@The_Good_Captain Nice, I’ll stay tunned!
General Svend-Sved vs Maxi
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 5 artilleries, 1 carrier, 2 fighters, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Gibraltar to 91 Sea Zone 1 armour and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 3 carriers moved from 91 Sea Zone to 112 Sea Zone 3 fighters moved from Norway to Russia 3 fighters moved from 91 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Norway 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 2 destroyers moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 2 fighters moved from Hawaiian Islands to Caroline Islands 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone Combat - Americans Non Combat Move - Americans 2 artilleries moved from 112 Sea Zone to Norway 3 infantry moved from 112 Sea Zone to Norway 1 armour and 1 mech_infantry moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 1 armour, 1 artillery and 1 infantry placed in Norway 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in Eastern United States 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 1 artillery moved from Kwangsi to Kwangtung 2 infantry moved from Kwangsi to Kwangtung 4 artilleries and 6 infantry moved from Kwangsi to Yunnan 1 fighter moved from Sikang to Yunnan Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Kwangtung Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 armour and 1 harbour Chinese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 2 tactical_bombers Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 tactical_bombers in Suiyuyan, round 2 : 2/2 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 4 artilleries, 1 fighter and 6 infantry Japanese defend with 2 infantry Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Yunnan, round 2 : 3/11 hits, 3,50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 4 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,2,6,4,5,4,1,6,1,3,4,1,2,3,2,4,6,1,1,4,4,4,1,6,1,4,5,6,6,3,1,6 Chinese collect 7 PUs (1 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Chinese : -0,50 Japanese : -0,17
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from India to Burma 1 mech_infantry moved from India to Eastern Persia 1 fighter and 1 tactical_bomber moved from India to Eastern Persia 1 fighter moved from India to Burma 1 bomber moved from India to Persia Combat - British Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in Burma British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Eastern Persia British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Eastern Persia British win, taking Eastern Persia from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Eastern Persia to India 1 bomber moved from Persia to India 1 fighter moved from Burma to India 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 1 mech_infantry moved from 112 Sea Zone to Norway 3 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Norway to Russia 1 fighter moved from United Kingdom to Norway 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from United Kingdom to Norway 1 fighter moved from United Kingdom to Norway Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 2 artilleries, 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
AA fire in Persia : : -0,17 British : 1,00 Italians : -0,33 Japanese : -0,33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 33 PUs; Italians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 2 mech_infantrys moved from Novgorod to Archangel 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 artillery and 2 infantry moved from Persia to Eastern Persia 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Southern Italy to Caucasus 1 armour moved from Persia to Caucasus 1 bomber moved from Southern Italy to Rostov 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Egypt Battle in Eastern Persia Italians attack with 1 artillery and 2 infantry British defend with 1 mech_infantry Italians roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 2/3 hits, 0,83 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Eastern Persia Italians win, taking Egypt from British, taking Eastern Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Battle in Archangel Italians attack with 2 armour and 2 mech_infantrys Russians defend with 1 mech_infantry Italians roll dice for 2 armour and 2 mech_infantrys in Archangel, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Italians win, taking Archangel from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Rostov Italians attack with 1 bomber and 1 fighter Russians defend with 1 mech_infantry Italians roll dice for 1 bomber and 1 fighter in Rostov, round 2 : 2/2 hits, 1,17 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Caucasus Italians attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 armour, 1 bomber and 1 infantry in Caucasus, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 1 bomber moved from Rostov to Romania 1 bomber moved from Caucasus to Romania 2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Trans-Jordan 2 artilleries moved from 98 Sea Zone to Trans-Jordan 2 fighters moved from 95 Sea Zone to Germany 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 95 Sea Zone to 98 Sea Zone Place Units - Italians 3 infantry placed in Persia 3 infantry placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Italians collect 29 PUs (2 lost to blockades); end with 29 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians : 2,33 British : 0,67 Russians : 0,00
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 8 PUs; Combat Move - ANZAC 3 fighters moved from Kwangsi to Yunnan 1 fighter moved from 35 Sea Zone to Yunnan 1 fighter moved from Queensland to 35 Sea Zone 1 fighter moved from New South Wales to Queensland 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Non Combat Move - ANZAC 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Germans Germans buy 6 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Tambov 3 bombers moved from Bryansk to Tambov 1 armour moved from Ukraine to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Bryansk to Rostov 1 armour and 1 mech_infantry moved from Rostov to Volgograd 3 tactical_bombers moved from Bryansk to Volgograd 2 bombers moved from Bryansk to Volgograd 21 armour, 5 artilleries, 28 infantry and 20 mech_infantrys moved from Bryansk to Tambov 2 armour moved from Ukraine to Tambov 1 bomber moved from Western Germany to Smolensk 1 mech_infantry moved from Novgorod to Smolensk Combat - Germans Battle in Tambov Germans attack with 23 armour, 5 artilleries, 3 bombers, 29 infantry and 20 mech_infantrys Russians defend with 1 infantry Germans roll dice for 23 armour, 5 artilleries, 3 bombers, 29 infantry and 20 mech_infantrys in Tambov, round 2 : 26/80 hits, 24,17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 23 armour, 5 artilleries, 3 bombers, 28 infantry and 20 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 armour, 2 bombers, 1 mech_infantry and 3 tactical_bombers Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 armour, 2 bombers, 1 mech_infantry and 3 tactical_bombers in Volgograd, round 2 : 4/7 hits, 3,67 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 2 bombers, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Smolensk Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Smolensk to Ukraine 3 mech_infantrys moved from Eastern Poland to Ukraine 3 aaGuns moved from Bryansk to Tambov 2 bombers moved from Volgograd to Ukraine 3 tactical_bombers moved from Volgograd to Ukraine 2 mech_infantrys moved from Novgorod to Archangel 1 tactical_bomber moved from Western Germany to Ukraine 9 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Holland Belgium to Western Germany 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Germany 3 bombers moved from Tambov to Ukraine Place Units - Germans 3 armour placed in Ukraine 2 armour and 1 infantry placed in Novgorod 1 armour and 8 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 1,50 Russians : 0,67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk 2 armour and 2 mech_infantrys moved from Russia to Archangel 6 fighters and 2 tactical_bombers moved from Russia to Archangel 1 armour moved from Yenisey to Urals Combat - Russians Battle in Bryansk Russians attack with 1 infantry Italians defend with 2 aaGuns 2 aaGuns owned by the Italians lost in Bryansk Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 2 aaGuns Battle in Archangel Russians attack with 2 armour, 6 fighters, 2 mech_infantrys and 2 tactical_bombers Germans defend with 2 mech_infantrys; Italians defend with 2 armour and 2 mech_infantrys Russians roll dice for 2 armour, 6 fighters, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 7/12 hits, 5,67 expected hits Italians roll dice for 2 armour and 4 mech_infantrys in Archangel, round 2 : 2/6 hits, 2,33 expected hits 2 mech_infantrys owned by the Russians, 2 mech_infantrys owned by the Italians, 2 mech_infantrys owned by the Germans and 2 armour owned by the Italians lost in Archangel Russians win, taking Archangel from Italians with 2 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Russians: 2 mech_infantrys Casualties for Italians: 2 armour and 2 mech_infantrys Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 6 fighters and 2 tactical_bombers moved from Archangel to Russia 1 infantry moved from Russia to Samara Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0,33 Russians : 1,33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Hopei to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 3 infantry and 3 mech_infantrys moved from Shan State to Yunnan 1 armour moved from Malaya to Yunnan 1 mech_infantry moved from Chahar to Kansu Japanese take Kansu from Chinese 1 artillery moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 3 armour moved from Kiangsu to Kwangtung 1 tactical_bomber moved from Kiangsu to Yunnan 8 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 2 tactical_bombers moved from Suiyuyan to Yunnan 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians Combat - Japanese Battle in Kwangtung Japanese attack with 3 armour Chinese defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 armour in Kwangtung, round 2 : 2/3 hits, 1,50 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Chinese lost in Kwangtung Japanese roll dice for 3 armour in Kwangtung, round 3 : 2/3 hits, 1,50 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 armour remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 armour Battle in Yunnan Japanese attack with 1 armour, 8 fighters, 3 infantry, 5 mech_infantrys and 4 tactical_bombers ANZAC defend with 4 fighters; Chinese defend with 4 artilleries and 9 infantry Japanese roll dice for 1 armour, 8 fighters, 3 infantry, 5 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 6/21 hits, 8,50 expected hits Chinese roll dice for 4 artilleries, 4 fighters and 9 infantry in Yunnan, round 2 : 6/17 hits, 7,00 expected hits 3 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan 2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese retreated to Kweichow Chinese win with 4 artilleries, 4 fighters and 3 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 3 infantry and 3 mech_infantrys Casualties for Chinese: 6 infantry Non Combat Move - Japanese 8 fighters moved from Yunnan to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 3 tactical_bombers moved from Yunnan to French Indo China 1 aaGun moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 artillery and 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Malaya to Shan State 1 infantry moved from Amur to Buryatia Place Units - Japanese 1 fighter placed in 36 Sea Zone 2 infantry placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in Kiangsu 4 infantry placed in Japan Japanese undo move 3. 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,3 Japanese collect 46 PUs (7 lost to blockades); end with 46 PUs
Combat Hit Differential Summary :
Chinese : -1,00 UK_Pacific : -0,33 Japanese : -1,50
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 harbour, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Karelia to Vyborg Russians take Vyborg from Germans 5 infantry moved from Norway to Finland 3 armour moved from Norway to Finland 3 artilleries and 1 mech_infantry moved from Norway to Finland 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 112 Sea Zone 4 fighters moved from 91 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from Norway to Russia 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 fighters moved from 112 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 infantry, 1 mech_infantry, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Caroline Islands to 54 Sea Zone 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Battle in Malaya Non Combat Move - Americans 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 112 Sea Zone to Norway Place Units - Americans 1 armour, 1 fighter, 1 harbour and 1 infantry placed in Norway 1 bomber placed in Western United States 1 tactical_bomber placed in Western United States 2 artilleries, 1 fighter and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 2 infantry moved from Yunnan to Hunan 1 fighter moved from Sikang to Hunan Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Chahar Chinese win, taking Suiyuyan from Japanese, taking Anhwe from Japanese, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,1,5,4,5,3,5,5,3,2,2,5,3,5,5,2,3,6,1,1,5,1,6,6,5,6,3,2,6,5,6,6,4,6 Chinese collect 8 PUs (1 lost to blockades); end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 1,17 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - British British buy 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 11 PUs; UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 5 infantry moved from Norway to Finland 1 armour moved from Norway to Finland 1 artillery moved from Norway to Finland 1 mech_infantry moved from Norway to Finland 2 fighters moved from Norway to Russia 2 fighters moved from United Kingdom to Norway 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 5 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Burma to Shan State 1 mech_infantry moved from India to Shan State 2 armour moved from India to Eastern Persia 1 bomber moved from India to Eastern Persia 1 fighter and 1 tactical_bomber moved from India to Shan State 1 fighter moved from India to Eastern Persia 1 artillery and 1 infantry moved from India to West India Combat - British Battle in Eastern Persia British attack with 2 armour, 1 bomber and 1 fighter Italians defend with 1 artillery and 1 infantry British roll dice for 2 armour, 1 bomber and 1 fighter in Eastern Persia, round 2 : 3/4 hits, 2,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Eastern Persia British win, taking Eastern Persia from Italians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Shan State British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Japanese: 2 infantry Battle in Egypt British attack with 5 fighters, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 airfield, 1 harbour and 1 infantry British roll dice for 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 1/8 hits, 3,50 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Egypt British win, taking Egypt from Italians with 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 5 fighters moved from Egypt to Anglo Egyptian Sudan 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries, 2 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 3 artilleries and 2 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Norway to Russia 1 fighter and 1 tactical_bomber moved from Shan State to India 1 bomber and 1 fighter moved from Eastern Persia to India Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 3 artilleries and 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,1,3,4,4,3,6 British collect 27 PUs (2 lost to blockades); end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -2,50 Italians : -1,00 Japanese : 1,00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 armour, 1 mech_infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Persia to Eastern Persia 2 bombers moved from Romania to Eastern Persia 2 artilleries and 4 infantry moved from Trans-Jordan to Egypt 1 armour moved from Caucasus to Sikang Italians take Kazakhstan from Russians Italians take Sikang from Chinese Combat - Italians Battle in Eastern Persia Italians attack with 2 bombers and 3 infantry British defend with 2 armour Italians roll dice for 2 bombers and 3 infantry in Eastern Persia, round 2 : 4/5 hits, 1,83 expected hits British roll dice for 2 armour in Eastern Persia, round 2 : 0/2 hits, 1,00 expected hits 2 armour owned by the British lost in Eastern Persia Italians win, taking Eastern Persia from British with 2 bombers and 3 infantry remaining. Battle score for attacker is 12 Casualties for British: 2 armour Battle in Egypt Italians attack with 2 artilleries and 4 infantry British defend with 1 airfield, 1 harbour and 2 mech_infantrys Italians roll dice for 2 artilleries and 4 infantry in Egypt, round 2 : 3/6 hits, 1,67 expected hits British roll dice for 2 mech_infantrys in Egypt, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the British lost in Egypt Italians win, taking Egypt from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Non Combat Move - Italians 2 bombers moved from Eastern Persia to Persia 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 4 transports moved from 98 Sea Zone to 95 Sea Zone 5 infantry moved from Northern Italy to France 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 2 fighters moved from Germany to Southern Italy 1 fighter moved from Ukraine to Persia Place Units - Italians 3 submarines and 1 tactical_bomber placed in 95 Sea Zone 2 armour and 1 mech_infantry placed in Persia Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Italians collect 30 PUs (2 lost to blockades); end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : 3,50 British : -1,67
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Philippines to 35 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone 2 submarines moved from 35 Sea Zone to 37 Sea Zone 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 2 destroyers moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone 1 fighter moved from 35 Sea Zone to Yunnan 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 fighter moved from New South Wales to Queensland 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Shan State Non Combat Move - ANZAC 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 2 bombers, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour and 3 mech_infantrys moved from Ukraine to Bryansk 23 armour, 5 artilleries, 28 infantry and 20 mech_infantrys moved from Tambov to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 2 armour and 1 infantry moved from Novgorod to Archangel 6 bombers moved from Ukraine to Archangel Combat - Germans Battle in Bryansk Germans attack with 27 armour, 5 artilleries, 28 infantry and 33 mech_infantrys Russians defend with 1 infantry Germans roll dice for 27 armour, 5 artilleries, 28 infantry and 33 mech_infantrys in Bryansk, round 2 : 22/93 hits, 26,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 27 armour, 5 artilleries, 27 infantry and 33 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 armour, 6 bombers and 1 infantry Russians defend with 2 armour Germans roll dice for 2 armour, 6 bombers and 1 infantry in Archangel, round 2 : 4/9 hits, 5,17 expected hits Russians roll dice for 2 armour in Archangel, round 2 : 2/2 hits, 1,00 expected hits 2 armour owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 6 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 armour and 1 infantry Casualties for Russians: 2 armour Non Combat Move - Germans 6 bombers moved from Archangel to Ukraine 1 fighter moved from Germany to Ukraine 1 fighter moved from Western Germany to Ukraine 3 aaGuns moved from Tambov to Bryansk 3 fighters moved from Southern Italy to Ukraine 3 artilleries and 3 infantry moved from Alexandria to Egypt 1 infantry moved from France to Western Germany 1 armour moved from Germany to Western Germany 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Volgograd 2 infantry placed in Novgorod 1 artillery and 2 bombers placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -5,33 Russians : 1,67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Urals to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Samara to Volgograd 1 armour moved from Russia to Volgograd Russians take Tambov from Germans 5 fighters and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Archangel Russians attack with 1 armour, 1 fighter and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,67 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Volgograd Russians attack with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 mech_infantrys Russians roll dice for 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 3,83 expected hits Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 0/3 hits, 1,00 expected hits 3 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 3 mech_infantrys Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 1 infantry and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -1,50 Russians : -1,50
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@GeneralSvend-Sved Du er stadig ikke helt med på konceptet i kina? :P
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry and 3 tactical_bombers moved from French Indo China to Yunnan 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Kweichow to Yunnan 2 armour moved from Kwangtung to Yunnan Japanese take Kwangsi from Chinese 9 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hopei to Suiyuyan 1 artillery moved from Shensi to Suiyuyan 1 mech_infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 submarine moved from 36 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Suiyuyan Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 3 armour, 1 artillery, 9 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers ANZAC defend with 5 fighters; Chinese defend with 4 artilleries, 1 fighter and 4 infantry Japanese roll dice for 3 armour, 1 artillery, 9 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 9/22 hits, 10,00 expected hits Chinese roll dice for 4 artilleries, 6 fighters and 4 infantry in Yunnan, round 2 : 8/14 hits, 6,67 expected hits 2 fighters owned by the Japanese, 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 fighter owned by the ANZAC, 4 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Yunnan Japanese roll dice for 3 armour, 7 fighters and 4 tactical_bombers in Yunnan, round 3 : 7/14 hits, 7,67 expected hits Chinese roll dice for 5 fighters in Yunnan, round 3 : 1/5 hits, 3,33 expected hits 4 fighters owned by the ANZAC, 1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Japanese: 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys Casualties for ANZAC: 5 fighters Casualties for Chinese: 4 artilleries, 1 fighter and 4 infantry Battle in Anhwe Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Anhwe, round 5 : 1/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 7 fighters and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 3 tactical_bombers moved from Yunnan to French Indo China 1 infantry moved from Buryatia to Yakut S.S.R. Place Units - Japanese 3 destroyers placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,4,1,4,4,5,5,3,1,5,3,1,5,3,4,6,2,3,4,2,1,4,5,3,5,6,1,1,3,5,3,3,6,5,2,4,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,3 Japanese collect 38 PUs (9 lost to blockades); end with 39 PUs
Combat Hit Differential Summary :
Chinese : -1,67 Japanese : -2,33
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Jo det syntes jeg jo ellers nok at jeg er. Jeg var bare nødt til at prioritere og japan har bare altid for lidt infanteri:angry:
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Finland to Novgorod 1 armour moved from Finland to Novgorod 3 fighters moved from Norway to Novgorod 2 armour, 3 artilleries and 5 infantry moved from Finland to Karelia 1 armour moved from Norway to Karelia 1 artillery and 2 infantry moved from Norway to Finland 2 fighters moved from Norway to Novgorod 2 fighters moved from 112 Sea Zone to Norway 1 tactical_bomber moved from 91 Sea Zone to Norway 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 5 transports moved from 112 Sea Zone to 91 Sea Zone 4 carriers moved from 112 Sea Zone to 91 Sea Zone 2 destroyers moved from 112 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 carrier and 1 fighter moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 bomber and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Malaya to Yunnan 6 fighters moved from 37 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan Combat - Americans
Combat Hit Differential Summary :