TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 artilleries moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 31 Sea Zone
3 infantry moved from 31 Sea Zone to Wake Island
1 mech_infantry moved from 31 Sea Zone to Wake Island
2 artilleries moved from 31 Sea Zone to Wake Island
1 artillery moved from Brazil to 86 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier and 3 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Move - British
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Eastern Persia to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/4 hits, 1.50 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/4 hits, 1.50 expected hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 tactical_bomber in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the British lost in Trans-Jordan
Italians win with 1 armour remaining. Battle score for attacker is -17
Casualties for British: 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in United Kingdom
British attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield, 4 armour, 2 artilleries, 1 factory_minor and 1 harbour
British roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/8 hits, 2.67 expected hits
Germans roll dice for 4 armour and 2 artilleries in United Kingdom, round 2 : 3/6 hits, 2.67 expected hits
2 artilleries owned by the Germans and 3 infantry owned by the British lost in United Kingdom
British roll dice for 1 armour, 3 artilleries and 1 mech_infantry in United Kingdom, round 3 : 4/5 hits, 1.83 expected hits
Germans roll dice for 4 armour in United Kingdom, round 3 : 3/4 hits, 2.00 expected hits
4 armour owned by the Germans and 3 artilleries owned by the British lost in United Kingdom
British win, taking United Kingdom from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for British: 3 artilleries and 3 infantry
Casualties for Germans: 4 armour and 2 artilleries
Non Combat Move - British
3 transports moved from 72 Sea Zone to 71 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.33
British : 2.50
Italians : 2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 armour moved from Trans-Jordan to Persia
Italians take Iraq from British
Italians take Persia from British
1 fighter moved from 97 Sea Zone to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 transport moved from 98 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 harbour and 2 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1,50 expected hits
British roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in 81 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer; French defend with 1 destroyer
Italians roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter in 81 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 2 destroyers in 81 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
1 submarine owned by the Italians and 1 fighter owned by the Italians lost in 81 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is -16
Casualties for Italians: 1 fighter and 1 submarine
Non Combat Move - Italians
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 bomber moved from Gibraltar to Southern France
Place Units - Italians
1 transport placed in 97 Sea Zone
2 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -0,83
British : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from 45 Sea Zone to Dutch New Guinea
3 fighters moved from Queensland to Java
Place Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour and 10 infantry; Remaining resources: 2 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 112 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
6 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to United Kingdom
2 armour and 4 mech_infantrys moved from Germany to Romania
5 infantry moved from Slovakia Hungary to Romania
2 mech_infantrys moved from Poland to Romania
7 infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
3 tactical_bombers moved from Holland Belgium to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
2 bombers moved from Western Germany to Romania
1 bomber moved from Western Germany to Romania
Combat - Germans
Battle in Romania
Germans attack with 2 armour, 3 bombers, 5 infantry and 6 mech_infantrys
Russians defend with 1 aaGun, 8 armour and 1 artillery
AA fire in Romania : 1/3 hits, 0,50 expected hits
1 bomber owned by the Germans lost in Romania
Germans roll dice for 2 armour, 2 bombers, 5 infantry and 6 mech_infantrys in Romania, round 2 : 4/15 hits, 4,17 expected hits
Russians roll dice for 1 aaGun, 8 armour and 1 artillery in Romania, round 2 : 6/9 hits, 4,33 expected hits
2 armour owned by the Russians, 1 artillery owned by the Russians, 5 infantry owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
Germans roll dice for 2 armour, 2 bombers and 5 mech_infantrys in Romania, round 3 : 4/9 hits, 3,17 expected hits
Russians roll dice for 6 armour in Romania, round 3 : 5/6 hits, 3,00 expected hits
4 armour owned by the Russians and 5 mech_infantrys owned by the Germans lost in Romania
Germans roll dice for 2 armour and 2 bombers in Romania, round 4 : 2/4 hits, 2,33 expected hits
Russians roll dice for 2 armour in Romania, round 4 : 0/2 hits, 1,00 expected hits
2 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 bomber, 5 infantry and 6 mech_infantrys
Casualties for Russians: 1 aaGun, 8 armour and 1 artillery
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 2 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 bombers, 1 cruiser, 2 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 5/6 hits, 2,83 expected hits
2 destroyers owned by the Americans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 3/4 hits, 2,50 expected hits
Americans roll dice for 1 cruiser, 2 fighters and 2 transports in 91 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits
1 cruiser owned by the Americans, 1 fighter owned by the Germans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 cruiser, 2 fighters, 1 submarine and 3 tactical_bombers
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Battle in United Kingdom
Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in United Kingdom, round 2 : 1/8 hits, 2,17 expected hits
British roll dice for 1 armour and 1 mech_infantry in United Kingdom, round 2 : 2/2 hits, 0,83 expected hits
1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in United Kingdom, round 3 : 2/6 hits, 1,83 expected hits
British roll dice for 1 armour in United Kingdom, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in United Kingdom
Germans captures 30PUs while taking British capital
Germans win, taking United Kingdom from British with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Eastern Poland, round 2 : 2/7 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
2 bombers moved from 91 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
2 bombers moved from Romania to Western Germany
3 aaGuns moved from Poland to Slovakia Hungary
Place Units - Germans
10 infantry placed in Germany
10 armour placed in Western Germany
Germans undo move 2.
3 armour placed in Normandy Bordeaux
7 armour placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0,33
British : 0,67
AA fire in Romania : : 0,50
Americans : 2,33
Russians : 2,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 2 bombers and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
1 fighter moved from Russia to Eastern Poland
2 fighters moved from Ukraine to Eastern Poland
2 tactical_bombers moved from Ukraine to Romania
3 armour moved from Ukraine to Romania
1 infantry moved from Western Ukraine to Eastern Poland
5 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 submarine moved from 111 Sea Zone to 112 Sea Zone
Combat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 transports
2 transports owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Romania
Russians attack with 3 armour and 2 tactical_bombers
Germans defend with 2 armour
Russians roll dice for 3 armour and 2 tactical_bombers in Romania, round 2 : 2/5 hits, 2.83 expected hits
Germans roll dice for 2 armour in Romania, round 2 : 1/2 hits, 1.00 expected hits
1 armour owned by the Russians and 2 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Casualties for Germans: 2 armour
Battle in Eastern Poland
Russians attack with 3 fighters and 10 infantry
Germans defend with 7 infantry
Russians roll dice for 3 fighters and 10 infantry in Eastern Poland, round 2 : 5/13 hits, 3.17 expected hits
Germans roll dice for 7 infantry in Eastern Poland, round 2 : 3/7 hits, 2.33 expected hits
3 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 3 fighters and 7 infantry in Eastern Poland, round 3 : 4/10 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 fighters and 6 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 4 infantry
Casualties for Germans: 7 infantry
Non Combat Move - Russians
2 aaGuns moved from Timguska to Novosibirsk
15 infantry moved from Timguska to Novosibirsk
1 infantry moved from Caucasus to Kazakhstan
1 aaGun moved from Ukraine to Western Ukraine
2 tactical_bombers moved from Romania to Western Ukraine
3 fighters moved from Eastern Poland to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
6 infantry moved from Novgorod to Baltic States
1 aaGun moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Baltic States
Place Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
3 artilleries placed in Novgorod
2 bombers placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from Shan State to Malaya
2 artilleries moved from Szechwan to Sikang
2 armour and 1 mech_infantry moved from Kweichow to Tsinghai
4 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Suiyuyan to Tsinghai
1 infantry moved from Kansu to Tsinghai
2 mech_infantrys moved from French Indo China to Malaya
2 mech_infantrys moved from Yunnan to Sikang
1 mech_infantry moved from French Indo China to Malaya
3 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Marianas to 45 Sea Zone
1 infantry moved from Yunnan to Shan State
1 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Burma to Sikang
1 fighter and 1 tactical_bomber moved from Burma to Sikang
Combat - Japanese
Battle in Sumatra
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Sumatra from Dutch with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Tsinghai
Japanese attack with 2 armour, 5 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 5 infantry and 2 mech_infantrys in Tsinghai, round 2 : 2/9 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 2 artilleries, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Sikang, round 2 : 3/8 hits, 3,67 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Malaya
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Malaya, round 2 : 3/7 hits, 2,83 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 3 transports moved from 39 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to Shan State
3 fighters and 2 tactical_bombers moved from Burma to Shantung
2 fighters and 2 tactical_bombers moved from Sikang to Szechwan
1 aaGun moved from Shensi to Tsinghai
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 battleship, 2 carriers and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 bomber moved from 45 Sea Zone to Kiangsi
Place Units - Japanese
1 fighter and 1 tactical_bomber placed in Japan
3 mech_infantrys placed in Kiangsu
3 infantry placed in India
Japanese undo move 3.
3 infantry placed in French Indo China
3 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese : 0,00
UK_Pacific : -0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 31 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
1 infantry placed in Western United States
Americans undo move 3.
2 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 3 transports
EDIT: Removing units owned by British from Union of South Africa: 2 infantry
EDIT: Adding units owned by British to 81 Sea Zone: 3 transports
EDIT: Adding units owned by British to Egypt: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Persia to West India
Italians take Eastern Persia from British
Italians take West India from UK_Pacific
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Southern France to Egypt
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Slovakia Hungary to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 2 armour
Italians roll dice for 1 armour and 2 mech_infantrys in Romania, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 2 armour in Romania, round 2 : 1/2 hits, 1,00 expected hits
1 mech_infantry owned by the Italians and 2 armour owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 armour
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 harbour and 2 infantry; French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 3/5 hits, 2,00 expected hits
British roll dice for 3 infantry in Egypt, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the French and 2 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for French: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to Alexandria
Place Units - Italians
2 armour, 1 infantry and 2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 2,17
British : -1,00
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Java to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 86 PUs;
Germans buy 4 artilleries, 1 destroyer, 10 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Germany to Poland
8 infantry moved from Norway to Finland
2 bombers moved from Western Germany to Finland
2 bombers moved from Holland Belgium to Finland
1 fighter and 1 tactical_bomber moved from Holland Belgium to Poland
Combat - Germans
Battle in Finland
Germans attack with 4 bombers and 8 infantry
Russians defend with 2 artilleries and 4 infantry
Germans roll dice for 4 bombers and 8 infantry in Finland, round 2 : 9/12 hits, 4,00 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Finland, round 2 : 1/6 hits, 2,00 expected hits
4 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 4 bombers and 7 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
7 armour moved from Western Germany to Slovakia Hungary
8 infantry moved from Germany to Slovakia Hungary
3 armour moved from Normandy Bordeaux to Western Germany
2 bombers moved from Finland to Western Germany
2 bombers moved from Finland to Norway
1 carrier and 4 transports moved from 110 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Poland to Slovakia Hungary
Place Units - Germans
10 infantry placed in Germany
8 mech_infantrys placed in Western Germany
3 artilleries placed in Normandy Bordeaux
1 artillery placed in Southern France
Germans undo move 4.
1 artillery placed in France
Germans undo move 3.
1 destroyer placed in 110 Sea Zone
2 artilleries placed in Normandy Bordeaux
1 artillery placed in France
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from United Kingdom: 1 infantry
EDIT: Changing ownership of Scotland from British to Germans
EDIT: Adding units owned by Germans to Scotland: 1 infantry
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 carrier and 4 transports
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 carrier and 4 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 5,50
Russians : -1,33
Made a couple of mistakes so had to do a little bit of editing :-o
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 1 bomber, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Romania
1 armour moved from Ukraine to Romania
2 mech_infantrys moved from Ukraine to Romania
1 infantry moved from Baltic States to Poland
1 artillery moved from Baltic States to Poland
2 fighters moved from Western Ukraine to Poland
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
2 bombers moved from Russia to Tsinghai
15 infantry moved from Novosibirsk to Tsinghai
1 tactical_bomber moved from Western Ukraine to Poland
1 fighter moved from Western Ukraine to Poland
Combat - Russians
Battle in Tsinghai
Russians attack with 2 bombers and 15 infantry
Japanese defend with 1 aaGun, 2 armour, 5 infantry and 2 mech_infantrys
AA fire in Tsinghai : 0/2 hits, 0.33 expected hits
Russians roll dice for 2 bombers and 15 infantry in Tsinghai, round 2 : 4/17 hits, 3.83 expected hits
Japanese roll dice for 1 aaGun, 2 armour, 5 infantry and 2 mech_infantrys in Tsinghai, round 2 : 3/9 hits, 3.33 expected hits
3 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Tsinghai
Russians roll dice for 2 bombers and 12 infantry in Tsinghai, round 3 : 4/14 hits, 3.33 expected hits
Japanese roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Tsinghai, round 3 : 2/6 hits, 2.33 expected hits
2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 2 bombers and 10 infantry in Tsinghai, round 4 : 2/12 hits, 3.00 expected hits
Japanese roll dice for 2 armour in Tsinghai, round 4 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 bombers and 9 infantry remaining. Battle score for attacker is 22
Casualties for Russians: 6 infantry
Casualties for Japanese: 1 aaGun, 2 armour, 5 infantry and 2 mech_infantrys
Battle in Romania
Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 2/2 hits, 0.83 expected hits
2 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Poland
Russians attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Poland, round 2 : 3/6 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Novosibirsk to Tsinghai
1 infantry moved from Olgiy to Kansu
1 infantry moved from Sakha to Buryatia
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Tsagaan Olom
1 aaGun moved from Novosibirsk to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Rostov to Caucasus
3 fighters moved from Poland to Western Ukraine
1 tactical_bomber moved from Poland to Western Ukraine
1 tactical_bomber moved from Romania to Western Ukraine
7 infantry moved from Baltic States to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Baltic States to Novgorod
2 bombers moved from Tsinghai to Russia
Place Units - Russians
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 bomber and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
AA fire in Tsinghai : : -0.33
Germans : 1.50
Russians : 1.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 bombers, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 infantry moved from Jehol to Chahar
1 artillery moved from Suiyuyan to Central Mongolia
2 artilleries and 1 mech_infantry moved from Sikang to Tsinghai
2 fighters and 2 tactical_bombers moved from Szechwan to Tsinghai
1 armour moved from Sumatra to 41 Sea Zone
3 transports moved from 41 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 41 Sea Zone to Java
1 mech_infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
2 mech_infantrys and 2 transports moved from 37 Sea Zone to 43 Sea Zone
2 mech_infantrys moved from 43 Sea Zone to Borneo
4 infantry moved from Amur to Buryatia
1 artillery moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 fighter and 1 tactical_bomber moved from Japan to Buryatia
1 tactical_bomber moved from 6 Sea Zone to Buryatia
1 bomber moved from Kiangsi to Tsinghai
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kwangsi to Yunnan
3 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Kiangsu to Chahar
1 fighter and 1 tactical_bomber moved from Shantung to Central Mongolia
1 fighter moved from Shantung to Central Mongolia
Combat - Japanese
Battle in Borneo
Battle in Java
Japanese attack with 1 armour, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1,67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Borneo from UK_Pacific, taking Java from ANZAC with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Central Mongolia
Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Central Mongolia, round 2 : 2/4 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Central Mongolia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 1 fighter, 4 infantry and 2 tactical_bombers
Russians defend with 4 infantry
Japanese roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in Buryatia, round 2 : 2/7 hits, 2,33 expected hits
Russians roll dice for 4 infantry in Buryatia, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Buryatia, round 3 : 1/6 hits, 2,17 expected hits
Russians roll dice for 2 infantry in Buryatia, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Buryatia, round 4 : 5/6 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Buryatia, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Russians: 4 infantry
Battle in Chahar
Japanese attack with 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 2/7 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 aaGun and 9 infantry
AA fire in Tsinghai : 0/3 hits, 0,50 expected hits
Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 4/8 hits, 4,00 expected hits
Chinese roll dice for 1 aaGun and 9 infantry in Tsinghai, round 2 : 1/9 hits, 3,00 expected hits
3 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Tsinghai
Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers in Tsinghai, round 3 : 4/7 hits, 3,67 expected hits
Chinese roll dice for 6 infantry in Tsinghai, round 3 : 3/6 hits, 2,00 expected hits
1 fighter owned by the Japanese, 4 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Tsinghai
retreated to Tsinghai
Chinese win with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 artilleries, 1 fighter and 1 mech_infantry
Casualties for Russians: 1 aaGun and 7 infantry
Non Combat Move - Japanese
1 fighter moved from Central Mongolia to Suiyuyan
1 fighter and 1 tactical_bomber moved from Central Mongolia to Suiyuyan
1 bomber, 1 fighter and 2 tactical_bombers moved from Tsinghai to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
1 tactical_bomber moved from Chahar to Suiyuyan
2 fighters moved from Java to 43 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 41 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to Kiangsu
1 destroyer and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Buryatia to Amur
Place Units - Japanese
3 armour placed in India
3 mech_infantrys placed in Kiangsu
2 bombers placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
AA fire in Tsinghai : : -0,50
ANZAC : 0,33
Chinese : -0,33
Russians : -0,67
Japanese : 2,00
have you given up - or are you just busy :-)
Haven’t given up, just yet. Just busy. 8-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Non Combat Move - Americans
2 infantry moved from Wake Island to 31 Sea Zone
1 mech_infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 3 carriers, 5 destroyers, 6 fighters, 2 infantry, 1 mech_infantry and 3 transports moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 bombers placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 destroyer and 2 transports placed in 10 Sea Zone
Americans undo move 4.
2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Non Combat Move - Americans
2 infantry moved from Wake Island to 31 Sea Zone
1 mech_infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 3 carriers, 5 destroyers, 6 fighters, 2 infantry, 1 mech_infantry and 3 transports moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 bombers placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 destroyer and 2 transports placed in 10 Sea Zone
Americans undo move 4.
2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - British
Non Combat Move - British
1 destroyer and 3 transports moved from 81 Sea Zone to 72 Sea Zone
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 armour moved from Egypt to Belgian Congo
Italians take Anglo Egyptian Sudan from British
Italians take Belgian Congo from British
1 bomber moved from Alexandria to Romania
Combat - Italians
Battle in Romania
Italians attack with 2 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 armour
Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Romania, round 2 : 1/5 hits, 2,00 expected hits
Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 armour
Non Combat Move - Italians
1 bomber moved from Romania to Northern Italy
2 aaGuns moved from Southern France to Northern Italy
1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
1 artillery and 4 infantry moved from 97 Sea Zone to Northern Italy
1 armour moved from West India to Persia
Place Units - Italians
2 submarines placed in 95 Sea Zone
3 infantry placed in Southern Italy
3 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : -1,00
Russians : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :