@arathorn
Since there were no dice and no combat I redid the turn, if that’s alright with you.
18L MrRoboto (Axis+3) vs AEV (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
4 armour moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
2 fighters moved from Ukraine to Bessarabia
1 infantry moved from Tsagaan Olom to Suiyuyan
1 armour and 2 infantry moved from Kansu to SuiyuyanCombat - Russians
Battle in Bessarabia
Russians attack with 4 armour, 2 artilleries, 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Bessarabia, round 2 : 4/9 hits, 4,00 expected hits
Italians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 4 armour, 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Suiyuyan
Russians attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters moved from Bessarabia to Russia
1 mech_infantry moved from Ukraine to Tambov
1 mech_infantry moved from Ukraine to Rostov
1 aaGun moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
2 armour and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians : -0,33
Russians : 1,00
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
7 units repaired.
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to 34 Sea Zone
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
3 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 bomber, 1 fighter and 1 tactical_bomber moved from Amur to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Shensi to SuiyuyanCombat - Japanese
British scrambles 3 units out of India to defend against the attack in 39 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 39 Sea Zone
Japanese attack with 2 submarines
British defend with 3 fighters and 1 transport
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 submarines in 39 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 submarines in 39 Sea Zone, round 4 : 2/2 hits, 0,67 expected hits
1 transport owned by the British lost in 39 Sea Zone
2 submarines owned by the Japanese Submerged
British win with 3 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 34 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour and 3 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 0/5 hits, 2,17 expected hits
Chinese roll dice for 1 armour and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 3 : 3/4 hits, 2,00 expected hits
Chinese roll dice for 1 armour and 3 infantry in Suiyuyan, round 3 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Suiyuyan
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Suiyuyan, round 4 : 2/3 hits, 1,83 expected hits
Chinese roll dice for 1 armour in Suiyuyan, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Suiyuyan
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour and 3 infantry
Battle in Java
Japanese attack with 2 artilleries and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Java, round 2 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 2 artilleries in Java, round 3 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: IndiaNon Combat Move - Japanese
1 tactical_bomber moved from Malaya to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
1 fighter moved from Malaya to 36 Sea Zone
3 mech_infantrys moved from Malaya to Burma
1 infantry moved from Kweichow to Hopei
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Kweichow
1 marine moved from Yunnan to Szechwan
1 bomber, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
1 bomber moved from Chahar to Anhwe
3 mech_infantrys moved from Kwangtung to Yunnan
3 armour moved from French Indo China to Yunnan
6 armour and 1 artillery moved from Yunnan to Burma
2 fighters moved from Japan to 36 Sea Zone
1 armour moved from Siberia to Buryatia
3 artilleries moved from Siberia to Amur
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea ZonePlace Units - Japanese
1 carrier placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 submarine placed in 6 Sea Zone
1 submarine placed in 19 Sea Zone
Japanese undo move 4.
1 submarine placed in 20 Sea Zone
1 submarine placed in 37 Sea Zone
1 artillery and 2 infantry placed in Manchuria
2 mech_infantrys placed in Kwangtung
2 mech_infantrys placed in Malaya
Japanese undo move 6.
1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
Japanese collect 66 PUs (1 lost to blockades); end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans : 0,67
ANZAC : 1,33
Chinese : -1,50
Japanese : -2,50 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 3 destroyers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
7 bombers moved from Morocco to 110 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 91 Sea Zone
Americans attack with 3 destroyers, 3 fighters and 3 submarines
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 3 destroyers and 3 fighters in 91 Sea Zone, round 2 : 2/6 hits, 2,50 expected hitsCombat Hit Differential Summary :
Americans : -1,50
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Two hits first round.
Ool?
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max def
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - British
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
2 cruisers moved from 92 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Normandy Bordeaux
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 armour and 1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 0/2 hits, 1,00 expected hits
British roll dice for 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/7 hits, 3,33 expected hitsCombat Hit Differential Summary :
British : -2,33
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Two hits in Normandy 1st Round.
Take out Bmbrs first or wait till next round? -
Take out the bombers
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 3 destroyers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
7 bombers moved from Morocco to 110 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 91 Sea Zone
Americans attack with 3 destroyers, 3 fighters and 3 submarines
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 3 destroyers and 3 fighters in 91 Sea Zone, round 2 : 2/6 hits, 2,50 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 destroyers in 91 Sea Zone, round 2 : 3/6 hits, 2,50 expected hits
3 submarines owned by the Americans and 2 carriers owned by the Germans lost in 91 Sea Zone
Americans roll dice for 3 destroyers and 3 fighters in 91 Sea Zone, round 3 : 3/6 hits, 2,50 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 2 destroyers in 91 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits
2 destroyers owned by the Germans, 1 submarine owned by the Germans and 2 destroyers owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 destroyer and 3 fighters in 91 Sea Zone, round 4 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 battleship and 1 cruiser in 91 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits
1 destroyer owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Americans roll dice for 2 fighters in 91 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 battleship in 91 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine
Casualties for Americans: 3 destroyers, 2 fighters and 3 submarines
Battle in 110 Sea Zone
Americans attack with 7 bombers
Germans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
1 submarine owned by the Germans Submerged
Americans roll dice for 7 bombers in 110 Sea Zone, round 2 : 5/7 hits, 4,67 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans and 2 bombers owned by the Americans lost in 110 Sea Zone
1 transport owned by the Germans lost in 110 Sea Zone
Americans win with 5 bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 2 bombersNon Combat Move - Americans
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from Morocco to 92 Sea Zone
1 marine moved from Morocco to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 carrier and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
5 bombers moved from 110 Sea Zone to United Kingdom
3 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
2 armour moved from Iraq to Eastern Persia
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 18 Sea Zone to 35 Sea ZonePlace Units - Americans
1 airfield and 2 fighters placed in Iraq
1 destroyer placed in 80 Sea Zone
2 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUsPurchase Units - British
British buy 1 artillery, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
2 cruisers moved from 92 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Normandy Bordeaux
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 armour and 1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 0/2 hits, 1,00 expected hits
British roll dice for 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/7 hits, 3,33 expected hits
Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Normandy Bordeaux, round 2 : 0/6 hits, 1,67 expected hits
2 bombers owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/7 hits, 3,33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Normandy Bordeaux, round 4 : 3/6 hits, 3,17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 1 artillery, 2 bombers and 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Iraq to Russia
1 fighter moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 armour moved from Egypt to Iraq
1 aaGun and 1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova ScotiaPlace Units - British
1 transport placed in 71 Sea Zone
1 destroyer and 1 transport placed in 110 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,4,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 2 artilleriesCombat Hit Differential Summary :
Germans : -1,33
British : -4,83
Americans : -1,50
Chinese : -0,33
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to Western Germany
3 fighters moved from 95 Sea Zone to Western GermanyPlace Units - Italians
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 bombers moved from Western Australia to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine and 2 transports
ANZAC roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 2 bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine and 2 transportsNon Combat Move - ANZAC
2 bombers moved from 42 Sea Zone to India
4 fighters moved from Western Australia to Queensland
1 aaGun moved from Western Australia to South Australia
1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bryansk to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Bryansk to Ukraine
Germans take Ukraine from Russians
1 artillery and 2 infantry moved from Bryansk to Tambov
1 artillery and 7 infantry moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Bryansk to Belarus
2 mech_infantrys moved from Belarus to Eastern Poland
1 bomber moved from Novgorod to Eastern Poland
42 armour, 5 artilleries, 11 infantry and 10 mech_infantrys moved from Bryansk to Ukraine
1 submarine moved from 110 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 2 artilleries and 9 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 artilleries and 9 infantry in Rostov, round 2 : 4/11 hits, 2,50 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries and 9 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Eastern Poland, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
2 armour and 1 mech_infantry moved from Yugoslavia to Romania
7 armour and 1 mech_infantry moved from Poland to Romania
1 aaGun, 2 artilleries and 2 infantry moved from Novgorod to Belarus
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Germany to Western Germany
1 bomber moved from Eastern Poland to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 armour and 1 mech_infantry moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Germany
3 artilleries and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Germans : 1,83
Russians : -1,33 -
Watt fuer Massaker hier. Echt kein Spaß, als Soldat unter euch zu dienen :P :mrgreen:
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Forgot the battle of E.Pol and W.Ukr. will roll here.
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Round 1
E. Poland
Attacker: Ru. w. 2x Arty + 1x Arm.
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 6)1@3: (5)Defender: GER 2x Mech in E.Poland
Rolls: 2@2; Total Hits: 02@2: (6, 6)W. Ukraine
Attacker: 3x Arm
Rolls: 3@3; Total Hits: 03@3: (6, 6, 5)Defender: 1x Inf.
Rolls: 1@2; Total Hits: 01@2: (5) -
Round 2:
E. Poland
A:
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 4)1@3: (1)D:
Rolls: 2@2; Total Hits: 02@2: (5, 4)W. Ukr.
A:
Rolls: 3@3; Total Hits: 23@3: (2, 5, 3)D:
Rolls: 1@2; Total Hits: 01@2: (5) -
Round 3:
E. Pol.
A:
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 4)1@3: (4)D:
Rolls: 1@2; Total Hits: 01@2: (5)W.Ukr.
Battle finished
-
Round 4:
A:
Rolls: 2@2 1@3; Total Hits: 22@2: (3, 2)1@3: (1)D:
Rolls: 1@2; Total Hits: 01@2: (5) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Vologda
15 artilleries and 55 infantry moved from Russia to TambovCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 15 artilleries and 55 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 15 artilleries and 55 infantry in Tambov, round 2 : 17/70 hits, 16,67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 15 artilleries and 55 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Western Ukraine from Germans to Russians
EDIT: Changing ownership of Eastern Poland from Germans to Russians
EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry
EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys
EDIT: Adding units owned by Russians to Western Ukraine: 3 armour
EDIT: Adding units owned by Russians to Eastern Poland: 1 armour and 2 artilleries
EDIT: Removing units owned by Russians from Bessarabia: 4 armour and 2 artilleries
EDIT: Turning off Edit Mode
4 aaGuns moved from Russia to Tambov
4 armour moved from Russia to Tambov
2 fighters moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
1 artillery and 7 infantry placed in Russia
3 infantry placed in Volgograd
Russians undo move 2.
2 infantry placed in Volgograd
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -1,00
Russians : 0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 armour, 3 destroyers, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
2 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
3 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 submarine moved from 6 Sea Zone to 34 Sea Zone
Japanese take 17 Sea Zone from Americans
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
6 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Manchuria to Buyant-Uhaa
1 mech_infantry moved from Buyant-Uhaa to Central Mongolia
3 artilleries moved from Amur to Buyant-Uhaa
1 fighter and 1 tactical_bomber moved from Chahar to 36 Sea Zone
1 bomber moved from Anhwe to Japan
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Hopei
2 mech_infantrys moved from Kwangtung to Yunnan
2 mech_infantrys moved from Malaya to Burma
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 destroyers placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
3 infantry placed in Kwangtung
3 armour placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
Japanese collect 68 PUs (4 lost to blockades); end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : -0,17
ANZAC : -0,33
Japanese : 2,00





