Game set-Up:
Bid Spending.jpg
@oysteilo I must have hit don’t attack the JPN sub???
will roll it on chi turn, using edit to add some ships etc…sorry
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 aaGun, 1 fighter, 7 infantry and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
5 transports moved from 110 Sea Zone to 107 Sea Zone
3 bombers moved from Normandy Bordeaux to Germany
1 armour, 1 artillery and 9 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 3,7,5 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters
Germans defend with 1 destroyer
Americans roll dice for 3 carriers, 1 cruiser, 4 destroyers and 7 fighters in 110 Sea Zone, round 2 : 4/12 hits, 5.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 armour, 1 artillery and 9 infantry
Germans defend with 1 factory_minor; Italians defend with 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery and 9 infantry in Holland Belgium, round 2 : 1/11 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Philippines from Japanese to Americans
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Queensland: 1 infantry
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Philippines: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 infantry moved from Eastern United States to 101 Sea Zone
12 infantry moved from Morocco to 91 Sea Zone
12 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
12 infantry moved from 110 Sea Zone to Holland Belgium
3 bombers moved from Germany to United Kingdom
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
7 fighters moved from 110 Sea Zone to Southern France
Place Units - Americans
1 aaGun and 2 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
1 fighter and 2 infantry placed in Southern France
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 72 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Tanganyika Territory: 1 fighter
EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
British buy 1 armour, 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Tanganyika Territory to 72 Sea Zone
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
Combat - British
Battle in 72 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 72 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 72 Sea Zone
British win, taking 72 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
3 artilleries and 1 mech_infantry moved from Iraq to Persia
5 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from 72 Sea Zone to Tanganyika Territory
5 infantry and 3 mech_infantrys moved from United Kingdom to 110 Sea Zone
5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Holland Belgium
2 aaGuns moved from Normandy Bordeaux to Holland Belgium
2 mech_infantrys moved from Normandy Bordeaux to Southern France
5 infantry moved from Normandy Bordeaux to Southern France
5 infantry moved from Normandy Bordeaux to Southern France
8 infantry moved from Normandy Bordeaux to Holland Belgium
6 fighters moved from Southern France to Holland Belgium
2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
Place Units - British
1 armour, 1 artillery and 6 infantry placed in United Kingdom
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Tanganyika Territory: 1 fighter
EDIT: Removing units owned by British from 72 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
British : 0.17
Americans : -2.83
Chinese : -0.33
Japanese : 0.50
AA fire in Germany : : -0.50
@oysteilo let me review the usa/uk ncm…i rushed it…thanks
@oysteilo, I’d like to do the USA, holland & z110 battle differently so I can change the ncm, tasing just moving to quickly, not thinking…it’s your 1 mech in holland and 1 dd in z110. I don’t think you hit with either, this would give you a chance to take a piece off the table? Let me know and thanks
@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo, I’d like to do the USA, holland & z110 battle differently so I can change the ncm, tasing just moving to quickly, not thinking…it’s your 1 mech in holland and 1 dd in z110. I don’t think you hit with either, this would give you a chance to take a piece off the table? Let me know and thanks
go for it
@oysteilo thanks I will edit the changes, not sure how to preroll for the G dd or ITA mech, unless you edit/set-up the battles on your turn and then delete an inf or tip a CV? I trust you, do as you wish…
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 aaGun, 1 fighter, 7 infantry and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
5 transports moved from 110 Sea Zone to 107 Sea Zone
3 bombers moved from Normandy Bordeaux to Germany
1 armour, 1 artillery and 9 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 3,7,5 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters
Germans defend with 1 destroyer
Americans roll dice for 3 carriers, 1 cruiser, 4 destroyers and 7 fighters in 110 Sea Zone, round 2 : 4/12 hits, 5.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 armour, 1 artillery and 9 infantry
Germans defend with 1 factory_minor; Italians defend with 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery and 9 infantry in Holland Belgium, round 2 : 1/11 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Philippines from Japanese to Americans
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Queensland: 1 infantry
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Philippines: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 infantry moved from Eastern United States to 101 Sea Zone
12 infantry moved from Morocco to 91 Sea Zone
12 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
12 infantry moved from 110 Sea Zone to Holland Belgium
3 bombers moved from Germany to United Kingdom
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
7 fighters moved from 110 Sea Zone to Southern France
Place Units - Americans
1 aaGun and 2 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
1 fighter and 2 infantry placed in Southern France
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 72 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Tanganyika Territory: 1 fighter
EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
British buy 1 armour, 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Tanganyika Territory to 72 Sea Zone
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
Combat - British
Battle in 72 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 72 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 72 Sea Zone
British win, taking 72 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
3 artilleries and 1 mech_infantry moved from Iraq to Persia
5 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from 72 Sea Zone to Tanganyika Territory
5 infantry and 3 mech_infantrys moved from United Kingdom to 110 Sea Zone
5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Holland Belgium
2 aaGuns moved from Normandy Bordeaux to Holland Belgium
2 mech_infantrys moved from Normandy Bordeaux to Southern France
5 infantry moved from Normandy Bordeaux to Southern France
5 infantry moved from Normandy Bordeaux to Southern France
8 infantry moved from Normandy Bordeaux to Holland Belgium
6 fighters moved from Southern France to Holland Belgium
2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
Place Units - British
1 armour, 1 artillery and 6 infantry placed in United Kingdom
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Tanganyika Territory: 1 fighter
EDIT: Removing units owned by British from 72 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Holland Belgium: 2 aaGuns, 6 fighters, 13 infantry and 3 mech_infantrys
EDIT: Removing units owned by Americans from Holland Belgium: 1 armour, 1 artillery and 19 infantry
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 armour and 10 infantry
EDIT: Adding units owned by Americans to Southern France: 1 artillery and 9 infantry
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier and 1 destroyer
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier, 1 destroyer and 1 fighter
EDIT: Removing units owned by Americans from Southern France: 1 fighter
EDIT: Adding units owned by British to Southern France: 5 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 2 aaGuns, 8 fighters, 8 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
British : 0.17
Americans : -2.83
Chinese : -0.33
Japanese : 0.50
AA fire in Germany : : -0.50
I will be slow for the next week
@oysteilo ok
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 aaGuns, 1 armour, 2 artilleries and 1 infantry moved from Rostov to Caucasus
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6,3,1,5,2
Italians collect 5 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo thanks I will edit the changes, not sure how to preroll for the G dd or ITA mech, unless you edit/set-up the battles on your turn and then delete an inf or tip a CV? I trust you, do as you wish…
I have not modified anything about this as I am not sure exactely what is going on. If you feel it should be rerolled go ahead during anzac/france. It will hardly affect my italy move anyway as long as your stuff now is in the position you want it to be, planes etc. I trust you so feel free to do whatever you wanted to
@oysteilo said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo thanks I will edit the changes, not sure how to preroll for the G dd or ITA mech, unless you edit/set-up the battles on your turn and then delete an inf or tip a CV? I trust you, do as you wish…
I have not modified anything about this as I am not sure exactely what is going on. If you feel it should be rerolled go ahead during anzac/france. It will hardly affect my italy move anyway as long as your stuff now is in the position you want it to be, planes etc. I trust you so feel free to do whatever you wanted to
I don’t remember now. Let me take a look and see wtf I was doing??
@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo thanks I will edit the changes, not sure how to preroll for the G dd or ITA mech, unless you edit/set-up the battles on your turn and then delete an inf or tip a CV? I trust you, do as you wish…
I have not modified anything about this as I am not sure exactely what is going on. If you feel it should be rerolled go ahead during anzac/france. It will hardly affect my italy move anyway as long as your stuff now is in the position you want it to be, planes etc. I trust you so feel free to do whatever you wanted to
I don’t remember now. Let me take a look and see wtf I was doing??
OK, so i made a change with the USA combat and I said we would roll those battles over, if you allowed the change, which you did. So, you have two re-rolls, which you initially missed, the ITA mech and the UK DD. you have an opportunity to get two hits on my forces. I will arrange that on this turn and edit any hits you have.
@oysteilo I have added an ITA mech to Urals and a G dd to z125. I have aded a bunch of anzac bombers and I will attack this turn…if the mech hits I will remove a usa inf from Holland and if the G dd hits I will tip one of the usa cv’s in z 110. all anzac bombers will be deleted. thanks again
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
5 bombers moved from Evenkiyskiy to Urals
5 bombers moved from Norway to 125 Sea Zone
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Urals
ANZAC attack with 5 bombers
Italians defend with 1 mech_infantry
ANZAC roll dice for 5 bombers in Urals, round 2 : 3/5 hits, 3.33 expected hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 bomber owned by the ANZAC lost in Urals
ANZAC win with 4 bombers remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 bomber
Casualties for Italians: 1 mech_infantry
Battle in 125 Sea Zone
ANZAC attack with 5 bombers
Germans defend with 1 destroyer
ANZAC roll dice for 5 bombers in 125 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
ANZAC win with 5 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - ANZAC
5 bombers moved from 125 Sea Zone to Scotland
4 bombers moved from Urals to Evenkiyskiy
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Evenkiyskiy: 4 bombers
EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry
EDIT: Removing units owned by ANZAC from Scotland: 5 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
ANZAC : 1.33
Japanese : 0.33
Territory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery
44 Sea Zone : 1 transport
54 Sea Zone : 3 carriers, 2 destroyers, 6 fighters and 2 transports
61 Sea Zone : 1 destroyer
Ethiopia : 1 flag
Production/PUs Summary :
Germans : 53 / 72
Russians : 7 / 0
Japanese : 66 / 84
Americans : 67 / 102
Chinese : 4 / 6
British : 35 / 44
UK_Pacific : 0 / 0
Italians : 13 / 6
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
5 bombers moved from Evenkiyskiy to Urals
5 bombers moved from Norway to 125 Sea Zone
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Urals
ANZAC attack with 5 bombers
Italians defend with 1 mech_infantry
ANZAC roll dice for 5 bombers in Urals, round 2 : 3/5 hits, 3.33 expected hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 bomber owned by the ANZAC lost in Urals
ANZAC win with 4 bombers remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 bomber
Casualties for Italians: 1 mech_infantry
Battle in 125 Sea Zone
ANZAC attack with 5 bombers
Germans defend with 1 destroyer
ANZAC roll dice for 5 bombers in 125 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
ANZAC win with 5 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - ANZAC
5 bombers moved from 125 Sea Zone to Scotland
4 bombers moved from Urals to Evenkiyskiy
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Evenkiyskiy: 4 bombers
EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry
EDIT: Removing units owned by ANZAC from Scotland: 5 bombers
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Germans : 0.33
ANZAC : 1.33
Japanese : 0.33
Territory Summary for ANZAC and French :
Paulau Island : 1 flag, 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery
44 Sea Zone : 1 transport
54 Sea Zone : 3 carriers, 2 destroyers, 6 fighters and 2 transports
61 Sea Zone : 1 destroyer
Normandy Bordeaux : 1 fighter
Southern France : 3 infantry
Ethiopia : 1 flag
Production/PUs Summary :
Germans : 53 / 72
Russians : 7 / 0
Japanese : 66 / 84
Americans : 67 / 102
Chinese : 4 / 6
British : 35 / 44
UK_Pacific : 0 / 0
Italians : 13 / 6
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
ok, thanks again, hope that makes sense? your eta mech in holland hit on the second go around and i deleted a usa inf…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland Belgium
5 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery and 2 infantry moved from Russia to Samara
Germans take Samara from Russians
1 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Russia to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
Combat - Germans
Battle in Holland Belgium
Germans attack with 5 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/9 hits, 4,17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 3/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Kazakhstan to Greece
1 fighter moved from Greece to Western Germany
1 fighter and 1 tactical_bomber moved from Russia to Germany
1 artillery and 2 infantry moved from Novgorod to Karelia
1 armour and 4 mech_infantrys moved from Bryansk to Novgorod
2 mech_infantrys moved from Eastern Poland to Germany
3 infantry moved from Vologda to Urals
3 tactical_bombers moved from Greece to Western Germany
5 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
8 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 infantry moved from France to Western Germany
1 infantry moved from Denmark to Western Germany
14 artilleries and 13 infantry moved from Volgograd to Caucasus
3 infantry moved from Rostov to Caucasus
2 tactical_bombers moved from Western Germany to Germany
3 tactical_bombers moved from Western Germany to Germany
5 infantry moved from Western Germany to Northern Italy
Place Units - Germans
1 artillery, 2 fighters and 7 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Russia
3 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,4,4,1,3,6
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0,83
Americans : 0,67
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Combat Move - Russians
17 infantry moved from Kansu to Novosibirsk
1 mech_infantry moved from Szechwan to Kazakhstan
1 fighter moved from Sikang to Kazakhstan
2 infantry moved from Szechwan to Shensi
1 fighter moved from Sikang to Shensi
2 infantry moved from Timguska to Urals
1 mech_infantry moved from Szechwan to Kazakhstan
1 tactical_bomber moved from Sikang to Urals
Combat - Russians
Battle in Urals
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Urals, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 3 infantry in Urals, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Urals
Russians roll dice for 2 infantry and 1 tactical_bomber in Urals, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Novosibirsk
Russians attack with 17 infantry
Germans defend with 1 infantry
Russians roll dice for 17 infantry in Novosibirsk, round 2 : 0/17 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 17 infantry in Novosibirsk, round 3 : 0/17 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 17 infantry in Novosibirsk, round 4 : 7/17 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 16 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Shensi
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 mech_infantrys moved from Szechwan to Tsinghai
1 aaGun moved from Sikang to Tsinghai
1 aaGun moved from Szechwan to Sikang
1 fighter moved from Shensi to Timguska
1 fighter moved from Kazakhstan to Timguska
1 tactical_bomber moved from Urals to Timguska
1 aaGun moved from Kansu to Novosibirsk
1 aaGun moved from Kansu to Timguska
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -1.67
Russians : -0.50
Japanese : -1.00
Territory Summary for Russians :
Shensi : 2 infantry
Tsinghai : 1 aaGun and 2 mech_infantrys
Sikang : 1 aaGun
Timguska : 1 aaGun, 2 fighters and 1 tactical_bomber
Kazakhstan : 2 mech_infantrys
Urals : 2 infantry
Novosibirsk : 1 aaGun and 16 infantry
Production/PUs Summary :
Germans : 56 / 75
Russians : 7 / 0
Japanese : 65 / 84
Americans : 64 / 102
Chinese : 5 / 6
British : 35 / 44
UK_Pacific : 0 / 0
Italians : 13 / 6
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 7 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 4 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Chahar to Suiyuyan
1 armour and 3 mech_infantrys moved from Hunan to Shensi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
1 submarine moved from 42 Sea Zone to 61 Sea Zone
1 fighter moved from Guam to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Java to Philippines
2 tactical_bombers moved from 42 Sea Zone to 61 Sea Zone
5 fighters moved from 42 Sea Zone to 61 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to Celebes
3 fighters moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from 42 Sea Zone to 61 Sea Zone
3 fighters moved from 42 Sea Zone to Celebes
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Celebes
Japanese attack with 6 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 6 fighters, 2 infantry and 3 tactical_bombers in Celebes, round 2 : 7/11 hits, 5,33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 6 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 61 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 5 fighters and 3 tactical_bombers in 61 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits
ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 61 Sea Zone
Japanese win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Shensi, round 2 : 3/10 hits, 2,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
6 fighters and 3 tactical_bombers moved from Celebes to 42 Sea Zone
1 bomber moved from Philippines to French Indo China
5 fighters and 3 tactical_bombers moved from 61 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 marine moved from Ceylon to 39 Sea Zone
1 carrier, 1 cruiser and 1 marine moved from 39 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 tactical_bomber moved from India to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from India to 42 Sea Zone
2 bombers moved from Hunan to Java
1 bomber moved from Hunan to Java
1 tactical_bomber moved from Hunan to French Indo China
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
3 submarines moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to Siberia
1 aaGun moved from Hopei to Shensi
Place Units - Japanese
1 submarine and 1 transport placed in 39 Sea Zone
1 artillery placed in India
1 transport placed in 36 Sea Zone
2 submarines placed in 36 Sea Zone
3 submarines placed in 37 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Yunnan: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : 1,33
ANZAC : -0,67
Chinese : -0,67
Japanese : 3,17