Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
4 infantry moved from Novgorod to Karelia
1 infantry moved from Vyborg to Karelia
1 bomber, 1 fighter and 1 tactical_bomber moved from Archangel to Karelia
1 bomber moved from Western Germany to Karelia
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
3 infantry moved from Volgograd to Rostov
3 artilleries moved from Ukraine to Rostov
3 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 armour and 3 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
4 armour and 5 mech_infantrys moved from Northwest Persia to Rostov
Combat - Germans
Battle in Persia
Germans attack with 1 armour and 5 mech_infantrys
British defend with 1 factory_minor and 4 infantry
Germans roll dice for 1 armour and 5 mech_infantrys in Persia, round 2 : 0/6 hits, 1,33 expected hits
British roll dice for 4 infantry in Persia, round 2 : 2/4 hits, 1,33 expected hits
2 mech_infantrys owned by the Germans lost in Persia
Germans roll dice for 1 armour and 3 mech_infantrys in Persia, round 3 : 1/4 hits, 1,00 expected hits
British roll dice for 4 infantry in Persia, round 3 : 2/4 hits, 1,33 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Persia
Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 4 : 0/2 hits, 0,67 expected hits
British roll dice for 3 infantry in Persia, round 4 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Germans lost in Persia
1 armour owned by the Germans retreated to Northwest Persia
British win with 3 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 5 mech_infantrys
Casualties for British: 1 infantry
Battle in Karelia
Germans attack with 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
Americans defend with 6 armour and 1 artillery
Germans roll dice for 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber in Karelia, round 2 : 2/9 hits, 3,33 expected hits
Russians roll dice for 6 armour and 1 artillery in Karelia, round 2 : 4/7 hits, 3,33 expected hits
4 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Karelia
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 3 : 0/5 hits, 2,67 expected hits
Russians roll dice for 5 armour in Karelia, round 3 : 4/5 hits, 2,50 expected hits
2 bombers owned by the Germans, 1 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Karelia
retreated to Karelia
Russians win with 5 armour remaining. Battle score for attacker is -40
Casualties for Germans: 2 bombers, 5 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour and 1 artillery
Non Combat Move - Germans
1 fighter moved from Karelia to Novgorod
5 mech_infantrys moved from Eastern Poland to Novgorod
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
3 infantry placed in Western Germany
1 fighter, 4 infantry and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -6,00
British : 1,33
Russians : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 submarine moved from 125 Sea Zone to 104 Sea Zone
Combat - Russians
Non Combat Move - Russians
4 aaGuns, 5 artilleries and 33 infantry moved from Tambov to Russia
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Indo China to India
1 artillery and 2 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 battleship moved from 47 Sea Zone to 49 Sea Zone
2 tactical_bombers moved from 47 Sea Zone to 49 Sea Zone
1 fighter moved from 47 Sea Zone to 49 Sea Zone
1 cruiser moved from 47 Sea Zone to 49 Sea Zone
1 destroyer moved from 47 Sea Zone to 49 Sea Zone
2 carriers moved from 47 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Soviet Far East to Sakha
Japanese take Sakha from Russians
1 artillery and 2 infantry moved from Manchuria to Jehol
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Hunan to Kweichow
1 fighter moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Kweichow
2 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
3 artilleries moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Japan to 26 Sea Zone
1 fighter moved from Japan to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0,17 expected hits
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Midway
Battle in Solomon Islands
Battle in Wake Island
Battle in Jehol
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Midway from Americans, taking Solomon Islands from ANZAC, taking Wake Island from Americans, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Szechwan
retreated to Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Japanese attack with 1 artillery and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 tactical_bomber in Kweichow, round 3 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 tactical_bomber in Kweichow, round 4 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 tactical_bomber in Kweichow, round 5 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 tactical_bomber in Kweichow, round 6 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kweichow
retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Non Combat Move - Japanese
1 fighter moved from Szechwan to Shan State
1 tactical_bomber moved from Kweichow to Shan State
1 bomber moved from India to Shan State
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese : -0,33
AA fire in India : : -0,17
Japanese : -4,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 2 destroyers, 6 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 63 Sea Zone to 56 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
6 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
6 artilleries and 6 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
3 armour, 2 artilleries and 2 infantry moved from Southern France to Northern Italy
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
Combat - Americans
Battle in Denmark
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking Denmark from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northern Italy
Americans attack with 3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Italians defend with 2 aaGuns, 1 armour, 4 artilleries, 1 factory_major and 6 infantry
Americans roll dice for 3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Northern Italy, round 2 : 4/9 hits, 3,17 expected hits
Italians roll dice for 2 aaGuns, 1 armour, 4 artilleries and 6 infantry in Northern Italy, round 2 : 4/11 hits, 3,83 expected hits
2 aaGuns owned by the Italians, 2 infantry owned by the Americans, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Northern Italy
Americans roll dice for 3 armour and 2 artilleries in Northern Italy, round 3 : 1/5 hits, 2,17 expected hits
Italians roll dice for 1 armour, 4 artilleries and 4 infantry in Northern Italy, round 3 : 3/9 hits, 3,17 expected hits
1 armour owned by the Americans, 2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
2 armour owned by the Americans retreated to Southern France
Italians win with 1 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Casualties for Italians: 2 aaGuns and 3 infantry
Non Combat Move - Americans
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from Norway to Karelia
Place Units - Americans
3 infantry placed in Southern France
1 armour and 2 mech_infantrys placed in Norway
2 artilleries and 1 infantry placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in Western United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Italians : 0,00
Americans : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Suiyuyan to Yunnan
3 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : 0,67
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 2 destroyers, 6 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 63 Sea Zone to 56 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
6 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
6 artilleries and 6 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
3 armour, 2 artilleries and 2 infantry moved from Southern France to Northern Italy
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
Combat - Americans
Battle in Denmark
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking Denmark from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northern Italy
Americans attack with 3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Italians defend with 2 aaGuns, 1 armour, 4 artilleries, 1 factory_major and 6 infantry
Americans roll dice for 3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Northern Italy, round 2 : 4/9 hits, 3,17 expected hits
Italians roll dice for 2 aaGuns, 1 armour, 4 artilleries and 6 infantry in Northern Italy, round 2 : 4/11 hits, 3,83 expected hits
2 aaGuns owned by the Italians, 2 infantry owned by the Americans, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Northern Italy
Americans roll dice for 3 armour and 2 artilleries in Northern Italy, round 3 : 1/5 hits, 2,17 expected hits
Italians roll dice for 1 armour, 4 artilleries and 4 infantry in Northern Italy, round 3 : 3/9 hits, 3,17 expected hits
1 armour owned by the Americans, 2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
2 armour owned by the Americans retreated to Southern France
Italians win with 1 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Casualties for Italians: 2 aaGuns and 3 infantry
Non Combat Move - Americans
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from Norway to Karelia
Place Units - Americans
3 infantry placed in Southern France
1 armour and 2 mech_infantrys placed in Norway
2 artilleries and 1 infantry placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in Western United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Suiyuyan to Yunnan
3 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 2 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Trans-Jordan to Northwest Persia
Combat - British
Battle in Holland Belgium
British attack with 2 infantry
Germans defend with 1 infantry
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Northwest Persia
British attack with 1 artillery, 5 infantry and 2 mech_infantrys
Germans defend with 1 armour
British roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 2/8 hits, 1,67 expected hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - British
2 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Egypt to Iraq
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
8 infantry moved from Normandy Bordeaux to 110 Sea Zone
6 infantry moved from Normandy Bordeaux to Southern France
1 artillery, 9 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 9 infantry moved from 112 Sea Zone to Denmark
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 artilleries moved from India to Burma
3 fighters moved from Iraq to Persia
Place Units - British
2 artilleries and 1 infantry placed in Persia
2 artilleries and 1 infantry placed in Iraq
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
British collect 40 PUs (3 lost to blockades); end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : 0,83
Italians : 0,00
British : 0,83
Americans : -0,67
Chinese : 0,67
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 4 artilleries and 3 infantry moved from Northern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 6 infantry; Americans defend with 2 armour, 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Southern France, round 2 : 2/12 hits, 5,17 expected hits
Americans roll dice for 2 armour and 9 infantry in Southern France, round 2 : 1/11 hits, 4,00 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour, 4 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Southern France, round 3 : 3/11 hits, 4,83 expected hits
Americans roll dice for 2 armour and 7 infantry in Southern France, round 3 : 4/9 hits, 3,33 expected hits
1 infantry owned by the Americans, 2 artilleries owned by the Italians, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 2 tactical_bombers in Southern France, round 4 : 4/7 hits, 3,50 expected hits
Americans roll dice for 2 armour and 4 infantry in Southern France, round 4 : 3/6 hits, 2,33 expected hits
2 artilleries owned by the Italians, 4 infantry owned by the British and 1 armour owned by the Italians lost in Southern France
retreated to Southern France
Americans win with 2 armour remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour, 4 artilleries and 3 infantry
Casualties for Americans: 3 infantry
Casualties for British: 6 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern France to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to Northern Italy
1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy
Place Units - Italians
3 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -4,50
Americans : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 4 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
2 mech_infantrys moved from Eastern Poland to Belarus
1 fighter moved from Novgorod to Belarus
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 artillery moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd
1 armour moved from Rostov to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 armour moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries moved from Ukraine to Rostov
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Belarus to Novgorod
1 fighter moved from Holland Belgium to Germany
3 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns moved from Western Germany to Germany
15 infantry moved from Western Germany to Germany
4 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 armour, 1 bomber, 2 infantry, 5 mech_infantrys and 1 tactical_bomber placed in Germany
3 artilleries placed in Ukraine
Germans undo move 1.
3 infantry placed in Novgorod
1 armour, 1 bomber, 1 infantry, 5 mech_infantrys and 1 tactical_bomber placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 1,00
British : -0,33
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 aaGuns, 8 artilleries and 35 infantry moved from Russia to Samara
2 artilleries moved from Vologda to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 2 fighters, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Sakha to Manchuria
1 artillery and 2 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from 6 Sea Zone to Anhwe
1 artillery moved from French Indo China to Shan State
1 artillery moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
1 bomber moved from Shan State to 56 Sea Zone
1 fighter and 2 tactical_bombers moved from 49 Sea Zone to 54 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
2 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 49 Sea Zone to 63 Sea Zone
1 battleship moved from 49 Sea Zone to 63 Sea Zone
1 cruiser moved from 49 Sea Zone to 63 Sea Zone
2 carriers moved from 49 Sea Zone to 63 Sea Zone
1 destroyer moved from 49 Sea Zone to 63 Sea Zone
1 artillery and 3 infantry moved from 63 Sea Zone to New Zealand
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 56 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 2/7 hits, 3,83 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 4/4 hits, 1,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 54 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in New Zealand
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in New Zealand, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 54 Sea Zone to 63 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 25 Sea Zone to 26 Sea Zone
3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 bomber moved from 56 Sea Zone to Shan State
1 tactical_bomber moved from Anhwe to Kiangsi
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 destroyers and 1 transport placed in 6 Sea Zone
2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : -0,33
ANZAC : 0,33
Chinese : 1,00
Japanese : 1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 armour moved from Southern France to Holland Belgium
1 infantry moved from Denmark to Western Germany
Americans take Western Germany from Germans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Battle in Holland Belgium
Americans attack with 2 armour, 2 artilleries and 1 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 2 armour, 2 artilleries and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Americans win, taking Soviet Far East from Japanese, taking Holland Belgium from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
7 artilleries, 7 infantry and 1 mech_infantry moved from Denmark to Western Germany
5 armour and 3 mech_infantrys moved from Karelia to Finland
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
1 armour and 2 mech_infantrys moved from Norway to Finland
1 carrier and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
Place Units - Americans
3 infantry placed in Southern France
3 artilleries placed in Normandy Bordeaux
1 fighter and 2 mech_infantrys placed in Norway
1 carrier, 1 fighter and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Americans undo move 2.
2 artilleries and 1 mech_infantry placed in Normandy Bordeaux
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 1,33
Americans : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 3/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Szechwan
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 1,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 armour moved from Southern France to Holland Belgium
1 infantry moved from Denmark to Western Germany
Americans take Western Germany from Germans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Battle in Holland Belgium
Americans attack with 2 armour, 2 artilleries and 1 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 2 armour, 2 artilleries and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Americans win, taking Soviet Far East from Japanese, taking Holland Belgium from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
7 artilleries, 7 infantry and 1 mech_infantry moved from Denmark to Western Germany
5 armour and 3 mech_infantrys moved from Karelia to Finland
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
1 armour and 2 mech_infantrys moved from Norway to Finland
1 carrier and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
Place Units - Americans
3 infantry placed in Southern France
3 artilleries placed in Normandy Bordeaux
1 fighter and 2 mech_infantrys placed in Norway
1 carrier, 1 fighter and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Americans undo move 2.
2 artilleries and 1 mech_infantry placed in Normandy Bordeaux
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 3/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Szechwan
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
Combat - British
Non Combat Move - British
2 artilleries and 1 infantry moved from Persia to Northwest Persia
2 artilleries and 4 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
3 fighters moved from Persia to Burma
1 artillery moved from India to Burma
1 artillery and 9 infantry moved from Denmark to Western Germany
5 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 6 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
1 fighter and 5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 36 PUs (4 lost to blockades); end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 fighter
EDIT: Adding units owned by Chinese to Shensi: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,33
Americans : 0,00
Chinese : 1,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 1 infantry moved from Northern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern France
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun
1 aaGun owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGun
Battle in Southern France
Italians attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Southern France, round 2 : 1/7 hits, 3,33 expected hits
Americans roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Americans lost in Southern France
Italians roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Southern France, round 3 : 3/7 hits, 3,33 expected hits
Americans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 3 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Northern Italy
2 tactical_bombers moved from Southern France to Northern Italy
Place Units - Italians
1 aaGun and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -2,67
Americans : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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