@simon33 Yeah. But you have too many guys up North. I expected to be able to take and hold Korea. This is more of just a convoy action + build up rather than territory expansion.
Oysteilo (Axis +3) vs. JWW (allies) BM3
-
@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo 29/44 hits on rd 1, +12, hahaha, typical
I know, but I dont quite understand it. According to the calculation I should have on average 19 units remaining. I ended up with 22, so 3 more than expected. You hit fairly well too in round 1 but nothing close to the unbelievable crazy 29 out of 44
-
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Combat Move - Russians 16 infantry moved from Timguska to Kansu 1 infantry moved from Novosibirsk to Kansu 2 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Shensi 1 infantry moved from Sikang to Shensi 2 infantry moved from Sikang to Szechwan 2 mech_infantrys moved from Sikang to Szechwan 2 mech_infantrys moved from Tsinghai to Szechwan Combat - Russians Battle in Kansu Russians attack with 17 infantry Japanese defend with 1 infantry Russians roll dice for 17 infantry in Kansu, round 2 : 5/17 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 17 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Shensi, round 3 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Russians attack with 2 infantry and 4 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 infantry and 4 mech_infantrys in Szechwan, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Sikang to Szechwan 1 aaGun moved from Tsinghai to Sikang 2 aaGuns moved from Timguska to Kansu 2 infantry moved from Evenkiyskiy to Timguska 1 infantry moved from Samara to Kazakhstan 2 fighters and 1 tactical_bomber moved from Persia to Sikang Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 2.83 Japanese : -1.33
Territory Summary for Russians :
Shensi : 4 infantry Kansu : 2 aaGuns and 17 infantry Szechwan : 1 aaGun, 2 infantry and 4 mech_infantrys Sikang : 1 aaGun, 2 fighters and 1 tactical_bomber Timguska : 2 infantry Kazakhstan : 1 infantry
Production/PUs Summary :
Germans : 56 / 72 Russians : 9 / 0 Japanese : 68 / 84 Americans : 62 / 96 Chinese : 5 / 2 British : 35 / 49 UK_Pacific : 0 / 0 Italians : 13 / 8 ANZAC : 11 / 18 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
-
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Guam to 22 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 cruiser moved from 42 Sea Zone to 37 Sea Zone 1 marine moved from Malaya to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 3 infantry moved from Hopei to Shensi 1 bomber and 1 tactical_bomber moved from Anhwe to Shensi 2 bombers moved from India to Shensi 1 submarine moved from 42 Sea Zone to 61 Sea Zone 12 fighters and 6 tactical_bombers moved from 42 Sea Zone to 61 Sea Zone Combat - Japanese Battle in Amur Battle in Ceylon Battle in 22 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win, taking Amur from Russians, taking Ceylon from UK_Pacific, taking 22 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 61 Sea Zone Japanese attack with 12 fighters, 1 submarine and 6 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 12 fighters and 6 tactical_bombers in 61 Sea Zone, round 2 : 10/18 hits, 10,00 expected hits ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 61 Sea Zone Japanese win with 12 fighters and 6 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 3 bombers, 3 infantry and 1 tactical_bomber Russians defend with 4 infantry Japanese roll dice for 3 bombers, 3 infantry and 1 tactical_bomber in Shensi, round 2 : 3/7 hits, 3,00 expected hits Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Shensi Japanese roll dice for 3 bombers, 2 infantry and 1 tactical_bomber in Shensi, round 3 : 3/6 hits, 2,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 3 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Russians: 4 infantry Non Combat Move - Japanese 1 armour and 3 mech_infantrys moved from Hopei to Hunan 3 bombers moved from Shensi to Hunan 1 tactical_bomber moved from Shensi to Hunan 1 infantry moved from Anhwe to Hopei 1 artillery and 2 infantry moved from Shantung to Anhwe 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 2 infantry moved from India to West India 2 submarines moved from 37 Sea Zone to 42 Sea Zone 3 submarines moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 12 fighters and 6 tactical_bombers moved from 61 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 22 Sea Zone to Japan 1 fighter moved from 22 Sea Zone to Guam Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 1 carrier and 1 submarine placed in 39 Sea Zone 1 fighter placed in India 3 submarines placed in 37 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Shantung Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from West India: 2 mech_infantrys EDIT: Adding units owned by Japanese to India: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,67 ANZAC : 0,67 Chinese : 0,33 Japanese : -1,17
-
TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Americans Americans buy 1 aaGun, 1 fighter, 7 infantry and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 5 transports moved from 110 Sea Zone to 107 Sea Zone 3 bombers moved from Normandy Bordeaux to Germany 1 armour, 1 artillery and 9 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Normandy Bordeaux to 110 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 3,7,5 and causes: 15 damage to unit: factory_major Bombing raid in Germany causes 15 damage total. Battle in 110 Sea Zone British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters Germans defend with 1 destroyer Americans roll dice for 3 carriers, 1 cruiser, 4 destroyers and 7 fighters in 110 Sea Zone, round 2 : 4/12 hits, 5.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Holland Belgium Americans attack with 1 armour, 1 artillery and 9 infantry Germans defend with 1 factory_minor; Italians defend with 1 mech_infantry Americans roll dice for 1 armour, 1 artillery and 9 infantry in Holland Belgium, round 2 : 1/11 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Philippines from Japanese to Americans EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Queensland: 1 infantry EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Philippines: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 4 infantry moved from Eastern United States to 101 Sea Zone 12 infantry moved from Morocco to 91 Sea Zone 12 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone 12 infantry moved from 110 Sea Zone to Holland Belgium 3 bombers moved from Germany to United Kingdom 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 7 fighters moved from 110 Sea Zone to Southern France Place Units - Americans 1 aaGun and 2 infantry placed in Norway 3 infantry placed in Normandy Bordeaux 1 fighter and 2 infantry placed in Southern France 10 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : -2.83 AA fire in Germany : : -0.50
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Marshall Islands : 1 flag Queensland : 1 aaGun, 3 fighters, 4 infantry, 1 marine and 1 mech_infantry Philippines : 1 airfield, 1 harbour and 1 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry Midway : 1 airfield Dutch New Guinea : 1 flag 35 Sea Zone : 1 transport 26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport 25 Sea Zone : 1 destroyer 10 Sea Zone : 10 submarines 54 Sea Zone : 1 battleship, 9 carriers, 2 cruisers, 7 destroyers, 16 fighters, 10 submarines and 2 transports Central United States : 1 factory_major Eastern United States : 1 airfield, 1 factory_major and 1 harbour United Kingdom : 3 bombers Morocco : 1 aaGun and 4 infantry Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Algeria : 1 flag Southern France : 1 flag, 1 aaGun, 8 artilleries, 1 factory_minor, 8 fighters, 1 harbour and 15 infantry Tunisia : 1 flag Norway : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry Holland Belgium : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 21 infantry 93 Sea Zone : 1 flag 99 Sea Zone : 1 submarine 97 Sea Zone : 1 flag, 4 submarines Brazil : 1 flag 91 Sea Zone : 2 transports Finland : 1 infantry 107 Sea Zone : 5 transports 110 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers and 6 transports
Production/PUs Summary :
Germans : 53 / 72 Russians : 7 / 0 Japanese : 69 / 84 Americans : 67 / 102 Chinese : 4 / 2 British : 35 / 49 UK_Pacific : 0 / 0 Italians : 13 / 8 ANZAC : 11 / 18 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
-
@oysteilo I must have hit don’t attack the JPN sub???
will roll it on chi turn, using edit to add some ships etc…sorry
-
TripleA Manual Gamesave Post: UK_Pacific round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Americans Americans buy 1 aaGun, 1 fighter, 7 infantry and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 5 transports moved from 110 Sea Zone to 107 Sea Zone 3 bombers moved from Normandy Bordeaux to Germany 1 armour, 1 artillery and 9 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Normandy Bordeaux to 110 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 3,7,5 and causes: 15 damage to unit: factory_major Bombing raid in Germany causes 15 damage total. Battle in 110 Sea Zone British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters Germans defend with 1 destroyer Americans roll dice for 3 carriers, 1 cruiser, 4 destroyers and 7 fighters in 110 Sea Zone, round 2 : 4/12 hits, 5.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Holland Belgium Americans attack with 1 armour, 1 artillery and 9 infantry Germans defend with 1 factory_minor; Italians defend with 1 mech_infantry Americans roll dice for 1 armour, 1 artillery and 9 infantry in Holland Belgium, round 2 : 1/11 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Philippines from Japanese to Americans EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Queensland: 1 infantry EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Philippines: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 4 infantry moved from Eastern United States to 101 Sea Zone 12 infantry moved from Morocco to 91 Sea Zone 12 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone 12 infantry moved from 110 Sea Zone to Holland Belgium 3 bombers moved from Germany to United Kingdom 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 7 fighters moved from 110 Sea Zone to Southern France Place Units - Americans 1 aaGun and 2 infantry placed in Norway 3 infantry placed in Normandy Bordeaux 1 fighter and 2 infantry placed in Southern France 10 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Japanese to 72 Sea Zone: 1 submarine EDIT: Adding units owned by British to Tanganyika Territory: 1 fighter EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode British buy 1 armour, 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Tanganyika Territory to 72 Sea Zone 1 destroyer moved from 71 Sea Zone to 72 Sea Zone Combat - British Battle in 72 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 72 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 72 Sea Zone British win, taking 72 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British 3 artilleries and 1 mech_infantry moved from Iraq to Persia 5 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Belgian Congo to Egypt 1 fighter moved from 72 Sea Zone to Tanganyika Territory 5 infantry and 3 mech_infantrys moved from United Kingdom to 110 Sea Zone 5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Holland Belgium 2 aaGuns moved from Normandy Bordeaux to Holland Belgium 2 mech_infantrys moved from Normandy Bordeaux to Southern France 5 infantry moved from Normandy Bordeaux to Southern France 5 infantry moved from Normandy Bordeaux to Southern France 8 infantry moved from Normandy Bordeaux to Holland Belgium 6 fighters moved from Southern France to Holland Belgium 2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone Place Units - British 1 armour, 1 artillery and 6 infantry placed in United Kingdom 3 infantry placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Tanganyika Territory: 1 fighter EDIT: Removing units owned by British from 72 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 British : 0.17 Americans : -2.83 Chinese : -0.33 Japanese : 0.50 AA fire in Germany : : -0.50
-
@oysteilo let me review the usa/uk ncm…i rushed it…thanks
-
@oysteilo, I’d like to do the USA, holland & z110 battle differently so I can change the ncm, tasing just moving to quickly, not thinking…it’s your 1 mech in holland and 1 dd in z110. I don’t think you hit with either, this would give you a chance to take a piece off the table? Let me know and thanks
-
@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo, I’d like to do the USA, holland & z110 battle differently so I can change the ncm, tasing just moving to quickly, not thinking…it’s your 1 mech in holland and 1 dd in z110. I don’t think you hit with either, this would give you a chance to take a piece off the table? Let me know and thanks
go for it
-
@oysteilo thanks I will edit the changes, not sure how to preroll for the G dd or ITA mech, unless you edit/set-up the battles on your turn and then delete an inf or tip a CV? I trust you, do as you wish…
-
TripleA Manual Gamesave Post: UK_Pacific round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Americans Americans buy 1 aaGun, 1 fighter, 7 infantry and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 5 transports moved from 110 Sea Zone to 107 Sea Zone 3 bombers moved from Normandy Bordeaux to Germany 1 armour, 1 artillery and 9 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Normandy Bordeaux to 110 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 3,7,5 and causes: 15 damage to unit: factory_major Bombing raid in Germany causes 15 damage total. Battle in 110 Sea Zone British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters Germans defend with 1 destroyer Americans roll dice for 3 carriers, 1 cruiser, 4 destroyers and 7 fighters in 110 Sea Zone, round 2 : 4/12 hits, 5.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Holland Belgium Americans attack with 1 armour, 1 artillery and 9 infantry Germans defend with 1 factory_minor; Italians defend with 1 mech_infantry Americans roll dice for 1 armour, 1 artillery and 9 infantry in Holland Belgium, round 2 : 1/11 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Philippines from Japanese to Americans EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Queensland: 1 infantry EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Philippines: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 4 infantry moved from Eastern United States to 101 Sea Zone 12 infantry moved from Morocco to 91 Sea Zone 12 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone 12 infantry moved from 110 Sea Zone to Holland Belgium 3 bombers moved from Germany to United Kingdom 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 7 fighters moved from 110 Sea Zone to Southern France Place Units - Americans 1 aaGun and 2 infantry placed in Norway 3 infantry placed in Normandy Bordeaux 1 fighter and 2 infantry placed in Southern France 10 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Japanese to 72 Sea Zone: 1 submarine EDIT: Adding units owned by British to Tanganyika Territory: 1 fighter EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode British buy 1 armour, 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Tanganyika Territory to 72 Sea Zone 1 destroyer moved from 71 Sea Zone to 72 Sea Zone Combat - British Battle in 72 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 72 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 72 Sea Zone British win, taking 72 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British 3 artilleries and 1 mech_infantry moved from Iraq to Persia 5 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Belgian Congo to Egypt 1 fighter moved from 72 Sea Zone to Tanganyika Territory 5 infantry and 3 mech_infantrys moved from United Kingdom to 110 Sea Zone 5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Holland Belgium 2 aaGuns moved from Normandy Bordeaux to Holland Belgium 2 mech_infantrys moved from Normandy Bordeaux to Southern France 5 infantry moved from Normandy Bordeaux to Southern France 5 infantry moved from Normandy Bordeaux to Southern France 8 infantry moved from Normandy Bordeaux to Holland Belgium 6 fighters moved from Southern France to Holland Belgium 2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone Place Units - British 1 armour, 1 artillery and 6 infantry placed in United Kingdom 3 infantry placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Tanganyika Territory: 1 fighter EDIT: Removing units owned by British from 72 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Holland Belgium: 2 aaGuns, 6 fighters, 13 infantry and 3 mech_infantrys EDIT: Removing units owned by Americans from Holland Belgium: 1 armour, 1 artillery and 19 infantry EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 armour and 10 infantry EDIT: Adding units owned by Americans to Southern France: 1 artillery and 9 infantry EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier and 1 destroyer EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier, 1 destroyer and 1 fighter EDIT: Removing units owned by Americans from Southern France: 1 fighter EDIT: Adding units owned by British to Southern France: 5 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 2 aaGuns, 8 fighters, 8 infantry and 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 British : 0.17 Americans : -2.83 Chinese : -0.33 Japanese : 0.50 AA fire in Germany : : -0.50
-
I will be slow for the next week
-
@oysteilo ok
-
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 2 aaGuns, 1 armour, 2 artilleries and 1 infantry moved from Rostov to Caucasus 1 artillery moved from Northern Italy to Southern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6,3,1,5,2 Italians collect 5 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
-
@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo thanks I will edit the changes, not sure how to preroll for the G dd or ITA mech, unless you edit/set-up the battles on your turn and then delete an inf or tip a CV? I trust you, do as you wish…
I have not modified anything about this as I am not sure exactely what is going on. If you feel it should be rerolled go ahead during anzac/france. It will hardly affect my italy move anyway as long as your stuff now is in the position you want it to be, planes etc. I trust you so feel free to do whatever you wanted to
-
@oysteilo said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo thanks I will edit the changes, not sure how to preroll for the G dd or ITA mech, unless you edit/set-up the battles on your turn and then delete an inf or tip a CV? I trust you, do as you wish…
I have not modified anything about this as I am not sure exactely what is going on. If you feel it should be rerolled go ahead during anzac/france. It will hardly affect my italy move anyway as long as your stuff now is in the position you want it to be, planes etc. I trust you so feel free to do whatever you wanted to
I don’t remember now. Let me take a look and see wtf I was doing??
-
@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo thanks I will edit the changes, not sure how to preroll for the G dd or ITA mech, unless you edit/set-up the battles on your turn and then delete an inf or tip a CV? I trust you, do as you wish…
I have not modified anything about this as I am not sure exactely what is going on. If you feel it should be rerolled go ahead during anzac/france. It will hardly affect my italy move anyway as long as your stuff now is in the position you want it to be, planes etc. I trust you so feel free to do whatever you wanted to
I don’t remember now. Let me take a look and see wtf I was doing??
OK, so i made a change with the USA combat and I said we would roll those battles over, if you allowed the change, which you did. So, you have two re-rolls, which you initially missed, the ITA mech and the UK DD. you have an opportunity to get two hits on my forces. I will arrange that on this turn and edit any hits you have.
-
@oysteilo I have added an ITA mech to Urals and a G dd to z125. I have aded a bunch of anzac bombers and I will attack this turn…if the mech hits I will remove a usa inf from Holland and if the G dd hits I will tip one of the usa cv’s in z 110. all anzac bombers will be deleted. thanks again
-
TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 5 bombers moved from Evenkiyskiy to Urals 5 bombers moved from Norway to 125 Sea Zone Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Battle in Urals ANZAC attack with 5 bombers Italians defend with 1 mech_infantry ANZAC roll dice for 5 bombers in Urals, round 2 : 3/5 hits, 3.33 expected hits Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 bomber owned by the ANZAC lost in Urals ANZAC win with 4 bombers remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 bomber Casualties for Italians: 1 mech_infantry Battle in 125 Sea Zone ANZAC attack with 5 bombers Germans defend with 1 destroyer ANZAC roll dice for 5 bombers in 125 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone ANZAC win with 5 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - ANZAC 5 bombers moved from 125 Sea Zone to Scotland 4 bombers moved from Urals to Evenkiyskiy 1 destroyer moved from 54 Sea Zone to 61 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Evenkiyskiy: 4 bombers EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry EDIT: Removing units owned by ANZAC from Scotland: 5 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33 ANZAC : 1.33 Japanese : 0.33
Territory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Celebes : 1 flag, 1 artillery 44 Sea Zone : 1 transport 54 Sea Zone : 3 carriers, 2 destroyers, 6 fighters and 2 transports 61 Sea Zone : 1 destroyer Ethiopia : 1 flag
Production/PUs Summary :
Germans : 53 / 72 Russians : 7 / 0 Japanese : 66 / 84 Americans : 67 / 102 Chinese : 4 / 6 British : 35 / 44 UK_Pacific : 0 / 0 Italians : 13 / 6 ANZAC : 14 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
-
TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 5 bombers moved from Evenkiyskiy to Urals 5 bombers moved from Norway to 125 Sea Zone Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Battle in Urals ANZAC attack with 5 bombers Italians defend with 1 mech_infantry ANZAC roll dice for 5 bombers in Urals, round 2 : 3/5 hits, 3.33 expected hits Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 bomber owned by the ANZAC lost in Urals ANZAC win with 4 bombers remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 bomber Casualties for Italians: 1 mech_infantry Battle in 125 Sea Zone ANZAC attack with 5 bombers Germans defend with 1 destroyer ANZAC roll dice for 5 bombers in 125 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone ANZAC win with 5 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - ANZAC 5 bombers moved from 125 Sea Zone to Scotland 4 bombers moved from Urals to Evenkiyskiy 1 destroyer moved from 54 Sea Zone to 61 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Evenkiyskiy: 4 bombers EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry EDIT: Removing units owned by ANZAC from Scotland: 5 bombers EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Germans : 0.33 ANZAC : 1.33 Japanese : 0.33
Territory Summary for ANZAC and French :
Paulau Island : 1 flag, 1 infantry Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Celebes : 1 flag, 1 artillery 44 Sea Zone : 1 transport 54 Sea Zone : 3 carriers, 2 destroyers, 6 fighters and 2 transports 61 Sea Zone : 1 destroyer Normandy Bordeaux : 1 fighter Southern France : 3 infantry Ethiopia : 1 flag
Production/PUs Summary :
Germans : 53 / 72 Russians : 7 / 0 Japanese : 66 / 84 Americans : 67 / 102 Chinese : 4 / 6 British : 35 / 44 UK_Pacific : 0 / 0 Italians : 13 / 6 ANZAC : 14 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0