Ja bitte mit drei Fightern. Die Italienischen Fighter kämpfen bis zum Schluss.
L18 BM3 Adam514 (Axis+2) vs BSD (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 fighter moved from Shan State to Kwangsi
1 infantry moved from Shan State to YunnanPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers, 1 destroyer, 14 infantry and 1 marine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Kazakhstan to Timguska
Germans take Timguska from Russians
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Smolensk
2 infantry moved from Bryansk to Tambov
2 bombers moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Tambov
1 armour moved from Northwest Persia to Trans-Jordan
Germans take Iraq from British
1 infantry moved from Bryansk to SmolenskCombat - Germans
Battle in Tambov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 3 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Tambov to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 armour and 4 mech_infantrys moved from Baltic States to Bryansk
2 mech_infantrys moved from Baltic States to Karelia
2 mech_infantrys moved from Baltic States to Vyborg
1 infantry moved from Archangel to Vologda
2 infantry moved from Novgorod to Archangel
2 bombers moved from Smolensk to Western Germany
1 mech_infantry moved from Poland to Belarus
5 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus
3 armour and 4 mech_infantrys moved from Northwest Persia to Rostov
1 artillery, 1 infantry and 1 marine moved from Gibraltar to 92 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
6 fighters moved from Gibraltar to 110 Sea Zone
2 fighters and 5 tactical_bombers moved from Gibraltar to Western Germany
1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans
2 carriers and 1 destroyer placed in 110 Sea Zone
9 infantry and 1 marine placed in Western Germany
Germans undo move 2.
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Adding units owned by Germans to Belarus: 1 infantry
EDIT: Turning off Edit Mode
6 infantry and 1 marine placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,2,6,5,4
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUsCombat Hit Differential Summary :
Germans : -0.17
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 fighter and 1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to SamaraCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Smolensk, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits
1 artillery owned by the Russians, 2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 armour, 1 fighter, 1 infantry and 1 tactical_bomber moved from Hunan to Kwangsi
1 infantry moved from Kweichow to Hunan
1 infantry moved from Hopei to KweichowPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Kiangsu to 21 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 bombers moved from Japan to Guam
4 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 tactical_bombers moved from Anhwe to Kweichow
1 battleship and 1 marine moved from 42 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 fighter moved from 20 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone
2 fighters moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to HunanCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Battle in Guam
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Guam, round 2 : 0/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 bombers and 2 infantry in Guam, round 3 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 bomber owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
Japanese win, taking Malaya from UK_Pacific, taking Guam from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine and 2 transports
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
2 transports owned by the ANZAC and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 submarine and 2 transports
Battle in Celebes
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 5/10 hits, 5.17 expected hits
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 2/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 artillery and 3 infantry
Battle in Kiangsi
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 2 tactical_bombers in Kweichow, round 3 : 3/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
5 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to Kiangsu
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Guam to Kiangsu
1 armour moved from Kwangtung to Anhwe
3 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Chahar
1 aaGun moved from Anhwe to Kiangsu
1 aaGun and 1 artillery moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 carrier and 1 destroyer moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from Kiangsi to 20 Sea Zone
1 fighter moved from Hunan to Kiangsu
1 tactical_bomber moved from Kweichow to Kiangsu
1 tactical_bomber moved from Kweichow to Anhwe
1 mech_infantry moved from Anhwe to Hopei
1 fighter moved from Japan to AnhwePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Kiangsu: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in Japan
1 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kiangsu: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans : 0.67
ANZAC : 0.50
Chinese : -0.33
Japanese : 0.83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 123 Sea Zone to 110 Sea Zone
Americans take 109 Sea Zone from Germans
1 bomber moved from United Kingdom to 110 Sea Zone
1 armour, 2 artilleries, 9 infantry and 4 mech_infantrys moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 2 artilleries, 7 infantry, 4 mech_infantrys and 7 transports moved from 123 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 8 transports
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 submarines and 1 transport; Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 1 tactical_bomber and 8 transports in 110 Sea Zone, round 2 : 1/12 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 transport in 110 Sea Zone, round 2 : 9/13 hits
3 submarines owned by the Americans, 2 carriers owned by the Americans and 2 destroyers owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 8 transports in 110 Sea Zone, round 3 : 4/10 hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 transport in 110 Sea Zone, round 3 : 8/13 hits
2 submarines owned by the Germans, 1 tactical_bomber owned by the Americans, 4 destroyers owned by the Americans and 3 fighters owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser and 8 transports in 110 Sea Zone, round 4 : 2/2 hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 transport in 110 Sea Zone, round 4 : 4/13 hits
1 bomber owned by the Americans, 1 cruiser owned by the Americans, 2 transports owned by the Americans, 1 destroyer owned by the Germans and 1 destroyer owned by the Italians lost in 110 Sea Zone
2 artilleries owned by the Americans and 2 infantry owned by the Americans lost in Normandy Bordeaux
6 transports owned by the Americans lost in 110 Sea Zone
2 infantry owned by the Americans lost in Holland Belgium
4 mech_infantrys owned by the Americans, 1 armour owned by the Americans and 5 infantry owned by the Americans lost in Normandy Bordeaux
Germans win with 1 battleship, 3 carriers, 1 cruiser, 6 fighters and 1 transport remaining. Battle score for attacker is -191
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 bomber, 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 8 transports -
I took a desperation swing on SZ 110 to land in Normandy. Let’s just say that it didn’t go well. GG WP.
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Care for a rematch?
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Good game! I would have been in real trouble if 97 hadn’t gone my way.
Sure, switch sides? Bid?
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Good game! I would have been in real trouble if 97 hadn’t gone my way.
Sure, switch sides? Bid?
Let’s bid again if that is OK. I bid 3 Axis, if you go to 2 for Axis I will pass and you can take them.
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Alright take Axis. My dice email is in this match.





