here it is. newenr85 v mike G40 start.tsvg I tend to just play local mode and manually post turns. it means we won’t be able to verify our opponent’s dice. since we are both using gmail we don’t get the dice results anyway. I believe a proton email will work but I just have not been too concerned enough to switch.
General Svend-Sved vs Maxi
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Russians Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 mech_infantry moved from Russia to Volgograd 3 fighters and 1 tactical_bomber moved from Russia to Volgograd 3 fighters and 1 tactical_bomber moved from Russia to Vologda Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in Vologda Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 2,33 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Volgograd Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 0/5 hits, 2,33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd retreated to Volgograd Germans win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 mech_infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Volgograd to Russia 3 fighters and 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 9 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 13 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans : 1,17 Russians : -3,67 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 destroyer, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Sakha to Amur 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 bomber moved from Kiangsu to 44 Sea Zone 2 infantry moved from French Indo China to Shan State 2 fighters and 1 tactical_bomber moved from French Indo China to Shan State 2 fighters moved from Malaya to Shan State 3 mech_infantrys moved from Kiangsu to Hopei 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 4 fighters moved from 19 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Timguska to Urals Japanese take Urals from Russians Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 submarines Battle in Shan State Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/7 hits, 3,00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 4 fighters moved from Shan State to Malaya 1 tactical_bomber moved from Shan State to Malaya 1 armour moved from Kwangtung to French Indo China 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from Kiangsu to 19 Sea Zone 1 aaGun and 1 infantry moved from Manchuria to Jehol 1 bomber moved from 44 Sea Zone to Borneo 2 battleships, 4 carriers, 1 cruiser, 4 fighters, 3 submarines, 3 tactical_bombers and 4 transports moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 3 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Americans : 0,67 UK_Pacific : 0,33 Japanese : 0,33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 armour, 1 artillery and 1 mech_infantry moved from Norway to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 carriers moved from 112 Sea Zone to 110 Sea Zone 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from 112 Sea Zone to Norway 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 7 fighters and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from Brazil to British Guiana 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Western United States to Wake Island 2 destroyers moved from 33 Sea Zone to 35 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Borneo Americans attack with 7 fighters and 1 tactical_bomber Japanese defend with 1 artillery and 1 bomber Americans roll dice for 7 fighters and 1 tactical_bomber in Borneo, round 2 : 2/8 hits, 4,17 expected hits Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 2 : 0/2 hits, 0,50 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Japanese lost in Borneo Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 1 artillery and 1 bomber Non Combat Move - Americans 7 fighters and 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 airfield and 1 factory_minor placed in Norway 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
Americans : -2,17 Japanese : -0,50 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Suiyuyan to Kansu 2 infantry moved from Hunan to Yunnan 1 fighter moved from Hunan to Yunnan 5 artilleries and 8 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Chinese creates battle in territory Anhwe Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Anhwe from Japanese, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 3 infantry placed in Kiangsi 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : -0,50 Japanese : 0,00 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 artillery moved from West India to Eastern Persia British take Eastern Persia from Italians 1 bomber moved from India to French Indo China 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State 2 infantry moved from Anglo Egyptian Sudan to Egypt 5 fighters moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Anglo Egyptian Sudan to Persia 1 infantry moved from India to West India 1 artillery and 1 infantry moved from Burma to India 1 fighter moved from India to West India 1 armour and 1 mech_infantry moved from Norway to 112 Sea Zone 1 armour, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone Combat - British Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Egypt British attack with 5 fighters and 2 infantry Italians defend with 1 airfield, 1 harbour and 1 infantry British roll dice for 5 fighters and 2 infantry in Egypt, round 2 : 3/7 hits, 2,83 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Egypt British win, taking Egypt from Italians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Persia to West India 5 fighters moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan 1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from French Indo China to India 1 fighter and 1 tactical_bomber moved from Shan State to India Place Units - British 1 transport placed in 110 Sea Zone 1 artillery and 1 fighter placed in United Kingdom 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 2 mech_infantrysCombat Hit Differential Summary :
AA fire in Persia : : -0,17 British : 0,67 Italians : -0,33 Japanese : 0,67 AA fire in French Indo China : : -0,17 -
TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 45 PUs; Italians buy 2 artilleries, 1 carrier and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Trans-Jordan to Egypt 1 bomber moved from Trans-Jordan to Eastern Persia 1 infantry moved from Rostov to Tambov Italians take Tambov from Russians 1 bomber and 2 fighters moved from Southern Italy to Egypt 2 artilleries and 5 infantry moved from Southern Italy to 95 Sea Zone 2 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 95 Sea Zone to 92 Sea Zone 5 infantry moved from 92 Sea Zone to Gibraltar 2 artilleries moved from 92 Sea Zone to Gibraltar Combat - ItaliansCombat Hit Differential Summary :
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scramble ved gibraltar?
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@Maxiheimer Nej tak
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 45 PUs; Italians buy 2 artilleries, 1 carrier and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Trans-Jordan to Egypt 1 bomber moved from Trans-Jordan to Eastern Persia 1 infantry moved from Rostov to Tambov Italians take Tambov from Russians 1 bomber and 2 fighters moved from Southern Italy to Egypt 2 artilleries and 5 infantry moved from Southern Italy to 95 Sea Zone 2 artilleries, 5 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 95 Sea Zone to 92 Sea Zone 5 infantry moved from 92 Sea Zone to Gibraltar 2 artilleries moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 2 artilleries and 5 infantry British defend with 1 airfield, 1 fighter and 1 harbour; Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits Italians roll dice for 2 artilleries and 5 infantry in Gibraltar, round 2 : 3/7 hits, 1,83 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 0/3 hits, 1,33 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries and 5 infantry remaining. Battle score for attacker is 17 Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 1 fighter Battle in Eastern Persia Italians attack with 1 bomber British defend with 1 artillery Italians roll dice for 1 bomber in Eastern Persia, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 artillery in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Italians and 1 artillery owned by the British lost in Eastern Persia British win with no units remaining. Battle score for attacker is -8 Casualties for Italians: 1 bomber Casualties for British: 1 artillery Battle in Egypt Italians attack with 1 bomber, 2 fighters and 2 infantry British defend with 1 airfield, 1 harbour and 2 infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 3/5 hits, 2,00 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 2 fighters moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Trans-Jordan 5 infantry moved from Northern Italy to France 2 armour and 2 mech_infantrys moved from Belarus to Karelia 2 aaGuns moved from Belarus to Bryansk Place Units - Italians 3 infantry placed in Persia 1 carrier placed in 97 Sea Zone 2 artilleries and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 31 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Italians : 1,83 British : -1,33 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from Queensland to 54 Sea Zone Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Combat Move - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 4 bombers moved from Western Germany to Holland Belgium 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians Combat - Germans Germans creates battle in territory 113 Sea Zone Battle in Holland Belgium Germans attack with 4 bombers and 2 infantry Americans defend with 1 mech_infantry Germans roll dice for 4 bombers and 2 infantry in Holland Belgium, round 2 : 4/6 hits, 3,00 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Germans 4 bombers moved from Holland Belgium to Western Germany 10 infantry moved from Western Germany to France 9 mech_infantrys moved from Germany to France 4 tactical_bombers moved from Bryansk to Germany 4 fighters moved from Bryansk to Germany 2 infantry moved from Ukraine to Bryansk 2 infantry moved from Western Ukraine to Bryansk 3 armour moved from Eastern Poland to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Smolensk to Bryansk 3 armour moved from Novgorod to Bryansk 1 infantry moved from Archangel to Smolensk 1 submarine moved from 113 Sea Zone to 125 Sea Zone 3 artilleries and 3 infantry moved from Libya to Tobruk Place Units - Germans 10 infantry placed in Western Germany 3 mech_infantrys placed in Germany 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : 1,00 Americans : -0,33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Russians Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Urals Russians take Vologda from Germans 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 2 mech_infantrys moved from Russia to Volgograd 1 mech_infantry moved from Russia to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Urals 1 fighter moved from Russia to Tambov 2 fighters and 2 tactical_bombers moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Germans defend with 1 factory_minor and 3 mech_infantrys Russians roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/6 hits, 2,67 expected hits Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Russians: 1 mech_infantry Casualties for Germans: 3 mech_infantrys Battle in Kazakhstan Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Urals Russians attack with 1 armour and 1 fighter Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 fighter in Urals, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Urals Russians win, taking Urals from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Volgograd to Russia 1 fighter moved from Tambov to Russia 1 fighter moved from Kazakhstan to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Urals to Russia Place Units - Russians 4 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : -1,00 Italians : -0,33 Russians : 1,67 Japanese : -0,33 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 45 PUs; 6 SuicideAttackTokens; Japanese buy 1 destroyer, 8 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Malaya to Shan State 1 infantry moved from Kwangsi to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsu to Kiangsi 2 mech_infantrys moved from Kiangsu to Kiangsi 1 armour moved from French Indo China to Kiangsi 3 infantry moved from Kiangsu to Kiangsi 4 fighters moved from 6 Sea Zone to Kiangsi 3 tactical_bombers moved from 6 Sea Zone to Kiangsi 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsi 1 artillery and 4 infantry moved from French Indo China to Yunnan 2 fighters moved from Malaya to Shan State 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 artillery and 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Hopei to Kweichow Japanese take Kweichow from Chinese 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan 2 battleships and 1 cruiser moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Kiangsi Japanese attack with 1 armour, 1 artillery, 4 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers Chinese defend with 5 artilleries and 13 infantry Japanese roll dice for 1 battleship in Kiangsi, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 5 infantry, 3 mech_infantrys and 3 tactical_bombers in Kiangsi, round 2 : 7/17 hits, 6,33 expected hits Chinese roll dice for 5 artilleries and 13 infantry in Kiangsi, round 2 : 7/18 hits, 6,00 expected hits 5 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 8 infantry owned by the Chinese lost in Kiangsi 1 armour, 1 artillery and 1 mech_infantry retreated to Kiangsu Chinese win, taking 6 Sea Zone from Americans with 5 artilleries and 5 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 5 infantry and 2 mech_infantrys Casualties for Chinese: 8 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 fighters and 3 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 3 infantry in Shan State, round 2 : 2/5 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 4 fighters moved from Kiangsi to 20 Sea Zone 1 fighter moved from Malaya to 20 Sea Zone 1 fighter moved from Shan State to 20 Sea Zone 1 fighter moved from Shan State to 20 Sea Zone 1 tactical_bomber moved from Kiangsi to 20 Sea Zone 2 tactical_bombers moved from Kiangsi to Kiangsu 1 fighter moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 1 mech_infantry moved from Hopei to Kiangsu 1 mech_infantry moved from Hopei to Kiangsu 1 aaGun moved from Jehol to Shantung 4 carriers, 1 destroyer, 4 submarines and 3 transports moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Amur to Buryatia Place Units - Japanese 3 infantry placed in Malaya Japanese undo move 1. 3 mech_infantrys placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4 Japanese collect 51 PUs (2 lost to blockades); end with 52 PUsCombat Hit Differential Summary :
Chinese : 1,00 UK_Pacific : -0,33 Japanese : 0,83 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 carriers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Wake Island to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 submarine moved from 35 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from Norway to 125 Sea Zone 2 fighters moved from Norway to 125 Sea Zone 1 armour, 1 artillery, 3 carriers, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 125 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Gibraltar Americans attack with 1 armour, 2 artilleries, 4 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 airfield, 2 artilleries, 1 harbour and 5 infantry Americans roll dice for 1 armour, 2 artilleries, 4 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 6/15 hits, 5,33 expected hits Italians roll dice for 2 artilleries and 5 infantry in Gibraltar, round 2 : 3/7 hits, 2,33 expected hits 3 infantry owned by the Americans, 1 artillery owned by the Italians and 5 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 2 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 3 : 5/12 hits, 4,83 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 3 infantry Casualties for Italians: 2 artilleries and 5 infantry Non Combat Move - Americans 4 fighters moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 2 fighters moved from 125 Sea Zone to Norway 1 fighter moved from 125 Sea Zone to Norway Place Units - Americans 1 armour, 1 fighter and 1 infantry placed in Norway 1 carrier and 1 transport placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
Germans : -0,17 Italians : 0,33 Americans : 0,00 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Kiangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kansu to Shensi 1 fighter moved from Sikang to Shensi 5 artilleries and 4 infantry moved from Kiangsi to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Hopei from Japanese, taking Chahar from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,2,2,4,6,5,6,6,1,3,6,1,6,4,3,5,4,3,3,6,3,6,6,1,1,6,5 Chinese collect 9 PUs (1 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - British British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 3 armour, 3 artilleries, 5 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 bomber moved from West India to Persia 1 artillery and 1 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 bomber moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 1 infantry moved from West India to India 1 fighter moved from West India to India 1 armour and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to Gibraltar 3 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Combat - British Strategic bombing raid in Persia AA fire in Persia : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Persia causes 0 damage total. Battle in Morocco Battle in Yunnan British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery and 4 infantry British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2,83 expected hits Japanese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 3/6 hits, 2,67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan British win, taking Morocco from Germans, taking Yunnan from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry and 2 mech_infantrys Casualties for Japanese: 1 artillery and 4 infantry Battle in Holland Belgium British attack with 2 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 3/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Egypt British attack with 3 armour, 3 artilleries, 5 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber Italians defend with 1 airfield, 1 harbour and 2 infantry British roll dice for 3 armour, 3 artilleries, 5 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 8/17 hits, 7,00 expected hits Italians roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 3 armour, 3 artilleries, 5 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 5 fighters moved from Egypt to Anglo Egyptian Sudan 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to Norway 1 bomber moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from Yunnan to India Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,6,1,1,5,5,6,2,1,3,4,1,6,4,4,5,4,3,1,5,5,2,3,1,2,5,2 UK_Pacific collect 6 PUs (3 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 armour and 1 mech_infantryCombat Hit Differential Summary :
Germans : -1,00 AA fire in Persia : : 0,83 British : 1,83 Italians : 0,33 Japanese : 0,33 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 3 artilleries, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries, 1 bomber, 2 fighters and 5 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Persia to Eastern Persia Italians take Eastern Persia from British 1 infantry moved from France to Normandy Bordeaux Italians take Normandy Bordeaux from Americans Combat - Italians Battle in Egypt Italians attack with 2 artilleries, 1 bomber, 2 fighters and 5 infantry British defend with 1 airfield, 3 armour, 3 artilleries, 1 harbour and 4 mech_infantrys Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Egypt, round 2 : 4/10 hits, 3,50 expected hits British roll dice for 3 armour, 3 artilleries and 4 mech_infantrys in Egypt, round 2 : 3/10 hits, 3,83 expected hits 4 mech_infantrys owned by the British and 3 infantry owned by the Italians lost in Egypt Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Egypt, round 3 : 4/7 hits, 3,00 expected hits British roll dice for 3 armour and 3 artilleries in Egypt, round 3 : 3/6 hits, 2,50 expected hits 3 artilleries owned by the British, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Egypt, round 4 : 2/4 hits, 2,00 expected hits British roll dice for 2 armour in Egypt, round 4 : 1/2 hits, 1,00 expected hits 1 artillery owned by the Italians and 2 armour owned by the British lost in Egypt Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 23 Casualties for Italians: 2 artilleries and 5 infantry Casualties for British: 3 armour, 3 artilleries and 4 mech_infantrys Non Combat Move - Italians 2 armour and 2 mech_infantrys moved from Karelia to Novgorod 2 artilleries moved from Northern Italy to France 1 infantry moved from Northern Italy to France 3 infantry moved from Northern Italy to Southern Italy 2 fighters moved from Egypt to 95 Sea Zone 1 carrier moved from 97 Sea Zone to 95 Sea Zone 1 bomber moved from Egypt to Southern Italy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 4 transports moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from Persia to Northwest Persia Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Persia 1 bomber and 1 fighter placed in Southern Italy 1 infantry placed in Southern Italy 2 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3 Italians collect 28 PUs (2 lost to blockades); end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians : 1,50 British : -0,33 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 46 Sea Zone to New Guinea 3 fighters moved from Philippines to Kwangsi Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Tambov 1 bomber moved from Bryansk to Volgograd 2 infantry moved from France to Holland Belgium 2 bombers moved from Western Germany to Tambov 1 tactical_bomber moved from Germany to Holland Belgium 2 bombers moved from Western Germany to Smolensk 1 infantry moved from Bryansk to Smolensk 2 mech_infantrys moved from Ukraine to Volgograd 1 infantry moved from France to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 3 infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for British: 2 infantry Battle in Tambov Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Tambov, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Smolensk Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 mech_infantrys moved from Germany to Eastern Poland 2 fighters moved from Germany to Southern Italy 1 tactical_bomber moved from Holland Belgium to Western Germany 1 bomber moved from Volgograd to Bryansk 2 bombers moved from Tambov to Bryansk 2 bombers moved from Smolensk to Bryansk 1 infantry moved from Germany to Western Germany 1 mech_infantry moved from Ukraine to Bryansk 3 tactical_bombers moved from Germany to Bryansk 2 fighters moved from Germany to Western Germany 9 mech_infantrys moved from France to Germany 3 artilleries and 3 infantry moved from Tobruk to Alexandria Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 3 mech_infantrys placed in Novgorod 3 armour placed in Ukraine 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 48 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : -0,83 British : 1,00 Russians : 0,00





