@Daaras @crockett36 @Stucifer Never mind was able to fix it on my own.
MrRoboto (Allies) vs Simon33 (Axis) BM3 Game III
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 3 carriers, 5 destroyers, 4 fighters, 4 infantry, 3 submarines and 4 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 6 Sea Zone to 5 Sea ZonePurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 fighters moved from Eastern United States to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
3 fighters moved from Gibraltar to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour, 4 infantry and 2 mech_infantrys moved from Libya to Tobruk
1 armour and 2 mech_infantrys moved from Tobruk to Alexandria
1 fighter moved from Philippines to Burma
2 fighters moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUsCombat Move - Chinese
1 fighter and 2 infantry moved from Anhwe to ShantungPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
2 artilleries and 4 infantry moved from Hunan to AnhwePlace Units - Chinese
2 artilleries and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - British
1 infantry moved from Shan State to French Indo China
1 armour, 3 artilleries, 16 infantry and 3 mech_infantrys moved from Yunnan to French Indo China
1 infantry moved from Siam to French Indo ChinaPurchase Units - British
British repair damage of 5x factory_minor, 5x factory_major, 3x airfield; Remaining resources: 29 PUs;
British buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Battle in French Indo China
British attack with 1 armour, 3 artilleries, 18 infantry and 3 mech_infantrys
Japanese defend with 1 armour, 5 artilleries, 1 factory_minor, 13 infantry and 2 mech_infantrys
British roll dice for 1 armour, 3 artilleries, 18 infantry and 3 mech_infantrys in French Indo China, round 2 : 5/25 hits, 5,50 expected hits
Japanese roll dice for 1 armour, 5 artilleries, 13 infantry and 2 mech_infantrys in French Indo China, round 2 : 8/21 hits, 7,17 expected hits
5 infantry owned by the Japanese and 8 infantry owned by the British lost in French Indo China
British roll dice for 1 armour, 3 artilleries, 10 infantry and 3 mech_infantrys in French Indo China, round 3 : 3/17 hits, 4,17 expected hits
Japanese roll dice for 1 armour, 5 artilleries, 8 infantry and 2 mech_infantrys in French Indo China, round 3 : 5/16 hits, 5,50 expected hits
3 infantry owned by the Japanese and 5 infantry owned by the British lost in French Indo China
British roll dice for 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys in French Indo China, round 4 : 4/12 hits, 3,33 expected hits
Japanese roll dice for 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys in French Indo China, round 4 : 5/13 hits, 4,50 expected hits
4 infantry owned by the Japanese and 5 infantry owned by the British lost in French Indo China
British roll dice for 1 armour, 3 artilleries and 3 mech_infantrys in French Indo China, round 5 : 3/7 hits, 2,50 expected hits
Japanese roll dice for 1 armour, 5 artilleries, 1 infantry and 2 mech_infantrys in French Indo China, round 5 : 5/9 hits, 3,17 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 3 artilleries owned by the British lost in French Indo China
1 mech_infantry owned by the British and 1 armour owned by the British retreated to Yunnan
Japanese win with 1 armour and 5 artilleries remaining. Battle score for attacker is -27
Casualties for British: 3 artilleries, 18 infantry and 2 mech_infantrys
Casualties for Japanese: 13 infantry and 2 mech_infantrysNon Combat Move - British
1 infantry moved from Burma to Shan State
1 artillery and 3 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to West India
2 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Iraq
7 artilleries and 21 infantry moved from Trans-Jordan to Iraq
4 fighters and 2 infantry moved from Egypt to Trans-Jordan
4 fighters moved from Trans-Jordan to Iraq
4 armour and 7 mech_infantrys moved from Tobruk to EgyptPlace Units - British
1 destroyer placed in 110 Sea Zone
3 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry placed in PersiaTurn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
2 artilleries, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 artilleries, 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : -0,50
Americans : -0,33
Chinese : 0,17
Japanese : 3,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Italians
1 bomber and 1 fighter moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 marine moved from Greece to 97 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to GibraltarPurchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 1 PUs;Combat - Italians
Air Battle in United Kingdom
Italians attacks with 2 units heading to United Kingdom
British launches 5 interceptors out of United Kingdom
Attackers Fire, : 0/2 hits, 0.50 expected hits
Defenders Fire, : 2/5 hits, 1.67 expected hits
1 bomber owned by the Italians and 1 fighter owned by the Italians lost in United Kingdom
Air Battle is over, the attackers have all died
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
British defend with 1 airfield and 1 harbour; Americans defend with 3 infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Gibraltar, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 3 infantry in Gibraltar, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 bomber and 1 marine remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 3 infantry
Cleaning up after air battlesNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Gibraltar to Southern France
2 aaGuns and 6 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Western GermanyPlace Units - Italians
2 artilleries and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Defenders Fire, : : 0.33
Italians : 0.17
British : 1.00
Attackers Fire, : : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - ANZAC
2 submarines moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 16 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Siberia to Soviet Far East
ANZAC take Soviet Far East from JapanesePurchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
ANZAC win, taking 6 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 16 Sea Zone
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to SumatraPlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 submarine moved from 124 Sea Zone to 110 Sea Zone
3 carriers, 2 destroyers, 3 fighters, 8 submarines and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
2 bombers and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
3 artilleries and 4 infantry moved from France to Normandy Bordeaux
1 artillery, 1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Volgograd to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 armour and 5 mech_infantrys moved from Western Germany to Normandy BordeauxPurchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - Germans
Combat Hit Differential Summary :
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Scramble from London?
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Yes please, send 3 fighters (one british)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 submarine moved from 124 Sea Zone to 110 Sea Zone
3 carriers, 2 destroyers, 3 fighters, 8 submarines and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
2 bombers and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
3 artilleries and 4 infantry moved from France to Normandy Bordeaux
1 artillery, 1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Volgograd to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 armour and 5 mech_infantrys moved from Western Germany to Normandy BordeauxPurchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Persia
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers, 3 carriers, 2 destroyers, 3 fighters, 9 submarines and 4 tactical_bombers
British defend with 1 destroyer and 1 fighter; Americans defend with 3 carriers, 5 destroyers, 8 fighters, 3 submarines and 4 transports
Germans roll dice for 9 submarines in 110 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits
Units damaged: 3 carriers owned by the Americans
Germans roll dice for 2 bombers, 3 carriers, 2 destroyers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 6/11 hits, 6.00 expected hits
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 3 carriers, 6 destroyers, 9 fighters and 4 transports in 110 Sea Zone, round 2 : 8/18 hits, 9.00 expected hits
3 submarines owned by the Americans, 1 destroyer owned by the Germans, 3 destroyers owned by the Americans, 1 submarine owned by the Germans and 3 carriers owned by the Germans lost in 110 Sea Zone
Germans roll dice for 8 submarines in 110 Sea Zone, round 3 : 4/8 hits, 2.67 expected hits
Germans roll dice for 2 bombers, 1 destroyer, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 3 : 8/10 hits, 5.67 expected hits
Americans roll dice for 3 carriers, 3 destroyers, 9 fighters and 4 transports in 110 Sea Zone, round 3 : 9/15 hits, 8.00 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the British, 2 destroyers owned by the Americans, 8 submarines owned by the Germans, 3 carriers owned by the Americans and 6 fighters owned by the Americans lost in 110 Sea Zone
Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 4 : 7/9 hits, 5.33 expected hits
Americans roll dice for 3 fighters and 4 transports in 110 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
3 fighters owned by the Germans, 2 fighters owned by the Americans, 4 transports owned by the Americans and 1 fighter owned by the British lost in 110 Sea Zone
Germans win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 84
Casualties for Germans: 3 carriers, 2 destroyers, 3 fighters and 9 submarines
Casualties for Americans: 3 carriers, 5 destroyers, 8 fighters, 3 submarines and 4 transports
Casualties for British: 1 destroyer and 1 fighter
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 artilleries, 4 infantry and 5 mech_infantrys
Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour, 3 artilleries, 4 infantry and 5 mech_infantrys in Normandy Bordeaux, round 2 : 3/13 hits, 3.50 expected hits
Americans roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 3 infantry and 5 mech_infantrys in Normandy Bordeaux, round 3 : 2/12 hits, 3.33 expected hits
Americans roll dice for 3 artilleries in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 2 infantry and 5 mech_infantrys in Normandy Bordeaux, round 4 : 3/11 hits, 3.17 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries, 2 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/5 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
2 bombers and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
1 infantry moved from Western Germany to Holland Belgium
2 aaGuns moved from France to Normandy Bordeaux
3 mech_infantrys moved from Kazakhstan to Caucasus
2 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
7 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 bomber moved from Persia to CaucasusPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
1 fighter and 1 tactical_bomber placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Volgograd
1 armour, 2 fighters and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUsCombat Hit Differential Summary :
Germans : 4.00
British : 0.67
Americans : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Japanese
1 artillery and 3 infantry moved from Amur to Siberia
Japanese take Siberia from ANZAC
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to French Indo ChinaPurchase Units - Japanese
Japanese buy 1 destroyer and 6 infantry; Remaining resources: 2 PUs; 4 SuicideAttackTokens;Combat - Japanese
Non Combat Move - Japanese
1 transport moved from 7 Sea Zone to 6 Sea Zone
2 bombers moved from Eastern Persia to French Indo China
1 fighter and 1 tactical_bomber moved from Kiangsu to French Indo ChinaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,3,5,6
Japanese collect 23 PUs (7 lost to blockades); end with 25 PUsCombat Hit Differential Summary :
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Wow, that was a risky 55% battle that went awesome for you…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to 92 Sea ZonePurchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 1 harbour and 1 marine
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 3/4 hits, 1,33 expected hits
Italians roll dice for 1 marine in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Battle in 92 Sea Zone
Americans attack with 2 fighters and 2 submarines
Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 92 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 92 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits
1 submarine owned by the Americans, 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans roll dice for 1 fighter in 92 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 battleship and 1 transport in 92 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 25
Casualties for Americans: 1 fighter and 2 submarines
Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
4 infantry moved from Tobruk to Alexandria
1 armour and 2 mech_infantrys moved from Alexandria to Egypt
1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 fighter moved from Burma to Persia
1 submarine moved from 5 Sea Zone to 6 Sea ZonePlace Units - Americans
2 carriers, 3 destroyers and 1 submarine placed in 101 Sea Zone
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Move - Chinese
6 artilleries, 1 fighter and 24 infantry moved from Anhwe to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Kiangsi to KiangsuPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Kiangsu
Chinese attack with 6 artilleries, 1 fighter and 26 infantry
Japanese defend with 1 armour, 6 artilleries, 1 factory_minor and 14 infantry
Chinese roll dice for 6 artilleries, 1 fighter and 26 infantry in Kiangsu, round 2 : 8/33 hits, 7,83 expected hits
Japanese roll dice for 1 armour, 6 artilleries and 14 infantry in Kiangsu, round 2 : 4/21 hits, 7,17 expected hits
8 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 6 artilleries, 1 fighter and 22 infantry in Kiangsu, round 3 : 8/29 hits, 7,17 expected hits
Japanese roll dice for 1 armour, 6 artilleries and 6 infantry in Kiangsu, round 3 : 4/13 hits, 4,50 expected hits
6 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 6 artilleries, 1 fighter and 18 infantry in Kiangsu, round 4 : 7/25 hits, 6,50 expected hits
Japanese roll dice for 1 armour and 4 artilleries in Kiangsu, round 4 : 2/5 hits, 1,83 expected hits
4 artilleries owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 6 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 42
Casualties for Chinese: 10 infantry
Casualties for Japanese: 1 armour, 6 artilleries and 14 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Kiangsu to JeholPlace Units - Chinese
2 artilleries and 4 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from West India to Eastern Persia
British take Eastern Persia from GermansPurchase Units - British
British repair damage of 1x factory_major; Remaining resources: 41 PUs;
British buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
3 armour, 10 artilleries, 4 fighters and 32 infantry moved from Iraq to Northwest Persia
2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from India to Burma
2 armour and 3 mech_infantrys moved from Burma to Yunnan
1 infantry moved from Yunnan to Shan State
4 armour, 3 infantry and 7 mech_infantrys moved from Egypt to Trans-Jordan
4 armour, 2 infantry and 7 mech_infantrys moved from Trans-Jordan to IraqPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
2 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrysCombat Hit Differential Summary :
Italians : -2,17
Americans : 0,50
Chinese : 1,50
Japanese : -3,50 -
The Axis surrender. If I drop 11 transports as Germany, you can still easily defend London with US help. My only hope would be that the USA goes into the Med in spite of the transport buy. Not going to happen!
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One more time?
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Thanks for the game!
It would have been closer, had Japan held off just a little longer, requiring more US investment there
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Sure we can play another one. You want axis again or shall I try it this time?