Yeah, full scramble.
Oysteilo (Axis +3) vs. JWW (allies) BM3
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TripleA Turn Summary: Italians round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 3 fighters moved from Western Germany to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 bomber moved from Western Germany to Northwest Persia 1 armour, 2 artilleries and 1 infantry moved from Caucasus to Northwest Persia Combat - Italians Battle in Yugoslavia Italians attack with 1 artillery, 3 fighters and 3 infantry British defend with 1 armour and 1 mech_infantry Italians roll dice for 1 artillery, 3 fighters and 3 infantry in Yugoslavia, round 2 : 4/7 hits, 2,50 expected hits British roll dice for 1 armour and 1 mech_infantry in Yugoslavia, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Yugoslavia Italians win, taking Yugoslavia from British with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Northwest Persia Italians attack with 1 armour, 2 artilleries, 1 bomber and 1 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 1 infantry in Northwest Persia, round 2 : 3/5 hits, 2,17 expected hits British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 2 aaGuns moved from Caucasus to Northwest Persia 1 bomber moved from Northwest Persia to Caucasus 3 fighters moved from Yugoslavia to Western Germany Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,6,5,6,2,6,6,1 Italians collect 9 PUs (4 lost to blockades); end with 10 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 2,33 British : 0,50
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TripleA Turn Summary: French round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 5 fighters moved from Hawaiian Islands to 10 Sea Zone 2 fighters moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Paulau Island : 1 flag, 1 infantry Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 13 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry 10 Sea Zone : 1 artillery, 3 carriers, 1 destroyer, 5 fighters, 1 infantry and 3 transports 54 Sea Zone : 1 destroyer 62 Sea Zone : 1 transport United Kingdom : 1 fighter Normandy Bordeaux : 2 infantry Ethiopia : 1 flag
Production/PUs Summary :
Germans : 46 / 78 Russians : 0 / 0 Japanese : 81 / 108 Americans : 66 / 97 Chinese : 0 / 2 British : 42 / 53 UK_Pacific : 0 / 0 Italians : 13 / 12 ANZAC : 11 / 16 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24 Research Technology - Germans Purchase Units - Germans Germans buy 9 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Western Germany to Holland Belgium 3 infantry moved from France to Normandy Bordeaux 1 infantry moved from Karelia to Vyborg Germans take Vyborg from British 2 infantry moved from Bessarabia to Romania 1 mech_infantry moved from Ukraine to Romania 5 tactical_bombers moved from Germany to Romania 1 mech_infantry moved from Northern Italy to Albania Italians take Albania from British 1 bomber moved from Caucasus to Romania 1 tactical_bomber moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Holland Belgium 6 fighters moved from Western Germany to Holland Belgium 7 fighters moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 7 fighters, 3 infantry and 1 tactical_bomber French defend with 2 infantry; Americans defend with 1 airfield, 1 factory_minor and 1 harbour Germans roll dice for 7 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/11 hits, 4,67 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for French: 2 infantry Battle in Romania Germans attack with 1 bomber, 2 infantry, 1 mech_infantry and 5 tactical_bombers British defend with 1 armour and 1 mech_infantry Germans roll dice for 1 bomber, 2 infantry, 1 mech_infantry and 5 tactical_bombers in Romania, round 2 : 5/9 hits, 3,67 expected hits British roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Romania Germans win, taking Romania from British with 1 bomber, 1 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Holland Belgium Germans attack with 1 bomber, 6 fighters, 4 infantry and 1 tactical_bomber Americans defend with 1 factory_minor and 3 infantry Germans roll dice for 1 bomber, 6 fighters, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 6/12 hits, 5,00 expected hits Americans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 bomber, 6 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Non Combat Move - Germans 5 tactical_bombers moved from Romania to Germany 1 bomber moved from Romania to Western Germany 1 bomber moved from Holland Belgium to Western Germany 6 fighters moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 7 fighters moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 11 mech_infantrys moved from Northern Italy to Germany 2 armour and 16 mech_infantrys moved from Western Germany to Germany 10 infantry moved from Western Germany to Germany 13 artilleries, 21 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Ukraine to Caucasus 1 infantry moved from Volgograd to Caucasus 1 aaGun and 2 infantry moved from Northern Italy to Western Germany 1 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 infantry placed in France 9 artilleries and 1 infantry placed in Western Germany 3 infantry placed in Novgorod 3 mech_infantrys placed in Ukraine 3 infantry placed in Volgograd Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 4,67 British : 0,17 Americans : -0,67
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TripleA Turn Summary: Japanese round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24 Purchase Units - Japanese Japanese buy 10 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 8 armour, 5 artilleries, 10 infantry and 10 mech_infantrys moved from West India to Eastern Persia 3 mech_infantrys moved from India to Eastern Persia 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 25 Sea Zone to 3 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 artilleries and 2 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Siberia to Soviet Far East Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Hawaiian Islands Battle in Soviet Far East Japanese attack with 2 artilleries and 3 infantry Americans defend with 2 infantry Japanese roll dice for 2 artilleries and 3 infantry in Soviet Far East, round 2 : 2/5 hits, 1,50 expected hits Americans roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Soviet Far East Japanese win, taking Hawaiian Islands from Americans, taking Soviet Far East from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Eastern Persia Japanese attack with 8 armour, 5 artilleries, 10 infantry and 13 mech_infantrys British defend with 2 artilleries and 1 infantry Japanese roll dice for 8 armour, 5 artilleries, 10 infantry and 13 mech_infantrys in Eastern Persia, round 2 : 18/36 hits, 10,33 expected hits British roll dice for 2 artilleries and 1 infantry in Eastern Persia, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 8 armour, 5 artilleries, 8 infantry and 13 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Japanese: 2 infantry Casualties for British: 2 artilleries and 1 infantry Non Combat Move - Japanese 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 2 fighters moved from Malaya to Java 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 25 Sea Zone to 13 Sea Zone 1 destroyer moved from 25 Sea Zone to 12 Sea Zone 1 destroyer moved from 25 Sea Zone to 27 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 armour moved from Midway to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 3 infantry moved from Midway to 25 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 armour and 1 artillery moved from Midway to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan 2 battleships, 18 carriers, 1 cruiser, 8 destroyers, 26 fighters, 27 submarines and 10 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 3 bombers moved from India to Philippines Place Units - Japanese 1 fighter and 2 mech_infantrys placed in India 3 fighters placed in French Indo China 6 fighters placed in Japan Turn Complete - Japanese Japanese collect 83 PUs; end with 83 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 96 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 106 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 111 PUs
Combat Hit Differential Summary :
British : 1,00 Americans : -0,67 Japanese : 7,83
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need to take a quick look hold on
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TripleA Turn Summary: Japanese round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24 Purchase Units - Japanese Japanese buy 10 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 8 armour, 5 artilleries, 10 infantry and 10 mech_infantrys moved from West India to Eastern Persia 3 mech_infantrys moved from India to Eastern Persia 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 25 Sea Zone to 3 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 artilleries and 2 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Siberia to Soviet Far East Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Hawaiian Islands Battle in Soviet Far East Japanese attack with 2 artilleries and 3 infantry Americans defend with 2 infantry Japanese roll dice for 2 artilleries and 3 infantry in Soviet Far East, round 2 : 2/5 hits, 1,50 expected hits Americans roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Soviet Far East Japanese win, taking Hawaiian Islands from Americans, taking Soviet Far East from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Eastern Persia Japanese attack with 8 armour, 5 artilleries, 10 infantry and 13 mech_infantrys British defend with 2 artilleries and 1 infantry Japanese roll dice for 8 armour, 5 artilleries, 10 infantry and 13 mech_infantrys in Eastern Persia, round 2 : 18/36 hits, 10,33 expected hits British roll dice for 2 artilleries and 1 infantry in Eastern Persia, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 8 armour, 5 artilleries, 8 infantry and 13 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Japanese: 2 infantry Casualties for British: 2 artilleries and 1 infantry Non Combat Move - Japanese 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 2 fighters moved from Malaya to Java 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 25 Sea Zone to 13 Sea Zone 1 destroyer moved from 25 Sea Zone to 12 Sea Zone 1 destroyer moved from 25 Sea Zone to 27 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 armour moved from Midway to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 3 infantry moved from Midway to 25 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 armour and 1 artillery moved from Midway to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan 2 battleships, 18 carriers, 1 cruiser, 8 destroyers, 26 fighters, 27 submarines and 10 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 3 bombers moved from India to Philippines Place Units - Japanese 1 fighter and 2 mech_infantrys placed in India 3 fighters placed in French Indo China 6 fighters placed in Japan Turn Complete - Japanese Japanese collect 83 PUs; end with 83 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 96 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 106 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 111 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Caucasus: 1 armour, 1 artillery and 4 infantry EDIT: Adding units owned by Japanese to Northwest Persia: 1 armour, 1 artillery and 4 infantry EDIT: Removing units owned by Japanese from Kazakhstan: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Caucasus: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from Tsinghai: 1 infantry EDIT: Adding units owned by Japanese to Kazakhstan: 1 infantry EDIT: Adding units owned by Japanese to Tsinghai: 1 artillery EDIT: Removing units owned by Japanese from Shensi: 1 artillery EDIT: Removing units owned by Japanese from Anhwe: 1 infantry EDIT: Adding units owned by Japanese to Shensi: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from New Guinea: 1 bomber EDIT: Adding units owned by Japanese to Japan: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports EDIT: Removing units owned by Japanese from Japan: 2 infantry EDIT: Removing units owned by Japanese from Japan: 1 armour and 1 artillery EDIT: Adding units owned by Japanese to 26 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to Hawaiian Islands: 1 armour, 1 artillery and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1,00 Americans : -0,67 Japanese : 7,83
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do you want me to re-do it and edit the battles instead?
sorry for this mess
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@oysteilo said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
TripleA Turn Summary: Japanese round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24 Purchase Units - Japanese Japanese buy 10 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 8 armour, 5 artilleries, 10 infantry and 10 mech_infantrys moved from West India to Eastern Persia 3 mech_infantrys moved from India to Eastern Persia 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 25 Sea Zone to 3 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 artilleries and 2 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Siberia to Soviet Far East Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Hawaiian Islands Battle in Soviet Far East Japanese attack with 2 artilleries and 3 infantry Americans defend with 2 infantry Japanese roll dice for 2 artilleries and 3 infantry in Soviet Far East, round 2 : 2/5 hits, 1,50 expected hits Americans roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Soviet Far East Japanese win, taking Hawaiian Islands from Americans, taking Soviet Far East from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Eastern Persia Japanese attack with 8 armour, 5 artilleries, 10 infantry and 13 mech_infantrys British defend with 2 artilleries and 1 infantry Japanese roll dice for 8 armour, 5 artilleries, 10 infantry and 13 mech_infantrys in Eastern Persia, round 2 : 18/36 hits, 10,33 expected hits British roll dice for 2 artilleries and 1 infantry in Eastern Persia, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 8 armour, 5 artilleries, 8 infantry and 13 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Japanese: 2 infantry Casualties for British: 2 artilleries and 1 infantry Non Combat Move - Japanese 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 2 fighters moved from Malaya to Java 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 25 Sea Zone to 13 Sea Zone 1 destroyer moved from 25 Sea Zone to 12 Sea Zone 1 destroyer moved from 25 Sea Zone to 27 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 armour moved from Midway to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 3 infantry moved from Midway to 25 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 armour and 1 artillery moved from Midway to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan 2 battleships, 18 carriers, 1 cruiser, 8 destroyers, 26 fighters, 27 submarines and 10 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 3 bombers moved from India to Philippines Place Units - Japanese 1 fighter and 2 mech_infantrys placed in India 3 fighters placed in French Indo China 6 fighters placed in Japan Turn Complete - Japanese Japanese collect 83 PUs; end with 83 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 96 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 106 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 111 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Caucasus: 1 armour, 1 artillery and 4 infantry EDIT: Adding units owned by Japanese to Northwest Persia: 1 armour, 1 artillery and 4 infantry EDIT: Removing units owned by Japanese from Kazakhstan: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Caucasus: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from Tsinghai: 1 infantry EDIT: Adding units owned by Japanese to Kazakhstan: 1 infantry EDIT: Adding units owned by Japanese to Tsinghai: 1 artillery EDIT: Removing units owned by Japanese from Shensi: 1 artillery EDIT: Removing units owned by Japanese from Anhwe: 1 infantry EDIT: Adding units owned by Japanese to Shensi: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from New Guinea: 1 bomber EDIT: Adding units owned by Japanese to Japan: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports EDIT: Removing units owned by Japanese from Japan: 2 infantry EDIT: Removing units owned by Japanese from Japan: 1 armour and 1 artillery EDIT: Adding units owned by Japanese to 26 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to Hawaiian Islands: 1 armour, 1 artillery and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1,00 Americans : -0,67 Japanese : 7,83
No need, I think that does it…I don’t see any way out of this mess. Good game!
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@666 yeah, fun and good game. I was pretty sure for a long time that you had this in your pocket. It was not something I just said. I think your dicing in Russia round 11 was brutal for you. It provided a window of opportunity to take down Russia in round 14 and at the same time rushing India. I think that was the turning point. It waa also important to prevent your russian stack to reach the middle east. That battle went well for me and it was certainly a battle i did not wanted to do, but kind of had to do. Overall I think i had better dice than you and that certainly counts. I am wondering if you had sacrifieced all your american air in europe a few rounds earlier combined with a british attack on berlin, how that would have turned out?
Again, good game!
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@oysteilo said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@666 yeah, fun and good game. I was pretty sure for a long time that you had this in your pocket. It was not something I just said. I think your dicing in Russia round 11 was brutal for you. It provided a window of opportunity to take down Russia in round 14 and at the same time rushing India. I think that was the turning point. It waa also important to prevent your russian stack to reach the middle east. That battle went well for me and it was certainly a battle i did not wanted to do, but kind of had to do. Overall I think i had better dice than you and that certainly counts. I am wondering if you had sacrifieced all your american air in europe a few rounds earlier combined with a british attack on berlin, how that would have turned out?
Again, good game!
Was planning on the last ditched american air attack on berlin but never got the odds that I was comfortable with…I was too conservative in both Europe and the pacific and I really lost it in the pacific. let me know if and when you would like to play again. Thanks