@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
General Svend-Sved vs Maxi
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 6 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
4 artilleries and 4 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 bombers moved from Norway to Southern Italy
1 armour and 1 mech_infantry moved from Finland to Vyborg
1 mech_infantry moved from Finland to VyborgCombat - Americans
Battle in Vyborg
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Vyborg, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour and 2 mech_infantrys in Vyborg, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern Italy
Americans attack with 4 artilleries, 2 bombers, 1 fighter and 4 infantry
Italians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 mech_infantry
Americans roll dice for 4 artilleries, 2 bombers, 1 fighter and 4 infantry in Southern Italy, round 2 : 6/11 hits, 4,50 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 fighters and 1 mech_infantry in Southern Italy, round 2 : 3/6 hits, 3,17 expected hits
1 mech_infantry owned by the Italians, 3 infantry owned by the Americans, 3 fighters owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern Italy
Americans captures 16PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 4 artilleries, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 35
Casualties for Americans: 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 fighters and 1 mech_infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to ItaliansNon Combat Move - Americans
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
5 armour and 7 mech_infantrys moved from Finland to Novgorod
2 bombers moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 submarine moved from 101 Sea Zone to 64 Sea Zone
1 submarine moved from 101 Sea Zone to 11 Sea Zone
1 submarine moved from 101 Sea Zone to 28 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 infantry placed in Northern Italy
3 infantry placed in Western Germany
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUsPurchase Units - British
British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Karelia to NovgorodCombat - British
Non Combat Move - British
3 fighters moved from Persia to India
3 fighters moved from Iraq to India
2 artilleries and 9 infantry moved from Persia to Eastern Persia
1 artillery and 4 infantry moved from Iraq to PersiaPlace Units - British
3 fighters placed in Iraq
2 mech_infantrys placed in PersiaTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 armour and 1 infantryCombat Hit Differential Summary :
Germans : -0,67
Italians : -0,17
Americans : 0,83
Chinese : 1,33
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea ZoneNon Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
1 armour moved from Western Australia to New South WalesPlace Units - ANZAC
1 submarine placed in 54 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
1 armour moved from Western Australia to New South WalesPlace Units - ANZAC
1 submarine placed in 54 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUsPurchase Units - French
French buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - French
1 infantry moved from Western Germany to Greater Southern Germany
1 fighter moved from France to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern GermanyCombat - French
Battle in Greater Southern Germany
French attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
French roll dice for 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Greater Southern Germany
French win, taking Greater Southern Germany from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - French
1 fighter moved from Greater Southern Germany to Western Germany
2 infantry moved from France to Western GermanyPlace Units - French
1 armour and 1 mech_infantry placed in Southern France
1 artillery and 1 infantry placed in FranceTurn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
French collect 20 PUs (1 lost to blockades); end with 20 PUsCombat Hit Differential Summary :
Germans : -0,33
French : 0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
2 infantry moved from Germany to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Germany to Greater Southern GermanyCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 1/4 hits, 1,50 expected hits
French roll dice for 2 infantry in Greater Southern Germany, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the French lost in Greater Southern Germany
retreated to Greater Southern Germany
French win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for French: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Greater Southern Germany to Germany
1 fighter moved from Germany to Rostov
1 armour, 1 artillery, 3 infantry and 5 mech_infantrys moved from Baltic States to Poland
1 infantry moved from Germany to Slovakia Hungary
2 mech_infantrys moved from Germany to Poland
2 artilleries moved from Germany to Poland
1 mech_infantry moved from Yugoslavia to Poland
1 aaGun moved from Germany to Poland
1 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
2 armour, 1 artillery, 2 infantry and 1 tactical_bomber placed in Germany
3 infantry placed in Ukraine
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 28 PUs; end with 28 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 30 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : 0,50
French : 1,33
Russians : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 artillery and 1 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
2 artilleries and 1 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea ZoneCombat - Russians
Battle in Bryansk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 3/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Tambov
4 infantry moved from Russia to TambovPlace Units - Russians
1 artillery, 1 bomber and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : 0,67
Russians : 1,83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
1 carrier moved from 30 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to New Guinea
1 carrier moved from 30 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 28 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 28 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 artilleries moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 8 transports moved from 37 Sea Zone to 39 Sea Zone
17 artilleries and 22 infantry moved from Burma to India
2 artilleries and 1 infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter and 2 tactical_bombers moved from Shan State to India
1 bomber moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Hunan to India
1 fighter moved from 6 Sea Zone to Jehol
2 mech_infantrys moved from Anhwe to Jehol
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 mech_infantrys moved from Kwangtung to Anhwe
1 carrier, 3 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
2 carriers moved from 30 Sea Zone to 26 Sea Zone
1 transport moved from 30 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Kwangtung to AnhweCombat - Japanese
Combat Hit Differential Summary :
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Vil du scramble?
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nej tak jeg bliver pænt i indien:)
Jeg tror ikke jeg kan redde den herfra. Ser ud til at du tager sejren på pacific :cry: -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
1 carrier moved from 30 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to New Guinea
1 carrier moved from 30 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 28 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 28 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 artilleries moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 8 transports moved from 37 Sea Zone to 39 Sea Zone
17 artilleries and 22 infantry moved from Burma to India
2 artilleries and 1 infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter and 2 tactical_bombers moved from Shan State to India
1 bomber moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Hunan to India
1 fighter moved from 6 Sea Zone to Jehol
2 mech_infantrys moved from Anhwe to Jehol
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 mech_infantrys moved from Kwangtung to Anhwe
1 carrier, 3 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
2 carriers moved from 30 Sea Zone to 26 Sea Zone
1 transport moved from 30 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Kwangtung to AnhweCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 carriers, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win with 2 carriers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 28 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 28 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 28 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 28 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Amur
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Amur, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Jehol, round 2 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 1/4 hits, 1,83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in New Guinea, round 3 : 0/3 hits, 1,50 expected hits
ANZAC roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in New Guinea, round 4 : 3/3 hits, 1,50 expected hits
ANZAC roll dice for 1 artillery in New Guinea, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in India
Japanese attack with 19 artilleries, 1 bomber, 4 fighters, 23 infantry and 5 tactical_bombers
British defend with 2 aaGuns, 3 armour, 8 artilleries, 9 fighters, 10 infantry and 2 mech_infantrys; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/6 hits, 1,00 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 19 artilleries, 1 bomber, 3 fighters, 23 infantry and 4 tactical_bombers in India, round 2 : 16/50 hits, 18,00 expected hits
UK_Pacific roll dice for 2 aaGuns, 3 armour, 8 artilleries, 10 fighters, 10 infantry and 2 mech_infantrys in India, round 2 : 14/33 hits, 14,83 expected hits
14 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 2 aaGuns owned by the British, 3 artilleries owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 19 artilleries, 1 bomber, 3 fighters, 9 infantry and 4 tactical_bombers in India, round 3 : 16/36 hits, 14,00 expected hits
UK_Pacific roll dice for 3 armour, 5 artilleries and 10 fighters in India, round 3 : 9/18 hits, 9,83 expected hits
9 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 5 artilleries owned by the British, 7 fighters owned by the British and 3 armour owned by the British lost in India
Japanese roll dice for 19 artilleries, 1 bomber, 3 fighters and 4 tactical_bombers in India, round 4 : 7/27 hits, 11,00 expected hits
UK_Pacific roll dice for 2 fighters in India, round 4 : 2/2 hits, 1,33 expected hits
2 artilleries owned by the Japanese and 2 fighters owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 17 artilleries, 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 100
Casualties for Japanese: 2 artilleries, 1 fighter, 23 infantry and 1 tactical_bomber
Casualties for British: 2 aaGuns, 3 armour, 8 artilleries, 9 fighters, 10 infantry and 2 mech_infantrys
Casualties for ANZAC: 1 fighter
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Amur to Korea
1 fighter moved from Jehol to Korea
2 fighters moved from India to 39 Sea Zone
2 tactical_bombers moved from India to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 bomber moved from India to Malaya
1 fighter and 1 tactical_bomber moved from 28 Sea Zone to 26 Sea ZonePlace Units - Japanese
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 98 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 103 PUsCombat Hit Differential Summary :
Americans : -0,17
ANZAC : -0,50
Chinese : -1,00
UK_Pacific : -1,00
Russians : 0,67
AA fire in India : : 1,00
Japanese : -1,17 -
Ok, det er op til dig :) Anzac falder nok før eller siden, men Tyskland er til gengæld også kollapset godt og grundigt.
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du har dine 6 VC på pacific siden så sidney er ligegyldig
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 carriers, 3 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
5 armour and 7 mech_infantrys moved from Novgorod to Poland
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Poland
1 fighter moved from Western Germany to Poland
2 bombers moved from Western Germany to Poland
1 armour and 2 mech_infantrys moved from Vyborg to Belarus
1 infantry moved from Northern Italy to Yugoslavia
Americans take Yugoslavia from Germans
1 submarine moved from 64 Sea Zone to 28 Sea Zone
2 fighters moved from 10 Sea Zone to 28 Sea ZoneCombat - Americans
Battle in 28 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 28 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 28 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 28 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 28 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Poland
Americans attack with 5 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 7 mech_infantrys
Germans defend with 1 aaGun, 1 armour, 3 artilleries, 3 infantry and 8 mech_infantrys
AA fire in Poland : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Poland
Americans roll dice for 5 armour, 1 artillery, 2 bombers, 1 infantry and 7 mech_infantrys in Poland, round 2 : 4/16 hits, 5,67 expected hits
Germans roll dice for 1 aaGun, 1 armour, 3 artilleries, 3 infantry and 8 mech_infantrys in Poland, round 2 : 6/15 hits, 5,17 expected hits
1 aaGun owned by the Germans, 3 infantry owned by the Germans, 1 infantry owned by the Americans and 5 mech_infantrys owned by the Americans lost in Poland
Americans roll dice for 5 armour, 1 artillery, 2 bombers and 2 mech_infantrys in Poland, round 3 : 4/10 hits, 4,67 expected hits
Germans roll dice for 1 armour, 3 artilleries and 8 mech_infantrys in Poland, round 3 : 4/12 hits, 4,17 expected hits
1 armour owned by the Americans, 1 artillery owned by the Americans, 4 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Americans lost in Poland
Americans roll dice for 4 armour and 2 bombers in Poland, round 4 : 3/6 hits, 3,33 expected hits
Germans roll dice for 1 armour, 3 artilleries and 4 mech_infantrys in Poland, round 4 : 3/8 hits, 2,83 expected hits
3 armour owned by the Americans and 3 mech_infantrys owned by the Germans lost in Poland
1 armour retreated to Baltic States
Germans win with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -27
Casualties for Americans: 4 armour, 1 artillery, 1 fighter, 1 infantry and 7 mech_infantrys
Casualties for Germans: 1 aaGun, 3 infantry and 7 mech_infantrys
Battle in Belarus
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Belarus
Americans win, taking Belarus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 bombers moved from Poland to Western Germany
2 infantry moved from Northern Italy to Western Germany
1 carrier and 2 destroyers moved from 112 Sea Zone to 114 Sea Zone
4 artilleries and 1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from 28 Sea Zone to 10 Sea Zone
1 submarine moved from 11 Sea Zone to 10 Sea Zone
3 fighters moved from Western United States to 10 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 carriers, 3 fighters and 1 transport placed in 10 Sea Zone
3 infantry placed in Western Germany
3 infantry placed in Northern ItalyTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Americans collect 72 PUs (1 lost to blockades); end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : 1,50
AA fire in Poland : : 0,50
Americans : -2,83
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
2 infantry moved from Chahar to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : 2,50
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 carriers, 3 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
5 armour and 7 mech_infantrys moved from Novgorod to Poland
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Poland
1 fighter moved from Western Germany to Poland
2 bombers moved from Western Germany to Poland
1 armour and 2 mech_infantrys moved from Vyborg to Belarus
1 infantry moved from Northern Italy to Yugoslavia
Americans take Yugoslavia from Germans
1 submarine moved from 64 Sea Zone to 28 Sea Zone
2 fighters moved from 10 Sea Zone to 28 Sea ZoneCombat - Americans
Battle in 28 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 28 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 28 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 28 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 28 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Poland
Americans attack with 5 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 7 mech_infantrys
Germans defend with 1 aaGun, 1 armour, 3 artilleries, 3 infantry and 8 mech_infantrys
AA fire in Poland : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Poland
Americans roll dice for 5 armour, 1 artillery, 2 bombers, 1 infantry and 7 mech_infantrys in Poland, round 2 : 4/16 hits, 5,67 expected hits
Germans roll dice for 1 aaGun, 1 armour, 3 artilleries, 3 infantry and 8 mech_infantrys in Poland, round 2 : 6/15 hits, 5,17 expected hits
1 aaGun owned by the Germans, 3 infantry owned by the Germans, 1 infantry owned by the Americans and 5 mech_infantrys owned by the Americans lost in Poland
Americans roll dice for 5 armour, 1 artillery, 2 bombers and 2 mech_infantrys in Poland, round 3 : 4/10 hits, 4,67 expected hits
Germans roll dice for 1 armour, 3 artilleries and 8 mech_infantrys in Poland, round 3 : 4/12 hits, 4,17 expected hits
1 armour owned by the Americans, 1 artillery owned by the Americans, 4 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Americans lost in Poland
Americans roll dice for 4 armour and 2 bombers in Poland, round 4 : 3/6 hits, 3,33 expected hits
Germans roll dice for 1 armour, 3 artilleries and 4 mech_infantrys in Poland, round 4 : 3/8 hits, 2,83 expected hits
3 armour owned by the Americans and 3 mech_infantrys owned by the Germans lost in Poland
1 armour retreated to Baltic States
Germans win with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -27
Casualties for Americans: 4 armour, 1 artillery, 1 fighter, 1 infantry and 7 mech_infantrys
Casualties for Germans: 1 aaGun, 3 infantry and 7 mech_infantrys
Battle in Belarus
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Belarus
Americans win, taking Belarus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 bombers moved from Poland to Western Germany
2 infantry moved from Northern Italy to Western Germany
1 carrier and 2 destroyers moved from 112 Sea Zone to 114 Sea Zone
4 artilleries and 1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from 28 Sea Zone to 10 Sea Zone
1 submarine moved from 11 Sea Zone to 10 Sea Zone
3 fighters moved from Western United States to 10 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 carriers, 3 fighters and 1 transport placed in 10 Sea Zone
3 infantry placed in Western Germany
3 infantry placed in Northern ItalyTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Americans collect 72 PUs (1 lost to blockades); end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
2 infantry moved from Chahar to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUsPurchase Units - British
British buy 1 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 infantry moved from Northwest Persia to Persia
3 fighters moved from Iraq to Persia
2 artilleries and 9 infantry moved from Eastern Persia to PersiaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,50
AA fire in Poland : : 0,50
Americans : -2,83
Chinese : 2,50
Japanese : 0,00 -
Hvis du havde indtaget tyskland havde jeg skulle bruge 7 victory cities i pacific, men ved ikke om det overhovedet var muligt. Det er i hvert fald nok slut nu så, vil du have en rematch?
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Sådan læser jeg ikke reglerne. På pacific siden skal en af dine VC’s bare være japan.
Godt spillet! Super fedt med et så langt og spændende spil :mrgreen:
Jeg vil meget gerne have et rematch - tænker vi kan bytte side.
Jeg starter det op på samme tråd.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
3 armour moved from Greater Southern Germany to France
4 mech_infantrys moved from Western Germany to France
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Western Germany to France
1 tactical_bomber moved from Germany to France
1 tactical_bomber moved from Poland to FranceCombat - Germans
Combat Hit Differential Summary :
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Scramble?
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@Maxi:
S�dan l�ser jeg ikke reglerne. P� pacific siden skal en af dine VC’s bare v�re japan.
Godt spillet! Super fedt med et s� langt og sp�ndende spil :mrgreen:
Jeg vil meget gerne have et rematch - t�nker vi kan bytte side.
Jeg starter det op p� samme tr�d.
De har ændret lidt i betingelserne i denne version;
“Revised Victory Conditions: If Germany is Allied controlled, an Axis victory in the Pacific requires 7 (rather than 6) Pacific VCs. If Japan is Allied controlled, an Axis victory in Europe requires 9 (rather than 8) Europe VCs.”Og nej tak til scramble.