Test summary from TripleA, engine version: 2.6.14615, time: 5:47:14 PM
Savegame
MrRoboto (Allies) vs Simon33 (Axis) BM3 Game III
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Americans
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to TobrukPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Tobruk to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Libya to Tobruk
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 55 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 3 fighters, 3 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 submarine placed in 10 Sea Zone
1 carrier, 1 destroyer, 3 submarines and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Anhwe to Chahar
1 fighter moved from Shensi to ChaharPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Hunan
7 infantry moved from Anhwe to Hunan
3 infantry moved from Shensi to KweichowPlace Units - Chinese
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Hunan to Kwangtung
UK_Pacific take Kwangtung from JapanesePurchase Units - British
British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
3 aaGuns, 1 artillery, 2 fighters, 13 infantry and 1 tactical_bomber moved from Burma to Yunnan
2 infantry and 2 mech_infantrys moved from India to Burma
2 mech_infantrys moved from Burma to Yunnan
1 artillery moved from Shan State to Yunnan
1 armour and 1 infantry moved from Malaya to Shan State
1 armour moved from Shan State to Yunnan
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Persia to Caucasus
British take Northwest Persia from Neutral_Allies
2 armour moved from Persia to Trans-Jordan
2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Morocco to Algeria
1 infantry moved from Algeria to Tunisia
1 armour and 1 infantry moved from Tunisia to Libya
1 armour moved from Libya to Tobruk
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour, 5 artilleries, 13 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
2 fighters moved from Iraq to Anglo Egyptian Sudan
1 fighter moved from Iraq to Anglo Egyptian SudanPlace Units - British
3 infantry placed in Persia
3 armour placed in Iraq
1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 artillery and 3 infantryCombat Hit Differential Summary :
Chinese : 0,17
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Italians
1 unit repaired.
1 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Egypt to Alexandria
Italians take Alexandria from BritishPurchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - ANZAC
1 artillery and 2 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 55 Sea Zone to 43 Sea Zone
1 artillery and 2 infantry moved from 43 Sea Zone to BorneoPurchase Units - ANZAC
ANZAC buy 1 harbour and 1 transport; Remaining resources: 5 PUs;Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 2 infantry in Borneo, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Borneo, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 55 Sea Zone to 46 Sea Zone
2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 mech_infantry moved from 46 Sea Zone to New GuineaPlace Units - ANZAC
1 harbour placed in New Guinea
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUsCombat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from ItaliansCombat - French
Non Combat Move - French
1 destroyer moved from 55 Sea Zone to 46 Sea Zone
1 infantry moved from Tobruk to LibyaTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Smolensk to Russia
5 mech_infantrys moved from Belarus to Russia
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
6 armour, 15 artilleries, 3 fighters, 22 infantry, 15 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
4 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Russia
2 armour and 1 mech_infantry moved from Rostov to Russia
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
2 fighters moved from Western Germany to 114 Sea Zone
1 fighter moved from Southern Italy to 114 Sea ZonePurchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 carrier, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
Battle in Russia
Germans attack with 12 armour, 15 artilleries, 2 bombers, 3 fighters, 23 infantry, 22 mech_infantrys and 5 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 18 artilleries, 1 factory_major, 1 fighter, 47 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Russia : 4/10 hits, 1.67 expected hits
3 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 12 armour, 15 artilleries, 2 bombers, 23 infantry, 22 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 32/78 hits, 25.00 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 18 artilleries, 1 fighter, 47 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 26/70 hits, 24.17 expected hits
28 infantry owned by the Russians, 23 infantry owned by the Germans, 4 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 12 armour, 15 artilleries, 2 bombers, 19 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 21/52 hits, 20.67 expected hits
Russians roll dice for 2 armour, 18 artilleries, 1 fighter, 19 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 13/42 hits, 14.83 expected hits
1 mech_infantry owned by the Russians, 19 infantry owned by the Russians, 1 artillery owned by the Russians and 13 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 12 armour, 15 artilleries, 2 bombers, 6 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 13/39 hits, 17.00 expected hits
Russians roll dice for 2 armour, 17 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 4 : 11/21 hits, 7.83 expected hits
13 artilleries owned by the Russians, 10 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 12 armour, 5 artilleries, 2 bombers, 5 mech_infantrys and 4 tactical_bombers in Russia, round 5 : 11/28 hits, 13.33 expected hits
Russians roll dice for 2 armour, 4 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 5 : 3/8 hits, 3.50 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 4 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Russia
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 2 artilleries, 2 bombers, 5 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 13 artilleries, 3 fighters, 23 infantry, 17 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 2 armour, 18 artilleries, 1 fighter, 47 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in 114 Sea Zone
Germans attack with 3 fighters
Russians defend with 1 cruiser
Germans roll dice for 3 fighters in 114 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 cruiser
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
2 fighters moved from 114 Sea Zone to Western Germany
4 tactical_bombers moved from Russia to Novgorod
2 bombers moved from Russia to Poland
2 aaGuns moved from Bryansk to Tambov
1 infantry moved from Belarus to BryanskPlace Units - Germans
3 artilleries placed in Ukraine
1 carrier and 1 submarine placed in 112 Sea Zone
1 bomber, 1 fighter and 1 infantry placed in Western Germany
1 fighter placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 63 PUs; end with 89 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUsCombat Hit Differential Summary :
AA fire in Russia : : 2.33
Germans : 1.50
Russians : 3.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 fighter moved from 35 Sea Zone to 43 Sea Zone
2 fighters and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Shantung
1 bomber and 1 infantry moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shantung
1 fighter moved from Japan to ShantungPurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Kiangsi
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shantung, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 0/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 3 : 0/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 4 : 1/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shan State to French Indo China
2 fighters moved from Kiangsi to French Indo China
4 infantry moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Shantung to Manchuria
1 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Amur
1 artillery and 1 infantry moved from Korea to Manchuria
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Shantung to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 harbour placed in Hainan
1 armour and 2 infantry placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese : -0.67
UK_Pacific : -1.00
Japanese : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 fighter moved from 35 Sea Zone to 43 Sea Zone
2 fighters and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Shantung
1 bomber and 1 infantry moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shantung
1 fighter moved from Japan to ShantungPurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Kiangsi
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shantung, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 0/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 3 : 0/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 4 : 1/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shan State to French Indo China
2 fighters moved from Kiangsi to French Indo China
4 infantry moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Shantung to Manchuria
1 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Amur
1 artillery and 1 infantry moved from Korea to Manchuria
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Shantung to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 harbour placed in Hainan
1 armour and 2 infantry placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : -0.67
UK_Pacific : -1.00
Japanese : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Americans
1 artillery and 3 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
6 fighters and 1 tactical_bomber moved from 46 Sea Zone to PhilippinesPurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Philippines
Americans attack with 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 5/11 hits, 4,67 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries and 2 infantryNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 fighter and 6 submarines moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Queensland to Borneo
1 carrier, 3 destroyers and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Gibraltar to 92 Sea Zone
1 armour, 4 infantry and 2 mech_infantrys moved from Tobruk to LibyaPlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Move - Chinese
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Hunan to KiangsiPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
3 infantry moved from Kweichow to Anhwe
1 fighter moved from Kiangsi to Anhwe
6 infantry moved from Hunan to Anhwe
1 infantry moved from Jehol to Anhwe
2 infantry moved from Chahar to Anhwe
2 artilleries and 4 infantry moved from Yunnan to KwangsiPlace Units - Chinese
2 artilleries and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kwangsi: 2 artilleries and 4 infantry
EDIT: Adding units owned by Chinese to Yunnan: 2 artilleries and 4 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Caucasus to Rostov
British take Rostov from Germans
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 artillery moved from Yunnan to Shan StatePurchase Units - British
British buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in Shan State, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 artillery and 3 infantry moved from India to Burma
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to Philippines
1 mech_infantry moved from Kwangtung to Yunnan
3 mech_infantrys moved from Belgian Congo to Egypt
3 armour moved from Iraq to Caucasus
3 infantry moved from Persia to Northwest Persia
3 armour, 5 artilleries, 14 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
2 artilleries, 4 fighters, 5 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Tobruk to Libya
1 fighter moved from United Kingdom to GibraltarPlace Units - British
3 infantry placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Persia
1 fighter placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : -1,50
Americans : 0,33
Chinese : 0,33
Japanese : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Americans
1 artillery and 3 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
6 fighters and 1 tactical_bomber moved from 46 Sea Zone to PhilippinesPurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Philippines
Americans attack with 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 5/11 hits, 4,67 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries and 2 infantryNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 fighter and 6 submarines moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Queensland to Borneo
1 carrier, 3 destroyers and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Gibraltar to 92 Sea Zone
1 armour, 4 infantry and 2 mech_infantrys moved from Tobruk to LibyaPlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Move - Chinese
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Hunan to KiangsiPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
3 infantry moved from Kweichow to Anhwe
1 fighter moved from Kiangsi to Anhwe
6 infantry moved from Hunan to Anhwe
1 infantry moved from Jehol to Anhwe
2 infantry moved from Chahar to Anhwe
2 artilleries and 4 infantry moved from Yunnan to KwangsiPlace Units - Chinese
2 artilleries and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kwangsi: 2 artilleries and 4 infantry
EDIT: Adding units owned by Chinese to Yunnan: 2 artilleries and 4 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Caucasus to Rostov
British take Rostov from Germans
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 artillery moved from Yunnan to Shan StatePurchase Units - British
British buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in Shan State, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 artillery and 3 infantry moved from India to Burma
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to Philippines
1 mech_infantry moved from Kwangtung to Yunnan
3 mech_infantrys moved from Belgian Congo to Egypt
3 armour moved from Iraq to Caucasus
3 infantry moved from Persia to Northwest Persia
3 armour, 5 artilleries, 14 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
2 artilleries, 4 fighters, 5 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Tobruk to Libya
1 fighter moved from United Kingdom to GibraltarPlace Units - British
3 infantry placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Persia
1 fighter placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -1,50
Americans : 0,33
Chinese : 0,33
Japanese : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Italians
1 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Alexandria to Tobruk
Italians take Tobruk from AmericansPurchase Units - Italians
Italians buy 1 bomber and 4 infantry; Remaining resources: 2 PUs;Combat - Italians
Non Combat Move - Italians
Place Units - Italians
4 infantry placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 14 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo JimaPurchase Units - ANZAC
ANZAC buy 1 destroyer and 4 submarines; Remaining resources: 0 PUs;Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in Guam
Battle in Iwo JimaNon Combat Move - ANZAC
1 cruiser, 1 destroyer and 2 submarines moved from 46 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Move - French
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
1 destroyer moved from 46 Sea Zone to 37 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Volgograd to Rostov
3 artilleries moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 armour moved from Russia to Kazakhstan
Germans take Samara from Russians
Germans take Kazakhstan from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 bomber and 1 fighter moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
4 tactical_bombers moved from Novgorod to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 armour moved from Russia to Rostov
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from RussiansPurchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 109 PUs;
Germans buy 1 armour, 2 artilleries, 1 bomber, 2 carriers, 1 destroyer, 4 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in 115 Sea Zone
Germans attack with 1 destroyer and 4 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 4 tactical_bombers in 115 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer and 4 tactical_bombers in 115 Sea Zone, round 3 : 0/5 hits, 2.33 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer and 4 tactical_bombers in 115 Sea Zone, round 4 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 destroyer and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Rostov
Germans attack with 1 armour, 3 artilleries and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 3 artilleries and 2 infantry in Rostov, round 2 : 1/6 hits, 2.17 expected hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from British with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 3 fighters
Americans defend with 1 destroyer
Germans roll dice for 3 fighters in 104 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from 115 Sea Zone to Western Germany
2 aaGuns moved from Western Germany to France
2 artilleries moved from France to Western Germany
1 aaGun moved from Ukraine to Rostov
2 aaGuns moved from Tambov to Volgograd
2 artilleries moved from Russia to Tambov
2 mech_infantrys moved from Novgorod to Bryansk
4 armour and 2 mech_infantrys moved from Russia to Kazakhstan
3 armour and 2 mech_infantrys moved from Russia to Volgograd
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Poland to Volgograd
1 bomber moved from Poland to Western Germany
2 tactical_bombers moved from 115 Sea Zone to 112 Sea Zone
1 carrier, 1 submarine and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 115 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
2 fighters moved from 104 Sea Zone to 110 Sea Zone
2 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 armour moved from Russia to Volgograd
6 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 artilleries and 1 infantry moved from France to Normandy BordeauxPlace Units - Germans
2 carriers and 1 destroyer placed in 110 Sea Zone
1 transport placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Volgograd
3 infantry placed in Ukraine
3 mech_infantrys placed in Russia
Germans undo move 4.
3 mech_infantrys placed in Ukraine
1 armour, 1 bomber and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : -4.67
British : 0.67
Americans : 0.67
Russians : -0.50
AA fire in United Kingdom : : -0.17 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Japanese
1 armour moved from Evenkiyskiy to Timguska
Japanese take Urals from Russians
Japanese take Timguska from Russians
1 bomber, 3 fighters and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 bomber moved from Kiangsu to 35 Sea Zone
1 fighter moved from Manchuria to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 3 submarines and 5 tactical_bombers moved from 36 Sea Zone to 35 Sea ZonePurchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat - Japanese
Combat Hit Differential Summary :
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Ok, I’m going for it.
Scramble from Philippines? Care to nominate an OOL?
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Okay - this is gonna be interesting. A lot can go wrong for both of us here.
Scramble all 3. Reasonable OOL, which means - keep a destroyer as long as you have submarines left (since you only attack with 3 subs, I don’t think it will play a big role)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Japanese
1 armour moved from Evenkiyskiy to Timguska
Japanese take Urals from Russians
Japanese take Timguska from Russians
1 bomber, 3 fighters and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 bomber moved from Kiangsu to 35 Sea Zone
1 fighter moved from Manchuria to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 3 submarines and 5 tactical_bombers moved from 36 Sea Zone to 35 Sea ZonePurchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat - Japanese
Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 7 carriers, 2 cruisers, 4 destroyers, 13 fighters, 3 submarines and 7 tactical_bombers
British defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 6 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 7 carriers, 2 cruisers, 4 destroyers, 13 fighters and 7 tactical_bombers in 35 Sea Zone, round 2 : 16/30 hits, 16.17 expected hits
Units damaged: 2 carriers owned by the Americans, 1 battleship owned by the British, 1 carrier owned by the British and 1 battleship owned by the Americans
Americans roll dice for 8 submarines in 35 Sea Zone, round 2 : 2/8 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 2 battleships, 5 carriers, 5 cruisers, 7 destroyers, 10 fighters, 3 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 15/32 hits, 16.00 expected hits
Units damaged: 2 battleships owned by the Japanese
6 submarines owned by the Americans, 3 destroyers owned by the Americans, 7 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 3 submarines in 35 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 3 destroyers, 13 fighters and 7 tactical_bombers in 35 Sea Zone, round 3 : 16/29 hits, 15.83 expected hits
Americans roll dice for 2 battleships, 5 carriers, 5 cruisers, 4 destroyers, 10 fighters, 3 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 12/29 hits, 15.00 expected hits
6 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 2 tactical_bombers owned by the British, 2 destroyers owned by the British, 1 destroyer owned by the ANZAC, 2 cruisers owned by the British, 1 tactical_bomber owned by the Americans, 3 destroyers owned by the Japanese, 4 carriers owned by the Americans, 3 submarines owned by the Japanese and 1 carrier owned by the British lost in 35 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 7 fighters and 7 tactical_bombers in 35 Sea Zone, round 4 : 13/20 hits, 11.83 expected hits
Americans roll dice for 2 battleships, 1 destroyer, 10 fighters and 2 transports in 35 Sea Zone, round 4 : 12/13 hits, 8.33 expected hits
4 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 1 destroyer owned by the Americans, 2 battleships owned by the Japanese, 6 fighters owned by the Americans, 1 battleship owned by the British, 3 fighters owned by the British, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 35 Sea Zone
2 transports owned by the Americans lost in 35 Sea Zone
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 61
Casualties for Japanese: 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 10 fighters, 3 submarines and 4 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 6 submarines, 1 tactical_bomber and 2 transports
Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombersNon Combat Move - Japanese
2 transports moved from 36 Sea Zone to 19 Sea Zone
2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
2 bombers moved from 35 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kiangsu
1 infantry moved from Shantung to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Americans : 0.33
Japanese : 1.17 -
I was thinking it might be ill advised but there it is. At least a few of my planes survived.
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I’m okay with the result. You got +61 TUV, yes. But my stack was split between USA, UK, Anzac and France.
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Yeah. I think I’ve sped up the inevitable defeat of Japan there.
I think attacking USSR more fully as Japan has been worse than half ignoring it. The USSR invasion of China seems to make taking down India really hard with a J2 DOW. I’m not sure if there’s a counter. Perhaps there’s a few more things I could try.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Americans
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to CyprusPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Battle in Crete
Battle in Cyprus
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Cyprus
Americans roll dice for 1 artillery in Cyprus, round 3 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Cyprus
Americans win, taking Crete from Italians, taking Cyprus from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 carrier, 3 destroyers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Borneo to Philippines
1 destroyer moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
3 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Shantung from Japanese to Chinese
EDIT: Turning off Edit Mode
1 infantry moved from Anhwe to Shantung
2 artilleries and 4 infantry moved from Yunnan to HunanPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Kansu
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - British
1 armour, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
3 armour, 4 fighters and 7 mech_infantrys moved from Egypt to Tobruk
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from United Kingdom to 112 Sea ZonePurchase Units - British
British repair damage of 2x factory_major; Remaining resources: 39 PUs;
British buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Greece
Battle in 112 Sea Zone
British attack with 1 fighter
Germans defend with 1 tactical_bomber and 1 transport
British roll dice for 1 fighter in 112 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the British lost in 112 Sea Zone
Germans win, taking Greece from Italians with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in Tobruk
British attack with 4 armour, 1 artillery, 4 fighters, 3 infantry and 8 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry
British roll dice for 4 armour, 1 artillery, 4 fighters, 3 infantry and 8 mech_infantrys in Tobruk, round 2 : 11/20 hits, 6,33 expected hits
Italians roll dice for 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry in Tobruk, round 2 : 4/14 hits, 4,83 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the British, 10 infantry owned by the Italians and 3 infantry owned by the British lost in Tobruk
British roll dice for 4 armour, 4 fighters and 8 mech_infantrys in Tobruk, round 3 : 9/16 hits, 5,33 expected hits
Italians roll dice for 1 armour and 2 artilleries in Tobruk, round 3 : 1/3 hits, 1,17 expected hits
1 mech_infantry owned by the British, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 4 armour, 4 fighters and 7 mech_infantrys remaining. Battle score for attacker is 31
Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
4 fighters moved from Tobruk to Egypt
7 artilleries and 21 infantry moved from Egypt to Trans-Jordan
3 armour moved from Caucasus to Iraq
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Iraq
3 infantry moved from Persia to Iraq
1 fighter moved from Gibraltar to United Kingdom
1 artillery moved from Shan State to Yunnan
1 artillery and 3 infantry moved from Burma to Yunnan
1 artillery and 4 infantry moved from India to Burma
1 mech_infantry moved from India to Eastern PersiaPlace Units - British
4 infantry placed in United Kingdom
3 artilleries placed in Iraq
3 infantry placed in Persia
1 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5
British collect 36 PUs (2 lost to blockades); end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
2 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrysCombat Hit Differential Summary :
Germans : 0,50
Italians : -0,67
British : 7,83
Americans : 0,00 -
Hm, I usually get India, but with a slower approach.
My standard is a J3 DOW, getting 2-3 of the Islands (usually Borneo+Java and then either Celebes or Sumatra of possible), Philippines, Guam, FIC and Malaya.
Then in J4, I built 3 more factories (I start with a factory in Manchuria), in Kwangtung, FIC and Malaya and I’ll take the rest of the Islands.
Afterwards it’s 12 ground units every turn, the rest in Navy. If the US invests heavily, you can survive with blockers, until you get India. If not, well than Japan is on a road to domination, since you’ll be able to take the whole east of Russia and even threaten the Middle East and Africa.The important thing is to always threaten India so that the big Stack won’t move farther than Burma. If the Allies can stack at Yunnan, Japan is usually in trouble.
Anyways, I will attack the 4 transports with the French destroyer. Please tell me how many kamikaze you want to send