MrRoboto (Allies) vs Simon33 (Axis) BM3 Game III

  • '19 '17 '16

    Scramble from London?

  • '19 '18

    Yes please, send 3 fighters (one british)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10

    Research Technology - Germans

    Combat Move - Germans
                1 submarine moved from 124 Sea Zone to 110 Sea Zone
                3 carriers, 2 destroyers, 3 fighters, 8 submarines and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
                2 bombers and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                3 artilleries and 4 infantry moved from France to Normandy Bordeaux
                1 artillery, 1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 bomber moved from Volgograd to Persia
                1 mech_infantry moved from Eastern Persia to Persia
                1 armour and 5 mech_infantrys moved from Western Germany to Normandy Bordeaux

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat - Germans
                Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in Persia
                    Germans attack with 1 bomber and 1 mech_infantry
                    British defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 bomber and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits
                        British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                    Germans win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 3 carriers, 2 destroyers, 3 fighters, 9 submarines and 4 tactical_bombers
                    British defend with 1 destroyer and 1 fighter; Americans defend with 3 carriers, 5 destroyers, 8 fighters, 3 submarines and 4 transports
                        Germans roll dice for 9 submarines in 110 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits
                    Units damaged: 3 carriers owned by the Americans
                        Germans roll dice for 2 bombers, 3 carriers, 2 destroyers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 6/11 hits, 6.00 expected hits
                        Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                        Americans roll dice for 3 carriers, 6 destroyers, 9 fighters and 4 transports in 110 Sea Zone, round 2 : 8/18 hits, 9.00 expected hits
                        3 submarines owned by the Americans, 1 destroyer owned by the Germans, 3 destroyers owned by the Americans, 1 submarine owned by the Germans and 3 carriers owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 8 submarines in 110 Sea Zone, round 3 : 4/8 hits, 2.67 expected hits
                        Germans roll dice for 2 bombers, 1 destroyer, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 3 : 8/10 hits, 5.67 expected hits
                        Americans roll dice for 3 carriers, 3 destroyers, 9 fighters and 4 transports in 110 Sea Zone, round 3 : 9/15 hits, 8.00 expected hits
                        1 destroyer owned by the Germans, 1 destroyer owned by the British, 2 destroyers owned by the Americans, 8 submarines owned by the Germans, 3 carriers owned by the Americans and 6 fighters owned by the Americans lost in 110 Sea Zone
                        Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 4 : 7/9 hits, 5.33 expected hits
                        Americans roll dice for 3 fighters and 4 transports in 110 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
                        3 fighters owned by the Germans, 2 fighters owned by the Americans, 4 transports owned by the Americans and 1 fighter owned by the British lost in 110 Sea Zone
                    Germans win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 84
                    Casualties for Germans: 3 carriers, 2 destroyers, 3 fighters and 9 submarines
                    Casualties for Americans: 3 carriers, 5 destroyers, 8 fighters, 3 submarines and 4 transports
                    Casualties for British: 1 destroyer and 1 fighter
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 3 artilleries, 4 infantry and 5 mech_infantrys
                    Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 1 armour, 3 artilleries, 4 infantry and 5 mech_infantrys in Normandy Bordeaux, round 2 : 3/13 hits, 3.50 expected hits
                        Americans roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.00 expected hits
                        1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 3 artilleries, 3 infantry and 5 mech_infantrys in Normandy Bordeaux, round 3 : 2/12 hits, 3.33 expected hits
                        Americans roll dice for 3 artilleries in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 3 artilleries, 2 infantry and 5 mech_infantrys in Normandy Bordeaux, round 4 : 3/11 hits, 3.17 expected hits
                        Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 3 artilleries and 3 infantry
                Battle in Holland Belgium
                    Germans attack with 2 artilleries, 2 infantry and 1 mech_infantry
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/5 hits, 1.50 expected hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Germans
                2 bombers and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 infantry moved from Western Germany to Holland Belgium
                2 aaGuns moved from France to Normandy Bordeaux
                3 mech_infantrys moved from Kazakhstan to Caucasus
                2 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                7 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 bomber moved from Persia to Caucasus

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
                1 fighter and 1 tactical_bomber placed in 112 Sea Zone
                2 artilleries and 1 infantry placed in Volgograd
                1 armour, 2 fighters and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 69 PUs; end with 69 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs

    Combat Hit Differential Summary :

    Germans : 4.00
        British : 0.67
        Americans : -0.50

    triplea_42563_Ger10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Amur to Siberia
                      Japanese take Siberia from ANZAC
                1 armour moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 armour moved from Siam to French Indo China

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 6 infantry; Remaining resources: 2 PUs; 4 SuicideAttackTokens;

    Combat - Japanese

    Non Combat Move - Japanese
                1 transport moved from 7 Sea Zone to 6 Sea Zone
                2 bombers moved from Eastern Persia to French Indo China
                1 fighter and 1 tactical_bomber moved from Kiangsu to French Indo China

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,3,5,6
                Japanese collect 23 PUs (7 lost to blockades); end with 25 PUs

    Combat Hit Differential Summary :

    triplea_42563_Jap10.tsvg

  • '19 '18

    Wow, that was a risky 55% battle that went awesome for you…

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 submarines moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from United Kingdom to 92 Sea Zone

    Purchase Units - Americans
                Americans buy 2 carriers, 3 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 1 airfield, 1 harbour and 1 marine
                        Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 3/4 hits, 1,33 expected hits
                        Italians roll dice for 1 marine in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
                        1 marine owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 marine
                Battle in 92 Sea Zone
                    Americans attack with 2 fighters and 2 submarines
                    Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                        Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                        Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                    Units damaged: 1 battleship owned by the Italians
                        Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                        Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 2 fighters in 92 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
                        Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 92 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits
                        1 submarine owned by the Americans, 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
                        Americans roll dice for 1 fighter in 92 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
                        Italians roll dice for 1 battleship and 1 transport in 92 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
                        1 battleship owned by the Italians lost in 92 Sea Zone
                        1 transport owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 25
                    Casualties for Americans: 1 fighter and 2 submarines
                    Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer and 1 transport

    Non Combat Move - Americans
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                4 infantry moved from Tobruk to Alexandria
                1 armour and 2 mech_infantrys moved from Alexandria to Egypt
                1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
                1 fighter moved from Burma to Persia
                1 submarine moved from 5 Sea Zone to 6 Sea Zone

    Place Units - Americans
                2 carriers, 3 destroyers and 1 submarine placed in 101 Sea Zone
                4 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs

    Combat Move - Chinese
                6 artilleries, 1 fighter and 24 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Shantung to Kiangsu
                1 infantry moved from Kiangsi to Kiangsu

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 6 artilleries, 1 fighter and 26 infantry
                    Japanese defend with 1 armour, 6 artilleries, 1 factory_minor and 14 infantry
                        Chinese roll dice for 6 artilleries, 1 fighter and 26 infantry in Kiangsu, round 2 : 8/33 hits, 7,83 expected hits
                        Japanese roll dice for 1 armour, 6 artilleries and 14 infantry in Kiangsu, round 2 : 4/21 hits, 7,17 expected hits
                        8 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 6 artilleries, 1 fighter and 22 infantry in Kiangsu, round 3 : 8/29 hits, 7,17 expected hits
                        Japanese roll dice for 1 armour, 6 artilleries and 6 infantry in Kiangsu, round 3 : 4/13 hits, 4,50 expected hits
                        6 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 6 artilleries, 1 fighter and 18 infantry in Kiangsu, round 4 : 7/25 hits, 6,50 expected hits
                        Japanese roll dice for 1 armour and 4 artilleries in Kiangsu, round 4 : 2/5 hits, 1,83 expected hits
                        4 artilleries owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 6 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 42
                    Casualties for Chinese: 10 infantry
                    Casualties for Japanese: 1 armour, 6 artilleries and 14 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Jehol

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Move - British
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 mech_infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Germans

    Purchase Units - British
                British repair damage of 1x factory_major; Remaining resources: 41 PUs;
                British buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat - British

    Non Combat Move - British
                3 armour, 10 artilleries, 4 fighters and 32 infantry moved from Iraq to Northwest Persia
                2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from India to Burma
                2 armour and 3 mech_infantrys moved from Burma to Yunnan
                1 infantry moved from Yunnan to Shan State
                4 armour, 3 infantry and 7 mech_infantrys moved from Egypt to Trans-Jordan
                4 armour, 2 infantry and 7 mech_infantrys moved from Trans-Jordan to Iraq

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs

    Place Units - UK_Pacific
                2 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
                Some Units in India change ownership: 2 armour and 3 mech_infantrys

    Combat Hit Differential Summary :

    Italians : -2,17
        Americans : 0,50
        Chinese : 1,50
        Japanese : -3,50

    triplea_42563_UK_10.tsvg

  • '19 '17 '16

    The Axis surrender. If I drop 11 transports as Germany, you can still easily defend London with US help. My only hope would be that the USA goes into the Med in spite of the transport buy. Not going to happen!

  • '19 '17 '16

    One more time?

  • '19 '18

    Thanks for the game!

    It would have been closer, had Japan held off just a little longer, requiring more US investment there

  • '19 '18

    Sure we can play another one. You want axis again or shall I try it this time?

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