Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 1 bomber, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Romania
1 armour moved from Ukraine to Romania
2 mech_infantrys moved from Ukraine to Romania
1 infantry moved from Baltic States to Poland
1 artillery moved from Baltic States to Poland
2 fighters moved from Western Ukraine to Poland
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
2 bombers moved from Russia to Tsinghai
15 infantry moved from Novosibirsk to Tsinghai
1 tactical_bomber moved from Western Ukraine to Poland
1 fighter moved from Western Ukraine to Poland
Combat - Russians
Battle in Tsinghai
Russians attack with 2 bombers and 15 infantry
Japanese defend with 1 aaGun, 2 armour, 5 infantry and 2 mech_infantrys
AA fire in Tsinghai : 0/2 hits, 0.33 expected hits
Russians roll dice for 2 bombers and 15 infantry in Tsinghai, round 2 : 4/17 hits, 3.83 expected hits
Japanese roll dice for 1 aaGun, 2 armour, 5 infantry and 2 mech_infantrys in Tsinghai, round 2 : 3/9 hits, 3.33 expected hits
3 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Tsinghai
Russians roll dice for 2 bombers and 12 infantry in Tsinghai, round 3 : 4/14 hits, 3.33 expected hits
Japanese roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Tsinghai, round 3 : 2/6 hits, 2.33 expected hits
2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 2 bombers and 10 infantry in Tsinghai, round 4 : 2/12 hits, 3.00 expected hits
Japanese roll dice for 2 armour in Tsinghai, round 4 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 bombers and 9 infantry remaining. Battle score for attacker is 22
Casualties for Russians: 6 infantry
Casualties for Japanese: 1 aaGun, 2 armour, 5 infantry and 2 mech_infantrys
Battle in Romania
Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 2/2 hits, 0.83 expected hits
2 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Poland
Russians attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Poland, round 2 : 3/6 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Novosibirsk to Tsinghai
1 infantry moved from Olgiy to Kansu
1 infantry moved from Sakha to Buryatia
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Tsagaan Olom
1 aaGun moved from Novosibirsk to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Rostov to Caucasus
3 fighters moved from Poland to Western Ukraine
1 tactical_bomber moved from Poland to Western Ukraine
1 tactical_bomber moved from Romania to Western Ukraine
7 infantry moved from Baltic States to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Baltic States to Novgorod
2 bombers moved from Tsinghai to Russia
Place Units - Russians
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 bomber and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
AA fire in Tsinghai : : -0.33
Germans : 1.50
Russians : 1.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 bombers, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 infantry moved from Jehol to Chahar
1 artillery moved from Suiyuyan to Central Mongolia
2 artilleries and 1 mech_infantry moved from Sikang to Tsinghai
2 fighters and 2 tactical_bombers moved from Szechwan to Tsinghai
1 armour moved from Sumatra to 41 Sea Zone
3 transports moved from 41 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 41 Sea Zone to Java
1 mech_infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
2 mech_infantrys and 2 transports moved from 37 Sea Zone to 43 Sea Zone
2 mech_infantrys moved from 43 Sea Zone to Borneo
4 infantry moved from Amur to Buryatia
1 artillery moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 fighter and 1 tactical_bomber moved from Japan to Buryatia
1 tactical_bomber moved from 6 Sea Zone to Buryatia
1 bomber moved from Kiangsi to Tsinghai
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kwangsi to Yunnan
3 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Kiangsu to Chahar
1 fighter and 1 tactical_bomber moved from Shantung to Central Mongolia
1 fighter moved from Shantung to Central Mongolia
Combat - Japanese
Battle in Borneo
Battle in Java
Japanese attack with 1 armour, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1,67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Borneo from UK_Pacific, taking Java from ANZAC with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Central Mongolia
Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Central Mongolia, round 2 : 2/4 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Central Mongolia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 1 fighter, 4 infantry and 2 tactical_bombers
Russians defend with 4 infantry
Japanese roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in Buryatia, round 2 : 2/7 hits, 2,33 expected hits
Russians roll dice for 4 infantry in Buryatia, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Buryatia, round 3 : 1/6 hits, 2,17 expected hits
Russians roll dice for 2 infantry in Buryatia, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Buryatia, round 4 : 5/6 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Buryatia, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Russians: 4 infantry
Battle in Chahar
Japanese attack with 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 2/7 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 aaGun and 9 infantry
AA fire in Tsinghai : 0/3 hits, 0,50 expected hits
Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 4/8 hits, 4,00 expected hits
Chinese roll dice for 1 aaGun and 9 infantry in Tsinghai, round 2 : 1/9 hits, 3,00 expected hits
3 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Tsinghai
Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers in Tsinghai, round 3 : 4/7 hits, 3,67 expected hits
Chinese roll dice for 6 infantry in Tsinghai, round 3 : 3/6 hits, 2,00 expected hits
1 fighter owned by the Japanese, 4 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Tsinghai
retreated to Tsinghai
Chinese win with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 artilleries, 1 fighter and 1 mech_infantry
Casualties for Russians: 1 aaGun and 7 infantry
Non Combat Move - Japanese
1 fighter moved from Central Mongolia to Suiyuyan
1 fighter and 1 tactical_bomber moved from Central Mongolia to Suiyuyan
1 bomber, 1 fighter and 2 tactical_bombers moved from Tsinghai to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
1 tactical_bomber moved from Chahar to Suiyuyan
2 fighters moved from Java to 43 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 41 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to Kiangsu
1 destroyer and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Buryatia to Amur
Place Units - Japanese
3 armour placed in India
3 mech_infantrys placed in Kiangsu
2 bombers placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
AA fire in Tsinghai : : -0,50
ANZAC : 0,33
Chinese : -0,33
Russians : -0,67
Japanese : 2,00
have you given up - or are you just busy :-)
Haven’t given up, just yet. Just busy. 8-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Non Combat Move - Americans
2 infantry moved from Wake Island to 31 Sea Zone
1 mech_infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 3 carriers, 5 destroyers, 6 fighters, 2 infantry, 1 mech_infantry and 3 transports moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 bombers placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 destroyer and 2 transports placed in 10 Sea Zone
Americans undo move 4.
2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Non Combat Move - Americans
2 infantry moved from Wake Island to 31 Sea Zone
1 mech_infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 3 carriers, 5 destroyers, 6 fighters, 2 infantry, 1 mech_infantry and 3 transports moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 bombers placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 destroyer and 2 transports placed in 10 Sea Zone
Americans undo move 4.
2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - British
Non Combat Move - British
1 destroyer and 3 transports moved from 81 Sea Zone to 72 Sea Zone
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 armour moved from Egypt to Belgian Congo
Italians take Anglo Egyptian Sudan from British
Italians take Belgian Congo from British
1 bomber moved from Alexandria to Romania
Combat - Italians
Battle in Romania
Italians attack with 2 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 armour
Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Romania, round 2 : 1/5 hits, 2,00 expected hits
Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 armour
Non Combat Move - Italians
1 bomber moved from Romania to Northern Italy
2 aaGuns moved from Southern France to Northern Italy
1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
1 artillery and 4 infantry moved from 97 Sea Zone to Northern Italy
1 armour moved from West India to Persia
Place Units - Italians
2 submarines placed in 95 Sea Zone
3 infantry placed in Southern Italy
3 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : -1,00
Russians : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour, 1 fighter, 8 infantry and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 bombers moved from Western Germany to Eastern Poland
10 infantry moved from Germany to Poland
2 bombers moved from Norway to Eastern Poland
3 armour and 8 mech_infantrys moved from Western Germany to Poland
Combat - Germans
Battle in Poland
Germans attack with 3 armour, 10 infantry and 8 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 3 armour, 10 infantry and 8 mech_infantrys in Poland, round 2 : 4/21 hits, 4,50 expected hits
Russians roll dice for 1 artillery in Poland, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 3 armour, 9 infantry and 8 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Eastern Poland
Germans attack with 7 armour, 4 bombers, 1 fighter, 8 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 15 infantry
AA fire in Eastern Poland : 0/3 hits, 0,50 expected hits
Germans roll dice for 7 armour, 4 bombers, 1 fighter, 8 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 5/21 hits, 8,67 expected hits
Russians roll dice for 1 aaGun and 15 infantry in Eastern Poland, round 2 : 5/15 hits, 5,00 expected hits
4 infantry owned by the Russians, 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Eastern Poland
Germans roll dice for 7 armour, 4 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 9/16 hits, 7,83 expected hits
Russians roll dice for 11 infantry in Eastern Poland, round 3 : 2/11 hits, 3,67 expected hits
9 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 7 armour, 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 10/14 hits, 7,50 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 7 armour, 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 7 infantry
Casualties for Russians: 1 aaGun and 15 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
1 infantry moved from Scotland to United Kingdom
2 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
2 bombers moved from Eastern Poland to Western Germany
2 bombers moved from Eastern Poland to Germany
Place Units - Germans
4 infantry placed in Western Germany
3 armour and 5 infantry placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0,50
AA fire in Eastern Poland : : -0,50
Russians : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 bombers moved from Russia to Eastern Poland
2 tactical_bombers moved from Western Ukraine to Eastern Poland
3 fighters moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 3 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 7 armour and 1 infantry
Russians roll dice for 3 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 6/10 hits, 5.17 expected hits
Germans roll dice for 7 armour and 1 infantry in Eastern Poland, round 2 : 3/8 hits, 3.83 expected hits
1 fighter owned by the Russians, 2 infantry owned by the Russians, 1 infantry owned by the Germans and 5 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in Eastern Poland, round 3 : 4/7 hits, 4.33 expected hits
Germans roll dice for 2 armour in Eastern Poland, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Eastern Poland
Russians win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Russians: 1 fighter and 2 infantry
Casualties for Germans: 7 armour and 1 infantry
Non Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Bryansk
2 artilleries moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Caucasus
1 infantry moved from Tsagaan Olom to Olgiy
3 bombers moved from Eastern Poland to Russia
2 fighters moved from Eastern Poland to Bryansk
2 tactical_bombers moved from Eastern Poland to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
2 fighters moved from Bryansk to Smolensk
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -1.83
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 carriers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Borneo to 43 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
2 mech_infantrys moved from Borneo to 43 Sea Zone
2 mech_infantrys and 2 transports moved from 43 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from 35 Sea Zone to Philippines
2 fighters moved from 43 Sea Zone to Philippines
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 43 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
3 infantry moved from Japan to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
1 artillery moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Sakha to Buryatia
3 mech_infantrys moved from Chahar to Kansu
1 infantry moved from Sikang to Tsinghai
3 fighters and 3 tactical_bombers moved from Suiyuyan to Tsinghai
1 bomber, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Kansu
Combat - Japanese
Battle in Celebes
Battle in Kansu
Japanese attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 1/6 hits, 2,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 0/6 hits, 2,33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 4 : 0/5 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 5 : 1/5 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Celebes from Dutch, taking Kansu from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry; Russians defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Tsinghai, round 2 : 4/7 hits, 3,67 expected hits
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 2 fighters, 3 infantry and 3 mech_infantrys
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 2 fighters, 3 infantry and 3 mech_infantrys in Philippines, round 2 : 1/8 hits, 2,00 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 fighters, 2 infantry and 3 mech_infantrys in Philippines, round 3 : 2/7 hits, 1,83 expected hits
Americans roll dice for 1 fighter in Philippines, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Non Combat Move - Japanese
2 fighters moved from Philippines to 35 Sea Zone
3 armour moved from India to Eastern Persia
4 infantry moved from Yunnan to Szechwan
3 fighters and 3 tactical_bombers moved from Tsinghai to Kweichow
1 bomber, 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
2 mech_infantrys moved from Kiangsu to Hopei
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Manchuria to Korea
1 fighter and 2 tactical_bombers moved from Amur to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to 6 Sea Zone
Place Units - Japanese
3 carriers placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : -1,00
Chinese : -1,67
Japanese : -7,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 2 fighters
Germans defend with 2 transports
2 transports owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 carriers, 5 destroyers, 6 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
2 artilleries moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
3 bombers moved from Western United States to Queensland
Place Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 2 fighters
Germans defend with 2 transports
2 transports owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 carriers, 5 destroyers, 6 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
2 artilleries moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
3 bombers moved from Western United States to Queensland
Place Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Move - British
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour moved from Belgian Congo to Union of South Africa
Italians take Rhodesia from British
Italians take Union of South Africa from British
1 armour moved from Persia to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
2 armour and 1 mech_infantry moved from Romania to Western Ukraine
Italians take Bessarabia from Russians
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Gibraltar
1 carrier moved from 97 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 3 artilleries, 2 fighters and 3 infantry
Americans defend with 1 armour, 1 harbour, 2 infantry and 1 mech_infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 3 artilleries, 2 fighters and 3 infantry in Gibraltar, round 2 : 3/8 hits, 3,00 expected hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1,50 expected hits
2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
Italians roll dice for 3 artilleries, 2 fighters and 3 infantry in Gibraltar, round 3 : 3/8 hits, 3,00 expected hits
Americans roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from Americans with 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 16
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Battle in Western Ukraine
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 submarines moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
Place Units - Italians
1 carrier and 1 submarine placed in 95 Sea Zone
1 fighter placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 26 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians : 0,33
Americans : -2,00
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Northern Territory to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 56 PUs;
Germans buy 3 armour, 3 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 carrier and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Vyborg
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
6 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 bombers moved from Germany to Smolensk
3 bombers moved from Western Germany to Smolensk
3 armour and 8 mech_infantrys moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Russians defend with 1 cruiser
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 115 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 115 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Units damaged: 1 carrier owned by the Germans
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 3 armour, 1 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 infantry and 8 mech_infantrys in Baltic States, round 2 : 2/12 hits, 3,00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 5 bombers
Russians defend with 2 fighters and 2 tactical_bombers
Germans roll dice for 5 bombers in Smolensk, round 2 : 4/5 hits, 3,33 expected hits
Russians roll dice for 2 fighters and 2 tactical_bombers in Smolensk, round 2 : 0/4 hits, 2,33 expected hits
2 tactical_bombers owned by the Russians and 2 fighters owned by the Russians lost in Smolensk
Germans win with 5 bombers remaining. Battle score for attacker is 42
Casualties for Russians: 2 fighters and 2 tactical_bombers
Battle in Vyborg
Non Combat Move - Germans
5 bombers moved from Smolensk to Eastern Poland
8 infantry moved from Poland to Eastern Poland
3 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Poland
3 aaGuns moved from Slovakia Hungary to Eastern Poland
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Finland
Place Units - Germans
2 infantry placed in United Kingdom
1 infantry placed in Western Germany
3 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -2,33
Russians : -2,67
Yes yes…… I confess… I had the wildest ammount of luck i my semi desperate attack on smolensk :mrgreen:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Russia to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Bryansk to Western Ukraine
2 bombers moved from Russia to Kansu
1 infantry moved from Olgiy to Kansu
Combat - Russians
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 destroyer and 2 transports
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 1 destroyer and 2 transports in 115 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 1 destroyer and 2 transports in 115 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Kansu
Russians attack with 2 bombers and 1 infantry
Japanese defend with 2 mech_infantrys
Russians roll dice for 2 bombers and 1 infantry in Kansu, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 2 mech_infantrys in Kansu, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 bomber, 2 infantry and 3 mech_infantrys
Italians defend with 2 armour
Russians roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 3/6 hits, 1.50 expected hits
Italians roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Battle in Northwest Persia
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 bomber moved from Western Ukraine to Russia
2 bombers moved from Kansu to Russia
1 mech_infantry moved from Russia to Novosibirsk
3 artilleries moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
4 infantry moved from Novgorod to Archangel
4 mech_infantrys moved from Russia to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
2 mech_infantrys moved from Volgograd to Ukraine
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Place Units - Russians
3 mech_infantrys placed in Ukraine
Russians undo move 1.
3 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.50
Russians : 1.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 infantry, 6 mech_infantrys, 4 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Malaya
2 fighters and 2 tactical_bombers moved from Kweichow to Malaya
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
4 infantry moved from Szechwan to Sikang
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to Kansu
2 mech_infantrys moved from Hopei to Kansu
1 artillery moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
3 armour moved from Eastern Persia to Northwest Persia
1 bomber moved from Kweichow to Northwest Persia
2 infantry and 3 mech_infantrys moved from Philippines to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 3 mech_infantrys and 3 transports moved from 35 Sea Zone to 33 Sea Zone
2 infantry and 3 mech_infantrys moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 5 carriers, 3 destroyers, 3 fighters, 3 submarines and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 infantry and 2 mech_infantrys in Kansu, round 2 : 0/4 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry and 2 mech_infantrys in Kansu, round 3 : 1/4 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caroline Islands
Japanese attack with 2 fighters, 2 infantry and 3 mech_infantrys
ANZAC defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 3/3 hits, 1,83 expected hits
ANZAC roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from ANZAC with 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 artilleries and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Northwest Persia
Japanese attack with 3 armour and 1 bomber
Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
Japanese roll dice for 3 armour and 1 bomber in Northwest Persia, round 2 : 3/4 hits, 2,17 expected hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Northwest Persia
Japanese win, taking Northwest Persia from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Sikang
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Sikang, round 2 : 2/6 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malaya
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Malaya, round 2 : 3/7 hits, 2,83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters moved from Malaya to Shan State
2 tactical_bombers moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Kweichow to Korea
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
2 mech_infantrys moved from Kiangsu to Kweichow
1 bomber moved from Northwest Persia to Persia
2 fighters moved from Caroline Islands to 33 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
1 destroyer, 3 submarines and 2 transports placed in 6 Sea Zone
1 submarine placed in 39 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
Japanese collect 73 PUs (2 lost to blockades); end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
ANZAC : -0,83
Chinese : -1,00
Russians : -1,00
Japanese : 3,33