Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
18L OwenToo (Axis) -vs- Farmboy (Allies) 2ndEdition no Bid Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 destroyer moved from 49 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 submarine moved from 101 Sea Zone to 11 Sea Zone
1 cruiser moved from 101 Sea Zone to 11 Sea Zone
1 destroyer moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
9 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Suiyuyan, round 2 : 3/9 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SikangPlace Units - Chinese
3 infantry placed in Sikang
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : 1.67
Japanese : 0.33 -
I might not get to the UK turn until tomorrow. Also, there was an NCM edit on the US turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 destroyer moved from 49 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 submarine moved from 101 Sea Zone to 11 Sea Zone
1 cruiser moved from 101 Sea Zone to 11 Sea Zone
1 destroyer moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
9 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Suiyuyan, round 2 : 3/9 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SikangPlace Units - Chinese
3 infantry placed in Sikang
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsPurchase Units - British
British buy 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 bomber moved from Algeria to 99 Sea Zone
1 fighter moved from Algeria to 94 Sea Zone
1 tactical_bomber moved from Gibraltar to 94 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
1 artillery and 1 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Algeria to 94 Sea Zone
1 mech_infantry moved from Egypt to IraqCombat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/6 hits, 1.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 3 : 0/6 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 4 : 1/6 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in 94 Sea Zone
British attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
British win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
2 fighters moved from 94 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 carrier, 1 cruiser and 1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to Gibraltar
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from India to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Java
1 bomber moved from 99 Sea Zone to Egypt
1 transport moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
1 fighter, 1 infantry and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUsPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 6 infantryCombat Hit Differential Summary :
British : -4.00
Italians : -0.67
Chinese : 1.67
Neutral_Axis : -0.67
Japanese : 0.33 -
if it is not too late, I might adjust my UK NCMs in the pacific.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 destroyer moved from 49 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 submarine moved from 101 Sea Zone to 11 Sea Zone
1 cruiser moved from 101 Sea Zone to 11 Sea Zone
1 destroyer moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
9 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Suiyuyan, round 2 : 3/9 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SikangPlace Units - Chinese
3 infantry placed in Sikang
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsPurchase Units - British
British buy 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 bomber moved from Algeria to 99 Sea Zone
1 fighter moved from Algeria to 94 Sea Zone
1 tactical_bomber moved from Gibraltar to 94 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
1 artillery and 1 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Algeria to 94 Sea Zone
1 mech_infantry moved from Egypt to IraqCombat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/6 hits, 1.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 3 : 0/6 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 4 : 1/6 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in 94 Sea Zone
British attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
British win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
2 fighters moved from 94 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 carrier, 1 cruiser and 1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to Gibraltar
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from India to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Java
1 bomber moved from 99 Sea Zone to Egypt
1 transport moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
1 fighter, 1 infantry and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUsPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 6 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Java: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to India: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by British from 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 80 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -4.00
Italians : -0.67
Chinese : 1.67
Neutral_Axis : -0.67
Japanese : 0.33 -
its not too big a deal if I posted too late, but decided against a UK move and reposted with an edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 96 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to 94 Sea Zone
2 fighters moved from Southern Italy to 94 Sea Zone
1 armour moved from Libya to Tunisia
Italians take Tunisia from French
1 armour moved from Tunisia to Libya
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Kenya to Tanganyika TerritoryCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 94 Sea Zone
Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters moved from 94 Sea Zone to Southern Italy
1 bomber moved from 94 Sea Zone to Southern Italy
2 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 submarine placed in 97 Sea Zone
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : 0.67
British : -0.33 -
before moving, I wanted to make sure you saw my post above about the change. No worries if I was too late but thought I would check.
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I have done my move based on what you posted. Can you roll with that? I have already done Italy’s turn.
I would really prefer that you do your NCM before your builds, and post your move only when you are satisfied with it. Maybe it is just me, but I believe that edits after the fact should be exceptions, rather than routine.
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That is fine.
I tend to second guess a lot my own moves and I’ve tended to play that changes are fine as long as they come before your opponents turn but can make a practice of playing more carefully here or suffering the consequences.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 cruiser moved from 61 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 cruiser moved from 61 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Algeria to Morocco
1 fighter moved from 91 Sea Zone to United KingdomTurn Complete - French
Combat Hit Differential Summary :
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Well, you are a great player… your record shows that. This one is shaping up to be another good one. No need to second guess… the dice gods will decide :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 artillery and 6 infantry moved from Romania to Eastern Poland
6 artilleries and 24 infantry moved from Poland to Eastern Poland
1 armour, 1 artillery and 5 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Non Combat Move - Germans
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
3 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Germany to Poland
4 mech_infantrys moved from Germany to Poland
7 armour moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 fighter moved from Southern Italy to Western Germany
2 tactical_bombers moved from Western Germany to Poland
1 mech_infantry moved from Germany to Poland
3 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Southern France to France
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from France to Western Germany
1 artillery moved from France to Western GermanyPlace Units - Germans
3 armour and 6 mech_infantrys placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 armour and 2 mech_infantrys moved from Novgorod to Smolensk
5 infantry moved from Russia to Bryansk
1 aaGun, 4 artilleries and 6 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Novgorod to Archangel
2 fighters moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 aaGun moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Smolensk
5 artilleries and 15 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
6 infantry moved from Yenisey to Timguska
1 submarine moved from 123 Sea Zone to 108 Sea ZonePlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
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Well, you are a great player… your record shows that. This one is shaping up to be another good one. No need to second guess… the dice gods will decide :-)
Thanks. I still feel that I have a lot to figure out with the game but have had a good run with it. I thought you came close to winning the last one without a bid and I’m pretty sure Axis does have an advantage. So now that are situations are reversed, I’m depending on the dice gods.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from French Indo China to Malaya
Japanese take Shan State from UK_Pacific
2 submarines moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Kwangsi to India
1 battleship moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Hopei
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
4 fighters moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to KwangtungCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Battle in Sumatra
Battle in Guam
Battle in Celebes
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 3 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 5/8 hits, 3.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 4/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 7/9 hits, 4.17 expected hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in BorneoNon Combat Move - Japanese
1 carrier moved from 33 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to Kwangsi
1 infantry moved from French Indo China to Shan State
2 tactical_bombers moved from Hopei to Kweichow
2 fighters moved from Hopei to Kweichow
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from India to Kwangsi
4 fighters moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to YunnanPlace Units - Japanese
1 factory_minor placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUsCombat Hit Differential Summary :
British : -0.33
Americans : 0.00
ANZAC : -0.83
Chinese : 0.67
UK_Pacific : -0.67
AA fire in India : : -0.33
Japanese : 3.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Iwo Jima
Battle in 6 Sea Zone
Americans attack with 1 bomber and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 4 fighters in 6 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 battleship, 2 carriers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Amur
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Midway
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 11 Sea Zone to 26 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 fighters moved from Eastern United States to Gibraltar
1 carrier and 1 cruiser moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans : 1.33
Japanese : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Shensi
1 fighter moved from Sikang to Szechwan
2 infantry moved from Sikang to Szechwan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
7 infantry moved from Suiyuyan to Kansu
1 fighter moved from Szechwan to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 0.67
Japanese : -1.00