@Ragnell804 gg, I concede
General Svend-Sved vs Maxi
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 artillery and 1 infantry moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Germany to Greater Southern Germany
2 mech_infantrys moved from Germany to Yugoslavia
1 tactical_bomber moved from Germany to Yugoslavia
1 fighter moved from Germany to Greater Southern Germany
1 armour moved from Buryatia to Yakut S.S.R.
5 armour, 23 artilleries and 18 mech_infantrys moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Kazakhstan to CaucasusCombat - Germans
Battle in Karelia
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 artillery in Karelia, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Karelia
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Archangel, round 5 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Yugoslavia, round 2 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Greater Southern Germany, round 2 : 1/3 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Yakut S.S.R.
Germans attack with 1 armour
Russians defend with 2 infantry
Germans roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0,67 expected hits
1 armour owned by the Germans lost in Yakut S.S.R.
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armourNon Combat Move - Germans
1 tactical_bomber moved from Yugoslavia to Germany
1 fighter moved from Greater Southern Germany to Germany
1 armour, 1 artillery, 4 infantry and 5 mech_infantrys moved from Novgorod to Baltic StatesPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 37 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -2,50
Americans : 1,33
Russians : 2,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from GermansCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
5 artilleries and 2 infantry moved from Samara to Tambov
2 mech_infantrys moved from Russia to Tambov
1 armour moved from Russia to Tambov
4 aaGuns moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to TambovPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 0,67
Russians : 1,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 3 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
4 units repaired.
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
4 carriers moved from 26 Sea Zone to 30 Sea Zone
3 tactical_bombers moved from Hawaiian Islands to Johnston Island
5 fighters moved from Hawaiian Islands to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
5 fighters moved from 30 Sea Zone to Johnston Island
1 carrier moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Siberia to Soviet Far East
1 fighter moved from 6 Sea Zone to 4 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
1 destroyer and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 tactical_bombers moved from Shan State to Yunnan
1 fighter moved from Shan State to Yunnan
1 bomber moved from Shan State to Yunnan
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Yunnan
17 artilleries and 22 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Hunan
1 infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kwangtung to AnhweCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 6/11 hits, 5,50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Soviet Far East, round 3 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Soviet Far East, round 4 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Johnston Island
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 5 fighters
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Johnston Island, round 2 : 4/10 hits, 5,17 expected hits
Americans roll dice for 5 fighters in Johnston Island, round 2 : 3/5 hits, 3,33 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 fighters owned by the Americans lost in Johnston Island
Japanese roll dice for 4 fighters and 3 tactical_bombers in Johnston Island, round 3 : 5/7 hits, 4,00 expected hits
Americans roll dice for 1 fighter in Johnston Island, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Johnston Island
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 artillery, 2 fighters and 1 infantry
Casualties for Americans: 5 fightersNon Combat Move - Japanese
3 tactical_bombers moved from Johnston Island to 30 Sea Zone
3 fighters moved from Johnston Island to 30 Sea Zone
1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
1 fighter moved from 4 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to Shan State
2 fighters moved from Yunnan to 37 Sea Zone
2 tactical_bombers moved from Yunnan to Shan State
1 bomber moved from Yunnan to Shan State
1 artillery moved from 37 Sea Zone to Shan StatePlace Units - Japanese
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 carrier, 2 destroyers and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans : -0,00
Chinese : -0,33
Russians : -1,33
Japanese : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 6 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
4 artilleries and 4 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 bombers moved from Norway to Southern Italy
1 armour and 1 mech_infantry moved from Finland to Vyborg
1 mech_infantry moved from Finland to VyborgCombat - Americans
Battle in Vyborg
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Vyborg, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour and 2 mech_infantrys in Vyborg, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern Italy
Americans attack with 4 artilleries, 2 bombers, 1 fighter and 4 infantry
Italians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 mech_infantry
Americans roll dice for 4 artilleries, 2 bombers, 1 fighter and 4 infantry in Southern Italy, round 2 : 6/11 hits, 4,50 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 fighters and 1 mech_infantry in Southern Italy, round 2 : 3/6 hits, 3,17 expected hits
1 mech_infantry owned by the Italians, 3 infantry owned by the Americans, 3 fighters owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern Italy
Americans captures 16PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 4 artilleries, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 35
Casualties for Americans: 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 fighters and 1 mech_infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to ItaliansNon Combat Move - Americans
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
5 armour and 7 mech_infantrys moved from Finland to Novgorod
2 bombers moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 submarine moved from 101 Sea Zone to 64 Sea Zone
1 submarine moved from 101 Sea Zone to 11 Sea Zone
1 submarine moved from 101 Sea Zone to 28 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 infantry placed in Northern Italy
3 infantry placed in Western Germany
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUsCombat Hit Differential Summary :
Germans : -0,67
Italians : -0,17
Americans : 0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : 1,33
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 6 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
4 artilleries and 4 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 bombers moved from Norway to Southern Italy
1 armour and 1 mech_infantry moved from Finland to Vyborg
1 mech_infantry moved from Finland to VyborgCombat - Americans
Battle in Vyborg
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Vyborg, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour and 2 mech_infantrys in Vyborg, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern Italy
Americans attack with 4 artilleries, 2 bombers, 1 fighter and 4 infantry
Italians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 mech_infantry
Americans roll dice for 4 artilleries, 2 bombers, 1 fighter and 4 infantry in Southern Italy, round 2 : 6/11 hits, 4,50 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 fighters and 1 mech_infantry in Southern Italy, round 2 : 3/6 hits, 3,17 expected hits
1 mech_infantry owned by the Italians, 3 infantry owned by the Americans, 3 fighters owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern Italy
Americans captures 16PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 4 artilleries, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 35
Casualties for Americans: 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 fighters and 1 mech_infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to ItaliansNon Combat Move - Americans
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
5 armour and 7 mech_infantrys moved from Finland to Novgorod
2 bombers moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 submarine moved from 101 Sea Zone to 64 Sea Zone
1 submarine moved from 101 Sea Zone to 11 Sea Zone
1 submarine moved from 101 Sea Zone to 28 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 infantry placed in Northern Italy
3 infantry placed in Western Germany
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUsPurchase Units - British
British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Karelia to NovgorodCombat - British
Non Combat Move - British
3 fighters moved from Persia to India
3 fighters moved from Iraq to India
2 artilleries and 9 infantry moved from Persia to Eastern Persia
1 artillery and 4 infantry moved from Iraq to PersiaPlace Units - British
3 fighters placed in Iraq
2 mech_infantrys placed in PersiaTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 armour and 1 infantryCombat Hit Differential Summary :
Germans : -0,67
Italians : -0,17
Americans : 0,83
Chinese : 1,33
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea ZoneNon Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
1 armour moved from Western Australia to New South WalesPlace Units - ANZAC
1 submarine placed in 54 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
1 armour moved from Western Australia to New South WalesPlace Units - ANZAC
1 submarine placed in 54 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUsPurchase Units - French
French buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - French
1 infantry moved from Western Germany to Greater Southern Germany
1 fighter moved from France to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern GermanyCombat - French
Battle in Greater Southern Germany
French attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
French roll dice for 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Greater Southern Germany
French win, taking Greater Southern Germany from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - French
1 fighter moved from Greater Southern Germany to Western Germany
2 infantry moved from France to Western GermanyPlace Units - French
1 armour and 1 mech_infantry placed in Southern France
1 artillery and 1 infantry placed in FranceTurn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
French collect 20 PUs (1 lost to blockades); end with 20 PUsCombat Hit Differential Summary :
Germans : -0,33
French : 0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
2 infantry moved from Germany to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Germany to Greater Southern GermanyCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 1/4 hits, 1,50 expected hits
French roll dice for 2 infantry in Greater Southern Germany, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the French lost in Greater Southern Germany
retreated to Greater Southern Germany
French win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for French: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Greater Southern Germany to Germany
1 fighter moved from Germany to Rostov
1 armour, 1 artillery, 3 infantry and 5 mech_infantrys moved from Baltic States to Poland
1 infantry moved from Germany to Slovakia Hungary
2 mech_infantrys moved from Germany to Poland
2 artilleries moved from Germany to Poland
1 mech_infantry moved from Yugoslavia to Poland
1 aaGun moved from Germany to Poland
1 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
2 armour, 1 artillery, 2 infantry and 1 tactical_bomber placed in Germany
3 infantry placed in Ukraine
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 28 PUs; end with 28 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 30 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : 0,50
French : 1,33
Russians : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 artillery and 1 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
2 artilleries and 1 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea ZoneCombat - Russians
Battle in Bryansk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 3/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Tambov
4 infantry moved from Russia to TambovPlace Units - Russians
1 artillery, 1 bomber and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : 0,67
Russians : 1,83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
1 carrier moved from 30 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to New Guinea
1 carrier moved from 30 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 28 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 28 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 artilleries moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 8 transports moved from 37 Sea Zone to 39 Sea Zone
17 artilleries and 22 infantry moved from Burma to India
2 artilleries and 1 infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter and 2 tactical_bombers moved from Shan State to India
1 bomber moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Hunan to India
1 fighter moved from 6 Sea Zone to Jehol
2 mech_infantrys moved from Anhwe to Jehol
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 mech_infantrys moved from Kwangtung to Anhwe
1 carrier, 3 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
2 carriers moved from 30 Sea Zone to 26 Sea Zone
1 transport moved from 30 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Kwangtung to AnhweCombat - Japanese
Combat Hit Differential Summary :
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Vil du scramble?
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nej tak jeg bliver pænt i indien:)
Jeg tror ikke jeg kan redde den herfra. Ser ud til at du tager sejren på pacific :cry: -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
1 carrier moved from 30 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to New Guinea
1 carrier moved from 30 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 28 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 28 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 artilleries moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 8 transports moved from 37 Sea Zone to 39 Sea Zone
17 artilleries and 22 infantry moved from Burma to India
2 artilleries and 1 infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter and 2 tactical_bombers moved from Shan State to India
1 bomber moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Hunan to India
1 fighter moved from 6 Sea Zone to Jehol
2 mech_infantrys moved from Anhwe to Jehol
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 mech_infantrys moved from Kwangtung to Anhwe
1 carrier, 3 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
2 carriers moved from 30 Sea Zone to 26 Sea Zone
1 transport moved from 30 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Kwangtung to AnhweCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 carriers, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win with 2 carriers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 28 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 28 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 28 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 28 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Amur
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Amur, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Jehol, round 2 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 1/4 hits, 1,83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in New Guinea, round 3 : 0/3 hits, 1,50 expected hits
ANZAC roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in New Guinea, round 4 : 3/3 hits, 1,50 expected hits
ANZAC roll dice for 1 artillery in New Guinea, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in India
Japanese attack with 19 artilleries, 1 bomber, 4 fighters, 23 infantry and 5 tactical_bombers
British defend with 2 aaGuns, 3 armour, 8 artilleries, 9 fighters, 10 infantry and 2 mech_infantrys; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/6 hits, 1,00 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 19 artilleries, 1 bomber, 3 fighters, 23 infantry and 4 tactical_bombers in India, round 2 : 16/50 hits, 18,00 expected hits
UK_Pacific roll dice for 2 aaGuns, 3 armour, 8 artilleries, 10 fighters, 10 infantry and 2 mech_infantrys in India, round 2 : 14/33 hits, 14,83 expected hits
14 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 2 aaGuns owned by the British, 3 artilleries owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 19 artilleries, 1 bomber, 3 fighters, 9 infantry and 4 tactical_bombers in India, round 3 : 16/36 hits, 14,00 expected hits
UK_Pacific roll dice for 3 armour, 5 artilleries and 10 fighters in India, round 3 : 9/18 hits, 9,83 expected hits
9 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 5 artilleries owned by the British, 7 fighters owned by the British and 3 armour owned by the British lost in India
Japanese roll dice for 19 artilleries, 1 bomber, 3 fighters and 4 tactical_bombers in India, round 4 : 7/27 hits, 11,00 expected hits
UK_Pacific roll dice for 2 fighters in India, round 4 : 2/2 hits, 1,33 expected hits
2 artilleries owned by the Japanese and 2 fighters owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 17 artilleries, 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 100
Casualties for Japanese: 2 artilleries, 1 fighter, 23 infantry and 1 tactical_bomber
Casualties for British: 2 aaGuns, 3 armour, 8 artilleries, 9 fighters, 10 infantry and 2 mech_infantrys
Casualties for ANZAC: 1 fighter
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Amur to Korea
1 fighter moved from Jehol to Korea
2 fighters moved from India to 39 Sea Zone
2 tactical_bombers moved from India to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 bomber moved from India to Malaya
1 fighter and 1 tactical_bomber moved from 28 Sea Zone to 26 Sea ZonePlace Units - Japanese
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 98 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 103 PUsCombat Hit Differential Summary :
Americans : -0,17
ANZAC : -0,50
Chinese : -1,00
UK_Pacific : -1,00
Russians : 0,67
AA fire in India : : 1,00
Japanese : -1,17 -
Ok, det er op til dig :) Anzac falder nok før eller siden, men Tyskland er til gengæld også kollapset godt og grundigt.
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du har dine 6 VC på pacific siden så sidney er ligegyldig
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 carriers, 3 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
5 armour and 7 mech_infantrys moved from Novgorod to Poland
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Poland
1 fighter moved from Western Germany to Poland
2 bombers moved from Western Germany to Poland
1 armour and 2 mech_infantrys moved from Vyborg to Belarus
1 infantry moved from Northern Italy to Yugoslavia
Americans take Yugoslavia from Germans
1 submarine moved from 64 Sea Zone to 28 Sea Zone
2 fighters moved from 10 Sea Zone to 28 Sea ZoneCombat - Americans
Battle in 28 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 28 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 28 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 28 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 28 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Poland
Americans attack with 5 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 7 mech_infantrys
Germans defend with 1 aaGun, 1 armour, 3 artilleries, 3 infantry and 8 mech_infantrys
AA fire in Poland : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Poland
Americans roll dice for 5 armour, 1 artillery, 2 bombers, 1 infantry and 7 mech_infantrys in Poland, round 2 : 4/16 hits, 5,67 expected hits
Germans roll dice for 1 aaGun, 1 armour, 3 artilleries, 3 infantry and 8 mech_infantrys in Poland, round 2 : 6/15 hits, 5,17 expected hits
1 aaGun owned by the Germans, 3 infantry owned by the Germans, 1 infantry owned by the Americans and 5 mech_infantrys owned by the Americans lost in Poland
Americans roll dice for 5 armour, 1 artillery, 2 bombers and 2 mech_infantrys in Poland, round 3 : 4/10 hits, 4,67 expected hits
Germans roll dice for 1 armour, 3 artilleries and 8 mech_infantrys in Poland, round 3 : 4/12 hits, 4,17 expected hits
1 armour owned by the Americans, 1 artillery owned by the Americans, 4 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Americans lost in Poland
Americans roll dice for 4 armour and 2 bombers in Poland, round 4 : 3/6 hits, 3,33 expected hits
Germans roll dice for 1 armour, 3 artilleries and 4 mech_infantrys in Poland, round 4 : 3/8 hits, 2,83 expected hits
3 armour owned by the Americans and 3 mech_infantrys owned by the Germans lost in Poland
1 armour retreated to Baltic States
Germans win with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -27
Casualties for Americans: 4 armour, 1 artillery, 1 fighter, 1 infantry and 7 mech_infantrys
Casualties for Germans: 1 aaGun, 3 infantry and 7 mech_infantrys
Battle in Belarus
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Belarus
Americans win, taking Belarus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 bombers moved from Poland to Western Germany
2 infantry moved from Northern Italy to Western Germany
1 carrier and 2 destroyers moved from 112 Sea Zone to 114 Sea Zone
4 artilleries and 1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from 28 Sea Zone to 10 Sea Zone
1 submarine moved from 11 Sea Zone to 10 Sea Zone
3 fighters moved from Western United States to 10 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 carriers, 3 fighters and 1 transport placed in 10 Sea Zone
3 infantry placed in Western Germany
3 infantry placed in Northern ItalyTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Americans collect 72 PUs (1 lost to blockades); end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : 1,50
AA fire in Poland : : 0,50
Americans : -2,83
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
2 infantry moved from Chahar to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : 2,50
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 carriers, 3 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
5 armour and 7 mech_infantrys moved from Novgorod to Poland
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Poland
1 fighter moved from Western Germany to Poland
2 bombers moved from Western Germany to Poland
1 armour and 2 mech_infantrys moved from Vyborg to Belarus
1 infantry moved from Northern Italy to Yugoslavia
Americans take Yugoslavia from Germans
1 submarine moved from 64 Sea Zone to 28 Sea Zone
2 fighters moved from 10 Sea Zone to 28 Sea ZoneCombat - Americans
Battle in 28 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 28 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 28 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 28 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 28 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Poland
Americans attack with 5 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 7 mech_infantrys
Germans defend with 1 aaGun, 1 armour, 3 artilleries, 3 infantry and 8 mech_infantrys
AA fire in Poland : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Poland
Americans roll dice for 5 armour, 1 artillery, 2 bombers, 1 infantry and 7 mech_infantrys in Poland, round 2 : 4/16 hits, 5,67 expected hits
Germans roll dice for 1 aaGun, 1 armour, 3 artilleries, 3 infantry and 8 mech_infantrys in Poland, round 2 : 6/15 hits, 5,17 expected hits
1 aaGun owned by the Germans, 3 infantry owned by the Germans, 1 infantry owned by the Americans and 5 mech_infantrys owned by the Americans lost in Poland
Americans roll dice for 5 armour, 1 artillery, 2 bombers and 2 mech_infantrys in Poland, round 3 : 4/10 hits, 4,67 expected hits
Germans roll dice for 1 armour, 3 artilleries and 8 mech_infantrys in Poland, round 3 : 4/12 hits, 4,17 expected hits
1 armour owned by the Americans, 1 artillery owned by the Americans, 4 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Americans lost in Poland
Americans roll dice for 4 armour and 2 bombers in Poland, round 4 : 3/6 hits, 3,33 expected hits
Germans roll dice for 1 armour, 3 artilleries and 4 mech_infantrys in Poland, round 4 : 3/8 hits, 2,83 expected hits
3 armour owned by the Americans and 3 mech_infantrys owned by the Germans lost in Poland
1 armour retreated to Baltic States
Germans win with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -27
Casualties for Americans: 4 armour, 1 artillery, 1 fighter, 1 infantry and 7 mech_infantrys
Casualties for Germans: 1 aaGun, 3 infantry and 7 mech_infantrys
Battle in Belarus
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Belarus
Americans win, taking Belarus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 bombers moved from Poland to Western Germany
2 infantry moved from Northern Italy to Western Germany
1 carrier and 2 destroyers moved from 112 Sea Zone to 114 Sea Zone
4 artilleries and 1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from 28 Sea Zone to 10 Sea Zone
1 submarine moved from 11 Sea Zone to 10 Sea Zone
3 fighters moved from Western United States to 10 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 carriers, 3 fighters and 1 transport placed in 10 Sea Zone
3 infantry placed in Western Germany
3 infantry placed in Northern ItalyTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Americans collect 72 PUs (1 lost to blockades); end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
2 infantry moved from Chahar to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUsPurchase Units - British
British buy 1 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 infantry moved from Northwest Persia to Persia
3 fighters moved from Iraq to Persia
2 artilleries and 9 infantry moved from Eastern Persia to PersiaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,50
AA fire in Poland : : 0,50
Americans : -2,83
Chinese : 2,50
Japanese : 0,00