here it is. newenr85 v mike G40 start.tsvg I tend to just play local mode and manually post turns. it means we won’t be able to verify our opponent’s dice. since we are both using gmail we don’t get the dice results anyway. I believe a proton email will work but I just have not been too concerned enough to switch.
General Svend-Sved vs Maxi
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@Maxiheimer Nej tak til intercept og ja til submerge :relaxed:
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Belarus 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 11 armour, 5 artilleries, 28 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk 2 armour moved from Eastern Poland to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 1 artillery moved from Eastern Poland to Belarus 3 tactical_bombers moved from Eastern Poland to Belarus 2 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Persia to India 2 submarines moved from 112 Sea Zone to 113 Sea Zone 4 bombers moved from Eastern Poland to 113 Sea Zone Combat - Germans Air Battle in India Germans attacks with 4 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0,17 expected hits AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 5,7 and causes: 12 damage to unit: factory_major Bombing raid in India rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in India causes 18 damage total. Damaged units is as follows: factory_major = 12, airfield = 6 Battle in Bryansk Germans attack with 13 armour, 5 artilleries, 28 infantry and 11 mech_infantrys Russians defend with 3 infantry Germans roll dice for 13 armour, 5 artilleries, 28 infantry and 11 mech_infantrys in Bryansk, round 2 : 17/57 hits, 15,50 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 13 armour, 5 artilleries, 28 infantry and 11 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in 113 Sea Zone Germans attack with 4 bombers and 2 submarines Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 4 bombers in 113 Sea Zone, round 2 : 3/4 hits, 2,67 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Casualties for Russians: 1 cruiser Battle in Belarus Germans attack with 1 artillery, 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Belarus, round 2 : 1/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 aaGuns moved from Western Ukraine to Bryansk 3 armour moved from Novgorod to Bryansk 3 tactical_bombers moved from Belarus to Western Ukraine 3 fighters moved from Eastern Poland to Western Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Poland to Eastern Poland 2 infantry moved from Germany to Western Germany 4 bombers moved from 113 Sea Zone to Western Germany 3 artilleries and 3 infantry moved from Algeria to Tunisia 1 fighter and 1 tactical_bomber moved from India to Eastern Persia 2 bombers moved from India to Eastern Persia Place Units - Germans 3 armour placed in Germany 3 infantry placed in Novgorod 4 infantry placed in Western Germany 3 infantry placed in France 1 artillery and 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Germans collect 52 PUs (1 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Ukraine: 3 fighters and 3 tactical_bombers EDIT: Adding units owned by Germans to Eastern Poland: 3 fighters and 3 tactical_bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,00 AA fire in India : : -0,50 Russians : -0,83 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Belarus 2 fighters and 2 tactical_bombers moved from Smolensk to Belarus 1 mech_infantry moved from Volgograd to Ukraine 3 fighters moved from Russia to Ukraine 1 armour moved from Volgograd to Novosibirsk Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in Ukraine Russians attack with 3 fighters and 1 mech_infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 3 fighters and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 1/5 hits, 2,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Belarus, round 3 : 2/5 hits, 2,50 expected hits Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 4 aaGuns, 2 armour, 5 artilleries, 33 infantry and 6 mech_infantrys moved from Smolensk to Russia 2 fighters and 2 tactical_bombers moved from Belarus to Russia 3 fighters moved from Ukraine to Russia Place Units - Russians 2 armour and 8 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -1,33 Russians : -1,67 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from Kiangsi to Kwangtung 1 armour moved from Kiangsu to Kwangtung 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 bombers moved from Korea to Chahar 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Korea to Manchuria Japanese take Manchuria from Chinese 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung 1 fighter moved from 19 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 22 Sea Zone 1 fighter moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from French Indo China to Burma 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 3 infantry moved from 19 Sea Zone to Jehol 1 tactical_bomber moved from Korea to Anhwe Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kwangtung Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 2 bombers ANZAC defend with 1 bomber; Chinese defend with 1 infantry Japanese roll dice for 2 bombers in Chahar, round 2 : 1/2 hits, 1,33 expected hits Chinese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 0/2 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 2 bombers in Chahar, round 3 : 2/2 hits, 1,33 expected hits Chinese roll dice for 1 bomber in Chahar, round 3 : 1/1 hits, 0,17 expected hits 1 bomber owned by the ANZAC and 1 bomber owned by the Japanese lost in Chahar Japanese win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 bomber Casualties for ANZAC: 1 bomber Battle in Jehol Japanese attack with 1 artillery and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 2 fighters and 2 tactical_bombers British defend with 1 armour and 2 mech_infantrys Japanese roll dice for 2 fighters and 2 tactical_bombers in Burma, round 2 : 4/4 hits, 2,33 expected hits UK_Pacific roll dice for 1 armour and 2 mech_infantrys in Burma, round 2 : 2/3 hits, 1,17 expected hits 2 tactical_bombers owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Burma Japanese win with 2 fighters remaining. Battle score for attacker is -8 Casualties for Japanese: 2 tactical_bombers Casualties for British: 1 armour and 2 mech_infantrys Battle in Shan State Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 2/3 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Japanese 1 tactical_bomber moved from Anhwe to Kiangsu 1 bomber moved from Chahar to Kiangsu 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu 3 fighters moved from Korea to 19 Sea Zone 1 tactical_bomber moved from Korea to 19 Sea Zone 1 fighter moved from 34 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China 1 fighter moved from Shan State to French Indo China 1 aaGun moved from Korea to Manchuria 2 fighters moved from Burma to Malaya Place Units - Japanese 1 factory_minor placed in Malaya 1 artillery and 2 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese : 0,33 UK_Pacific : 1,17 Japanese : 3,67 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 carriers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 45 Sea Zone to 35 Sea Zone 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Norway Battle in 6 Sea Zone Americans attack with 2 submarines Japanese defend with 1 cruiser Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans win, taking Norway from Germans, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 infantry and 1 tactical_bomber placed in Western United States 2 fighters placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans : 0,33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Yunnan to Anhwe 4 artilleries and 6 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe retreated to Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hunan 1 infantry moved from Kansu to Suiyuyan Place Units - Chinese 1 artillery and 4 infantry placed in Hunan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : 0,33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - British British buy 1 airfield, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 10 PUs; UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Anglo Egyptian Sudan to 80 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt British take Egypt from Italians 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Union of South Africa to Belgian Congo 1 bomber and 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan 1 fighter moved from Nigeria to Anglo Egyptian Sudan 1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from India to West India 1 fighter and 1 tactical_bomber moved from India to West India 1 artillery and 1 infantry moved from Yunnan to Shan State 2 artilleries and 4 infantry moved from Yunnan to Burma Combat - British Battle in 80 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 80 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Shan State British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in West India British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 2 artilleries and 2 infantry British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/6 hits, 2,50 expected hits Italians roll dice for 2 artilleries and 2 infantry in West India, round 2 : 2/4 hits, 1,33 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in West India British roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in West India, round 3 : 1/4 hits, 1,83 expected hits Italians roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in West India British win, taking West India from Italians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Italians: 2 artilleries and 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from West India to India 1 bomber moved from 80 Sea Zone to India 1 armour and 1 mech_infantry moved from 112 Sea Zone to Norway 2 infantry moved from 112 Sea Zone to Norway Place Units - British 1 airfield placed in Gibraltar 1 mech_infantry and 1 tactical_bomber placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,5,4 British collect 26 PUs (2 lost to blockades); end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 fighterCombat Hit Differential Summary :
British : -0,67 Italians : 0,33 Japanese : -0,67 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 bomber, 1 factory_minor, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Trans-Jordan to Egypt 1 fighter moved from 98 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Eastern Persia to West India 1 bomber moved from Eastern Persia to West India 1 infantry moved from Caucasus to Rostov Italians take Rostov from Russians 2 armour and 2 mech_infantrys moved from Romania to Belarus 1 mech_infantry moved from Western Ukraine to Belarus Combat - Italians Battle in West India Italians attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 2 artilleries Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in West India, round 2 : 0/3 hits, 1,33 expected hits UK_Pacific roll dice for 2 artilleries in West India, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in West India, round 3 : 1/3 hits, 1,33 expected hits UK_Pacific roll dice for 2 artilleries in West India, round 3 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in West India retreated to West India UK_Pacific win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for British: 1 artillery Battle in Egypt Italians attack with 1 fighter and 2 infantry British defend with 1 airfield, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Belarus Italians attack with 2 armour and 3 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour and 3 mech_infantrys in Belarus, round 2 : 3/5 hits, 1,50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus Italians win, taking Belarus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Eastern Poland to Belarus 1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 98 Sea Zone to 95 Sea Zone 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 fighter moved from Egypt to 95 Sea Zone 1 fighter moved from Southern Italy to 95 Sea Zone 1 bomber moved from West India to Trans-Jordan Place Units - Italians 1 factory_minor placed in Iraq Italians undo move 1. 1 factory_minor placed in Persia 1 submarine and 1 transport placed in 95 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 30 PUs; end with 30 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Italians : 0,00 British : 0,67 UK_Pacific : 0,67 Russians : 0,67 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 5 PUs; Combat Move - ANZAC 1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone 3 fighters moved from Caroline Islands to Philippines 1 fighter moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Bryansk to Rostov 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 1 fighter moved from Eastern Poland to Archangel 1 tactical_bomber moved from Eastern Poland to Ukraine 1 armour moved from Bryansk to Vologda Germans take Smolensk from Russians Germans take Vologda from Russians 1 infantry moved from Bryansk to Smolensk 2 bombers moved from Eastern Persia to Novosibirsk Combat - Germans Germans creates battle in territory 113 Sea Zone Battle in Ukraine Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 3/5 hits, 2,00 expected hits Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Novosibirsk Germans attack with 2 bombers Russians defend with 1 armour Germans roll dice for 2 bombers in Novosibirsk, round 2 : 2/2 hits, 1,33 expected hits Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 bomber owned by the Germans lost in Novosibirsk Germans win with 1 bomber remaining. Battle score for attacker is -6 Casualties for Germans: 1 bomber Casualties for Russians: 1 armour Battle in Archangel Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Novosibirsk to Bryansk 1 fighter and 2 tactical_bombers moved from Ukraine to Bryansk 2 fighters and 1 tactical_bomber moved from Archangel to Bryansk 2 infantry moved from Eastern Poland to Western Ukraine 10 mech_infantrys moved from Eastern Poland to Bryansk 3 armour moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Eastern Persia to Bryansk 3 artilleries and 3 infantry moved from Tunisia to Libya 2 infantry moved from Western Germany to Germany 2 infantry moved from France to Western Germany 1 aaGun moved from France to Western Germany 1 infantry moved from Western Germany to Germany 1 infantry moved from Novgorod to Belarus Place Units - Germans 3 armour placed in Novgorod 1 artillery and 3 infantry placed in Western Germany 9 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 artillery and 5 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 5 infantry EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Germany: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,67 Russians : 0,83 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Russians Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 mech_infantry moved from Russia to Volgograd 3 fighters and 1 tactical_bomber moved from Russia to Volgograd 3 fighters and 1 tactical_bomber moved from Russia to Vologda Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in Vologda Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 2,33 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Volgograd Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 0/5 hits, 2,33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd retreated to Volgograd Germans win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 mech_infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Volgograd to Russia 3 fighters and 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 9 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 13 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans : 1,17 Russians : -3,67 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 destroyer, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Sakha to Amur 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 bomber moved from Kiangsu to 44 Sea Zone 2 infantry moved from French Indo China to Shan State 2 fighters and 1 tactical_bomber moved from French Indo China to Shan State 2 fighters moved from Malaya to Shan State 3 mech_infantrys moved from Kiangsu to Hopei 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 4 fighters moved from 19 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Timguska to Urals Japanese take Urals from Russians Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 submarines Battle in Shan State Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/7 hits, 3,00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 4 fighters moved from Shan State to Malaya 1 tactical_bomber moved from Shan State to Malaya 1 armour moved from Kwangtung to French Indo China 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from Kiangsu to 19 Sea Zone 1 aaGun and 1 infantry moved from Manchuria to Jehol 1 bomber moved from 44 Sea Zone to Borneo 2 battleships, 4 carriers, 1 cruiser, 4 fighters, 3 submarines, 3 tactical_bombers and 4 transports moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 3 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Americans : 0,67 UK_Pacific : 0,33 Japanese : 0,33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 armour, 1 artillery and 1 mech_infantry moved from Norway to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 carriers moved from 112 Sea Zone to 110 Sea Zone 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from 112 Sea Zone to Norway 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 7 fighters and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from Brazil to British Guiana 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Western United States to Wake Island 2 destroyers moved from 33 Sea Zone to 35 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Borneo Americans attack with 7 fighters and 1 tactical_bomber Japanese defend with 1 artillery and 1 bomber Americans roll dice for 7 fighters and 1 tactical_bomber in Borneo, round 2 : 2/8 hits, 4,17 expected hits Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 2 : 0/2 hits, 0,50 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Japanese lost in Borneo Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 1 artillery and 1 bomber Non Combat Move - Americans 7 fighters and 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 airfield and 1 factory_minor placed in Norway 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
Americans : -2,17 Japanese : -0,50 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Suiyuyan to Kansu 2 infantry moved from Hunan to Yunnan 1 fighter moved from Hunan to Yunnan 5 artilleries and 8 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Chinese creates battle in territory Anhwe Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Anhwe from Japanese, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 3 infantry placed in Kiangsi 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : -0,50 Japanese : 0,00 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 artillery moved from West India to Eastern Persia British take Eastern Persia from Italians 1 bomber moved from India to French Indo China 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State 2 infantry moved from Anglo Egyptian Sudan to Egypt 5 fighters moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Anglo Egyptian Sudan to Persia 1 infantry moved from India to West India 1 artillery and 1 infantry moved from Burma to India 1 fighter moved from India to West India 1 armour and 1 mech_infantry moved from Norway to 112 Sea Zone 1 armour, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone Combat - British Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Egypt British attack with 5 fighters and 2 infantry Italians defend with 1 airfield, 1 harbour and 1 infantry British roll dice for 5 fighters and 2 infantry in Egypt, round 2 : 3/7 hits, 2,83 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Egypt British win, taking Egypt from Italians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Persia to West India 5 fighters moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan 1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from French Indo China to India 1 fighter and 1 tactical_bomber moved from Shan State to India Place Units - British 1 transport placed in 110 Sea Zone 1 artillery and 1 fighter placed in United Kingdom 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 2 mech_infantrysCombat Hit Differential Summary :
AA fire in Persia : : -0,17 British : 0,67 Italians : -0,33 Japanese : 0,67 AA fire in French Indo China : : -0,17 -
TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 45 PUs; Italians buy 2 artilleries, 1 carrier and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Trans-Jordan to Egypt 1 bomber moved from Trans-Jordan to Eastern Persia 1 infantry moved from Rostov to Tambov Italians take Tambov from Russians 1 bomber and 2 fighters moved from Southern Italy to Egypt 2 artilleries and 5 infantry moved from Southern Italy to 95 Sea Zone 2 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 95 Sea Zone to 92 Sea Zone 5 infantry moved from 92 Sea Zone to Gibraltar 2 artilleries moved from 92 Sea Zone to Gibraltar Combat - ItaliansCombat Hit Differential Summary :
-
scramble ved gibraltar?
-
@Maxiheimer Nej tak
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 45 PUs; Italians buy 2 artilleries, 1 carrier and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Trans-Jordan to Egypt 1 bomber moved from Trans-Jordan to Eastern Persia 1 infantry moved from Rostov to Tambov Italians take Tambov from Russians 1 bomber and 2 fighters moved from Southern Italy to Egypt 2 artilleries and 5 infantry moved from Southern Italy to 95 Sea Zone 2 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 95 Sea Zone to 92 Sea Zone 5 infantry moved from 92 Sea Zone to Gibraltar 2 artilleries moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 2 artilleries and 5 infantry British defend with 1 airfield, 1 fighter and 1 harbour; Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits Italians roll dice for 2 artilleries and 5 infantry in Gibraltar, round 2 : 3/7 hits, 1,83 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 0/3 hits, 1,33 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries and 5 infantry remaining. Battle score for attacker is 17 Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 1 fighter Battle in Eastern Persia Italians attack with 1 bomber British defend with 1 artillery Italians roll dice for 1 bomber in Eastern Persia, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 artillery in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Italians and 1 artillery owned by the British lost in Eastern Persia British win with no units remaining. Battle score for attacker is -8 Casualties for Italians: 1 bomber Casualties for British: 1 artillery Battle in Egypt Italians attack with 1 bomber, 2 fighters and 2 infantry British defend with 1 airfield, 1 harbour and 2 infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 3/5 hits, 2,00 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 2 fighters moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Trans-Jordan 5 infantry moved from Northern Italy to France 2 armour and 2 mech_infantrys moved from Belarus to Karelia 2 aaGuns moved from Belarus to Bryansk Place Units - Italians 3 infantry placed in Persia 1 carrier placed in 97 Sea Zone 2 artilleries and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 31 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Italians : 1,83 British : -1,33





