@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
6 fighters moved from 54 Sea Zone to 53 Sea Zone
6 fighters moved from 53 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Normandy Bordeaux to Southern France
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Paulau Island : 1 flag, 1 infantry
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
54 Sea Zone : 3 carriers, 2 destroyers, 6 fighters and 2 transports
61 Sea Zone : 1 destroyer
Normandy Bordeaux : 1 fighter
Southern France : 3 infantry
Ethiopia : 1 flag
Production/PUs Summary :
Germans : 51 / 78
Russians : 13 / 0
Japanese : 71 / 84
Americans : 62 / 96
Chinese : 2 / 2
British : 36 / 49
UK_Pacific : 0 / 0
Italians : 13 / 8
ANZAC : 11 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 18 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
14 artilleries and 16 infantry moved from Tambov to Volgograd
7 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 3 tactical_bombers moved from Rostov to Caucasus
11 armour and 10 mech_infantrys moved from Bryansk to Caucasus
11 infantry moved from Novgorod to Karelia
2 fighters and 2 tactical_bombers moved from Germany to Norway
3 fighters and 1 tactical_bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
Combat - Germans
Battle in Karelia
Germans attack with 11 infantry
British defend with 1 infantry
Germans roll dice for 11 infantry in Karelia, round 2 : 2/11 hits, 1,83 expected hits
British roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Karelia
Germans win, taking Karelia from British with 11 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Norway
Germans attack with 5 fighters and 3 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 5 fighters and 3 tactical_bombers in Norway, round 2 : 5/8 hits, 4,50 expected hits
Americans roll dice for 3 infantry in Norway, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Americans lost in Norway
Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Battle in Volgograd
Germans attack with 14 artilleries and 16 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 14 artilleries and 16 infantry in Volgograd, round 2 : 10/30 hits, 9,67 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 14 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 18 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 13 mech_infantrys and 4 tactical_bombers
Russians defend with 2 aaGuns and 39 infantry
AA fire in Caucasus : 0/6 hits, 1,00 expected hits
Germans roll dice for 18 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 13 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 29/44 hits, 17,67 expected hits
Russians roll dice for 2 aaGuns and 39 infantry in Caucasus, round 2 : 17/39 hits, 13,00 expected hits
27 infantry owned by the Russians, 1 artillery owned by the Germans, 3 infantry owned by the Germans, 2 aaGuns owned by the Russians and 13 mech_infantrys owned by the Germans lost in Caucasus
Germans roll dice for 18 armour, 1 artillery, 2 bombers, 2 fighters and 4 tactical_bombers in Caucasus, round 3 : 16/27 hits, 14,33 expected hits
Russians roll dice for 12 infantry in Caucasus, round 3 : 5/12 hits, 4,00 expected hits
12 infantry owned by the Russians, 1 artillery owned by the Germans and 4 armour owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 14 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 4 armour, 2 artilleries, 3 infantry and 13 mech_infantrys
Casualties for Russians: 2 aaGuns and 39 infantry
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Russia to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Russia to Vologda
1 infantry moved from Urals to Vologda
3 infantry moved from Ukraine to Rostov
1 aaGun, 2 armour, 7 artilleries, 30 infantry and 14 mech_infantrys moved from Western Germany to Northern Italy
1 tactical_bomber moved from Norway to Northern Italy
18 infantry moved from Germany to Western Germany
5 fighters and 2 tactical_bombers moved from Norway to Western Germany
1 artillery moved from France to Northern Italy
1 infantry moved from France to Northern Italy
1 tactical_bomber moved from Caucasus to Russia
1 bomber moved from Caucasus to Russia
1 fighter moved from Caucasus to Russia
1 bomber, 1 fighter and 3 tactical_bombers moved from Caucasus to Greece
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Novgorod
2 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Russia
10 infantry placed in Western Germany
4 infantry placed in Germany
Germans undo move 6.
3 infantry placed in Greece
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,3,3,5,2,6
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 14,00
British : -0,33
Americans : -1,00
Russians : 5,33
AA fire in Caucasus : : -1,00
@oysteilo 29/44 hits on rd 1, +12, hahaha, typical
@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo 29/44 hits on rd 1, +12, hahaha, typical
I know, but I dont quite understand it. According to the calculation I should have on average 19 units remaining. I ended up with 22, so 3 more than expected. You hit fairly well too in round 1 but nothing close to the unbelievable crazy 29 out of 44
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Combat Move - Russians
16 infantry moved from Timguska to Kansu
1 infantry moved from Novosibirsk to Kansu
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Shensi
2 infantry moved from Sikang to Szechwan
2 mech_infantrys moved from Sikang to Szechwan
2 mech_infantrys moved from Tsinghai to Szechwan
Combat - Russians
Battle in Kansu
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 17 infantry in Kansu, round 2 : 5/17 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Shensi, round 3 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Russians attack with 2 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 infantry and 4 mech_infantrys in Szechwan, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Sikang to Szechwan
1 aaGun moved from Tsinghai to Sikang
2 aaGuns moved from Timguska to Kansu
2 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Samara to Kazakhstan
2 fighters and 1 tactical_bomber moved from Persia to Sikang
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 2.83
Japanese : -1.33
Territory Summary for Russians :
Shensi : 4 infantry
Kansu : 2 aaGuns and 17 infantry
Szechwan : 1 aaGun, 2 infantry and 4 mech_infantrys
Sikang : 1 aaGun, 2 fighters and 1 tactical_bomber
Timguska : 2 infantry
Kazakhstan : 1 infantry
Production/PUs Summary :
Germans : 56 / 72
Russians : 9 / 0
Japanese : 68 / 84
Americans : 62 / 96
Chinese : 5 / 2
British : 35 / 49
UK_Pacific : 0 / 0
Italians : 13 / 8
ANZAC : 11 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Guam to 22 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
3 infantry moved from Hopei to Shensi
1 bomber and 1 tactical_bomber moved from Anhwe to Shensi
2 bombers moved from India to Shensi
1 submarine moved from 42 Sea Zone to 61 Sea Zone
12 fighters and 6 tactical_bombers moved from 42 Sea Zone to 61 Sea Zone
Combat - Japanese
Battle in Amur
Battle in Ceylon
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking Amur from Russians, taking Ceylon from UK_Pacific, taking 22 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 61 Sea Zone
Japanese attack with 12 fighters, 1 submarine and 6 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 12 fighters and 6 tactical_bombers in 61 Sea Zone, round 2 : 10/18 hits, 10,00 expected hits
ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 61 Sea Zone
Japanese win with 12 fighters and 6 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 3 bombers, 3 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese roll dice for 3 bombers, 3 infantry and 1 tactical_bomber in Shensi, round 2 : 3/7 hits, 3,00 expected hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Shensi
Japanese roll dice for 3 bombers, 2 infantry and 1 tactical_bomber in Shensi, round 3 : 3/6 hits, 2,83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 3 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Japanese
1 armour and 3 mech_infantrys moved from Hopei to Hunan
3 bombers moved from Shensi to Hunan
1 tactical_bomber moved from Shensi to Hunan
1 infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Shantung to Anhwe
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
2 infantry moved from India to West India
2 submarines moved from 37 Sea Zone to 42 Sea Zone
3 submarines moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
12 fighters and 6 tactical_bombers moved from 61 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to Japan
1 fighter moved from 22 Sea Zone to Guam
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 carrier and 1 submarine placed in 39 Sea Zone
1 fighter placed in India
3 submarines placed in 37 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 2 mech_infantrys
EDIT: Adding units owned by Japanese to India: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,67
ANZAC : 0,67
Chinese : 0,33
Japanese : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 aaGun, 1 fighter, 7 infantry and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
5 transports moved from 110 Sea Zone to 107 Sea Zone
3 bombers moved from Normandy Bordeaux to Germany
1 armour, 1 artillery and 9 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 3,7,5 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters
Germans defend with 1 destroyer
Americans roll dice for 3 carriers, 1 cruiser, 4 destroyers and 7 fighters in 110 Sea Zone, round 2 : 4/12 hits, 5.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 armour, 1 artillery and 9 infantry
Germans defend with 1 factory_minor; Italians defend with 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery and 9 infantry in Holland Belgium, round 2 : 1/11 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Philippines from Japanese to Americans
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Queensland: 1 infantry
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Philippines: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 infantry moved from Eastern United States to 101 Sea Zone
12 infantry moved from Morocco to 91 Sea Zone
12 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
12 infantry moved from 110 Sea Zone to Holland Belgium
3 bombers moved from Germany to United Kingdom
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
7 fighters moved from 110 Sea Zone to Southern France
Place Units - Americans
1 aaGun and 2 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
1 fighter and 2 infantry placed in Southern France
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : -2.83
AA fire in Germany : : -0.50
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag
Queensland : 1 aaGun, 3 fighters, 4 infantry, 1 marine and 1 mech_infantry
Philippines : 1 airfield, 1 harbour and 1 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag
35 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 10 submarines
54 Sea Zone : 1 battleship, 9 carriers, 2 cruisers, 7 destroyers, 16 fighters, 10 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 3 bombers
Morocco : 1 aaGun and 4 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 aaGun, 8 artilleries, 1 factory_minor, 8 fighters, 1 harbour and 15 infantry
Tunisia : 1 flag
Norway : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Holland Belgium : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 21 infantry
93 Sea Zone : 1 flag
99 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 4 submarines
Brazil : 1 flag
91 Sea Zone : 2 transports
Finland : 1 infantry
107 Sea Zone : 5 transports
110 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers and 6 transports
Production/PUs Summary :
Germans : 53 / 72
Russians : 7 / 0
Japanese : 69 / 84
Americans : 67 / 102
Chinese : 4 / 2
British : 35 / 49
UK_Pacific : 0 / 0
Italians : 13 / 8
ANZAC : 11 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@oysteilo I must have hit don’t attack the JPN sub???
will roll it on chi turn, using edit to add some ships etc…sorry
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 aaGun, 1 fighter, 7 infantry and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
5 transports moved from 110 Sea Zone to 107 Sea Zone
3 bombers moved from Normandy Bordeaux to Germany
1 armour, 1 artillery and 9 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 3,7,5 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters
Germans defend with 1 destroyer
Americans roll dice for 3 carriers, 1 cruiser, 4 destroyers and 7 fighters in 110 Sea Zone, round 2 : 4/12 hits, 5.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 armour, 1 artillery and 9 infantry
Germans defend with 1 factory_minor; Italians defend with 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery and 9 infantry in Holland Belgium, round 2 : 1/11 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Philippines from Japanese to Americans
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Queensland: 1 infantry
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Philippines: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 infantry moved from Eastern United States to 101 Sea Zone
12 infantry moved from Morocco to 91 Sea Zone
12 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
12 infantry moved from 110 Sea Zone to Holland Belgium
3 bombers moved from Germany to United Kingdom
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
7 fighters moved from 110 Sea Zone to Southern France
Place Units - Americans
1 aaGun and 2 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
1 fighter and 2 infantry placed in Southern France
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 72 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Tanganyika Territory: 1 fighter
EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
British buy 1 armour, 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Tanganyika Territory to 72 Sea Zone
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
Combat - British
Battle in 72 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 72 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 72 Sea Zone
British win, taking 72 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
3 artilleries and 1 mech_infantry moved from Iraq to Persia
5 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from 72 Sea Zone to Tanganyika Territory
5 infantry and 3 mech_infantrys moved from United Kingdom to 110 Sea Zone
5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Holland Belgium
2 aaGuns moved from Normandy Bordeaux to Holland Belgium
2 mech_infantrys moved from Normandy Bordeaux to Southern France
5 infantry moved from Normandy Bordeaux to Southern France
5 infantry moved from Normandy Bordeaux to Southern France
8 infantry moved from Normandy Bordeaux to Holland Belgium
6 fighters moved from Southern France to Holland Belgium
2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
Place Units - British
1 armour, 1 artillery and 6 infantry placed in United Kingdom
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Tanganyika Territory: 1 fighter
EDIT: Removing units owned by British from 72 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
British : 0.17
Americans : -2.83
Chinese : -0.33
Japanese : 0.50
AA fire in Germany : : -0.50
@oysteilo let me review the usa/uk ncm…i rushed it…thanks
@oysteilo, I’d like to do the USA, holland & z110 battle differently so I can change the ncm, tasing just moving to quickly, not thinking…it’s your 1 mech in holland and 1 dd in z110. I don’t think you hit with either, this would give you a chance to take a piece off the table? Let me know and thanks
@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo, I’d like to do the USA, holland & z110 battle differently so I can change the ncm, tasing just moving to quickly, not thinking…it’s your 1 mech in holland and 1 dd in z110. I don’t think you hit with either, this would give you a chance to take a piece off the table? Let me know and thanks
go for it
@oysteilo thanks I will edit the changes, not sure how to preroll for the G dd or ITA mech, unless you edit/set-up the battles on your turn and then delete an inf or tip a CV? I trust you, do as you wish…
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 aaGun, 1 fighter, 7 infantry and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
5 transports moved from 110 Sea Zone to 107 Sea Zone
3 bombers moved from Normandy Bordeaux to Germany
1 armour, 1 artillery and 9 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 3,7,5 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters
Germans defend with 1 destroyer
Americans roll dice for 3 carriers, 1 cruiser, 4 destroyers and 7 fighters in 110 Sea Zone, round 2 : 4/12 hits, 5.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 armour, 1 artillery and 9 infantry
Germans defend with 1 factory_minor; Italians defend with 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery and 9 infantry in Holland Belgium, round 2 : 1/11 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Philippines from Japanese to Americans
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Queensland: 1 infantry
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Philippines: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 infantry moved from Eastern United States to 101 Sea Zone
12 infantry moved from Morocco to 91 Sea Zone
12 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
12 infantry moved from 110 Sea Zone to Holland Belgium
3 bombers moved from Germany to United Kingdom
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
7 fighters moved from 110 Sea Zone to Southern France
Place Units - Americans
1 aaGun and 2 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
1 fighter and 2 infantry placed in Southern France
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 72 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Tanganyika Territory: 1 fighter
EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
British buy 1 armour, 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Tanganyika Territory to 72 Sea Zone
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
Combat - British
Battle in 72 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 72 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 72 Sea Zone
British win, taking 72 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
3 artilleries and 1 mech_infantry moved from Iraq to Persia
5 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from 72 Sea Zone to Tanganyika Territory
5 infantry and 3 mech_infantrys moved from United Kingdom to 110 Sea Zone
5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Holland Belgium
2 aaGuns moved from Normandy Bordeaux to Holland Belgium
2 mech_infantrys moved from Normandy Bordeaux to Southern France
5 infantry moved from Normandy Bordeaux to Southern France
5 infantry moved from Normandy Bordeaux to Southern France
8 infantry moved from Normandy Bordeaux to Holland Belgium
6 fighters moved from Southern France to Holland Belgium
2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
Place Units - British
1 armour, 1 artillery and 6 infantry placed in United Kingdom
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Tanganyika Territory: 1 fighter
EDIT: Removing units owned by British from 72 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Holland Belgium: 2 aaGuns, 6 fighters, 13 infantry and 3 mech_infantrys
EDIT: Removing units owned by Americans from Holland Belgium: 1 armour, 1 artillery and 19 infantry
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 armour and 10 infantry
EDIT: Adding units owned by Americans to Southern France: 1 artillery and 9 infantry
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier and 1 destroyer
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier, 1 destroyer and 1 fighter
EDIT: Removing units owned by Americans from Southern France: 1 fighter
EDIT: Adding units owned by British to Southern France: 5 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 2 aaGuns, 8 fighters, 8 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
British : 0.17
Americans : -2.83
Chinese : -0.33
Japanese : 0.50
AA fire in Germany : : -0.50
I will be slow for the next week
@oysteilo ok
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 aaGuns, 1 armour, 2 artilleries and 1 infantry moved from Rostov to Caucasus
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6,3,1,5,2
Italians collect 5 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo thanks I will edit the changes, not sure how to preroll for the G dd or ITA mech, unless you edit/set-up the battles on your turn and then delete an inf or tip a CV? I trust you, do as you wish…
I have not modified anything about this as I am not sure exactely what is going on. If you feel it should be rerolled go ahead during anzac/france. It will hardly affect my italy move anyway as long as your stuff now is in the position you want it to be, planes etc. I trust you so feel free to do whatever you wanted to
@oysteilo said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo thanks I will edit the changes, not sure how to preroll for the G dd or ITA mech, unless you edit/set-up the battles on your turn and then delete an inf or tip a CV? I trust you, do as you wish…
I have not modified anything about this as I am not sure exactely what is going on. If you feel it should be rerolled go ahead during anzac/france. It will hardly affect my italy move anyway as long as your stuff now is in the position you want it to be, planes etc. I trust you so feel free to do whatever you wanted to
I don’t remember now. Let me take a look and see wtf I was doing??
@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:
@oysteilo thanks I will edit the changes, not sure how to preroll for the G dd or ITA mech, unless you edit/set-up the battles on your turn and then delete an inf or tip a CV? I trust you, do as you wish…
I have not modified anything about this as I am not sure exactely what is going on. If you feel it should be rerolled go ahead during anzac/france. It will hardly affect my italy move anyway as long as your stuff now is in the position you want it to be, planes etc. I trust you so feel free to do whatever you wanted to
I don’t remember now. Let me take a look and see wtf I was doing??
OK, so i made a change with the USA combat and I said we would roll those battles over, if you allowed the change, which you did. So, you have two re-rolls, which you initially missed, the ITA mech and the UK DD. you have an opportunity to get two hits on my forces. I will arrange that on this turn and edit any hits you have.