 infantry British defend with 1 airfield, 1 harbour and 2 mech_infantrys Italians roll dice for 2 artilleries and 4 infantry in Egypt, round 2 : 3/6 hits, 1,67 expected hits British roll dice for 2 mech_infantrys in Egypt, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the British lost in Egypt Italians win, taking Egypt from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Non Combat Move - Italians 2 bombers moved from Eastern Persia to Persia 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 4 transports moved from 98 Sea Zone to 95 Sea Zone 5 infantry moved from Northern Italy to France 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 2 fighters moved from Germany to Southern Italy 1 fighter moved from Ukraine to Persia Place Units - Italians 3 submarines and 1 tactical_bomber placed in 95 Sea Zone 2 armour and 1 mech_infantry placed in Persia Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Italians collect 30 PUs (2 lost to blockades); end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : 3,50 British : -1,67
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Philippines to 35 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone 2 submarines moved from 35 Sea Zone to 37 Sea Zone 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 2 destroyers moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone 1 fighter moved from 35 Sea Zone to Yunnan 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 fighter moved from New South Wales to Queensland 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Shan State Non Combat Move - ANZAC 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 2 bombers, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour and 3 mech_infantrys moved from Ukraine to Bryansk 23 armour, 5 artilleries, 28 infantry and 20 mech_infantrys moved from Tambov to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 2 armour and 1 infantry moved from Novgorod to Archangel 6 bombers moved from Ukraine to Archangel Combat - Germans Battle in Bryansk Germans attack with 27 armour, 5 artilleries, 28 infantry and 33 mech_infantrys Russians defend with 1 infantry Germans roll dice for 27 armour, 5 artilleries, 28 infantry and 33 mech_infantrys in Bryansk, round 2 : 22/93 hits, 26,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 27 armour, 5 artilleries, 27 infantry and 33 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 armour, 6 bombers and 1 infantry Russians defend with 2 armour Germans roll dice for 2 armour, 6 bombers and 1 infantry in Archangel, round 2 : 4/9 hits, 5,17 expected hits Russians roll dice for 2 armour in Archangel, round 2 : 2/2 hits, 1,00 expected hits 2 armour owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 6 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 armour and 1 infantry Casualties for Russians: 2 armour Non Combat Move - Germans 6 bombers moved from Archangel to Ukraine 1 fighter moved from Germany to Ukraine 1 fighter moved from Western Germany to Ukraine 3 aaGuns moved from Tambov to Bryansk 3 fighters moved from Southern Italy to Ukraine 3 artilleries and 3 infantry moved from Alexandria to Egypt 1 infantry moved from France to Western Germany 1 armour moved from Germany to Western Germany 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Volgograd 2 infantry placed in Novgorod 1 artillery and 2 bombers placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -5,33 Russians : 1,67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Urals to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Samara to Volgograd 1 armour moved from Russia to Volgograd Russians take Tambov from Germans 5 fighters and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Archangel Russians attack with 1 armour, 1 fighter and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,67 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Volgograd Russians attack with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 mech_infantrys Russians roll dice for 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 3,83 expected hits Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 0/3 hits, 1,00 expected hits 3 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 3 mech_infantrys Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 1 infantry and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -1,50 Russians : -1,50
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@GeneralSvend-Sved Du er stadig ikke helt med på konceptet i kina? :P
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry and 3 tactical_bombers moved from French Indo China to Yunnan 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Kweichow to Yunnan 2 armour moved from Kwangtung to Yunnan Japanese take Kwangsi from Chinese 9 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hopei to Suiyuyan 1 artillery moved from Shensi to Suiyuyan 1 mech_infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 submarine moved from 36 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Suiyuyan Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 3 armour, 1 artillery, 9 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers ANZAC defend with 5 fighters; Chinese defend with 4 artilleries, 1 fighter and 4 infantry Japanese roll dice for 3 armour, 1 artillery, 9 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 9/22 hits, 10,00 expected hits Chinese roll dice for 4 artilleries, 6 fighters and 4 infantry in Yunnan, round 2 : 8/14 hits, 6,67 expected hits 2 fighters owned by the Japanese, 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 fighter owned by the ANZAC, 4 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Yunnan Japanese roll dice for 3 armour, 7 fighters and 4 tactical_bombers in Yunnan, round 3 : 7/14 hits, 7,67 expected hits Chinese roll dice for 5 fighters in Yunnan, round 3 : 1/5 hits, 3,33 expected hits 4 fighters owned by the ANZAC, 1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Japanese: 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys Casualties for ANZAC: 5 fighters Casualties for Chinese: 4 artilleries, 1 fighter and 4 infantry Battle in Anhwe Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Anhwe, round 5 : 1/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 7 fighters and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 3 tactical_bombers moved from Yunnan to French Indo China 1 infantry moved from Buryatia to Yakut S.S.R. Place Units - Japanese 3 destroyers placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,4,1,4,4,5,5,3,1,5,3,1,5,3,4,6,2,3,4,2,1,4,5,3,5,6,1,1,3,5,3,3,6,5,2,4,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,3 Japanese collect 38 PUs (9 lost to blockades); end with 39 PUs
Combat Hit Differential Summary :
Chinese : -1,67 Japanese : -2,33
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Jo det syntes jeg jo ellers nok at jeg er. Jeg var bare nødt til at prioritere og japan har bare altid for lidt infanteri:angry:
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Finland to Novgorod 1 armour moved from Finland to Novgorod 3 fighters moved from Norway to Novgorod 2 armour, 3 artilleries and 5 infantry moved from Finland to Karelia 1 armour moved from Norway to Karelia 1 artillery and 2 infantry moved from Norway to Finland 2 fighters moved from Norway to Novgorod 2 fighters moved from 112 Sea Zone to Norway 1 tactical_bomber moved from 91 Sea Zone to Norway 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 5 transports moved from 112 Sea Zone to 91 Sea Zone 4 carriers moved from 112 Sea Zone to 91 Sea Zone 2 destroyers moved from 112 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 carrier and 1 fighter moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 bomber and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Malaya to Yunnan 6 fighters moved from 37 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan Combat - Americans
Combat Hit Differential Summary :
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@Maxiheimer Fair nok, vil du bruge kamikaze?
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ja tak alle 6
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Finland to Novgorod 1 armour moved from Finland to Novgorod 3 fighters moved from Norway to Novgorod 2 armour, 3 artilleries and 5 infantry moved from Finland to Karelia 1 armour moved from Norway to Karelia 1 artillery and 2 infantry moved from Norway to Finland 2 fighters moved from Norway to Novgorod 2 fighters moved from 112 Sea Zone to Norway 1 tactical_bomber moved from 91 Sea Zone to Norway 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 5 transports moved from 112 Sea Zone to 91 Sea Zone 4 carriers moved from 112 Sea Zone to 91 Sea Zone 2 destroyers moved from 112 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 carrier and 1 fighter moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 bomber and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Malaya to Yunnan 6 fighters moved from 37 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 1,4,3,5,2,5 Battle in 6 Sea Zone Americans attack with 1 fighter and 2 submarines Japanese defend with 3 destroyers Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 3 destroyers in 6 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 3 destroyers in 6 Sea Zone, round 4 : 0/3 hits, 1,00 expected hits 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 6 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 18 Casualties for Americans: 1 submarine Casualties for Japanese: 3 destroyers Battle in Yunnan Americans attack with 7 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 armour Americans roll dice for 7 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 5/9 hits, 4,33 expected hits Japanese roll dice for 2 armour in Yunnan, round 2 : 2/2 hits, 1,00 expected hits 2 armour owned by the Japanese, 1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Yunnan Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 mech_infantry Casualties for Japanese: 2 armour Battle in 43 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Novgorod Americans attack with 1 armour, 5 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 armour, 5 fighters, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 5/8 hits, 3,33 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Novgorod Americans win, taking Novgorod from Germans with 1 armour, 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 1 fighter could not land in 6 Sea Zone and was removed 5 fighters moved from Novgorod to Finland 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Hawaiian Islands to Wake Island 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 1 fighter moved from 43 Sea Zone to 37 Sea Zone 6 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone Place Units - Americans 1 factory_minor placed in Finland 2 armour and 1 fighter placed in Norway 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 bombers placed in Western United States 1 artillery and 1 infantry placed in Western United States Americans undo move 2. 3 armour placed in Norway 1 artillery, 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -0,67 Americans : -0,33 Japanese : -1,67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Yunnan Chinese creates battle in territory Kweichow Chinese creates battle in territory Kansu Chinese creates battle in territory Hopei Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,4,1,3,5,4,4,2,1,4,5,1,2,4,6,4,6,1,3,6,6,3,2,4,3,3,2,5 Chinese collect 9 PUs (1 lost to blockades); end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - British British buy 2 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 16 PUs; UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from West India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 1 bomber moved from India to Eastern Persia 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Eastern Persia 1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from Norway to Russia 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Finland to Karelia 3 artilleries and 2 infantry moved from Norway to Finland 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone Combat - British Battle in Eastern Persia British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 3 infantry British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/7 hits, 3,17 expected hits Italians roll dice for 3 infantry in Eastern Persia, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Italians lost in Eastern Persia British win, taking Eastern Persia from Italians with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Italians: 3 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Eastern Persia to India 1 bomber moved from Eastern Persia to India 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 2 armour and 1 tactical_bomber placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
British : -0,17 Italians : -1,00
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Sikang to Turkmenistan Italians take Turkmenistan from Russians 2 armour and 1 mech_infantry moved from Persia to Eastern Persia 2 bombers moved from Persia to Eastern Persia 1 fighter moved from Persia to Eastern Persia Combat - Italians Battle in Eastern Persia Italians attack with 2 armour, 2 bombers, 1 fighter and 1 mech_infantry British defend with 1 artillery, 1 infantry and 1 mech_infantry Italians roll dice for 2 armour, 2 bombers, 1 fighter and 1 mech_infantry in Eastern Persia, round 2 : 2/6 hits, 3,00 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/3 hits, 1,00 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Eastern Persia Italians roll dice for 2 armour, 2 bombers, 1 fighter and 1 mech_infantry in Eastern Persia, round 3 : 4/6 hits, 3,00 expected hits British roll dice for 1 artillery in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Eastern Persia Italians win, taking Eastern Persia from British with 2 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Eastern Persia to Persia 2 bombers moved from Eastern Persia to Bulgaria 2 artilleries and 4 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Southern Italy to 95 Sea Zone 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from Holland Belgium to France Place Units - Italians 1 armour and 2 mech_infantrys placed in Persia 1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Italians collect 30 PUs (2 lost to blockades); end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : 0,00 British : -0,33
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 1 fighter moved from Queensland to 37 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Siam Non Combat Move - ANZAC 1 infantry moved from 37 Sea Zone to Malaya Place Units - ANZAC 2 fighters placed in Queensland 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 27 armour, 5 artilleries, 27 infantry and 33 mech_infantrys moved from Bryansk to Russia 2 armour, 6 bombers, 5 fighters, 1 mech_infantry and 4 tactical_bombers moved from Ukraine to Russia 2 bombers moved from Germany to Russia Combat - Germans Battle in Russia Germans attack with 29 armour, 5 artilleries, 8 bombers, 5 fighters, 27 infantry, 34 mech_infantrys and 4 tactical_bombers British defend with 6 fighters; Americans defend with 4 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 6 fighters, 69 infantry, 4 mech_infantrys and 2 tactical_bombers AA fire in Russia : 3/12 hits, 2,00 expected hits 3 fighters owned by the Germans lost in Russia Germans roll dice for 29 armour, 5 artilleries, 8 bombers, 2 fighters, 27 infantry, 34 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 37/109 hits, 36,17 expected hits Russians roll dice for 4 aaGuns, 5 artilleries, 16 fighters, 69 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 44/97 hits, 38,17 expected hits 33 infantry owned by the Russians, 27 infantry owned by the Germans, 4 aaGuns owned by the Russians and 17 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 29 armour, 5 artilleries, 8 bombers, 2 fighters, 17 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 31/65 hits, 28,83 expected hits Russians roll dice for 5 artilleries, 16 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 25/64 hits, 27,17 expected hits 31 infantry owned by the Russians, 5 artilleries owned by the Germans, 3 armour owned by the Germans and 17 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 26 armour, 8 bombers, 2 fighters and 4 tactical_bombers in Russia, round 4 : 23/40 hits, 22,00 expected hits Russians roll dice for 5 artilleries, 16 fighters, 5 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 19/33 hits, 16,83 expected hits 4 mech_infantrys owned by the Russians, 2 tactical_bombers owned by the Russians, 5 infantry owned by the Russians, 5 artilleries owned by the Russians, 1 tactical_bomber owned by the Americans, 19 armour owned by the Germans, 4 fighters owned by the Americans and 2 fighters owned by the British lost in Russia Germans roll dice for 7 armour, 8 bombers, 2 fighters and 4 tactical_bombers in Russia, round 5 : 16/21 hits, 12,50 expected hits Russians roll dice for 10 fighters in Russia, round 5 : 7/10 hits, 6,67 expected hits 6 fighters owned by the Russians, 1 fighter owned by the Germans, 6 armour owned by the Germans and 4 fighters owned by the British lost in Russia Germans captures 19PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour, 8 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 28 armour, 5 artilleries, 4 fighters, 27 infantry and 34 mech_infantrys Casualties for Russians: 4 aaGuns, 5 artilleries, 6 fighters, 69 infantry, 4 mech_infantrys and 2 tactical_bombers Casualties for Americans: 4 fighters and 1 tactical_bomber Casualties for British: 6 fighters triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 aaGuns moved from Bryansk to Russia 1 armour moved from Western Germany to Poland 3 mech_infantrys moved from Western Germany to Poland 1 artillery and 10 infantry moved from Germany to Poland 3 artilleries and 3 infantry moved from Egypt to Trans-Jordan 2 bombers moved from Russia to Bryansk 1 fighter and 2 tactical_bombers moved from Russia to Bryansk 2 tactical_bombers moved from Russia to Ukraine 6 bombers moved from Russia to Poland Place Units - Germans 8 infantry placed in Western Germany 3 armour placed in Ukraine 3 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1,00 Germans : 7,50 Russians : 6,17
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Volgograd to Rostov Russians take Rostov from Germans 1 armour moved from Volgograd to Russia 1 armour moved from Archangel to Russia Combat - Russians Battle in Russia Russians attack with 2 armour Germans defend with 3 aaGuns, 1 airfield, 1 armour and 1 factory_minor Russians roll dice for 2 armour in Russia, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 3 aaGuns and 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Russia Russians roll dice for 1 armour in Russia, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 3 aaGuns and 1 armour in Russia, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 armour in Russia, round 4 : 1/1 hits, 0,50 expected hits Germans roll dice for 3 aaGuns and 1 armour in Russia, round 4 : 1/1 hits, 0,50 expected hits 1 aaGun owned by the Germans and 1 armour owned by the Russians lost in Russia Germans win with 2 aaGuns and 1 armour remaining. Battle score for attacker is -7 Casualties for Russians: 2 armour Casualties for Germans: 1 aaGun Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,50 Russians : -1,00