Oysteilo (Axis +3) vs. JWW (allies) BM3


  • TripleA Turn Summary: Italians round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 23
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Northern Italy to Yugoslavia
            2 infantry moved from Northern Italy to Yugoslavia
            3 fighters moved from Western Germany to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
            1 bomber moved from Western Germany to Northwest Persia
            1 armour, 2 artilleries and 1 infantry moved from Caucasus to Northwest Persia
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 1 artillery, 3 fighters and 3 infantry
                British defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 1 artillery, 3 fighters and 3 infantry in Yugoslavia, round 2 : 4/7 hits, 2,50 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Yugoslavia, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Yugoslavia
                Italians win, taking Yugoslavia from British with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Northwest Persia
                Italians attack with 1 armour, 2 artilleries, 1 bomber and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 1 infantry in Northwest Persia, round 2 : 3/5 hits, 2,17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Caucasus to Northwest Persia
            1 bomber moved from Northwest Persia to Caucasus
            3 fighters moved from Yugoslavia to Western Germany
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,6,5,6,2,6,6,1
            Italians collect 9 PUs (4 lost to blockades); end with 10 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 2,33
    British : 0,50
    

    Savegame


  • TripleA Turn Summary: French round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 23
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            5 fighters moved from Hawaiian Islands to 10 Sea Zone
            2 fighters moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Paulau Island : 1 flag, 1 infantry
    Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 13 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
    10 Sea Zone : 1 artillery, 3 carriers, 1 destroyer, 5 fighters, 1 infantry and 3 transports
    54 Sea Zone : 1 destroyer
    62 Sea Zone : 1 transport
    United Kingdom : 1 fighter
    Normandy Bordeaux : 2 infantry
    Ethiopia : 1 flag
    

    Production/PUs Summary :

    Germans : 46 / 78
    Russians : 0 / 0
    Japanese : 81 / 108
    Americans : 66 / 97
    Chinese : 0 / 2
    British : 42 / 53
    UK_Pacific : 0 / 0
    Italians : 13 / 12
    ANZAC : 11 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Germans round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 24
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Western Germany to Holland Belgium
            3 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Karelia to Vyborg
                  Germans take Vyborg from British
            2 infantry moved from Bessarabia to Romania
            1 mech_infantry moved from Ukraine to Romania
            5 tactical_bombers moved from Germany to Romania
            1 mech_infantry moved from Northern Italy to Albania
                  Italians take Albania from British
            1 bomber moved from Caucasus to Romania
            1 tactical_bomber moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Holland Belgium
            6 fighters moved from Western Germany to Holland Belgium
            7 fighters moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 7 fighters, 3 infantry and 1 tactical_bomber
                French defend with 2 infantry; Americans defend with 1 airfield, 1 factory_minor and 1 harbour
                    Germans roll dice for 7 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/11 hits, 4,67 expected hits
                    Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for French: 2 infantry
            Battle in Romania
                Germans attack with 1 bomber, 2 infantry, 1 mech_infantry and 5 tactical_bombers
                British defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 1 bomber, 2 infantry, 1 mech_infantry and 5 tactical_bombers in Romania, round 2 : 5/9 hits, 3,67 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Romania
                Germans win, taking Romania from British with 1 bomber, 1 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 1 bomber, 6 fighters, 4 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 1 bomber, 6 fighters, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 6/12 hits, 5,00 expected hits
                    Americans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 bomber, 6 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
    
        Non Combat Move - Germans
            5 tactical_bombers moved from Romania to Germany
            1 bomber moved from Romania to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            6 fighters moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Holland Belgium to Western Germany
            7 fighters moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            11 mech_infantrys moved from Northern Italy to Germany
            2 armour and 16 mech_infantrys moved from Western Germany to Germany
            10 infantry moved from Western Germany to Germany
            13 artilleries, 21 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
            2 mech_infantrys moved from Ukraine to Caucasus
            1 infantry moved from Volgograd to Caucasus
            1 aaGun and 2 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            3 infantry placed in France
            9 artilleries and 1 infantry placed in Western Germany
            3 infantry placed in Novgorod
            3 mech_infantrys placed in Ukraine
            3 infantry placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 4,67
    British : 0,17
    Americans : -0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 24
    
        Purchase Units - Japanese
            Japanese buy 10 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            8 armour, 5 artilleries, 10 infantry and 10 mech_infantrys moved from West India to Eastern Persia
            3 mech_infantrys moved from India to Eastern Persia
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 cruiser and 1 marine moved from 33 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 25 Sea Zone to 3 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 artilleries and 2 infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Siberia to Soviet Far East
    
        Combat - Japanese
            Battle in 3 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Hawaiian Islands
            Battle in Soviet Far East
                Japanese attack with 2 artilleries and 3 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 2 artilleries and 3 infantry in Soviet Far East, round 2 : 2/5 hits, 1,50 expected hits
                    Americans roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Soviet Far East
                Japanese win, taking Hawaiian Islands from Americans, taking Soviet Far East from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Eastern Persia
                Japanese attack with 8 armour, 5 artilleries, 10 infantry and 13 mech_infantrys
                British defend with 2 artilleries and 1 infantry
                    Japanese roll dice for 8 armour, 5 artilleries, 10 infantry and 13 mech_infantrys in Eastern Persia, round 2 : 18/36 hits, 10,33 expected hits
                    British roll dice for 2 artilleries and 1 infantry in Eastern Persia, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 8 armour, 5 artilleries, 8 infantry and 13 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 artilleries and 1 infantry
    
        Non Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            2 fighters moved from Malaya to Java
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 25 Sea Zone to 13 Sea Zone
            1 destroyer moved from 25 Sea Zone to 12 Sea Zone
            1 destroyer moved from 25 Sea Zone to 27 Sea Zone
            1 artillery moved from Midway to 25 Sea Zone
            1 armour moved from Midway to 25 Sea Zone
            1 artillery moved from Midway to 25 Sea Zone
            3 infantry moved from Midway to 25 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
            2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            1 armour and 1 artillery moved from Midway to 25 Sea Zone
            2 infantry moved from Midway to 25 Sea Zone
            1 armour, 1 artillery, 2 infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
            2 battleships, 18 carriers, 1 cruiser, 8 destroyers, 26 fighters, 27 submarines and 10 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            3 bombers moved from India to Philippines
    
        Place Units - Japanese
            1 fighter and 2 mech_infantrys placed in India
            3 fighters placed in French Indo China
            6 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 83 PUs; end with 83 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 106 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    British : 1,00
    Americans : -0,67
    Japanese : 7,83
    

    Savegame


  • need to take a quick look hold on


  • TripleA Turn Summary: Japanese round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 24
    
        Purchase Units - Japanese
            Japanese buy 10 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            8 armour, 5 artilleries, 10 infantry and 10 mech_infantrys moved from West India to Eastern Persia
            3 mech_infantrys moved from India to Eastern Persia
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 cruiser and 1 marine moved from 33 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 25 Sea Zone to 3 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 artilleries and 2 infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Siberia to Soviet Far East
    
        Combat - Japanese
            Battle in 3 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Hawaiian Islands
            Battle in Soviet Far East
                Japanese attack with 2 artilleries and 3 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 2 artilleries and 3 infantry in Soviet Far East, round 2 : 2/5 hits, 1,50 expected hits
                    Americans roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Soviet Far East
                Japanese win, taking Hawaiian Islands from Americans, taking Soviet Far East from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Eastern Persia
                Japanese attack with 8 armour, 5 artilleries, 10 infantry and 13 mech_infantrys
                British defend with 2 artilleries and 1 infantry
                    Japanese roll dice for 8 armour, 5 artilleries, 10 infantry and 13 mech_infantrys in Eastern Persia, round 2 : 18/36 hits, 10,33 expected hits
                    British roll dice for 2 artilleries and 1 infantry in Eastern Persia, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 8 armour, 5 artilleries, 8 infantry and 13 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 artilleries and 1 infantry
    
        Non Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            2 fighters moved from Malaya to Java
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 25 Sea Zone to 13 Sea Zone
            1 destroyer moved from 25 Sea Zone to 12 Sea Zone
            1 destroyer moved from 25 Sea Zone to 27 Sea Zone
            1 artillery moved from Midway to 25 Sea Zone
            1 armour moved from Midway to 25 Sea Zone
            1 artillery moved from Midway to 25 Sea Zone
            3 infantry moved from Midway to 25 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
            2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            1 armour and 1 artillery moved from Midway to 25 Sea Zone
            2 infantry moved from Midway to 25 Sea Zone
            1 armour, 1 artillery, 2 infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
            2 battleships, 18 carriers, 1 cruiser, 8 destroyers, 26 fighters, 27 submarines and 10 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            3 bombers moved from India to Philippines
    
        Place Units - Japanese
            1 fighter and 2 mech_infantrys placed in India
            3 fighters placed in French Indo China
            6 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 83 PUs; end with 83 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 106 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 111 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Caucasus: 1 armour, 1 artillery and 4 infantry
            EDIT: Adding units owned by Japanese to Northwest Persia: 1 armour, 1 artillery and 4 infantry
            EDIT: Removing units owned by Japanese from Kazakhstan: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to Caucasus: 1 artillery and 1 infantry
            EDIT: Removing units owned by Japanese from Tsinghai: 1 infantry
            EDIT: Adding units owned by Japanese to Kazakhstan: 1 infantry
            EDIT: Adding units owned by Japanese to Tsinghai: 1 artillery
            EDIT: Removing units owned by Japanese from Shensi: 1 artillery
            EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
            EDIT: Adding units owned by Japanese to Shensi: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from New Guinea: 1 bomber
            EDIT: Adding units owned by Japanese to Japan: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports
            EDIT: Removing units owned by Japanese from Japan: 2 infantry
            EDIT: Removing units owned by Japanese from Japan: 1 armour and 1 artillery
            EDIT: Adding units owned by Japanese to 26 Sea Zone: 2 transports
            EDIT: Adding units owned by Japanese to Hawaiian Islands: 1 armour, 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 1,00
    Americans : -0,67
    Japanese : 7,83
    

    Savegame


  • do you want me to re-do it and edit the battles instead?

    sorry for this mess


  • @oysteilo said in Oysteilo (Axis +3) vs. JWW (allies) BM3:

    TripleA Turn Summary: Japanese round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 24
    
        Purchase Units - Japanese
            Japanese buy 10 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            8 armour, 5 artilleries, 10 infantry and 10 mech_infantrys moved from West India to Eastern Persia
            3 mech_infantrys moved from India to Eastern Persia
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 cruiser and 1 marine moved from 33 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 25 Sea Zone to 3 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 artilleries and 2 infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Siberia to Soviet Far East
    
        Combat - Japanese
            Battle in 3 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Hawaiian Islands
            Battle in Soviet Far East
                Japanese attack with 2 artilleries and 3 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 2 artilleries and 3 infantry in Soviet Far East, round 2 : 2/5 hits, 1,50 expected hits
                    Americans roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Soviet Far East
                Japanese win, taking Hawaiian Islands from Americans, taking Soviet Far East from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Eastern Persia
                Japanese attack with 8 armour, 5 artilleries, 10 infantry and 13 mech_infantrys
                British defend with 2 artilleries and 1 infantry
                    Japanese roll dice for 8 armour, 5 artilleries, 10 infantry and 13 mech_infantrys in Eastern Persia, round 2 : 18/36 hits, 10,33 expected hits
                    British roll dice for 2 artilleries and 1 infantry in Eastern Persia, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 8 armour, 5 artilleries, 8 infantry and 13 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 artilleries and 1 infantry
    
        Non Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            2 fighters moved from Malaya to Java
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 25 Sea Zone to 13 Sea Zone
            1 destroyer moved from 25 Sea Zone to 12 Sea Zone
            1 destroyer moved from 25 Sea Zone to 27 Sea Zone
            1 artillery moved from Midway to 25 Sea Zone
            1 armour moved from Midway to 25 Sea Zone
            1 artillery moved from Midway to 25 Sea Zone
            3 infantry moved from Midway to 25 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
            2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            1 armour and 1 artillery moved from Midway to 25 Sea Zone
            2 infantry moved from Midway to 25 Sea Zone
            1 armour, 1 artillery, 2 infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
            2 battleships, 18 carriers, 1 cruiser, 8 destroyers, 26 fighters, 27 submarines and 10 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            3 bombers moved from India to Philippines
    
        Place Units - Japanese
            1 fighter and 2 mech_infantrys placed in India
            3 fighters placed in French Indo China
            6 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 83 PUs; end with 83 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 106 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 111 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Caucasus: 1 armour, 1 artillery and 4 infantry
            EDIT: Adding units owned by Japanese to Northwest Persia: 1 armour, 1 artillery and 4 infantry
            EDIT: Removing units owned by Japanese from Kazakhstan: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to Caucasus: 1 artillery and 1 infantry
            EDIT: Removing units owned by Japanese from Tsinghai: 1 infantry
            EDIT: Adding units owned by Japanese to Kazakhstan: 1 infantry
            EDIT: Adding units owned by Japanese to Tsinghai: 1 artillery
            EDIT: Removing units owned by Japanese from Shensi: 1 artillery
            EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
            EDIT: Adding units owned by Japanese to Shensi: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from New Guinea: 1 bomber
            EDIT: Adding units owned by Japanese to Japan: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports
            EDIT: Removing units owned by Japanese from Japan: 2 infantry
            EDIT: Removing units owned by Japanese from Japan: 1 armour and 1 artillery
            EDIT: Adding units owned by Japanese to 26 Sea Zone: 2 transports
            EDIT: Adding units owned by Japanese to Hawaiian Islands: 1 armour, 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 1,00
    Americans : -0,67
    Japanese : 7,83
    

    Savegame

    No need, I think that does it…I don’t see any way out of this mess. Good game!


  • @666 yeah, fun and good game. I was pretty sure for a long time that you had this in your pocket. It was not something I just said. I think your dicing in Russia round 11 was brutal for you. It provided a window of opportunity to take down Russia in round 14 and at the same time rushing India. I think that was the turning point. It waa also important to prevent your russian stack to reach the middle east. That battle went well for me and it was certainly a battle i did not wanted to do, but kind of had to do. Overall I think i had better dice than you and that certainly counts. I am wondering if you had sacrifieced all your american air in europe a few rounds earlier combined with a british attack on berlin, how that would have turned out?

    Again, good game!


  • @oysteilo said in Oysteilo (Axis +3) vs. JWW (allies) BM3:

    @666 yeah, fun and good game. I was pretty sure for a long time that you had this in your pocket. It was not something I just said. I think your dicing in Russia round 11 was brutal for you. It provided a window of opportunity to take down Russia in round 14 and at the same time rushing India. I think that was the turning point. It waa also important to prevent your russian stack to reach the middle east. That battle went well for me and it was certainly a battle i did not wanted to do, but kind of had to do. Overall I think i had better dice than you and that certainly counts. I am wondering if you had sacrifieced all your american air in europe a few rounds earlier combined with a british attack on berlin, how that would have turned out?

    Again, good game!

    Was planning on the last ditched american air attack on berlin but never got the odds that I was comfortable with…I was too conservative in both Europe and the pacific and I really lost it in the pacific. let me know if and when you would like to play again. Thanks

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Axis & Allies Boardgaming Custom Painted Miniatures

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