I calculate the difference between the number of units the battle calculator says the attacker should end up with and what they actually finish the battle with.
G40 2nd Ed. Maxi (Axis) v. Scouse (Allies +26) Game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Queensland to 54 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 artilleries, 3 carriers, 5 destroyers, 6 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 42 Sea Zone
6 fighters moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 mech_infantry moved from 42 Sea Zone to Java
3 infantry moved from 42 Sea Zone to Java
2 fighters moved from 91 Sea Zone to Gibraltar
3 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 3 carriers, 5 destroyers and 3 transports
Japanese defend with 1 destroyer
Americans roll dice for 3 carriers, 5 destroyers and 3 transports in 42 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 3 carriers, 5 destroyers and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry in Java, round 2 : 6/12 hits, 4.67 expected hits
Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 3 infantry
Italians defend with 3 artilleries, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Gibraltar, round 2 : 2/6 hits, 2.00 expected hits
Italians roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 3 : 3/4 hits, 1.67 expected hits
Italians roll dice for 3 artilleries and 1 infantry in Gibraltar, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery and 2 fighters in Gibraltar, round 4 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 3 infantry
Casualties for Italians: 3 artilleries and 3 infantryNon Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
6 fighters moved from Java to 42 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Queensland to New ZealandPlace Units - Americans
1 carrier and 1 submarine placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUsCombat Move - British
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0.67
Americans : 1.67
Japanese : -0.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to RhodesiaCombat - Italians
Non Combat Move - Italians
1 carrier, 1 cruiser, 2 fighters, 2 submarines and 3 transports moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
5 submarines and 1 tactical_bomber placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 artillery moved from New South Wales to Queensland
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
1 submarine placed in 54 Sea Zone
ANZAC undo move 1.
ANZAC undo move 2.
1 submarine placed in 62 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Eastern Poland to Western Ukraine
10 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Baltic States to Novgorod
8 mech_infantrys moved from Baltic States to Western Ukraine
3 armour moved from Baltic States to Western Ukraine
2 infantry moved from Eastern Poland to Bessarabia
6 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Bessarabia
4 bombers moved from Eastern Poland to Russia
1 fighter and 1 tactical_bomber moved from Finland to NovgorodCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/4 hits, 0,67 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 5,3,6 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Novgorod
Germans attack with 1 fighter, 12 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 12 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/14 hits, 3,17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 3 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 6 armour, 6 infantry and 8 mech_infantrys
Russians defend with 1 infantry and 3 mech_infantrys
Germans roll dice for 6 armour, 6 infantry and 8 mech_infantrys in Western Ukraine, round 2 : 6/20 hits, 5,33 expected hits
Russians roll dice for 1 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 0/4 hits, 1,33 expected hits
3 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 6 armour, 6 infantry and 8 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Russians: 1 infantry and 3 mech_infantrysNon Combat Move - Germans
1 bomber moved from Bessarabia to Eastern Poland
3 aaGuns moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
2 infantry moved from Poland to Baltic States
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Russia to Eastern Poland
2 infantry moved from Western Germany to Denmark
1 carrier, 1 destroyer and 2 transports moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
10 armour placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0,33
Germans : -0,50
Russians : -1,33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 27 PUs;
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries and 5 infantry moved from Archangel to Novgorod
3 bombers moved from Russia to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Russians
Battle in Novgorod
Russians attack with 3 artilleries, 3 bombers and 6 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 11 infantry
Russians roll dice for 3 artilleries, 3 bombers and 6 infantry in Novgorod, round 2 : 5/12 hits, 4.50 expected hits
Germans roll dice for 11 infantry in Novgorod, round 2 : 5/11 hits, 3.67 expected hits
5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
Russians roll dice for 3 artilleries, 3 bombers and 1 infantry in Novgorod, round 3 : 5/7 hits, 3.33 expected hits
Germans roll dice for 6 infantry in Novgorod, round 3 : 2/6 hits, 2.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 artilleries and 3 bombers in Novgorod, round 4 : 3/5 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries and 3 bombers remaining. Battle score for attacker is 11
Casualties for Russians: 1 artillery and 6 infantry
Casualties for Germans: 11 infantryNon Combat Move - Russians
3 bombers moved from Novgorod to Russia
1 infantry moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Rostov
7 mech_infantrys moved from Ukraine to Rostov
1 aaGun moved from Kazakhstan to Volgograd
1 artillery moved from Kazakhstan to Volgograd
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Russia to Smolensk
1 aaGun moved from Archangel to Vologda
1 artillery moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Rostov to Volgograd
1 infantry moved from Ukraine to RostovPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 1.00
Russians : 2.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 1 carrier, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 infantry and 3 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 infantry, 3 mech_infantrys and 3 transports moved from 33 Sea Zone to 26 Sea Zone
1 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Japan to 26 Sea Zone
3 submarines moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 26 Sea Zone
1 fighter moved from 33 Sea Zone to Philippines
2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
4 infantry moved from Sikang to Kazakhstan
2 infantry and 2 mech_infantrys moved from Kansu to Novosibirsk
1 tactical_bomber moved from Shensi to Kazakhstan
1 fighter moved from Shensi to Novosibirsk
2 mech_infantrys moved from Kweichow to Tsinghai
1 artillery moved from Olgiy to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Yakut S.S.R. to Yenisey
1 artillery moved from Tsagaan Olom to Kansu
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 armour moved from Northwest Persia to Caucasus
Japanese take Caucasus from Russians
1 bomber moved from Persia to TsinghaiCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 fighter, 2 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 2/5 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Tsinghai
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 6 carriers, 1 cruiser, 4 destroyers, 5 fighters, 6 submarines, 5 tactical_bombers and 6 transports
Americans defend with 2 carriers, 4 fighters and 2 transports
Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 6 carriers, 1 cruiser, 4 destroyers, 5 fighters, 5 tactical_bombers and 6 transports in 26 Sea Zone, round 2 : 8/19 hits, 10,33 expected hits
Americans roll dice for 4 fighters in 26 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 2 carriers and 2 transports in 26 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
2 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese, 4 fighters owned by the Americans and 2 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 2 battleships, 2 bombers, 6 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 submarines, 5 tactical_bombers and 6 transports remaining. Battle score for attacker is 64
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 2 carriers, 4 fighters and 2 transports
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 4 infantry and 3 mech_infantrys
Americans defend with 1 airfield, 1 harbour, 4 infantry and 2 mech_infantrys
Japanese roll dice for 2 artilleries, 4 infantry and 3 mech_infantrys in Hawaiian Islands, round 2 : 0/9 hits, 2,17 expected hits
Americans roll dice for 4 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 2 artilleries, 3 infantry and 3 mech_infantrys in Hawaiian Islands, round 3 : 0/8 hits, 2,00 expected hits
Americans roll dice for 4 infantry and 2 mech_infantrys in Hawaiian Islands, round 3 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 2 artilleries and 3 mech_infantrys in Hawaiian Islands, round 4 : 1/5 hits, 1,50 expected hits
Americans roll dice for 4 infantry and 2 mech_infantrys in Hawaiian Islands, round 4 : 0/6 hits, 2,00 expected hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 2 artilleries and 3 mech_infantrys in Hawaiian Islands, round 5 : 3/5 hits, 1,50 expected hits
Americans roll dice for 3 infantry and 2 mech_infantrys in Hawaiian Islands, round 5 : 1/5 hits, 1,67 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Hawaiian Islands, round 6 : 1/4 hits, 1,33 expected hits
Americans roll dice for 2 mech_infantrys in Hawaiian Islands, round 6 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 2 artilleries and 1 mech_infantry in Hawaiian Islands, round 7 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 mech_infantry in Hawaiian Islands, round 7 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry and 2 mech_infantrys
Casualties for Americans: 4 infantry and 2 mech_infantrys
Battle in Kazakhstan
Japanese attack with 4 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Japanese roll dice for 4 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 1,17 expected hits
Russians roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Japanese
1 fighter moved from Novosibirsk to Kansu
1 tactical_bomber moved from Kazakhstan to Kansu
1 bomber moved from Tsinghai to Kansu
2 armour moved from Northwest Persia to Eastern Persia
2 fighters moved from Shan State to Burma
2 tactical_bombers moved from Shan State to Burma
2 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Malaya to Burma
4 mech_infantrys moved from Kiangsu to Kwangsi
2 bombers moved from 26 Sea Zone to Marshall IslandsPlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 armour placed in India
3 mech_infantrys placed in Kiangsu
1 bomber and 2 infantry placed in Japan
1 carrier and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4,3,2
Japanese collect 75 PUs (3 lost to blockades); end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans : -1,00
Chinese : 0,67
Russians : 0,67
Japanese : -4,17 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
2 artilleries moved from Java to 42 Sea Zone
3 infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to PhilippinesCombat - Americans
Combat Hit Differential Summary :
-
Your orders for Philippines’: Scramble & Sub?
-
sub stays in battle and i scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
2 artilleries moved from Java to 42 Sea Zone
3 infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to PhilippinesCombat - Americans
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Borneo
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win, taking Borneo from Japanese, taking 36 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 transports
Japanese defend with 1 fighter and 1 submarine
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 fighters in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 fighters in 35 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 fighter and 2 transports in 35 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 35 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
1 submarine owned by the Americans and 2 transports owned by the Americans retreated to 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 submarine
Battle in Philippines
Americans attack with 2 fighters
Japanese defend with 1 airfield and 1 harbour
Moving scrambled unit from 35 Sea Zone back to originating territory: PhilippinesNon Combat Move - Americans
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 carrier moved from 42 Sea Zone to 43 Sea Zone
2 carriers moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 43 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 fighters placed in Western United States
1 destroyer placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
Americans undo move 5.
1 armour and 1 mech_infantry placed in Central United States
2 infantry placed in Western United States
Americans undo move 3.
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUsCombat Move - British
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -2.83
Japanese : -1.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 battleship, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 bomber moved from Northern Italy to Algeria
1 fighter moved from 95 Sea Zone to 94 Sea Zone
1 armour moved from Rhodesia to French Equatorial Africa
Italians take French Equatorial Africa from FrenchCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 2 fighters, 1 submarine and 1 transport
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Italians win with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 2/3 hits, 1,33 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 3 infantry, 6 submarines and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to AlgeriaPlace Units - Italians
1 battleship and 1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Italians : 2,00
French : -0,33
Americans : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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The games tells me that i won on number of victory cities :-D
Good game and well played.
If you are up for a rematch then i am too. I think switching sides would be fun.
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Yeah, it was looking that way. It also got extremely grim for a while.
Not sure about that I played well. Got battered, again! Getting rather depressing all this losing…
Sure, we can have a rematch. I’ll mail when I’ve got a game set up and you can tell me if you want to bid or not. :wink:
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I think your play has improved tremendesly the last couple of games! You gave me a real good fight :evil: