That’s what I thought. Thanks for clarifying!
G40 2nd Ed. Maxi (Axis) v. Scouse (Allies +26) Game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Eastern Poland to Western Ukraine
10 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Baltic States to Novgorod
8 mech_infantrys moved from Baltic States to Western Ukraine
3 armour moved from Baltic States to Western Ukraine
2 infantry moved from Eastern Poland to Bessarabia
6 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Bessarabia
4 bombers moved from Eastern Poland to Russia
1 fighter and 1 tactical_bomber moved from Finland to NovgorodCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/4 hits, 0,67 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 5,3,6 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Novgorod
Germans attack with 1 fighter, 12 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 12 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/14 hits, 3,17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 3 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 6 armour, 6 infantry and 8 mech_infantrys
Russians defend with 1 infantry and 3 mech_infantrys
Germans roll dice for 6 armour, 6 infantry and 8 mech_infantrys in Western Ukraine, round 2 : 6/20 hits, 5,33 expected hits
Russians roll dice for 1 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 0/4 hits, 1,33 expected hits
3 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 6 armour, 6 infantry and 8 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Russians: 1 infantry and 3 mech_infantrysNon Combat Move - Germans
1 bomber moved from Bessarabia to Eastern Poland
3 aaGuns moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
2 infantry moved from Poland to Baltic States
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Russia to Eastern Poland
2 infantry moved from Western Germany to Denmark
1 carrier, 1 destroyer and 2 transports moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
10 armour placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0,33
Germans : -0,50
Russians : -1,33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 27 PUs;
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries and 5 infantry moved from Archangel to Novgorod
3 bombers moved from Russia to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Russians
Battle in Novgorod
Russians attack with 3 artilleries, 3 bombers and 6 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 11 infantry
Russians roll dice for 3 artilleries, 3 bombers and 6 infantry in Novgorod, round 2 : 5/12 hits, 4.50 expected hits
Germans roll dice for 11 infantry in Novgorod, round 2 : 5/11 hits, 3.67 expected hits
5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
Russians roll dice for 3 artilleries, 3 bombers and 1 infantry in Novgorod, round 3 : 5/7 hits, 3.33 expected hits
Germans roll dice for 6 infantry in Novgorod, round 3 : 2/6 hits, 2.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 artilleries and 3 bombers in Novgorod, round 4 : 3/5 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries and 3 bombers remaining. Battle score for attacker is 11
Casualties for Russians: 1 artillery and 6 infantry
Casualties for Germans: 11 infantryNon Combat Move - Russians
3 bombers moved from Novgorod to Russia
1 infantry moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Rostov
7 mech_infantrys moved from Ukraine to Rostov
1 aaGun moved from Kazakhstan to Volgograd
1 artillery moved from Kazakhstan to Volgograd
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Russia to Smolensk
1 aaGun moved from Archangel to Vologda
1 artillery moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Rostov to Volgograd
1 infantry moved from Ukraine to RostovPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 1.00
Russians : 2.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 1 carrier, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 infantry and 3 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 infantry, 3 mech_infantrys and 3 transports moved from 33 Sea Zone to 26 Sea Zone
1 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Japan to 26 Sea Zone
3 submarines moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 26 Sea Zone
1 fighter moved from 33 Sea Zone to Philippines
2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
4 infantry moved from Sikang to Kazakhstan
2 infantry and 2 mech_infantrys moved from Kansu to Novosibirsk
1 tactical_bomber moved from Shensi to Kazakhstan
1 fighter moved from Shensi to Novosibirsk
2 mech_infantrys moved from Kweichow to Tsinghai
1 artillery moved from Olgiy to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Yakut S.S.R. to Yenisey
1 artillery moved from Tsagaan Olom to Kansu
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 armour moved from Northwest Persia to Caucasus
Japanese take Caucasus from Russians
1 bomber moved from Persia to TsinghaiCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 fighter, 2 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 2/5 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Tsinghai
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 6 carriers, 1 cruiser, 4 destroyers, 5 fighters, 6 submarines, 5 tactical_bombers and 6 transports
Americans defend with 2 carriers, 4 fighters and 2 transports
Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 6 carriers, 1 cruiser, 4 destroyers, 5 fighters, 5 tactical_bombers and 6 transports in 26 Sea Zone, round 2 : 8/19 hits, 10,33 expected hits
Americans roll dice for 4 fighters in 26 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 2 carriers and 2 transports in 26 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
2 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese, 4 fighters owned by the Americans and 2 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 2 battleships, 2 bombers, 6 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 submarines, 5 tactical_bombers and 6 transports remaining. Battle score for attacker is 64
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 2 carriers, 4 fighters and 2 transports
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 4 infantry and 3 mech_infantrys
Americans defend with 1 airfield, 1 harbour, 4 infantry and 2 mech_infantrys
Japanese roll dice for 2 artilleries, 4 infantry and 3 mech_infantrys in Hawaiian Islands, round 2 : 0/9 hits, 2,17 expected hits
Americans roll dice for 4 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 2 artilleries, 3 infantry and 3 mech_infantrys in Hawaiian Islands, round 3 : 0/8 hits, 2,00 expected hits
Americans roll dice for 4 infantry and 2 mech_infantrys in Hawaiian Islands, round 3 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 2 artilleries and 3 mech_infantrys in Hawaiian Islands, round 4 : 1/5 hits, 1,50 expected hits
Americans roll dice for 4 infantry and 2 mech_infantrys in Hawaiian Islands, round 4 : 0/6 hits, 2,00 expected hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 2 artilleries and 3 mech_infantrys in Hawaiian Islands, round 5 : 3/5 hits, 1,50 expected hits
Americans roll dice for 3 infantry and 2 mech_infantrys in Hawaiian Islands, round 5 : 1/5 hits, 1,67 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Hawaiian Islands, round 6 : 1/4 hits, 1,33 expected hits
Americans roll dice for 2 mech_infantrys in Hawaiian Islands, round 6 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 2 artilleries and 1 mech_infantry in Hawaiian Islands, round 7 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 mech_infantry in Hawaiian Islands, round 7 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry and 2 mech_infantrys
Casualties for Americans: 4 infantry and 2 mech_infantrys
Battle in Kazakhstan
Japanese attack with 4 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Japanese roll dice for 4 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 1,17 expected hits
Russians roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Japanese
1 fighter moved from Novosibirsk to Kansu
1 tactical_bomber moved from Kazakhstan to Kansu
1 bomber moved from Tsinghai to Kansu
2 armour moved from Northwest Persia to Eastern Persia
2 fighters moved from Shan State to Burma
2 tactical_bombers moved from Shan State to Burma
2 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Malaya to Burma
4 mech_infantrys moved from Kiangsu to Kwangsi
2 bombers moved from 26 Sea Zone to Marshall IslandsPlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 armour placed in India
3 mech_infantrys placed in Kiangsu
1 bomber and 2 infantry placed in Japan
1 carrier and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4,3,2
Japanese collect 75 PUs (3 lost to blockades); end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans : -1,00
Chinese : 0,67
Russians : 0,67
Japanese : -4,17 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
2 artilleries moved from Java to 42 Sea Zone
3 infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to PhilippinesCombat - Americans
Combat Hit Differential Summary :
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Your orders for Philippines’: Scramble & Sub?
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sub stays in battle and i scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
2 artilleries moved from Java to 42 Sea Zone
3 infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to PhilippinesCombat - Americans
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Borneo
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win, taking Borneo from Japanese, taking 36 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 transports
Japanese defend with 1 fighter and 1 submarine
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 fighters in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 fighters in 35 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 fighter and 2 transports in 35 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 35 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
1 submarine owned by the Americans and 2 transports owned by the Americans retreated to 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 submarine
Battle in Philippines
Americans attack with 2 fighters
Japanese defend with 1 airfield and 1 harbour
Moving scrambled unit from 35 Sea Zone back to originating territory: PhilippinesNon Combat Move - Americans
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 carrier moved from 42 Sea Zone to 43 Sea Zone
2 carriers moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 43 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 fighters placed in Western United States
1 destroyer placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
Americans undo move 5.
1 armour and 1 mech_infantry placed in Central United States
2 infantry placed in Western United States
Americans undo move 3.
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUsCombat Move - British
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -2.83
Japanese : -1.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 battleship, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 bomber moved from Northern Italy to Algeria
1 fighter moved from 95 Sea Zone to 94 Sea Zone
1 armour moved from Rhodesia to French Equatorial Africa
Italians take French Equatorial Africa from FrenchCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 2 fighters, 1 submarine and 1 transport
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Italians win with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 2/3 hits, 1,33 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 3 infantry, 6 submarines and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to AlgeriaPlace Units - Italians
1 battleship and 1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Italians : 2,00
French : -0,33
Americans : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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The games tells me that i won on number of victory cities :-D
Good game and well played.
If you are up for a rematch then i am too. I think switching sides would be fun.
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Yeah, it was looking that way. It also got extremely grim for a while.
Not sure about that I played well. Got battered, again! Getting rather depressing all this losing…
Sure, we can have a rematch. I’ll mail when I’ve got a game set up and you can tell me if you want to bid or not. :wink:
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I think your play has improved tremendesly the last couple of games! You gave me a real good fight :evil: