@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsGeneral Svend-Sved vs Maxi
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@Maxiheimer
Så virker forummet igen.
Du skal opdatere din TripleA til nyeste version. -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 2 infantry moved from Smolensk to Archangel 1 fighter moved from Russia to Archangel 2 fighters and 1 tactical_bomber moved from Bryansk to Archangel 1 tactical_bomber moved from Ukraine to Archangel 2 infantry moved from Bryansk to Belarus 2 fighters moved from Ukraine to Belarus 5 infantry moved from Russia to Smolensk 2 armour, 5 artilleries, 30 infantry and 6 mech_infantrys moved from Bryansk to Smolensk 2 mech_infantrys moved from Russia to Archangel 1 mech_infantry moved from Russia to Smolensk 1 mech_infantry moved from Smolensk to Archangel Combat - Russians Battle in Belarus Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 3/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 3 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers Germans defend with 5 infantry and 1 mech_infantry Russians roll dice for 3 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 3/10 hits, 3,67 expected hits Germans roll dice for 5 infantry and 1 mech_infantry in Archangel, round 2 : 3/6 hits, 2,00 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel Russians roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 3 : 4/7 hits, 3,17 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Archangel, round 3 : 2/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel Russians win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry and 3 mech_infantrys Casualties for Germans: 5 infantry and 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Archangel to Russia 1 fighter moved from Belarus to Russia 4 aaGuns moved from Bryansk to Smolensk 3 infantry moved from Ukraine to Bryansk 2 tactical_bombers moved from Archangel to Smolensk 1 fighter moved from Archangel to Smolensk 1 fighter moved from Belarus to Smolensk Place Units - Russians 1 fighter and 9 infantry placed in Russia 1 armour and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 2,67 Russians : 1,83 -
@Maxiheimer
Så ruller vi igen :) -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 11 infantry moved from Korea to Amur 1 fighter moved from 6 Sea Zone to Amur 3 tactical_bombers moved from 6 Sea Zone to Amur 2 bombers moved from French Indo China to Amur 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from French Indo China to Shan State 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 fighter moved from Chahar to Amur 1 fighter moved from Kiangsu to Amur 1 fighter moved from Kiangsu to Amur 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi 2 fighters and 1 tactical_bomber moved from French Indo China to Shan State 1 destroyer moved from 37 Sea Zone to 45 Sea Zone Japanese take 42 Sea Zone from Americans 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking 35 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Amur Japanese attack with 2 bombers, 4 fighters, 11 infantry and 3 tactical_bombers Russians defend with 2 aaGuns and 16 infantry AA fire in Amur : 0/6 hits, 1,00 expected hits Japanese roll dice for 2 bombers, 4 fighters, 11 infantry and 3 tactical_bombers in Amur, round 2 : 6/20 hits, 7,17 expected hits Russians roll dice for 2 aaGuns and 16 infantry in Amur, round 2 : 5/16 hits, 5,33 expected hits 5 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 2 bombers, 4 fighters, 6 infantry and 3 tactical_bombers in Amur, round 3 : 10/15 hits, 6,33 expected hits Russians roll dice for 12 infantry in Amur, round 3 : 2/12 hits, 4,00 expected hits 2 infantry owned by the Japanese and 10 infantry owned by the Russians lost in Amur Japanese roll dice for 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers in Amur, round 4 : 6/13 hits, 6,00 expected hits Russians roll dice for 2 infantry in Amur, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Japanese: 8 infantry Casualties for Russians: 2 aaGuns and 16 infantry Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi retreated to Kwangsi Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 19 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 2 fighters and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone 2 infantry moved from Kiangsu to Anhwe 1 battleship, 3 carriers, 3 submarines and 4 transports moved from 6 Sea Zone to 19 Sea Zone 2 bombers moved from Amur to Korea 1 fighter moved from Amur to 19 Sea Zone 3 fighters moved from Amur to Korea 2 tactical_bombers moved from Amur to Korea 1 tactical_bomber moved from Amur to 19 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 1 armour and 2 infantry placed in Kiangsu 2 artilleries and 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4 Japanese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
AA fire in Amur : : -1,00 ANZAC : -0,17 Chinese : 0,33 UK_Pacific : -1,00 Russians : -2,00 Japanese : -0,67 -
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 43 Sea Zone to 45 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from 33 Sea Zone to 45 Sea Zone 2 fighters moved from 33 Sea Zone to Paulau Island 1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@Maxiheimer Vil du bruge nogle af dine kamikaze ved filipinerne?
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Nej tak jeg gemmer dem:grinning:
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 43 Sea Zone to 45 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from 33 Sea Zone to 45 Sea Zone 2 fighters moved from 33 Sea Zone to Paulau Island 1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Marianas Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 armour and 1 harbour Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/6 hits, 1,67 expected hits Italians roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 3 : 3/6 hits, 1,67 expected hits Italians roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Gibraltar Americans win, taking Marianas from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Paulau Island Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Paulau Island, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Paulau Island to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from 45 Sea Zone to 33 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Italians : -1,00 Americans : 0,67 Japanese : -1,00 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 artillery moved from Kweichow to Anhwe 1 infantry moved from Hopei to Anhwe 1 fighter moved from Yunnan to Anhwe 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Shensi to Kweichow Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Chahar Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 4 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 5 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 6 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Kansu from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,5,2,6,5,3,1,3,3,3,2,1,6,5,4,5,2 Chinese collect 13 PUs (3 lost to blockades); end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : -1,50 Japanese : -1,33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - British British buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone British take 109 Sea Zone from Germans 1 fighter moved from British Guiana to Nigeria 1 bomber moved from British Guiana to French Equatorial Africa 1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan 2 armour, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan 1 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 2 infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from West India to India 1 armour and 2 mech_infantrys moved from India to Burma 1 fighter moved from United Kingdom to Gibraltar Combat - British Battle in Shan State British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shan State to India 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom Place Units - British 1 armour, 1 bomber and 1 fighter placed in Union of South Africa Turn Complete - British British collect 26 PUs; end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
British : -0,67 Japanese : -0,67 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Italians Italians buy 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northwest Persia to Caucasus Italians take Caucasus from Russians 2 artilleries and 2 infantry moved from Eastern Persia to West India Italians take West India from UK_Pacific Combat - Italians Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 2 artilleries and 6 infantry moved from Egypt to Trans-Jordan 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Yugoslavia to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from Tunisia to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 mech_infantry moved from Romania to Western Ukraine 2 aaGuns moved from Romania to Eastern Poland 2 armour and 2 mech_infantrys moved from Northern Italy to Romania 1 artillery and 4 infantry moved from Northern Italy to Southern Italy 1 bomber moved from Northern Italy to Eastern Persia Place Units - Italians 3 fighters placed in Southern Italy 1 transport placed in 97 Sea Zone 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 29 PUs; end with 29 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to Caroline Islands 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 bomber moved from Caroline Islands to Kiangsu Combat - ANZAC Strategic bombing raid in Kiangsu AA fire in Kiangsu : 0/1 hits, 0,17 expected hits Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Kiangsu causes 6 damage total. Non Combat Move - ANZAC 1 bomber moved from Kiangsu to Chahar Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
AA fire in Kiangsu : : -0,17 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Belarus 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 11 armour, 5 artilleries, 28 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk 2 armour moved from Eastern Poland to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 1 artillery moved from Eastern Poland to Belarus 3 tactical_bombers moved from Eastern Poland to Belarus 2 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Persia to India 2 submarines moved from 112 Sea Zone to 113 Sea Zone 4 bombers moved from Eastern Poland to 113 Sea Zone Combat - Germans Air Battle in IndiaCombat Hit Differential Summary :
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intercept i indien? eller submerge med dein russiske ubåd?
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@Maxiheimer Nej tak til intercept og ja til submerge :relaxed:
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Belarus 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 11 armour, 5 artilleries, 28 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk 2 armour moved from Eastern Poland to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 1 artillery moved from Eastern Poland to Belarus 3 tactical_bombers moved from Eastern Poland to Belarus 2 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Persia to India 2 submarines moved from 112 Sea Zone to 113 Sea Zone 4 bombers moved from Eastern Poland to 113 Sea Zone Combat - Germans Air Battle in India Germans attacks with 4 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0,17 expected hits AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 5,7 and causes: 12 damage to unit: factory_major Bombing raid in India rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in India causes 18 damage total. Damaged units is as follows: factory_major = 12, airfield = 6 Battle in Bryansk Germans attack with 13 armour, 5 artilleries, 28 infantry and 11 mech_infantrys Russians defend with 3 infantry Germans roll dice for 13 armour, 5 artilleries, 28 infantry and 11 mech_infantrys in Bryansk, round 2 : 17/57 hits, 15,50 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 13 armour, 5 artilleries, 28 infantry and 11 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in 113 Sea Zone Germans attack with 4 bombers and 2 submarines Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 4 bombers in 113 Sea Zone, round 2 : 3/4 hits, 2,67 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Casualties for Russians: 1 cruiser Battle in Belarus Germans attack with 1 artillery, 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Belarus, round 2 : 1/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 aaGuns moved from Western Ukraine to Bryansk 3 armour moved from Novgorod to Bryansk 3 tactical_bombers moved from Belarus to Western Ukraine 3 fighters moved from Eastern Poland to Western Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Poland to Eastern Poland 2 infantry moved from Germany to Western Germany 4 bombers moved from 113 Sea Zone to Western Germany 3 artilleries and 3 infantry moved from Algeria to Tunisia 1 fighter and 1 tactical_bomber moved from India to Eastern Persia 2 bombers moved from India to Eastern Persia Place Units - Germans 3 armour placed in Germany 3 infantry placed in Novgorod 4 infantry placed in Western Germany 3 infantry placed in France 1 artillery and 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Germans collect 52 PUs (1 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Ukraine: 3 fighters and 3 tactical_bombers EDIT: Adding units owned by Germans to Eastern Poland: 3 fighters and 3 tactical_bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,00 AA fire in India : : -0,50 Russians : -0,83 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Belarus 2 fighters and 2 tactical_bombers moved from Smolensk to Belarus 1 mech_infantry moved from Volgograd to Ukraine 3 fighters moved from Russia to Ukraine 1 armour moved from Volgograd to Novosibirsk Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in Ukraine Russians attack with 3 fighters and 1 mech_infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 3 fighters and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 1/5 hits, 2,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Belarus, round 3 : 2/5 hits, 2,50 expected hits Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 4 aaGuns, 2 armour, 5 artilleries, 33 infantry and 6 mech_infantrys moved from Smolensk to Russia 2 fighters and 2 tactical_bombers moved from Belarus to Russia 3 fighters moved from Ukraine to Russia Place Units - Russians 2 armour and 8 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -1,33 Russians : -1,67 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from Kiangsi to Kwangtung 1 armour moved from Kiangsu to Kwangtung 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 bombers moved from Korea to Chahar 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Korea to Manchuria Japanese take Manchuria from Chinese 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung 1 fighter moved from 19 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 22 Sea Zone 1 fighter moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from French Indo China to Burma 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 3 infantry moved from 19 Sea Zone to Jehol 1 tactical_bomber moved from Korea to Anhwe Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kwangtung Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 2 bombers ANZAC defend with 1 bomber; Chinese defend with 1 infantry Japanese roll dice for 2 bombers in Chahar, round 2 : 1/2 hits, 1,33 expected hits Chinese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 0/2 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 2 bombers in Chahar, round 3 : 2/2 hits, 1,33 expected hits Chinese roll dice for 1 bomber in Chahar, round 3 : 1/1 hits, 0,17 expected hits 1 bomber owned by the ANZAC and 1 bomber owned by the Japanese lost in Chahar Japanese win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 bomber Casualties for ANZAC: 1 bomber Battle in Jehol Japanese attack with 1 artillery and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 2 fighters and 2 tactical_bombers British defend with 1 armour and 2 mech_infantrys Japanese roll dice for 2 fighters and 2 tactical_bombers in Burma, round 2 : 4/4 hits, 2,33 expected hits UK_Pacific roll dice for 1 armour and 2 mech_infantrys in Burma, round 2 : 2/3 hits, 1,17 expected hits 2 tactical_bombers owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Burma Japanese win with 2 fighters remaining. Battle score for attacker is -8 Casualties for Japanese: 2 tactical_bombers Casualties for British: 1 armour and 2 mech_infantrys Battle in Shan State Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 2/3 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Japanese 1 tactical_bomber moved from Anhwe to Kiangsu 1 bomber moved from Chahar to Kiangsu 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu 3 fighters moved from Korea to 19 Sea Zone 1 tactical_bomber moved from Korea to 19 Sea Zone 1 fighter moved from 34 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China 1 fighter moved from Shan State to French Indo China 1 aaGun moved from Korea to Manchuria 2 fighters moved from Burma to Malaya Place Units - Japanese 1 factory_minor placed in Malaya 1 artillery and 2 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese : 0,33 UK_Pacific : 1,17 Japanese : 3,67 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 carriers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 45 Sea Zone to 35 Sea Zone 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Norway Battle in 6 Sea Zone Americans attack with 2 submarines Japanese defend with 1 cruiser Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans win, taking Norway from Germans, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 infantry and 1 tactical_bomber placed in Western United States 2 fighters placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans : 0,33





