double check to make sure it’s correct.
assumed i attacked all air and you missed on that dd.
Yeah, I should get Moscow turn 7. I usually do since my latest strategy update.
But Japan is doing so poorly. I’m not sure that I’m going to hold both my ICs.
4 hits in SZ96. OOL?
Oh, interesting. You’re sacrificing your Italian navy to kill the transports with Germany. Don’t know how I should feel about that…
Since you’re hitting one more than average, this move might turn out really well.
Well, I’ll take a max defense approach, even if it means the carrier is damaged and therefore your German Airforce will have an easy target.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Italians
2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
2 fighters moved from Southern Italy to 96 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Rostov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 3 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 2 armour in Rostov, round 3 : 2/2 hits, 1.00 expected hits
Russians roll dice for 3 infantry in Rostov, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians roll dice for 1 armour in Rostov, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Italians: 2 armour and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 2 fighters
Americans defend with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 4 transports
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 4 transports in 96 Sea Zone, round 2 : 3/8 hits, 3.50 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians, 3 destroyers owned by the Americans and 1 cruiser owned by the Italians lost in 96 Sea Zone
1 cruiser owned by the Italians and 1 battleship owned by the Italians retreated to 97 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports remaining. Battle score for attacker is 4
Casualties for Italians: 1 cruiser and 1 destroyer
Casualties for Americans: 3 destroyers
2 fighters owned by the Americans forced to land in Tobruk
Non Combat Move - Italians
2 fighters moved from 96 Sea Zone to Southern Italy
Place Units - Italians
3 infantry placed in Egypt
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 1.33
Americans : -0.50
Russians : 0.67
Yeah, I figure once the control of the Med is lost, the Italian Navy probably won’t achieve much any more. Better to get it to hit something usefully.
It actually turned out positive for you, even if it’s a meager +4.
Could have been way worse for you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery moved from 55 Sea Zone to Northern Territory
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in Queensland
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
1 infantry moved from Libya to Tobruk
1 fighter moved from Libya to Rostov
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 96 Sea Zone
2 fighters and 2 tactical_bombers moved from Romania to Tambov
1 infantry moved from Bryansk to Tambov
2 tactical_bombers moved from Belarus to Smolensk
2 infantry moved from Bryansk to Smolensk
2 bombers and 1 fighter moved from Belarus to Russia
1 armour moved from Ukraine to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Ukraine
2 armour and 2 mech_infantrys moved from Bryansk to Rostov
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in 96 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 4 transports
Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 4 transports in 96 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 96 Sea Zone
3 transports owned by the Americans lost in 96 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for Germans: 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 4 transports
Battle in Tambov
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 2 armour and 2 mech_infantrys
French defend with 1 fighter
Germans roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 fighter in Rostov, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 fighter
Battle in Smolensk
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 tactical_bombers moved from Smolensk to Bryansk
2 fighters and 2 tactical_bombers moved from Tambov to Bryansk
1 aaGun moved from Bryansk to Ukraine
3 mech_infantrys moved from Novgorod to Bryansk
1 aaGun and 5 artilleries moved from Belarus to Bryansk
2 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Finland
8 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber and 1 fighter moved from Russia to Bryansk
1 bomber moved from Bryansk to Ukraine
1 bomber and 1 tactical_bomber moved from 96 Sea Zone to Ukraine
1 fighter moved from 96 Sea Zone to Southern Italy
1 mech_infantry moved from Bryansk to Ukraine
5 mech_infantrys moved from Poland to Belarus
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
1 destroyer placed in 112 Sea Zone
2 artilleries placed in France
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67
Germans : 3.67
Americans : -0.17
Russians : 0.00
I assumed no intercept in Moscow. Was that right?
No, I’d like to intercept
You fight with 1 fighter, 2 str bombers
Rolls: 2@1 1@2; Total Hits: 12@1: (2, 1)1@2: (3)
I defend with 2 fighters
Rolls: 2@2; Total Hits: 02@2: (4, 6)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Tambov
3 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 26 PUs;
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
retreated to Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,3,5,2,4,2,6,4,1
Russians collect 19 PUs (3 lost to blockades); end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 artilleries moved from Amur to Manchuria
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 bomber and 2 infantry moved from French Indo China to Shan State
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shan State, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Shan State
retreated to Shan State
UK_Pacific win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in Manchuria
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/6 hits, 2.50 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
2 fighters moved from Korea to Kiangsu
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Korea to Japan
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Shan State to French Indo China
1 bomber moved from 41 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
2 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese : 1.00
UK_Pacific : 1.67
Russians : -0.33
Japanese : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Americans
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Tobruk
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Tobruk to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Libya to Tobruk
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 55 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 3 fighters, 3 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 carrier, 1 destroyer, 3 submarines and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Anhwe to Chahar
1 fighter moved from Shensi to Chahar
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Hunan
7 infantry moved from Anhwe to Hunan
3 infantry moved from Shensi to Kweichow
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Hunan to Kwangtung
UK_Pacific take Kwangtung from Japanese
Purchase Units - British
British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
3 aaGuns, 1 artillery, 2 fighters, 13 infantry and 1 tactical_bomber moved from Burma to Yunnan
2 infantry and 2 mech_infantrys moved from India to Burma
2 mech_infantrys moved from Burma to Yunnan
1 artillery moved from Shan State to Yunnan
1 armour and 1 infantry moved from Malaya to Shan State
1 armour moved from Shan State to Yunnan
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Persia to Caucasus
British take Northwest Persia from Neutral_Allies
2 armour moved from Persia to Trans-Jordan
2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Morocco to Algeria
1 infantry moved from Algeria to Tunisia
1 armour and 1 infantry moved from Tunisia to Libya
1 armour moved from Libya to Tobruk
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour, 5 artilleries, 13 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
2 fighters moved from Iraq to Anglo Egyptian Sudan
1 fighter moved from Iraq to Anglo Egyptian Sudan
Place Units - British
3 infantry placed in Persia
3 armour placed in Iraq
1 fighter placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Italians
1 unit repaired.
1 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Egypt to Alexandria
Italians take Alexandria from British
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - ANZAC
1 artillery and 2 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 55 Sea Zone to 43 Sea Zone
1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
Purchase Units - ANZAC
ANZAC buy 1 harbour and 1 transport; Remaining resources: 5 PUs;
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 2 infantry in Borneo, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Borneo, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 55 Sea Zone to 46 Sea Zone
2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 mech_infantry moved from 46 Sea Zone to New Guinea
Place Units - ANZAC
1 harbour placed in New Guinea
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
Combat - French
Non Combat Move - French
1 destroyer moved from 55 Sea Zone to 46 Sea Zone
1 infantry moved from Tobruk to Libya
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Smolensk to Russia
5 mech_infantrys moved from Belarus to Russia
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
6 armour, 15 artilleries, 3 fighters, 22 infantry, 15 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
4 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Russia
2 armour and 1 mech_infantry moved from Rostov to Russia
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
2 fighters moved from Western Germany to 114 Sea Zone
1 fighter moved from Southern Italy to 114 Sea Zone
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 carrier, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
Battle in Russia
Germans attack with 12 armour, 15 artilleries, 2 bombers, 3 fighters, 23 infantry, 22 mech_infantrys and 5 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 18 artilleries, 1 factory_major, 1 fighter, 47 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Russia : 4/10 hits, 1.67 expected hits
3 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 12 armour, 15 artilleries, 2 bombers, 23 infantry, 22 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 32/78 hits, 25.00 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 18 artilleries, 1 fighter, 47 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 26/70 hits, 24.17 expected hits
28 infantry owned by the Russians, 23 infantry owned by the Germans, 4 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 12 armour, 15 artilleries, 2 bombers, 19 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 21/52 hits, 20.67 expected hits
Russians roll dice for 2 armour, 18 artilleries, 1 fighter, 19 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 13/42 hits, 14.83 expected hits
1 mech_infantry owned by the Russians, 19 infantry owned by the Russians, 1 artillery owned by the Russians and 13 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 12 armour, 15 artilleries, 2 bombers, 6 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 13/39 hits, 17.00 expected hits
Russians roll dice for 2 armour, 17 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 4 : 11/21 hits, 7.83 expected hits
13 artilleries owned by the Russians, 10 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 12 armour, 5 artilleries, 2 bombers, 5 mech_infantrys and 4 tactical_bombers in Russia, round 5 : 11/28 hits, 13.33 expected hits
Russians roll dice for 2 armour, 4 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 5 : 3/8 hits, 3.50 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 4 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Russia
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 2 artilleries, 2 bombers, 5 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 13 artilleries, 3 fighters, 23 infantry, 17 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 2 armour, 18 artilleries, 1 fighter, 47 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in 114 Sea Zone
Germans attack with 3 fighters
Russians defend with 1 cruiser
Germans roll dice for 3 fighters in 114 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 cruiser
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 fighters moved from 114 Sea Zone to Western Germany
4 tactical_bombers moved from Russia to Novgorod
2 bombers moved from Russia to Poland
2 aaGuns moved from Bryansk to Tambov
1 infantry moved from Belarus to Bryansk
Place Units - Germans
3 artilleries placed in Ukraine
1 carrier and 1 submarine placed in 112 Sea Zone
1 bomber, 1 fighter and 1 infantry placed in Western Germany
1 fighter placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 63 PUs; end with 89 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 2.33
Germans : 1.50
Russians : 3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 fighter moved from 35 Sea Zone to 43 Sea Zone
2 fighters and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Shantung
1 bomber and 1 infantry moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shantung
1 fighter moved from Japan to Shantung
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Kiangsi
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shantung, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 0/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 3 : 0/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 4 : 1/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shan State to French Indo China
2 fighters moved from Kiangsi to French Indo China
4 infantry moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Shantung to Manchuria
1 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Amur
1 artillery and 1 infantry moved from Korea to Manchuria
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Shantung to Kiangsu
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 harbour placed in Hainan
1 armour and 2 infantry placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese : -0.67
UK_Pacific : -1.00
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 fighter moved from 35 Sea Zone to 43 Sea Zone
2 fighters and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Shantung
1 bomber and 1 infantry moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shantung
1 fighter moved from Japan to Shantung
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Kiangsi
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shantung, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 0/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 3 : 0/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 4 : 1/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shan State to French Indo China
2 fighters moved from Kiangsi to French Indo China
4 infantry moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Shantung to Manchuria
1 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Amur
1 artillery and 1 infantry moved from Korea to Manchuria
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Shantung to Kiangsu
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 harbour placed in Hainan
1 armour and 2 infantry placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.67
UK_Pacific : -1.00
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Americans
1 artillery and 3 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
6 fighters and 1 tactical_bomber moved from 46 Sea Zone to Philippines
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Philippines
Americans attack with 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 5/11 hits, 4,67 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - Americans
6 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 fighter and 6 submarines moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Queensland to Borneo
1 carrier, 3 destroyers and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Gibraltar to 92 Sea Zone
1 armour, 4 infantry and 2 mech_infantrys moved from Tobruk to Libya
Place Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Hunan to Kiangsi
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Kweichow to Anhwe
1 fighter moved from Kiangsi to Anhwe
6 infantry moved from Hunan to Anhwe
1 infantry moved from Jehol to Anhwe
2 infantry moved from Chahar to Anhwe
2 artilleries and 4 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
2 artilleries and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kwangsi: 2 artilleries and 4 infantry
EDIT: Adding units owned by Chinese to Yunnan: 2 artilleries and 4 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Caucasus to Rostov
British take Rostov from Germans
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 artillery moved from Yunnan to Shan State
Purchase Units - British
British buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in Shan State, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 artillery and 3 infantry moved from India to Burma
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to Philippines
1 mech_infantry moved from Kwangtung to Yunnan
3 mech_infantrys moved from Belgian Congo to Egypt
3 armour moved from Iraq to Caucasus
3 infantry moved from Persia to Northwest Persia
3 armour, 5 artilleries, 14 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
2 artilleries, 4 fighters, 5 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Tobruk to Libya
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery, 4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -1,50
Americans : 0,33
Chinese : 0,33
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Americans
1 artillery and 3 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
6 fighters and 1 tactical_bomber moved from 46 Sea Zone to Philippines
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Philippines
Americans attack with 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 5/11 hits, 4,67 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - Americans
6 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 fighter and 6 submarines moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Queensland to Borneo
1 carrier, 3 destroyers and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Gibraltar to 92 Sea Zone
1 armour, 4 infantry and 2 mech_infantrys moved from Tobruk to Libya
Place Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Hunan to Kiangsi
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Kweichow to Anhwe
1 fighter moved from Kiangsi to Anhwe
6 infantry moved from Hunan to Anhwe
1 infantry moved from Jehol to Anhwe
2 infantry moved from Chahar to Anhwe
2 artilleries and 4 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
2 artilleries and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kwangsi: 2 artilleries and 4 infantry
EDIT: Adding units owned by Chinese to Yunnan: 2 artilleries and 4 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Caucasus to Rostov
British take Rostov from Germans
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 artillery moved from Yunnan to Shan State
Purchase Units - British
British buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in Shan State, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 artillery and 3 infantry moved from India to Burma
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to Philippines
1 mech_infantry moved from Kwangtung to Yunnan
3 mech_infantrys moved from Belgian Congo to Egypt
3 armour moved from Iraq to Caucasus
3 infantry moved from Persia to Northwest Persia
3 armour, 5 artilleries, 14 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
2 artilleries, 4 fighters, 5 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Tobruk to Libya
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery, 4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -1,50
Americans : 0,33
Chinese : 0,33
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Italians
1 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Alexandria to Tobruk
Italians take Tobruk from Americans
Purchase Units - Italians
Italians buy 1 bomber and 4 infantry; Remaining resources: 2 PUs;
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
4 infantry placed in Northern Italy
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :