I calculate the difference between the number of units the battle calculator says the attacker should end up with and what they actually finish the battle with.
G40 2nd Ed. Maxi (Axis) v. Scouse (Allies +26) Game 3
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Haven’t given up, just yet. Just busy. 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in GibraltarNon Combat Move - Americans
2 infantry moved from Wake Island to 31 Sea Zone
1 mech_infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 3 carriers, 5 destroyers, 6 fighters, 2 infantry, 1 mech_infantry and 3 transports moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 bombers placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 destroyer and 2 transports placed in 10 Sea Zone
Americans undo move 4.
2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in GibraltarNon Combat Move - Americans
2 infantry moved from Wake Island to 31 Sea Zone
1 mech_infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 3 carriers, 5 destroyers, 6 fighters, 2 infantry, 1 mech_infantry and 3 transports moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 bombers placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 destroyer and 2 transports placed in 10 Sea Zone
Americans undo move 4.
2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry
EDIT: Turning off Edit ModeCombat Move - British
Non Combat Move - British
1 destroyer and 3 transports moved from 81 Sea Zone to 72 Sea ZoneTurn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 armour moved from Egypt to Belgian Congo
Italians take Anglo Egyptian Sudan from British
Italians take Belgian Congo from British
1 bomber moved from Alexandria to RomaniaCombat - Italians
Battle in Romania
Italians attack with 2 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 armour
Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Romania, round 2 : 1/5 hits, 2,00 expected hits
Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 armourNon Combat Move - Italians
1 bomber moved from Romania to Northern Italy
2 aaGuns moved from Southern France to Northern Italy
1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
1 artillery and 4 infantry moved from 97 Sea Zone to Northern Italy
1 armour moved from West India to PersiaPlace Units - Italians
2 submarines placed in 95 Sea Zone
3 infantry placed in Southern Italy
3 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Italians : -1,00
Russians : 0,50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 armour, 1 fighter, 8 infantry and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 bombers moved from Western Germany to Eastern Poland
10 infantry moved from Germany to Poland
2 bombers moved from Norway to Eastern Poland
3 armour and 8 mech_infantrys moved from Western Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 3 armour, 10 infantry and 8 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 3 armour, 10 infantry and 8 mech_infantrys in Poland, round 2 : 4/21 hits, 4,50 expected hits
Russians roll dice for 1 artillery in Poland, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 3 armour, 9 infantry and 8 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Eastern Poland
Germans attack with 7 armour, 4 bombers, 1 fighter, 8 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 15 infantry
AA fire in Eastern Poland : 0/3 hits, 0,50 expected hits
Germans roll dice for 7 armour, 4 bombers, 1 fighter, 8 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 5/21 hits, 8,67 expected hits
Russians roll dice for 1 aaGun and 15 infantry in Eastern Poland, round 2 : 5/15 hits, 5,00 expected hits
4 infantry owned by the Russians, 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Eastern Poland
Germans roll dice for 7 armour, 4 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 9/16 hits, 7,83 expected hits
Russians roll dice for 11 infantry in Eastern Poland, round 3 : 2/11 hits, 3,67 expected hits
9 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 7 armour, 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 10/14 hits, 7,50 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 7 armour, 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 7 infantry
Casualties for Russians: 1 aaGun and 15 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
1 infantry moved from Scotland to United Kingdom
2 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
2 bombers moved from Eastern Poland to Western Germany
2 bombers moved from Eastern Poland to GermanyPlace Units - Germans
4 infantry placed in Western Germany
3 armour and 5 infantry placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : -0,50
AA fire in Eastern Poland : : -0,50
Russians : -1,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 bombers moved from Russia to Eastern Poland
2 tactical_bombers moved from Western Ukraine to Eastern Poland
3 fighters moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Baltic States to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 3 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 7 armour and 1 infantry
Russians roll dice for 3 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 6/10 hits, 5.17 expected hits
Germans roll dice for 7 armour and 1 infantry in Eastern Poland, round 2 : 3/8 hits, 3.83 expected hits
1 fighter owned by the Russians, 2 infantry owned by the Russians, 1 infantry owned by the Germans and 5 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in Eastern Poland, round 3 : 4/7 hits, 4.33 expected hits
Germans roll dice for 2 armour in Eastern Poland, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Eastern Poland
Russians win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Russians: 1 fighter and 2 infantry
Casualties for Germans: 7 armour and 1 infantryNon Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Bryansk
2 artilleries moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Caucasus
1 infantry moved from Tsagaan Olom to Olgiy
3 bombers moved from Eastern Poland to Russia
2 fighters moved from Eastern Poland to Bryansk
2 tactical_bombers moved from Eastern Poland to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
2 fighters moved from Bryansk to SmolenskPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -1.83
Russians : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 carriers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Borneo to 43 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
2 mech_infantrys moved from Borneo to 43 Sea Zone
2 mech_infantrys and 2 transports moved from 43 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from 35 Sea Zone to Philippines
2 fighters moved from 43 Sea Zone to Philippines
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 43 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
3 infantry moved from Japan to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
1 artillery moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Sakha to Buryatia
3 mech_infantrys moved from Chahar to Kansu
1 infantry moved from Sikang to Tsinghai
3 fighters and 3 tactical_bombers moved from Suiyuyan to Tsinghai
1 bomber, 1 fighter and 1 tactical_bomber moved from Suiyuyan to KansuCombat - Japanese
Battle in Celebes
Battle in Kansu
Japanese attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 1/6 hits, 2,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 0/6 hits, 2,33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 4 : 0/5 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 5 : 1/5 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Celebes from Dutch, taking Kansu from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry; Russians defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Tsinghai, round 2 : 4/7 hits, 3,67 expected hits
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 2 fighters, 3 infantry and 3 mech_infantrys
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 2 fighters, 3 infantry and 3 mech_infantrys in Philippines, round 2 : 1/8 hits, 2,00 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 fighters, 2 infantry and 3 mech_infantrys in Philippines, round 3 : 2/7 hits, 1,83 expected hits
Americans roll dice for 1 fighter in Philippines, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantryNon Combat Move - Japanese
2 fighters moved from Philippines to 35 Sea Zone
3 armour moved from India to Eastern Persia
4 infantry moved from Yunnan to Szechwan
3 fighters and 3 tactical_bombers moved from Tsinghai to Kweichow
1 bomber, 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
2 mech_infantrys moved from Kiangsu to Hopei
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Manchuria to Korea
1 fighter and 2 tactical_bombers moved from Amur to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to 6 Sea ZonePlace Units - Japanese
3 carriers placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans : -1,00
Chinese : -1,67
Japanese : -7,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 4 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 2 fighters
Germans defend with 2 transports
2 transports owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 2 transportsNon Combat Move - Americans
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 carriers, 5 destroyers, 6 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
2 artilleries moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
3 bombers moved from Western United States to QueenslandPlace Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 4 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 2 fighters
Germans defend with 2 transports
2 transports owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 2 transportsNon Combat Move - Americans
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 carriers, 5 destroyers, 6 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
2 artilleries moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
3 bombers moved from Western United States to QueenslandPlace Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsCombat Move - British
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 3 PUs;Combat Move - Italians
1 armour moved from Belgian Congo to Union of South Africa
Italians take Rhodesia from British
Italians take Union of South Africa from British
1 armour moved from Persia to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
2 armour and 1 mech_infantry moved from Romania to Western Ukraine
Italians take Bessarabia from Russians
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Gibraltar
1 carrier moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 3 artilleries, 2 fighters and 3 infantry
Americans defend with 1 armour, 1 harbour, 2 infantry and 1 mech_infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 3 artilleries, 2 fighters and 3 infantry in Gibraltar, round 2 : 3/8 hits, 3,00 expected hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1,50 expected hits
2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
Italians roll dice for 3 artilleries, 2 fighters and 3 infantry in Gibraltar, round 3 : 3/8 hits, 3,00 expected hits
Americans roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from Americans with 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 16
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Battle in Western Ukraine
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 submarines moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea ZonePlace Units - Italians
1 carrier and 1 submarine placed in 95 Sea Zone
1 fighter placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 26 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Italians : 0,33
Americans : -2,00
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in MalayaNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Northern Territory to QueenslandPlace Units - ANZAC
2 infantry placed in New South Wales
3 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 56 PUs;
Germans buy 3 armour, 3 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 carrier and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Vyborg
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
6 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 bombers moved from Germany to Smolensk
3 bombers moved from Western Germany to Smolensk
3 armour and 8 mech_infantrys moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea ZoneCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Russians defend with 1 cruiser
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 115 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 115 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Units damaged: 1 carrier owned by the Germans
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 3 armour, 1 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 infantry and 8 mech_infantrys in Baltic States, round 2 : 2/12 hits, 3,00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 5 bombers
Russians defend with 2 fighters and 2 tactical_bombers
Germans roll dice for 5 bombers in Smolensk, round 2 : 4/5 hits, 3,33 expected hits
Russians roll dice for 2 fighters and 2 tactical_bombers in Smolensk, round 2 : 0/4 hits, 2,33 expected hits
2 tactical_bombers owned by the Russians and 2 fighters owned by the Russians lost in Smolensk
Germans win with 5 bombers remaining. Battle score for attacker is 42
Casualties for Russians: 2 fighters and 2 tactical_bombers
Battle in VyborgNon Combat Move - Germans
5 bombers moved from Smolensk to Eastern Poland
8 infantry moved from Poland to Eastern Poland
3 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Poland
3 aaGuns moved from Slovakia Hungary to Eastern Poland
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to FinlandPlace Units - Germans
2 infantry placed in United Kingdom
1 infantry placed in Western Germany
3 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : -2,33
Russians : -2,67 -
Yes yes…… I confess… I had the wildest ammount of luck i my semi desperate attack on smolensk :mrgreen:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Russia to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Bryansk to Western Ukraine
2 bombers moved from Russia to Kansu
1 infantry moved from Olgiy to KansuCombat - Russians
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 destroyer and 2 transports
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 1 destroyer and 2 transports in 115 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 1 destroyer and 2 transports in 115 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Kansu
Russians attack with 2 bombers and 1 infantry
Japanese defend with 2 mech_infantrys
Russians roll dice for 2 bombers and 1 infantry in Kansu, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 2 mech_infantrys in Kansu, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 bomber, 2 infantry and 3 mech_infantrys
Italians defend with 2 armour
Russians roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 3/6 hits, 1.50 expected hits
Italians roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Battle in Northwest Persia
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
1 bomber moved from Western Ukraine to Russia
2 bombers moved from Kansu to Russia
1 mech_infantry moved from Russia to Novosibirsk
3 artilleries moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
4 infantry moved from Novgorod to Archangel
4 mech_infantrys moved from Russia to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
2 mech_infantrys moved from Volgograd to Ukraine
1 submarine moved from 112 Sea Zone to 125 Sea ZonePlace Units - Russians
3 mech_infantrys placed in Ukraine
Russians undo move 1.
3 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -0.33
Italians : -0.50
Russians : 1.50
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 infantry, 6 mech_infantrys, 4 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Malaya
2 fighters and 2 tactical_bombers moved from Kweichow to Malaya
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
4 infantry moved from Szechwan to Sikang
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to Kansu
2 mech_infantrys moved from Hopei to Kansu
1 artillery moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
3 armour moved from Eastern Persia to Northwest Persia
1 bomber moved from Kweichow to Northwest Persia
2 infantry and 3 mech_infantrys moved from Philippines to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 3 mech_infantrys and 3 transports moved from 35 Sea Zone to 33 Sea Zone
2 infantry and 3 mech_infantrys moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 5 carriers, 3 destroyers, 3 fighters, 3 submarines and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 infantry and 2 mech_infantrys in Kansu, round 2 : 0/4 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry and 2 mech_infantrys in Kansu, round 3 : 1/4 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caroline Islands
Japanese attack with 2 fighters, 2 infantry and 3 mech_infantrys
ANZAC defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 3/3 hits, 1,83 expected hits
ANZAC roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from ANZAC with 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 artilleries and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Northwest Persia
Japanese attack with 3 armour and 1 bomber
Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
Japanese roll dice for 3 armour and 1 bomber in Northwest Persia, round 2 : 3/4 hits, 2,17 expected hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Northwest Persia
Japanese win, taking Northwest Persia from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Sikang
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Sikang, round 2 : 2/6 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malaya
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Malaya, round 2 : 3/7 hits, 2,83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters moved from Malaya to Shan State
2 tactical_bombers moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Kweichow to Korea
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
2 mech_infantrys moved from Kiangsu to Kweichow
1 bomber moved from Northwest Persia to Persia
2 fighters moved from Caroline Islands to 33 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
1 destroyer, 3 submarines and 2 transports placed in 6 Sea Zone
1 submarine placed in 39 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
Japanese collect 73 PUs (2 lost to blockades); end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
ANZAC : -0,83
Chinese : -1,00
Russians : -1,00
Japanese : 3,33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Queensland to 54 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 artilleries, 3 carriers, 5 destroyers, 6 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 42 Sea Zone
6 fighters moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 mech_infantry moved from 42 Sea Zone to Java
3 infantry moved from 42 Sea Zone to Java
2 fighters moved from 91 Sea Zone to Gibraltar
3 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 3 carriers, 5 destroyers and 3 transports
Japanese defend with 1 destroyer
Americans roll dice for 3 carriers, 5 destroyers and 3 transports in 42 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 3 carriers, 5 destroyers and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry in Java, round 2 : 6/12 hits, 4.67 expected hits
Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 3 infantry
Italians defend with 3 artilleries, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Gibraltar, round 2 : 2/6 hits, 2.00 expected hits
Italians roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 3 : 3/4 hits, 1.67 expected hits
Italians roll dice for 3 artilleries and 1 infantry in Gibraltar, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery and 2 fighters in Gibraltar, round 4 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 3 infantry
Casualties for Italians: 3 artilleries and 3 infantryNon Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
6 fighters moved from Java to 42 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Queensland to New ZealandPlace Units - Americans
1 carrier and 1 submarine placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUsCombat Move - British
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0.67
Americans : 1.67
Japanese : -0.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to RhodesiaCombat - Italians
Non Combat Move - Italians
1 carrier, 1 cruiser, 2 fighters, 2 submarines and 3 transports moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
5 submarines and 1 tactical_bomber placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 artillery moved from New South Wales to Queensland
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
1 submarine placed in 54 Sea Zone
ANZAC undo move 1.
ANZAC undo move 2.
1 submarine placed in 62 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :