@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
General Svend-Sved vs Maxi
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 artilleries moved from Norway to Finland
2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
2 submarines moved from 54 Sea Zone to 41 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Southern France
Battle in 41 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 2 submarines in 41 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
1 battleship owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
Americans roll dice for 2 submarines in 41 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Italians, taking 41 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transportNon Combat Move - Americans
3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 91 Sea Zone to 112 Sea Zone
7 transports moved from 112 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans : 1,00
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
2 artilleries moved from Norway to Finland
2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
2 submarines moved from 54 Sea Zone to 41 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Southern France
Battle in 41 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 2 submarines in 41 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
1 battleship owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
Americans roll dice for 2 submarines in 41 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Italians, taking 41 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transportNon Combat Move - Americans
3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 91 Sea Zone to 112 Sea Zone
7 transports moved from 112 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsPurchase Units - British
British buy 14 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Norway to Novgorod
2 artilleries and 3 infantry moved from Norway to 112 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 3 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Iraq to Syria
British take Syria from Neutral_AxisCombat - British
Battle in Novgorod
British attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
British roll dice for 2 artilleries, 1 fighter and 3 infantry in Novgorod, round 2 : 2/6 hits, 2,00 expected hits
Germans roll dice for 1 infantry and 4 mech_infantrys in Novgorod, round 2 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Novgorod
British roll dice for 2 artilleries, 1 fighter and 1 infantry in Novgorod, round 3 : 0/4 hits, 1,50 expected hits
Germans roll dice for 3 mech_infantrys in Novgorod, round 3 : 2/3 hits, 1,00 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Novgorod
1 fighter owned by the British retreated
British roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 mech_infantrys in Novgorod, round 4 : 0/3 hits, 1,00 expected hits
British roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 mech_infantrys in Novgorod, round 5 : 2/3 hits, 1,00 expected hits
1 artillery owned by the British lost in Novgorod
Germans win with 3 mech_infantrys remaining. Battle score for attacker is -10
Casualties for British: 2 artilleries and 3 infantry
Casualties for Germans: 1 infantry and 1 mech_infantryNon Combat Move - British
1 fighter moved from Novgorod to Finland
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Persia to Iraq
2 artilleries moved from Northwest Persia to Iraq
1 tactical_bomber moved from Queensland to Caroline Islands
2 fighters moved from Gibraltar to Southern FrancePlace Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
8 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : 1,33
British : -2,17
Americans : 1,00
Chinese : 0,33
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 carrier moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
2 artilleries moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to 95 Sea Zone
1 mech_infantry moved from Yugoslavia to Southern France
2 artilleries, 1 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
2 artilleries and 1 infantry moved from 93 Sea Zone to Southern France
3 fighters and 1 tactical_bomber moved from 95 Sea Zone to Southern France
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 destroyers moved from 95 Sea Zone to 93 Sea Zone
1 carrier moved from 95 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in Cyprus
Battle in 93 Sea Zone
Italians attack with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transports
Americans defend with 2 transports
2 transports owned by the Americans lost in 93 Sea Zone
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians win, taking Cyprus from British with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Southern France
Italians attack with 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 fighters; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 1/9 hits, 3,67 expected hits
Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Southern France, round 2 : 1/6 hits, 2,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern France, round 3 : 4/8 hits, 3,50 expected hits
Americans roll dice for 2 artilleries, 2 fighters and 1 infantry in Southern France, round 3 : 2/5 hits, 2,33 expected hits
1 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 artillery owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Southern France, round 4 : 3/6 hits, 2,83 expected hits
Americans roll dice for 1 fighter in Southern France, round 4 : 1/1 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 fighter owned by the British lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for British: 2 fightersNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to 99 Sea Zone
2 fighters moved from Southern France to 93 Sea Zone
1 fighter moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern France to Southern ItalyPlace Units - Italians
1 artillery, 1 infantry and 1 tactical_bomber placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : -2,33
Americans : -1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from India to Tsinghai
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to Caroline IslandsNon Combat Move - ANZAC
2 aaGuns moved from Queensland to New South Wales
2 artilleries moved from Queensland to New South WalesPlace Units - ANZAC
1 armour and 2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from India to Tsinghai
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to Caroline IslandsNon Combat Move - ANZAC
2 aaGuns moved from Queensland to New South Wales
2 artilleries moved from Queensland to New South WalesPlace Units - ANZAC
1 armour and 2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Novgorod to Finland
1 fighter and 1 tactical_bomber moved from Germany to Finland
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery moved from Bryansk to Rostov
1 infantry moved from Volgograd to Rostov
3 artilleries moved from Ukraine to Rostov
5 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Smolensk to RostovCombat - Germans
Battle in Finland
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 fighter; Americans defend with 2 artilleries and 1 infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 1/5 hits, 1,67 expected hits
Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Finland, round 2 : 3/4 hits, 1,67 expected hits
1 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Finland
retreated to Finland
Americans win with 2 artilleries and 1 fighter remaining. Battle score for attacker is -9
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 fighter moved from Finland to Karelia
1 tactical_bomber moved from Finland to Karelia
2 mech_infantrys moved from Archangel to Karelia
1 mech_infantry moved from Eastern Poland to Smolensk
2 armour moved from Eastern Poland to Ukraine
7 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Poland to Novgorod
2 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Western Germany to France
3 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to FrancePlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber placed in Western Germany
6 mech_infantrys placed in Germany
1 infantry placed in France
2 infantry placed in Western Germany
1 infantry placed in Volgograd
Germans undo move 7.
Germans undo move 2.
2 mech_infantrys placed in Volgograd
1 infantry and 1 mech_infantry placed in NovgorodTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : -0,67
Americans : 1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 fighters moved from Russia to Samara
2 fighters moved from Russia to Vologda
2 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
3 armour moved from Russia to VologdaCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 3 armour, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 armour, 2 fighters and 1 infantry in Vologda, round 2 : 1/6 hits, 2,67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 armour and 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
2 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Vologda to RussiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,4,1
Russians collect 16 PUs (3 lost to blockades); end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans : 1,67
Russians : -2,83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
2 carriers moved from 35 Sea Zone to 33 Sea Zone
3 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
2 fighters moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from French Indo China to 33 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 41 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Jehol to Manchuria
1 artillery moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
1 tactical_bomber moved from Anhwe to Korea
1 artillery moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 2 infantry moved from French Indo China to YunnanCombat - Japanese
Combat Hit Differential Summary :
-
max scramble
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
2 carriers moved from 35 Sea Zone to 33 Sea Zone
3 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
2 fighters moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from French Indo China to 33 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 41 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Jehol to Manchuria
1 artillery moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
1 tactical_bomber moved from Anhwe to Korea
1 artillery moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 2 infantry moved from French Indo China to YunnanCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 1/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
Americans defend with 1 fighter
Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Korea, round 2 : 0/5 hits, 1,50 expected hits
Russians roll dice for 1 fighter in Korea, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Korea, round 3 : 1/5 hits, 1,50 expected hits
Russians roll dice for 1 fighter in Korea, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 33 Sea Zone
Japanese attack with 1 bomber, 3 carriers, 4 destroyers, 8 fighters, 1 submarine and 3 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber; Americans defend with 3 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; ANZAC defend with 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 bomber, 3 carriers, 4 destroyers, 8 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/16 hits, 8,00 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 3 carriers, 4 destroyers, 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 7/14 hits, 6,50 expected hits
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 bomber, 1 carrier, 2 destroyers, 8 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 8/14 hits, 7,33 expected hits
Americans roll dice for 3 carriers, 1 destroyer, 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 6/11 hits, 5,50 expected hits
6 fighters owned by the Japanese, 1 tactical_bomber owned by the British, 1 tactical_bomber owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 3 carriers owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 3 tactical_bombers in 33 Sea Zone, round 4 : 6/8 hits, 4,17 expected hits
Americans roll dice for 3 fighters in 33 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 2 fighters owned by the British lost in 33 Sea Zone
Japanese win with 1 bomber, 1 carrier, 2 destroyers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 2 carriers, 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 3 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for British: 2 fighters and 1 tactical_bomberNon Combat Move - Japanese
1 tactical_bomber moved from 33 Sea Zone to Paulau Island
1 bomber moved from 33 Sea Zone to Paulau Island
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to AnhwePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 factory_minor placed in Malaya
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans : 0,50
Chinese : -0,33
Russians : -1,33
Japanese : -1,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to France
1 fighter and 2 tactical_bombers moved from Gibraltar to France
1 fighter moved from 112 Sea Zone to FranceCombat - Americans
Battle in France
Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Americans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in France, round 2 : 1/6 hits, 2,67 expected hits
Germans roll dice for 1 artillery and 4 infantry in France, round 2 : 3/5 hits, 1,67 expected hits
1 infantry owned by the Germans, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in France
retreated to France
Germans win with 1 artillery and 3 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 fighter and 2 tactical_bombers moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone
2 artilleries and 2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 105 Sea Zone
1 transport moved from 105 Sea Zone to 102 Sea Zone
1 fighter moved from Normandy Bordeaux to 105 Sea Zone
2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
7 transports moved from 109 Sea Zone to 106 Sea Zone
2 artilleries moved from Finland to Norway
2 destroyers moved from 112 Sea Zone to 125 Sea Zone
1 carrier moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 30 Sea Zone to 63 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
3 armour placed in Norway
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 3 infantry
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 3 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1,33
Americans : -1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Szechwan to KansuPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : 0,17
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to France
1 fighter and 2 tactical_bombers moved from Gibraltar to France
1 fighter moved from 112 Sea Zone to FranceCombat - Americans
Battle in France
Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Americans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in France, round 2 : 1/6 hits, 2,67 expected hits
Germans roll dice for 1 artillery and 4 infantry in France, round 2 : 3/5 hits, 1,67 expected hits
1 infantry owned by the Germans, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in France
retreated to France
Germans win with 1 artillery and 3 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 fighter and 2 tactical_bombers moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone
2 artilleries and 2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 105 Sea Zone
1 transport moved from 105 Sea Zone to 102 Sea Zone
1 fighter moved from Normandy Bordeaux to 105 Sea Zone
2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
7 transports moved from 109 Sea Zone to 106 Sea Zone
2 artilleries moved from Finland to Norway
2 destroyers moved from 112 Sea Zone to 125 Sea Zone
1 carrier moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 30 Sea Zone to 63 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
3 armour placed in Norway
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 3 infantry
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 3 infantry
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Szechwan to KansuPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUsPurchase Units - British
British buy 1 armour, 5 artilleries, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Northwest Persia, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 2 infantry in Northwest Persia, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 2 infantry in Northwest Persia, round 4 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 2 infantry in Northwest Persia, round 5 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
2 infantry moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from Syria to Iraq
1 fighter moved from Northwest Persia to Persia
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
3 transports moved from 127 Sea Zone to 125 Sea Zone
1 fighter moved from Finland to Norway
1 fighter moved from Norway to United Kingdom
2 mech_infantrys moved from Trans-Jordan to EgyptPlace Units - British
1 fighter placed in United Kingdom
1 transport placed in 109 Sea Zone
1 armour and 2 artilleries placed in Persia
3 artilleries placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6,6
British collect 39 PUs (1 lost to blockades); end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : 0,00
British : -2,33
Americans : -1,67
Chinese : 0,17
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Southern France to 93 Sea Zone
1 mech_infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
2 destroyers moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 carrier moved from 99 Sea Zone to 95 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from 99 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to 95 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 3 submarines and 2 transports
3 submarines owned by the Americans Submerged
Italians roll dice for 1 fighter in 91 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
2 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Gibraltar
Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 3 infantry
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/5 hits, 1,50 expected hits
British roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 3/4 hits, 1,33 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery and 1 fighter in Gibraltar, round 3 : 0/2 hits, 0,83 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Italians lost in Gibraltar
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
1 fighter owned by the Italians retreatedNon Combat Move - Italians
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 armour, 2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : -0,83
British : 2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Tsinghai to ShensiNon Combat Move - ANZAC
2 artilleries moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 54 Sea Zone
1 destroyer placed in 54 Sea Zone
1 infantry placed in Queensland
ANZAC undo move 3.
ANZAC undo move 2.
ANZAC undo move 1.
1 infantry placed in Queensland
1 destroyer and 1 submarine placed in 62 Sea Zone
ANZAC undo move 2.
1 destroyer placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Tsinghai to ShensiNon Combat Move - ANZAC
2 artilleries moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 54 Sea Zone
1 destroyer placed in 54 Sea Zone
1 infantry placed in Queensland
ANZAC undo move 3.
ANZAC undo move 2.
ANZAC undo move 1.
1 infantry placed in Queensland
1 destroyer and 1 submarine placed in 62 Sea Zone
ANZAC undo move 2.
1 destroyer placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Karelia to Finland
Germans take Finland from Americans
1 infantry moved from Novgorod to Karelia
1 infantry moved from Kazakhstan to Samara
1 armour moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
3 mech_infantrys moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Karelia to Vologda
1 artillery moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Rostov to Tambov
1 mech_infantry moved from Ukraine to Bryansk
1 bomber moved from Western Germany to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest PersiaCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 3 armour
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 1,67 expected hits
Russians roll dice for 3 armour in Vologda, round 2 : 1/3 hits, 1,50 expected hits
3 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 armour
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 2 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans roll dice for 1 bomber and 2 mech_infantrys in Northwest Persia, round 3 : 1/3 hits, 1,00 expected hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Germans: 1 mech_infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Vologda to Archangel
1 mech_infantry moved from Karelia to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
2 artilleries moved from Ukraine to Rostov
1 bomber moved from Northwest Persia to Caucasus
2 armour moved from Ukraine to Caucasus
6 mech_infantrys moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from France to Western GermanyPlace Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
Germans undo move 3.
3 infantry placed in Novgorod
5 mech_infantrys placed in Germany
Germans undo move 3.
2 infantry placed in Novgorod
2 bombers and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : 3,00
British : 0,00
Russians : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Vologda
4 fighters moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Bryansk
Russians attack with 4 fighters and 1 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 4 fighters and 1 infantry in Bryansk, round 2 : 3/5 hits, 2,17 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win with 3 fighters remaining. Battle score for attacker is -5
Casualties for Russians: 1 fighter and 1 infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Vologda
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Russians
3 fighters moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Vologda to Russia
5 artilleries moved from Russia to Vologda
5 infantry moved from Russia to VologdaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUsCombat Hit Differential Summary :
Germans : 0,67
Russians : 0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from Hunan to Kweichow
1 fighter moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Anhwe to Szechwan
2 transports moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
2 carriers moved from 37 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
1 battleship and 1 cruiser moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Paulau Island to Dutch New Guinea
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Manchuria to Korea
1 bomber moved from Paulau Island to French Indo China
2 artilleries and 1 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from French Indo China to YunnanCombat - Japanese
Battle in Caroline Islands
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Caroline Islands from Americans, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Szechwan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
retreated to Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Kweichow, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Kweichow to Yunnan
1 fighter moved from Dutch New Guinea to 45 Sea Zone
2 tactical_bombers moved from Dutch New Guinea to 45 Sea ZonePlace Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
ANZAC : -0,33
Chinese : 0,00
Japanese : -1,33