Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
2 fighters and 2 tactical_bombers moved from Smolensk to Belarus
1 mech_infantry moved from Volgograd to Ukraine
3 fighters moved from Russia to Ukraine
1 armour moved from Volgograd to Novosibirsk
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Ukraine
Russians attack with 3 fighters and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 3 fighters and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 1/5 hits, 2,50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Belarus, round 3 : 2/5 hits, 2,50 expected hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
4 aaGuns, 2 armour, 5 artilleries, 33 infantry and 6 mech_infantrys moved from Smolensk to Russia
2 fighters and 2 tactical_bombers moved from Belarus to Russia
3 fighters moved from Ukraine to Russia
Place Units - Russians
2 armour and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -1,33
Russians : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from Kiangsi to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 bombers moved from Korea to Chahar
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung
1 fighter moved from 19 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 22 Sea Zone
1 fighter moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Jehol
1 tactical_bomber moved from Korea to Anhwe
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/4 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 bombers
ANZAC defend with 1 bomber; Chinese defend with 1 infantry
Japanese roll dice for 2 bombers in Chahar, round 2 : 1/2 hits, 1,33 expected hits
Chinese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 0/2 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 2 bombers in Chahar, round 3 : 2/2 hits, 1,33 expected hits
Chinese roll dice for 1 bomber in Chahar, round 3 : 1/1 hits, 0,17 expected hits
1 bomber owned by the ANZAC and 1 bomber owned by the Japanese lost in Chahar
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 bomber
Battle in Jehol
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 2 fighters and 2 tactical_bombers in Burma, round 2 : 4/4 hits, 2,33 expected hits
UK_Pacific roll dice for 1 armour and 2 mech_infantrys in Burma, round 2 : 2/3 hits, 1,17 expected hits
2 tactical_bombers owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Burma
Japanese win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 2/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
1 tactical_bomber moved from Anhwe to Kiangsu
1 bomber moved from Chahar to Kiangsu
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
3 fighters moved from Korea to 19 Sea Zone
1 tactical_bomber moved from Korea to 19 Sea Zone
1 fighter moved from 34 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
1 fighter moved from Shan State to French Indo China
1 aaGun moved from Korea to Manchuria
2 fighters moved from Burma to Malaya
Place Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese : 0,33
UK_Pacific : 1,17
Japanese : 3,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 carriers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Norway
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans win, taking Norway from Germans, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry and 1 tactical_bomber placed in Western United States
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Yunnan to Anhwe
4 artilleries and 6 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
1 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
1 artillery and 4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 1 airfield, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to 80 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
1 bomber and 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 fighter moved from Nigeria to Anglo Egyptian Sudan
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from India to West India
1 artillery and 1 infantry moved from Yunnan to Shan State
2 artilleries and 4 infantry moved from Yunnan to Burma
Combat - British
Battle in 80 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 80 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in West India
British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 2 infantry
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/6 hits, 2,50 expected hits
Italians roll dice for 2 artilleries and 2 infantry in West India, round 2 : 2/4 hits, 1,33 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in West India
British roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in West India, round 3 : 1/4 hits, 1,83 expected hits
Italians roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in West India
British win, taking West India from Italians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to India
1 bomber moved from 80 Sea Zone to India
1 armour and 1 mech_infantry moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Norway
Place Units - British
1 airfield placed in Gibraltar
1 mech_infantry and 1 tactical_bomber placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,5,4
British collect 26 PUs (2 lost to blockades); end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
British : -0,67
Italians : 0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 factory_minor, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Eastern Persia to West India
1 bomber moved from Eastern Persia to West India
1 infantry moved from Caucasus to Rostov
Italians take Rostov from Russians
2 armour and 2 mech_infantrys moved from Romania to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
Combat - Italians
Battle in West India
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 2 artilleries
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in West India, round 2 : 0/3 hits, 1,33 expected hits
UK_Pacific roll dice for 2 artilleries in West India, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in West India, round 3 : 1/3 hits, 1,33 expected hits
UK_Pacific roll dice for 2 artilleries in West India, round 3 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in West India
retreated to West India
UK_Pacific win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 1 artillery
Battle in Egypt
Italians attack with 1 fighter and 2 infantry
British defend with 1 airfield, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Belarus
Italians attack with 2 armour and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour and 3 mech_infantrys in Belarus, round 2 : 3/5 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Eastern Poland to Belarus
1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from West India to Trans-Jordan
Place Units - Italians
1 factory_minor placed in Iraq
Italians undo move 1.
1 factory_minor placed in Persia
1 submarine and 1 transport placed in 95 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 30 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians : 0,00
British : 0,67
UK_Pacific : 0,67
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from Caroline Islands to Philippines
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Archangel
1 tactical_bomber moved from Eastern Poland to Ukraine
1 armour moved from Bryansk to Vologda
Germans take Smolensk from Russians
Germans take Vologda from Russians
1 infantry moved from Bryansk to Smolensk
2 bombers moved from Eastern Persia to Novosibirsk
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Ukraine
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 3/5 hits, 2,00 expected hits
Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Novosibirsk
Germans attack with 2 bombers
Russians defend with 1 armour
Germans roll dice for 2 bombers in Novosibirsk, round 2 : 2/2 hits, 1,33 expected hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 bomber owned by the Germans lost in Novosibirsk
Germans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Russians: 1 armour
Battle in Archangel
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Novosibirsk to Bryansk
1 fighter and 2 tactical_bombers moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
2 infantry moved from Eastern Poland to Western Ukraine
10 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Eastern Persia to Bryansk
3 artilleries and 3 infantry moved from Tunisia to Libya
2 infantry moved from Western Germany to Germany
2 infantry moved from France to Western Germany
1 aaGun moved from France to Western Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Novgorod to Belarus
Place Units - Germans
3 armour placed in Novgorod
1 artillery and 3 infantry placed in Western Germany
9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 artillery and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 5 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67
Russians : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Volgograd
3 fighters and 1 tactical_bomber moved from Russia to Volgograd
3 fighters and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Vologda
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 2,33 expected hits
Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Volgograd
Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 0/5 hits, 2,33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
retreated to Volgograd
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
3 fighters and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
9 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 1,17
Russians : -3,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Sakha to Amur
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 bomber moved from Kiangsu to 44 Sea Zone
2 infantry moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
2 fighters moved from Malaya to Shan State
3 mech_infantrys moved from Kiangsu to Hopei
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
4 fighters moved from 19 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines
Battle in Shan State
Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/7 hits, 3,00 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
4 fighters moved from Shan State to Malaya
1 tactical_bomber moved from Shan State to Malaya
1 armour moved from Kwangtung to French Indo China
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 aaGun and 1 infantry moved from Manchuria to Jehol
1 bomber moved from 44 Sea Zone to Borneo
2 battleships, 4 carriers, 1 cruiser, 4 fighters, 3 submarines, 3 tactical_bombers and 4 transports moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : 0,67
UK_Pacific : 0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 armour, 1 artillery and 1 mech_infantry moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 carriers moved from 112 Sea Zone to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to Norway
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
7 fighters and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to British Guiana
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Western United States to Wake Island
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Borneo
Americans attack with 7 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 1 bomber
Americans roll dice for 7 fighters and 1 tactical_bomber in Borneo, round 2 : 2/8 hits, 4,17 expected hits
Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 2 : 0/2 hits, 0,50 expected hits
1 artillery owned by the Japanese and 1 bomber owned by the Japanese lost in Borneo
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery and 1 bomber
Non Combat Move - Americans
7 fighters and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 airfield and 1 factory_minor placed in Norway
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans : -2,17
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Hunan to Yunnan
1 fighter moved from Hunan to Yunnan
5 artilleries and 8 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Anhwe from Japanese, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
3 infantry placed in Kiangsi
2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : -0,50
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from West India to Eastern Persia
British take Eastern Persia from Italians
1 bomber moved from India to French Indo China
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
2 infantry moved from Anglo Egyptian Sudan to Egypt
5 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Persia
1 infantry moved from India to West India
1 artillery and 1 infantry moved from Burma to India
1 fighter moved from India to West India
1 armour and 1 mech_infantry moved from Norway to 112 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Combat - British
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0,17 expected hits
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0,17 expected hits
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 5 fighters and 2 infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
British roll dice for 5 fighters and 2 infantry in Egypt, round 2 : 3/7 hits, 2,83 expected hits
Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Persia to West India
5 fighters moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from Shan State to India
Place Units - British
1 transport placed in 110 Sea Zone
1 artillery and 1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
AA fire in Persia : : -0,17
British : 0,67
Italians : -0,33
Japanese : 0,67
AA fire in French Indo China : : -0,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 45 PUs;
Italians buy 2 artilleries, 1 carrier and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Eastern Persia
1 infantry moved from Rostov to Tambov
Italians take Tambov from Russians
1 bomber and 2 fighters moved from Southern Italy to Egypt
2 artilleries and 5 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
5 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from 92 Sea Zone to Gibraltar
Combat - Italians
Combat Hit Differential Summary :
scramble ved gibraltar?
@Maxiheimer Nej tak
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 45 PUs;
Italians buy 2 artilleries, 1 carrier and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Eastern Persia
1 infantry moved from Rostov to Tambov
Italians take Tambov from Russians
1 bomber and 2 fighters moved from Southern Italy to Egypt
2 artilleries and 5 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
5 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries and 5 infantry
British defend with 1 airfield, 1 fighter and 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits
Italians roll dice for 2 artilleries and 5 infantry in Gibraltar, round 2 : 3/7 hits, 1,83 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 0/3 hits, 1,33 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries and 5 infantry remaining. Battle score for attacker is 17
Casualties for Americans: 1 artillery and 1 infantry
Casualties for British: 1 fighter
Battle in Eastern Persia
Italians attack with 1 bomber
British defend with 1 artillery
Italians roll dice for 1 bomber in Eastern Persia, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 artillery in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Italians and 1 artillery owned by the British lost in Eastern Persia
British win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 bomber
Casualties for British: 1 artillery
Battle in Egypt
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 airfield, 1 harbour and 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 3/5 hits, 2,00 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
2 fighters moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
5 infantry moved from Northern Italy to France
2 armour and 2 mech_infantrys moved from Belarus to Karelia
2 aaGuns moved from Belarus to Bryansk
Place Units - Italians
3 infantry placed in Persia
1 carrier placed in 97 Sea Zone
2 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 31 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Italians : 1,83
British : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from Queensland to 54 Sea Zone
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :