Oysteilo (Axis +3) vs. JWW (allies) BM3


  • TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 61 Sea Zone
            6 fighters moved from 54 Sea Zone to 53 Sea Zone
            6 fighters moved from 53 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Paulau Island : 1 flag, 1 infantry
    Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    54 Sea Zone : 3 carriers, 2 destroyers, 6 fighters and 2 transports
    61 Sea Zone : 1 destroyer
    Ethiopia : 1 flag
    

    Production/PUs Summary :

    Germans : 51 / 78
    Russians : 13 / 0
    Japanese : 71 / 84
    Americans : 62 / 96
    Chinese : 2 / 2
    British : 36 / 49
    UK_Pacific : 0 / 0
    Italians : 13 / 8
    ANZAC : 11 / 18
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 61 Sea Zone
            6 fighters moved from 54 Sea Zone to 53 Sea Zone
            6 fighters moved from 53 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Normandy Bordeaux to Southern France
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Paulau Island : 1 flag, 1 infantry
    Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    54 Sea Zone : 3 carriers, 2 destroyers, 6 fighters and 2 transports
    61 Sea Zone : 1 destroyer
    Normandy Bordeaux : 1 fighter
    Southern France : 3 infantry
    Ethiopia : 1 flag
    

    Production/PUs Summary :

    Germans : 51 / 78
    Russians : 13 / 0
    Japanese : 71 / 84
    Americans : 62 / 96
    Chinese : 2 / 2
    British : 36 / 49
    UK_Pacific : 0 / 0
    Italians : 13 / 8
    ANZAC : 11 / 18
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 destroyer, 18 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            14 artilleries and 16 infantry moved from Tambov to Volgograd
            7 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 3 mech_infantrys and 3 tactical_bombers moved from Rostov to Caucasus
            11 armour and 10 mech_infantrys moved from Bryansk to Caucasus
            11 infantry moved from Novgorod to Karelia
            2 fighters and 2 tactical_bombers moved from Germany to Norway
            3 fighters and 1 tactical_bomber moved from Western Germany to Norway
            1 bomber moved from Western Germany to Caucasus
            1 fighter and 1 tactical_bomber moved from Russia to Caucasus
    
        Combat - Germans
            Battle in Karelia
                Germans attack with 11 infantry
                British defend with 1 infantry
                    Germans roll dice for 11 infantry in Karelia, round 2 : 2/11 hits, 1,83 expected hits
                    British roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Karelia
                Germans win, taking Karelia from British with 11 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Norway
                Germans attack with 5 fighters and 3 tactical_bombers
                Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 5 fighters and 3 tactical_bombers in Norway, round 2 : 5/8 hits, 4,50 expected hits
                    Americans roll dice for 3 infantry in Norway, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Americans lost in Norway
                Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
            Battle in Volgograd
                Germans attack with 14 artilleries and 16 infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 14 artilleries and 16 infantry in Volgograd, round 2 : 10/30 hits, 9,67 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 14 artilleries and 15 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Germans attack with 18 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 13 mech_infantrys and 4 tactical_bombers
                Russians defend with 2 aaGuns and 39 infantry
                    AA fire in Caucasus : 0/6 hits, 1,00 expected hits
                    Germans roll dice for 18 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 13 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 29/44 hits, 17,67 expected hits
                    Russians roll dice for 2 aaGuns and 39 infantry in Caucasus, round 2 : 17/39 hits, 13,00 expected hits
                    27 infantry owned by the Russians, 1 artillery owned by the Germans, 3 infantry owned by the Germans, 2 aaGuns owned by the Russians and 13 mech_infantrys owned by the Germans lost in Caucasus
                    Germans roll dice for 18 armour, 1 artillery, 2 bombers, 2 fighters and 4 tactical_bombers in Caucasus, round 3 : 16/27 hits, 14,33 expected hits
                    Russians roll dice for 12 infantry in Caucasus, round 3 : 5/12 hits, 4,00 expected hits
                    12 infantry owned by the Russians, 1 artillery owned by the Germans and 4 armour owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 14 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Germans: 4 armour, 2 artilleries, 3 infantry and 13 mech_infantrys
                Casualties for Russians: 2 aaGuns and 39 infantry
    
        Non Combat Move - Germans
            1 armour and 1 mech_infantry moved from Russia to Bryansk
            3 mech_infantrys moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Germany to Eastern Poland
            3 infantry moved from Russia to Vologda
            1 infantry moved from Urals to Vologda
            3 infantry moved from Ukraine to Rostov
            1 aaGun, 2 armour, 7 artilleries, 30 infantry and 14 mech_infantrys moved from Western Germany to Northern Italy
            1 tactical_bomber moved from Norway to Northern Italy
            18 infantry moved from Germany to Western Germany
            5 fighters and 2 tactical_bombers moved from Norway to Western Germany
            1 artillery moved from France to Northern Italy
            1 infantry moved from France to Northern Italy
            1 tactical_bomber moved from Caucasus to Russia
            1 bomber moved from Caucasus to Russia
            1 fighter moved from Caucasus to Russia
            1 bomber, 1 fighter and 3 tactical_bombers moved from Caucasus to Greece
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            1 artillery and 2 infantry placed in Novgorod
            2 mech_infantrys placed in Germany
            1 artillery and 2 infantry placed in Russia
            10 infantry placed in Western Germany
            4 infantry placed in Germany
            Germans undo move 6.
            3 infantry placed in Greece
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,3,3,5,2,6
            Germans collect 52 PUs (4 lost to blockades); end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 14,00
    British : -0,33
    Americans : -1,00
    Russians : 5,33
    AA fire in Caucasus : : -1,00
    

    Savegame


  • @oysteilo 29/44 hits on rd 1, +12, hahaha, typical


  • @JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:

    @oysteilo 29/44 hits on rd 1, +12, hahaha, typical

    I know, but I dont quite understand it. According to the calculation I should have on average 19 units remaining. I ended up with 22, so 3 more than expected. You hit fairly well too in round 1 but nothing close to the unbelievable crazy 29 out of 44


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Combat Move - Russians
            16 infantry moved from Timguska to Kansu
            1 infantry moved from Novosibirsk to Kansu
            2 infantry moved from Tsinghai to Shensi
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Sikang to Shensi
            2 infantry moved from Sikang to Szechwan
            2 mech_infantrys moved from Sikang to Szechwan
            2 mech_infantrys moved from Tsinghai to Szechwan
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 17 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 17 infantry in Kansu, round 2 : 5/17 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 17 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Russians attack with 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 infantry in Shensi, round 3 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Russians attack with 2 infantry and 4 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry and 4 mech_infantrys in Szechwan, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Russians win, taking Szechwan from Japanese with 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Sikang to Szechwan
            1 aaGun moved from Tsinghai to Sikang
            2 aaGuns moved from Timguska to Kansu
            2 infantry moved from Evenkiyskiy to Timguska
            1 infantry moved from Samara to Kazakhstan
            2 fighters and 1 tactical_bomber moved from Persia to Sikang
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : 2.83
    Japanese : -1.33
    

    Territory Summary for Russians :

    Shensi : 4 infantry
    Kansu : 2 aaGuns and 17 infantry
    Szechwan : 1 aaGun, 2 infantry and 4 mech_infantrys
    Sikang : 1 aaGun, 2 fighters and 1 tactical_bomber
    Timguska : 2 infantry
    Kazakhstan : 1 infantry
    

    Production/PUs Summary :

    Germans : 56 / 72
    Russians : 9 / 0
    Japanese : 68 / 84
    Americans : 62 / 96
    Chinese : 5 / 2
    British : 35 / 49
    UK_Pacific : 0 / 0
    Italians : 13 / 8
    ANZAC : 11 / 18
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Guam to 22 Sea Zone
            1 fighter moved from Japan to 22 Sea Zone
            1 cruiser moved from 42 Sea Zone to 37 Sea Zone
            1 marine moved from Malaya to 37 Sea Zone
            1 cruiser and 1 marine moved from 37 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
            3 infantry moved from Hopei to Shensi
            1 bomber and 1 tactical_bomber moved from Anhwe to Shensi
            2 bombers moved from India to Shensi
            1 submarine moved from 42 Sea Zone to 61 Sea Zone
            12 fighters and 6 tactical_bombers moved from 42 Sea Zone to 61 Sea Zone
    
        Combat - Japanese
            Battle in Amur
            Battle in Ceylon
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 22 Sea Zone
                Japanese win, taking Amur from Russians, taking Ceylon from UK_Pacific, taking 22 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 61 Sea Zone
                Japanese attack with 12 fighters, 1 submarine and 6 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 12 fighters and 6 tactical_bombers in 61 Sea Zone, round 2 : 10/18 hits, 10,00 expected hits
                    ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 61 Sea Zone
                Japanese win with 12 fighters and 6 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Shensi
                Japanese attack with 3 bombers, 3 infantry and 1 tactical_bomber
                Russians defend with 4 infantry
                    Japanese roll dice for 3 bombers, 3 infantry and 1 tactical_bomber in Shensi, round 2 : 3/7 hits, 3,00 expected hits
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Shensi
                    Japanese roll dice for 3 bombers, 2 infantry and 1 tactical_bomber in Shensi, round 3 : 3/6 hits, 2,83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                Japanese win, taking Shensi from Chinese with 3 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Japanese
            1 armour and 3 mech_infantrys moved from Hopei to Hunan
            3 bombers moved from Shensi to Hunan
            1 tactical_bomber moved from Shensi to Hunan
            1 infantry moved from Anhwe to Hopei
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            2 infantry moved from India to West India
            2 submarines moved from 37 Sea Zone to 42 Sea Zone
            3 submarines moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            12 fighters and 6 tactical_bombers moved from 61 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from 22 Sea Zone to Japan
            1 fighter moved from 22 Sea Zone to Guam
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 carrier and 1 submarine placed in 39 Sea Zone
            1 fighter placed in India
            3 submarines placed in 37 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from West India: 2 mech_infantrys
            EDIT: Adding units owned by Japanese to India: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0,67
    ANZAC : 0,67
    Chinese : 0,33
    Japanese : -1,17
    

    Savegame


  • TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 fighter, 7 infantry and 10 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            5 transports moved from 110 Sea Zone to 107 Sea Zone
            3 bombers moved from Normandy Bordeaux to Germany
            1 armour, 1 artillery and 9 infantry moved from Normandy Bordeaux to Holland Belgium
            3 fighters moved from Normandy Bordeaux to 110 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Germany rolls: 3,7,5 and causes: 15 damage to unit: factory_major
                Bombing raid in Germany causes 15 damage total. 
            Battle in 110 Sea Zone
                British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 3 carriers, 1 cruiser, 4 destroyers and 7 fighters in 110 Sea Zone, round 2 : 4/12 hits, 5.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 1 armour, 1 artillery and 9 infantry
                Germans defend with 1 factory_minor; Italians defend with 1 mech_infantry
                    Americans roll dice for 1 armour, 1 artillery and 9 infantry in Holland Belgium, round 2 : 1/11 hits, 2.50 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Philippines from Japanese to Americans
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Queensland: 1 infantry
            EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Philippines: 1 infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            4 infantry moved from Eastern United States to 101 Sea Zone
            12 infantry moved from Morocco to 91 Sea Zone
            12 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
            12 infantry moved from 110 Sea Zone to Holland Belgium
            3 bombers moved from Germany to United Kingdom
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            7 fighters moved from 110 Sea Zone to Southern France
    
        Place Units - Americans
            1 aaGun and 2 infantry placed in Norway
            3 infantry placed in Normandy Bordeaux
            1 fighter and 2 infantry placed in Southern France
            10 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : -2.83
    AA fire in Germany : : -0.50
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Marshall Islands : 1 flag
    Queensland : 1 aaGun, 3 fighters, 4 infantry, 1 marine and 1 mech_infantry
    Philippines : 1 airfield, 1 harbour and 1 infantry
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
    Midway : 1 airfield
    Dutch New Guinea : 1 flag
    35 Sea Zone : 1 transport
    26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
    25 Sea Zone : 1 destroyer
    10 Sea Zone : 10 submarines
    54 Sea Zone : 1 battleship, 9 carriers, 2 cruisers, 7 destroyers, 16 fighters, 10 submarines and 2 transports
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 1 factory_major and 1 harbour
    United Kingdom : 3 bombers
    Morocco : 1 aaGun and 4 infantry
    Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
    Algeria : 1 flag
    Southern France : 1 flag, 1 aaGun, 8 artilleries, 1 factory_minor, 8 fighters, 1 harbour and 15 infantry
    Tunisia : 1 flag
    Norway : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
    Holland Belgium : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 21 infantry
    93 Sea Zone : 1 flag
    99 Sea Zone : 1 submarine
    97 Sea Zone : 1 flag, 4 submarines
    Brazil : 1 flag
    91 Sea Zone : 2 transports
    Finland : 1 infantry
    107 Sea Zone : 5 transports
    110 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers and 6 transports
    

    Production/PUs Summary :

    Germans : 53 / 72
    Russians : 7 / 0
    Japanese : 69 / 84
    Americans : 67 / 102
    Chinese : 4 / 2
    British : 35 / 49
    UK_Pacific : 0 / 0
    Italians : 13 / 8
    ANZAC : 11 / 18
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @oysteilo I must have hit don’t attack the JPN sub???

    will roll it on chi turn, using edit to add some ships etc…sorry


  • TripleA Manual Gamesave Post: UK_Pacific round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 fighter, 7 infantry and 10 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            5 transports moved from 110 Sea Zone to 107 Sea Zone
            3 bombers moved from Normandy Bordeaux to Germany
            1 armour, 1 artillery and 9 infantry moved from Normandy Bordeaux to Holland Belgium
            3 fighters moved from Normandy Bordeaux to 110 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Germany rolls: 3,7,5 and causes: 15 damage to unit: factory_major
                Bombing raid in Germany causes 15 damage total. 
            Battle in 110 Sea Zone
                British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 3 carriers, 1 cruiser, 4 destroyers and 7 fighters in 110 Sea Zone, round 2 : 4/12 hits, 5.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 1 armour, 1 artillery and 9 infantry
                Germans defend with 1 factory_minor; Italians defend with 1 mech_infantry
                    Americans roll dice for 1 armour, 1 artillery and 9 infantry in Holland Belgium, round 2 : 1/11 hits, 2.50 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Philippines from Japanese to Americans
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Queensland: 1 infantry
            EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Philippines: 1 infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            4 infantry moved from Eastern United States to 101 Sea Zone
            12 infantry moved from Morocco to 91 Sea Zone
            12 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
            12 infantry moved from 110 Sea Zone to Holland Belgium
            3 bombers moved from Germany to United Kingdom
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            7 fighters moved from 110 Sea Zone to Southern France
    
        Place Units - Americans
            1 aaGun and 2 infantry placed in Norway
            3 infantry placed in Normandy Bordeaux
            1 fighter and 2 infantry placed in Southern France
            10 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                1 infantry owned by the Chinese retreated to Sikang
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 72 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to Tanganyika Territory: 1 fighter
            EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            British buy 1 armour, 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Tanganyika Territory to 72 Sea Zone
            1 destroyer moved from 71 Sea Zone to 72 Sea Zone
    
        Combat - British
            Battle in 72 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 72 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 72 Sea Zone
                British win, taking 72 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            3 artilleries and 1 mech_infantry moved from Iraq to Persia
            5 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from Belgian Congo to Egypt
            1 fighter moved from 72 Sea Zone to Tanganyika Territory
            5 infantry and 3 mech_infantrys moved from United Kingdom to 110 Sea Zone
            5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Holland Belgium
            2 aaGuns moved from Normandy Bordeaux to Holland Belgium
            2 mech_infantrys moved from Normandy Bordeaux to Southern France
            5 infantry moved from Normandy Bordeaux to Southern France
            5 infantry moved from Normandy Bordeaux to Southern France
            8 infantry moved from Normandy Bordeaux to Holland Belgium
            6 fighters moved from Southern France to Holland Belgium
            2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
            1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            2 fighters moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - British
            1 armour, 1 artillery and 6 infantry placed in United Kingdom
            3 infantry placed in Persia
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Tanganyika Territory: 1 fighter
            EDIT: Removing units owned by British from 72 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 0.17
    Americans : -2.83
    Chinese : -0.33
    Japanese : 0.50
    AA fire in Germany : : -0.50
    

    Savegame


  • @oysteilo let me review the usa/uk ncm…i rushed it…thanks


  • @oysteilo, I’d like to do the USA, holland & z110 battle differently so I can change the ncm, tasing just moving to quickly, not thinking…it’s your 1 mech in holland and 1 dd in z110. I don’t think you hit with either, this would give you a chance to take a piece off the table? Let me know and thanks


  • @JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:

    @oysteilo, I’d like to do the USA, holland & z110 battle differently so I can change the ncm, tasing just moving to quickly, not thinking…it’s your 1 mech in holland and 1 dd in z110. I don’t think you hit with either, this would give you a chance to take a piece off the table? Let me know and thanks

    go for it


  • @oysteilo thanks I will edit the changes, not sure how to preroll for the G dd or ITA mech, unless you edit/set-up the battles on your turn and then delete an inf or tip a CV? I trust you, do as you wish…


  • TripleA Manual Gamesave Post: UK_Pacific round 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 fighter, 7 infantry and 10 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            5 transports moved from 110 Sea Zone to 107 Sea Zone
            3 bombers moved from Normandy Bordeaux to Germany
            1 armour, 1 artillery and 9 infantry moved from Normandy Bordeaux to Holland Belgium
            3 fighters moved from Normandy Bordeaux to 110 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Germany rolls: 3,7,5 and causes: 15 damage to unit: factory_major
                Bombing raid in Germany causes 15 damage total. 
            Battle in 110 Sea Zone
                British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 3 carriers, 1 cruiser, 4 destroyers and 7 fighters in 110 Sea Zone, round 2 : 4/12 hits, 5.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 3 carriers, 1 cruiser, 4 destroyers and 7 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 1 armour, 1 artillery and 9 infantry
                Germans defend with 1 factory_minor; Italians defend with 1 mech_infantry
                    Americans roll dice for 1 armour, 1 artillery and 9 infantry in Holland Belgium, round 2 : 1/11 hits, 2.50 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Philippines from Japanese to Americans
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Queensland: 1 infantry
            EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Philippines: 1 infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            4 infantry moved from Eastern United States to 101 Sea Zone
            12 infantry moved from Morocco to 91 Sea Zone
            12 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
            12 infantry moved from 110 Sea Zone to Holland Belgium
            3 bombers moved from Germany to United Kingdom
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            7 fighters moved from 110 Sea Zone to Southern France
    
        Place Units - Americans
            1 aaGun and 2 infantry placed in Norway
            3 infantry placed in Normandy Bordeaux
            1 fighter and 2 infantry placed in Southern France
            10 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                1 infantry owned by the Chinese retreated to Sikang
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 72 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to Tanganyika Territory: 1 fighter
            EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            British buy 1 armour, 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Tanganyika Territory to 72 Sea Zone
            1 destroyer moved from 71 Sea Zone to 72 Sea Zone
    
        Combat - British
            Battle in 72 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 72 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 72 Sea Zone
                British win, taking 72 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            3 artilleries and 1 mech_infantry moved from Iraq to Persia
            5 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from Belgian Congo to Egypt
            1 fighter moved from 72 Sea Zone to Tanganyika Territory
            5 infantry and 3 mech_infantrys moved from United Kingdom to 110 Sea Zone
            5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Holland Belgium
            2 aaGuns moved from Normandy Bordeaux to Holland Belgium
            2 mech_infantrys moved from Normandy Bordeaux to Southern France
            5 infantry moved from Normandy Bordeaux to Southern France
            5 infantry moved from Normandy Bordeaux to Southern France
            8 infantry moved from Normandy Bordeaux to Holland Belgium
            6 fighters moved from Southern France to Holland Belgium
            2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
            1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            2 fighters moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - British
            1 armour, 1 artillery and 6 infantry placed in United Kingdom
            3 infantry placed in Persia
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Tanganyika Territory: 1 fighter
            EDIT: Removing units owned by British from 72 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Holland Belgium: 2 aaGuns, 6 fighters, 13 infantry and 3 mech_infantrys
            EDIT: Removing units owned by Americans from Holland Belgium: 1 armour, 1 artillery and 19 infantry
            EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 armour and 10 infantry
            EDIT: Adding units owned by Americans to Southern France: 1 artillery and 9 infantry
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier, 1 destroyer and 1 fighter
            EDIT: Removing units owned by Americans from Southern France: 1 fighter
            EDIT: Adding units owned by British to Southern France: 5 infantry
            EDIT: Adding units owned by British to Normandy Bordeaux: 2 aaGuns, 8 fighters, 8 infantry and 3 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 0.17
    Americans : -2.83
    Chinese : -0.33
    Japanese : 0.50
    AA fire in Germany : : -0.50
    

    Savegame


  • I will be slow for the next week



  • TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 aaGuns, 1 armour, 2 artilleries and 1 infantry moved from Rostov to Caucasus
            1 artillery moved from Northern Italy to Southern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6,3,1,5,2
            Italians collect 5 PUs (8 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:

    @oysteilo thanks I will edit the changes, not sure how to preroll for the G dd or ITA mech, unless you edit/set-up the battles on your turn and then delete an inf or tip a CV? I trust you, do as you wish…

    I have not modified anything about this as I am not sure exactely what is going on. If you feel it should be rerolled go ahead during anzac/france. It will hardly affect my italy move anyway as long as your stuff now is in the position you want it to be, planes etc. I trust you so feel free to do whatever you wanted to


  • @oysteilo said in Oysteilo (Axis +3) vs. JWW (allies) BM3:

    @JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:

    @oysteilo thanks I will edit the changes, not sure how to preroll for the G dd or ITA mech, unless you edit/set-up the battles on your turn and then delete an inf or tip a CV? I trust you, do as you wish…

    I have not modified anything about this as I am not sure exactely what is going on. If you feel it should be rerolled go ahead during anzac/france. It will hardly affect my italy move anyway as long as your stuff now is in the position you want it to be, planes etc. I trust you so feel free to do whatever you wanted to

    I don’t remember now. Let me take a look and see wtf I was doing??

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