Assumed no intercept.
Oysteilo (Axis +3) vs. JWW (allies) BM3
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@oysteilo I must have hit don’t attack the JPN sub???
will roll it on chi turn, using edit to add some ships etc…sorry
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TripleA Manual Gamesave Post: UK_Pacific round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Americans Americans buy 1 aaGun, 1 fighter, 7 infantry and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 5 transports moved from 110 Sea Zone to 107 Sea Zone 3 bombers moved from Normandy Bordeaux to Germany 1 armour, 1 artillery and 9 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Normandy Bordeaux to 110 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 3,7,5 and causes: 15 damage to unit: factory_major Bombing raid in Germany causes 15 damage total. Battle in 110 Sea Zone British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters Germans defend with 1 destroyer Americans roll dice for 3 carriers, 1 cruiser, 4 destroyers and 7 fighters in 110 Sea Zone, round 2 : 4/12 hits, 5.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Holland Belgium Americans attack with 1 armour, 1 artillery and 9 infantry Germans defend with 1 factory_minor; Italians defend with 1 mech_infantry Americans roll dice for 1 armour, 1 artillery and 9 infantry in Holland Belgium, round 2 : 1/11 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Philippines from Japanese to Americans EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Queensland: 1 infantry EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Philippines: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 4 infantry moved from Eastern United States to 101 Sea Zone 12 infantry moved from Morocco to 91 Sea Zone 12 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone 12 infantry moved from 110 Sea Zone to Holland Belgium 3 bombers moved from Germany to United Kingdom 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 7 fighters moved from 110 Sea Zone to Southern France Place Units - Americans 1 aaGun and 2 infantry placed in Norway 3 infantry placed in Normandy Bordeaux 1 fighter and 2 infantry placed in Southern France 10 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Japanese to 72 Sea Zone: 1 submarine EDIT: Adding units owned by British to Tanganyika Territory: 1 fighter EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode British buy 1 armour, 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Tanganyika Territory to 72 Sea Zone 1 destroyer moved from 71 Sea Zone to 72 Sea Zone Combat - British Battle in 72 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 72 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 72 Sea Zone British win, taking 72 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British 3 artilleries and 1 mech_infantry moved from Iraq to Persia 5 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Belgian Congo to Egypt 1 fighter moved from 72 Sea Zone to Tanganyika Territory 5 infantry and 3 mech_infantrys moved from United Kingdom to 110 Sea Zone 5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Holland Belgium 2 aaGuns moved from Normandy Bordeaux to Holland Belgium 2 mech_infantrys moved from Normandy Bordeaux to Southern France 5 infantry moved from Normandy Bordeaux to Southern France 5 infantry moved from Normandy Bordeaux to Southern France 8 infantry moved from Normandy Bordeaux to Holland Belgium 6 fighters moved from Southern France to Holland Belgium 2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone Place Units - British 1 armour, 1 artillery and 6 infantry placed in United Kingdom 3 infantry placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Tanganyika Territory: 1 fighter EDIT: Removing units owned by British from 72 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 British : 0.17 Americans : -2.83 Chinese : -0.33 Japanese : 0.50 AA fire in Germany : : -0.50
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@oysteilo let me review the usa/uk ncm…i rushed it…thanks
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@oysteilo, I’d like to do the USA, holland & z110 battle differently so I can change the ncm, tasing just moving to quickly, not thinking…it’s your 1 mech in holland and 1 dd in z110. I don’t think you hit with either, this would give you a chance to take a piece off the table? Let me know and thanks
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@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo, I’d like to do the USA, holland & z110 battle differently so I can change the ncm, tasing just moving to quickly, not thinking…it’s your 1 mech in holland and 1 dd in z110. I don’t think you hit with either, this would give you a chance to take a piece off the table? Let me know and thanks
go for it
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@oysteilo thanks I will edit the changes, not sure how to preroll for the G dd or ITA mech, unless you edit/set-up the battles on your turn and then delete an inf or tip a CV? I trust you, do as you wish…
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TripleA Manual Gamesave Post: UK_Pacific round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Americans Americans buy 1 aaGun, 1 fighter, 7 infantry and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 5 transports moved from 110 Sea Zone to 107 Sea Zone 3 bombers moved from Normandy Bordeaux to Germany 1 armour, 1 artillery and 9 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Normandy Bordeaux to 110 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 3,7,5 and causes: 15 damage to unit: factory_major Bombing raid in Germany causes 15 damage total. Battle in 110 Sea Zone British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters Germans defend with 1 destroyer Americans roll dice for 3 carriers, 1 cruiser, 4 destroyers and 7 fighters in 110 Sea Zone, round 2 : 4/12 hits, 5.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Holland Belgium Americans attack with 1 armour, 1 artillery and 9 infantry Germans defend with 1 factory_minor; Italians defend with 1 mech_infantry Americans roll dice for 1 armour, 1 artillery and 9 infantry in Holland Belgium, round 2 : 1/11 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Philippines from Japanese to Americans EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Queensland: 1 infantry EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Philippines: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 4 infantry moved from Eastern United States to 101 Sea Zone 12 infantry moved from Morocco to 91 Sea Zone 12 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone 12 infantry moved from 110 Sea Zone to Holland Belgium 3 bombers moved from Germany to United Kingdom 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 7 fighters moved from 110 Sea Zone to Southern France Place Units - Americans 1 aaGun and 2 infantry placed in Norway 3 infantry placed in Normandy Bordeaux 1 fighter and 2 infantry placed in Southern France 10 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Japanese to 72 Sea Zone: 1 submarine EDIT: Adding units owned by British to Tanganyika Territory: 1 fighter EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode British buy 1 armour, 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Tanganyika Territory to 72 Sea Zone 1 destroyer moved from 71 Sea Zone to 72 Sea Zone Combat - British Battle in 72 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 72 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 72 Sea Zone British win, taking 72 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British 3 artilleries and 1 mech_infantry moved from Iraq to Persia 5 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Belgian Congo to Egypt 1 fighter moved from 72 Sea Zone to Tanganyika Territory 5 infantry and 3 mech_infantrys moved from United Kingdom to 110 Sea Zone 5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Holland Belgium 2 aaGuns moved from Normandy Bordeaux to Holland Belgium 2 mech_infantrys moved from Normandy Bordeaux to Southern France 5 infantry moved from Normandy Bordeaux to Southern France 5 infantry moved from Normandy Bordeaux to Southern France 8 infantry moved from Normandy Bordeaux to Holland Belgium 6 fighters moved from Southern France to Holland Belgium 2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone Place Units - British 1 armour, 1 artillery and 6 infantry placed in United Kingdom 3 infantry placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Tanganyika Territory: 1 fighter EDIT: Removing units owned by British from 72 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Holland Belgium: 2 aaGuns, 6 fighters, 13 infantry and 3 mech_infantrys EDIT: Removing units owned by Americans from Holland Belgium: 1 armour, 1 artillery and 19 infantry EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 armour and 10 infantry EDIT: Adding units owned by Americans to Southern France: 1 artillery and 9 infantry EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier and 1 destroyer EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier, 1 destroyer and 1 fighter EDIT: Removing units owned by Americans from Southern France: 1 fighter EDIT: Adding units owned by British to Southern France: 5 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 2 aaGuns, 8 fighters, 8 infantry and 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 British : 0.17 Americans : -2.83 Chinese : -0.33 Japanese : 0.50 AA fire in Germany : : -0.50
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I will be slow for the next week
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@oysteilo ok
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 2 aaGuns, 1 armour, 2 artilleries and 1 infantry moved from Rostov to Caucasus 1 artillery moved from Northern Italy to Southern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6,3,1,5,2 Italians collect 5 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo thanks I will edit the changes, not sure how to preroll for the G dd or ITA mech, unless you edit/set-up the battles on your turn and then delete an inf or tip a CV? I trust you, do as you wish…
I have not modified anything about this as I am not sure exactely what is going on. If you feel it should be rerolled go ahead during anzac/france. It will hardly affect my italy move anyway as long as your stuff now is in the position you want it to be, planes etc. I trust you so feel free to do whatever you wanted to
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@oysteilo said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo thanks I will edit the changes, not sure how to preroll for the G dd or ITA mech, unless you edit/set-up the battles on your turn and then delete an inf or tip a CV? I trust you, do as you wish…
I have not modified anything about this as I am not sure exactely what is going on. If you feel it should be rerolled go ahead during anzac/france. It will hardly affect my italy move anyway as long as your stuff now is in the position you want it to be, planes etc. I trust you so feel free to do whatever you wanted to
I don’t remember now. Let me take a look and see wtf I was doing??
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@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo thanks I will edit the changes, not sure how to preroll for the G dd or ITA mech, unless you edit/set-up the battles on your turn and then delete an inf or tip a CV? I trust you, do as you wish…
I have not modified anything about this as I am not sure exactely what is going on. If you feel it should be rerolled go ahead during anzac/france. It will hardly affect my italy move anyway as long as your stuff now is in the position you want it to be, planes etc. I trust you so feel free to do whatever you wanted to
I don’t remember now. Let me take a look and see wtf I was doing??
OK, so i made a change with the USA combat and I said we would roll those battles over, if you allowed the change, which you did. So, you have two re-rolls, which you initially missed, the ITA mech and the UK DD. you have an opportunity to get two hits on my forces. I will arrange that on this turn and edit any hits you have.
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@oysteilo I have added an ITA mech to Urals and a G dd to z125. I have aded a bunch of anzac bombers and I will attack this turn…if the mech hits I will remove a usa inf from Holland and if the G dd hits I will tip one of the usa cv’s in z 110. all anzac bombers will be deleted. thanks again
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 5 bombers moved from Evenkiyskiy to Urals 5 bombers moved from Norway to 125 Sea Zone Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Battle in Urals ANZAC attack with 5 bombers Italians defend with 1 mech_infantry ANZAC roll dice for 5 bombers in Urals, round 2 : 3/5 hits, 3.33 expected hits Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 bomber owned by the ANZAC lost in Urals ANZAC win with 4 bombers remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 bomber Casualties for Italians: 1 mech_infantry Battle in 125 Sea Zone ANZAC attack with 5 bombers Germans defend with 1 destroyer ANZAC roll dice for 5 bombers in 125 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone ANZAC win with 5 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - ANZAC 5 bombers moved from 125 Sea Zone to Scotland 4 bombers moved from Urals to Evenkiyskiy 1 destroyer moved from 54 Sea Zone to 61 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Evenkiyskiy: 4 bombers EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry EDIT: Removing units owned by ANZAC from Scotland: 5 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33 ANZAC : 1.33 Japanese : 0.33
Territory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Celebes : 1 flag, 1 artillery 44 Sea Zone : 1 transport 54 Sea Zone : 3 carriers, 2 destroyers, 6 fighters and 2 transports 61 Sea Zone : 1 destroyer Ethiopia : 1 flag
Production/PUs Summary :
Germans : 53 / 72 Russians : 7 / 0 Japanese : 66 / 84 Americans : 67 / 102 Chinese : 4 / 6 British : 35 / 44 UK_Pacific : 0 / 0 Italians : 13 / 6 ANZAC : 14 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 5 bombers moved from Evenkiyskiy to Urals 5 bombers moved from Norway to 125 Sea Zone Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Battle in Urals ANZAC attack with 5 bombers Italians defend with 1 mech_infantry ANZAC roll dice for 5 bombers in Urals, round 2 : 3/5 hits, 3.33 expected hits Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 bomber owned by the ANZAC lost in Urals ANZAC win with 4 bombers remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 bomber Casualties for Italians: 1 mech_infantry Battle in 125 Sea Zone ANZAC attack with 5 bombers Germans defend with 1 destroyer ANZAC roll dice for 5 bombers in 125 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone ANZAC win with 5 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - ANZAC 5 bombers moved from 125 Sea Zone to Scotland 4 bombers moved from Urals to Evenkiyskiy 1 destroyer moved from 54 Sea Zone to 61 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Evenkiyskiy: 4 bombers EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry EDIT: Removing units owned by ANZAC from Scotland: 5 bombers EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Germans : 0.33 ANZAC : 1.33 Japanese : 0.33
Territory Summary for ANZAC and French :
Paulau Island : 1 flag, 1 infantry Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Celebes : 1 flag, 1 artillery 44 Sea Zone : 1 transport 54 Sea Zone : 3 carriers, 2 destroyers, 6 fighters and 2 transports 61 Sea Zone : 1 destroyer Normandy Bordeaux : 1 fighter Southern France : 3 infantry Ethiopia : 1 flag
Production/PUs Summary :
Germans : 53 / 72 Russians : 7 / 0 Japanese : 66 / 84 Americans : 67 / 102 Chinese : 4 / 6 British : 35 / 44 UK_Pacific : 0 / 0 Italians : 13 / 6 ANZAC : 14 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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ok, thanks again, hope that makes sense? your eta mech in holland hit on the second go around and i deleted a usa inf…
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 fighters and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Holland Belgium 2 tactical_bombers moved from Western Germany to Holland Belgium 5 fighters moved from Western Germany to Holland Belgium 1 infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 1 artillery and 2 infantry moved from Russia to Samara Germans take Samara from Russians 1 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Russia to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan Combat - Germans Battle in Holland Belgium Germans attack with 5 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 factory_minor and 1 infantry Germans roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/9 hits, 4,17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Kazakhstan Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 3/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Kazakhstan to Greece 1 fighter moved from Greece to Western Germany 1 fighter and 1 tactical_bomber moved from Russia to Germany 1 artillery and 2 infantry moved from Novgorod to Karelia 1 armour and 4 mech_infantrys moved from Bryansk to Novgorod 2 mech_infantrys moved from Eastern Poland to Germany 3 infantry moved from Vologda to Urals 3 tactical_bombers moved from Greece to Western Germany 5 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 8 infantry moved from Western Germany to Germany 2 infantry moved from Western Germany to Germany 1 infantry moved from France to Western Germany 1 infantry moved from Denmark to Western Germany 14 artilleries and 13 infantry moved from Volgograd to Caucasus 3 infantry moved from Rostov to Caucasus 2 tactical_bombers moved from Western Germany to Germany 3 tactical_bombers moved from Western Germany to Germany 5 infantry moved from Western Germany to Northern Italy Place Units - Germans 1 artillery, 2 fighters and 7 infantry placed in Western Germany 3 infantry placed in France 3 infantry placed in Russia 3 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,4,4,1,3,6 Germans collect 55 PUs (4 lost to blockades); end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0,83 Americans : 0,67 Russians : 0,67
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Combat Move - Russians 17 infantry moved from Kansu to Novosibirsk 1 mech_infantry moved from Szechwan to Kazakhstan 1 fighter moved from Sikang to Kazakhstan 2 infantry moved from Szechwan to Shensi 1 fighter moved from Sikang to Shensi 2 infantry moved from Timguska to Urals 1 mech_infantry moved from Szechwan to Kazakhstan 1 tactical_bomber moved from Sikang to Urals Combat - Russians Battle in Urals Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Urals, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 3 infantry in Urals, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Urals Russians roll dice for 2 infantry and 1 tactical_bomber in Urals, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Novosibirsk Russians attack with 17 infantry Germans defend with 1 infantry Russians roll dice for 17 infantry in Novosibirsk, round 2 : 0/17 hits, 2.83 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 17 infantry in Novosibirsk, round 3 : 0/17 hits, 2.83 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 17 infantry in Novosibirsk, round 4 : 7/17 hits, 2.83 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 16 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Shensi Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 mech_infantrys moved from Szechwan to Tsinghai 1 aaGun moved from Sikang to Tsinghai 1 aaGun moved from Szechwan to Sikang 1 fighter moved from Shensi to Timguska 1 fighter moved from Kazakhstan to Timguska 1 tactical_bomber moved from Urals to Timguska 1 aaGun moved from Kansu to Novosibirsk 1 aaGun moved from Kansu to Timguska Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -1.67 Russians : -0.50 Japanese : -1.00
Territory Summary for Russians :
Shensi : 2 infantry Tsinghai : 1 aaGun and 2 mech_infantrys Sikang : 1 aaGun Timguska : 1 aaGun, 2 fighters and 1 tactical_bomber Kazakhstan : 2 mech_infantrys Urals : 2 infantry Novosibirsk : 1 aaGun and 16 infantry
Production/PUs Summary :
Germans : 56 / 75 Russians : 7 / 0 Japanese : 65 / 84 Americans : 64 / 102 Chinese : 5 / 6 British : 35 / 44 UK_Pacific : 0 / 0 Italians : 13 / 6 ANZAC : 14 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 7 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery and 4 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Chahar to Suiyuyan 1 armour and 3 mech_infantrys moved from Hunan to Shensi 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 1 submarine moved from 42 Sea Zone to 61 Sea Zone 1 fighter moved from Guam to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Java to Philippines 2 tactical_bombers moved from 42 Sea Zone to 61 Sea Zone 5 fighters moved from 42 Sea Zone to 61 Sea Zone 2 tactical_bombers moved from 42 Sea Zone to Celebes 3 fighters moved from 42 Sea Zone to Celebes 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 tactical_bomber moved from 42 Sea Zone to 61 Sea Zone 3 fighters moved from 42 Sea Zone to Celebes 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Celebes Japanese attack with 6 fighters, 2 infantry and 3 tactical_bombers ANZAC defend with 1 artillery Japanese roll dice for 6 fighters, 2 infantry and 3 tactical_bombers in Celebes, round 2 : 7/11 hits, 5,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 6 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 61 Sea Zone Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 5 fighters and 3 tactical_bombers in 61 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 61 Sea Zone Japanese win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Shensi, round 2 : 3/10 hits, 2,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 6 fighters and 3 tactical_bombers moved from Celebes to 42 Sea Zone 1 bomber moved from Philippines to French Indo China 5 fighters and 3 tactical_bombers moved from 61 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 marine moved from Ceylon to 39 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 39 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 tactical_bomber moved from India to 42 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Java 1 fighter moved from India to 42 Sea Zone 2 bombers moved from Hunan to Java 1 bomber moved from Hunan to Java 1 tactical_bomber moved from Hunan to French Indo China 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 22 Sea Zone to 6 Sea Zone 3 submarines moved from 37 Sea Zone to 42 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Amur to Siberia 1 aaGun moved from Hopei to Shensi Place Units - Japanese 1 submarine and 1 transport placed in 39 Sea Zone 1 artillery placed in India 1 transport placed in 36 Sea Zone 2 submarines placed in 36 Sea Zone 3 submarines placed in 37 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 2 mech_infantrys EDIT: Adding units owned by Japanese to Yunnan: 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : 1,33 ANZAC : -0,67 Chinese : -0,67 Japanese : 3,17